• 제목/요약/키워드: SketchUp

검색결과 47건 처리시간 0.028초

개인사물함 손잡이 디자인개발 연구 (A Study on Developing the Designs of Handle for Personal Locker)

  • 조숙경
    • 한국가구학회지
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    • 제27권2호
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    • pp.104-110
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    • 2016
  • The aim of this study is to develop and suggest the handle for lockers according to the design process which are used for keeping of student's personal stuffs such as books, writing implements and gym uniform in elementary, middle and high school and university as well. This includes the design development for ILGUMTUR which is specialized for office furniture, but does not own the intellectual property right yet. The design concept based on the domestic locker market survey is recessed handle at low- to intermediate price and it's material should be plastic what is solid and light. The lock system should be constructed by molding process and the name plate can be exchanged every time the owner of locker changes. Contrary to the right angle of it's external appearance, the handle of the locker is designed to be softly round and the simplicity is pursued for an easy production. On the basis of this design concept the sketch has been drawn and upgraded in full by 3D-rendering. Then the mock-up has been completed by 3D printer and ILGUMTUR has obtained a patent for the locking system based on the rotation of 2 circles.

專門大學 造景科 敎育課程 修正開發에 關한 硏究 (A Study on the Curricular Development of the Dept. of Landscape Architecture in Junior Colleges)

  • 안성로;윤근영;김학범
    • 한국조경학회지
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    • 제18권3호통권39호
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    • pp.99-113
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    • 1990
  • The purpose of this study was to prepare some more up-dated and advanced curriculum in Landscape Architecture in Junior College education to bring up a leading professional who can meet the changing social needs. To achieve this goal, the data about the actual employment status of graduates, current relevant systems and legistations, the questionnaires of Landscape companies, graduates and undergraduates, and the current relevant curriculum of domain 6 junior colleges and Japanese relevant curriculum was gathered and analyzed The results are as follows ; 1. Currently the majority of the graduates are employed in Construction field, but the employment trend of graduates shows diversification and subdividing as following 5 fields, that is Construction, Design, Maintenance, Administration and Indoor Landscaping. 2. It is essential to bring up a Landscape Technician who has a Landscape Certificate of qualifications(esp. 2nd class). 3. Lately, the actual Practice came to be one item of the qualifying examination, so the subjects of Landscape Design, Landscape Construction and Landscape Estimation Should be emphasized, Accordingly, current curriculum should be revised. 4. Currant curriculum model(1979) made by the Ministry of Education doesn't play a real and adequate role and should be up-dated in view of the current curriculum of domain 6 junior colleges has no regular standards. In preparation for new standardized curriculum model, following criterior could be suggested, that is, ratio of the Major Required Subjects vs. The Major Optional Subjects would be 50 : 50, and the Major Optional Subject would be 48 credits which is 150% of the Required Credits(32 credits) 5. The subjects such as Basic Agriculture, Afforestation, Nature Conservation, Sketch, Civil Engineering, Landscape Seminar and Modelling Practice would be deleted in the curriculum model established in 1983. 6. The subjects such as Perspective Practice, Indoor Landscaping, Landscape Legislation and Landscape Design( III ) could be newly opened to meet the social needs, to prepare for the qualifying examination and to serve well in the employment fields. 7. The subjects of Surveying ( I ) & ( II ) would be unified into one Subject as Surveying, and some in view of the average situation of 6 junior colleges. 8. It is urgent to open some subject related to computer. At first, An Introduction to Computer could be recommended in the cultural studies course and Landscape Computer Technique as the Major Optional Subjects.

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관계형 데이타베이스를 위한 응용 프로그램 독립적인 스키마 진화 (Application Program Independent Schema Evolution in Relational Databases)

  • 나영국
    • 한국정보과학회논문지:데이타베이스
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    • 제31권5호
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    • pp.445-456
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    • 2004
  • 데이타베이스 스키마는 모델링 되는 환경이 변화할 때에도 여전히 유효한 상태로 남을 만큼 안정적이라고 가정되어 왔다. 그러나 실제로는, 데이타 모델은 데이타베이스 설계자들이 공통으로 가정하는 만큼 안정적이지 않다. 현재 데이타베이스 시스템에서 풍부한 스키마 변화 연산들이 제공되지만은 사용자들은 스키마 변화가 스키마에 쓰여진 기존의 응용 프로그램에 영향을 미치는 문제로 곤란을 겪어왔다. 이 논문은 응용 프로그램에 영향을 주는 문제를 탐구한다. 옛 스키마에 기존의 프로그램을 지속적으로 지원하기 위하여 옛 스키마가 이전처럼 변경과 질의를 계속 허락해야 한다. 더 나아가, 관련 데이타는 최신상태로 유지되어야 한다 이것을 스키마 변화 도구의 프로그램 독립 성질이라 부른다. 이 성질을 달성하기 위하여, 이 논문은 프로그램 독립적인 스키마 진화 (Program Independency Schema Evolution: PISE) 방법론을 제안한다. 더 나아가, 각각의 관계형 스키마의 변화 연산들에 대하여 PISE 방법론에 기초한 구현 알고리즘을 도식적으로 설명함으로써 PISE 방법론의 포괄성과 견고성을 증명한다.

A Brief Sketch of Architectural Works Copyright with the United States Cases: Analysis based on Thomas Shine v. David M. Childs and Skidmore Owings & Merrill, LLP Case

  • Moon, Hwakyung
    • Architectural research
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    • 제9권1호
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    • pp.1-8
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    • 2007
  • These days the copyright plays a significant role in various fields of creative works and it has expanded dramatically into unprecedented ways. In Korea, architectural works copyright cases are rare due to the lack of information and understanding of the architectural works copyright. Architectural works copyright can promote architects' creative activities and enhance the quality of architectural works as art. Nevertheless, there is little effort to advance the studies of architectural works copyright in the architectural design area. Under these circumstances, this research attempts to share the basic case laws and remedies for various architectural works copyright issues in the U.S. cases. This Article examines the Thomas Shine v. David M. Childs and Skidmore Owings & Merrill, LLP Case which is the most recent case as I could reach. This case is about a story between two architects, one is from a very prestigious architectural design firm and the other, once Yale Architectural student, now practices his design work as an up-and-coming architect. A close examination of this case will provide a legal and architectural spectrum of copyright. That is, it will make it more specific how to solve the copyright infringement. Artistic and technological contexts are overlapped in Architectural works copyright as its inherent characteristics. Therefore, different ways from other copyrighted works are needed to access the untangled equations of the architectural works copyright protection. In addition, more comprehensible and specific regulations that can impose a remedy more suited to the architectural works copyright violations are needed and they should enable architects to fulfill their architectural activities under wide range of copyright protection. Moreover, in prior to all efforts to handle those equations, fundamental knowledge of architectural works copyright is required to improve the copyright protection in the architectural design area as well as to provide for the globalizing design practice. Ultimately, all of these efforts will be rewarded when constant researches based on Korean and other countries' architectural copyright cases can support them and it would be great if this research can set the stage for resolving expected copyright conflicts within the architectural design area.

가스 엔진 VRF시스템의 에너지 실사용량 & 시뮬레이션 평가와 전기 구동 VRF 시스템과의 성능비교에 관한 연구 (Evaluation of actual Energy consumption & Simulation of Gas Engine VRF System and Comparison with Electric VRF System)

  • 최슬건;전종욱;김강수
    • KIEAE Journal
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    • 제17권4호
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    • pp.67-74
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    • 2017
  • Purpose: As the recent climate environment changes so rapidly, environmental problems such as hot weather and fine dust have occurred, and interest in environmental policies and technology development is increasing in countries around the world. Similarly in the Architecture, researches to reduce greenhouse gas emissions and to reduce energy application are actively conducted. Looking at previous studies, it is analyzed that the electric VRF is more energy efficient than the gas engine VRF. However, energy costs have changed due to recent price hikes and discounts on gas charges due to high electricity consumption in summer. Method: In this study, the actual building of Gas Engine VRF system was modeled using SketchUp program, and EnergyPlus was used to simulate actual building. Also, Electric VRF system was simulated, and compared with Gas Engine VRF system. Result: The total secondary energy requirement of Electric VRF system was 19.6% less than that of the Gas Engine VRF system, But when analyzing with primary energy requirement, EHP used 15.8% more energy. CO2 emissions were also estimated to be 16.9% more EHP. Energy costs were 14.8% more in Electric VRF systems, because their electricity charges are 0.6 to 160% more expensive than gas charges.

주거지 가로환경정비 과정에서 주민참여를 도모하는 지원도구 개발방안 연구 (A study on instrument development for promoting residents' participation in planning of a street in a decaying residential area)

  • 박혜연;신웅주;이상선;김주석;이연숙;박강철
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2009년 춘계학술발표대회 논문집
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    • pp.161-166
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    • 2009
  • Resident and user participation has been emerging as a hot topic and has been predicted to be popular and general in urban planning and regeneration, specially in housing regeneration in future. Also the number of the resident who are willing to participate in planning and regeneration process is expected to increase drastically as democratic and diverse society get matured. To enable a wide range of residents in planning process within a very limited time, effective and efficient communication tools need to be prepared. The purpose of study is to develop a set of tools for facilitating residents to participate actively in the process of exploring, consulting and decision making process in the street and regeneration. A realistic and feasible testbed site was decided. Developed tools were first, educational contents to empower resident capability to select a better design, second, three dimensional scaled model of existing site, third, floorplan and elevation of design alternative, forth, computer simulation images of both 3D & sketch-up for comparing wall heights and their effect. fifth, Two workshops among professionals and one workshop with residents were carried. Through the workshop, guidelines of developing communication tool for facilitating resident participation was developed. Its usage was summarized in both in further analog and digital tool.

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야구 다리보호대 디자인을 위한 착용실태 및 착용감, 운동기능성, 3D 형태분석 (Analysis of Wearing Propensities, Wearing Comfort, Mobility of Movement, and 3D Shape for Advanced Baseball Leg Guards Design)

  • 이효정;엄란이;이예진
    • 한국의류학회지
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    • 제39권1호
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    • pp.63-76
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    • 2015
  • This study conducted a survey to gauge the buying and wearing propensities of wearers of leg guards made for baseball catchers, as well as product characteristics of preferred leg guards. Data from the survey were analyzed to obtain basic data for the development of an advanced leg guard design. Degree of compression, horizontal distance, cross section view and outline 3D sketch were also analyzed from the 3D data of leg guards; in addition, mobility and kinematic analysis were conducted through a wearing test. The survey indicated that imported products dominate the current retail market because they are appreciated by customers in terms of fit, price, brand, and protection. Representative complaints of products were discomfort, pressure, and the heavy-weight of the leg guards in general attributed to overall structure and 3D shape. When the pressure was lower on the front area of knee, it feels better to wear and the average knee angular velocity during the up and down motion increased, which suggests a better design from a kinematic point of view. The knee is the primary part of the body responsible for any movement of the lower limbs; consequently, the degree of compression and support stability of the leg guards near the knee area are important factors to evaluate the performance of leg guards. The results of our study indicate significant opportunities for improvement in product design and the development of baseball leg guards along with an ergonomic design that considers the mobility of the knee, skin deformations is necessary to improve performance. The process followed in this study will be applicable to studies on other personal protective equipment for sports.

전자출판(DTP) 편집의 Creativity에 관한 고찰-Tool 환경의 정성화 따른 아이디어의 정체성을 중심으로- (A Study on the creativity of the editorial design through the DTP-Focus on the stagnation of idea according to the standardization of the tool environment-)

  • 김경만
    • 디자인학연구
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    • 제21권
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    • pp.29-38
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    • 1997
  • 전자출판 편집은 컴퓨터의 발달, 인쇄 프로세서의 단축에서 오는 편리성과 경제성, 디자인에 대해 소비자의 다양한 변화욕구 등 사회적 환경변화에 부응한 출판기술의 혁신으로 볼 수 있다. 이러한 편리성과 경제성으로 인해 컴퓨터 편집은 빠른 속도로 활용되고 있으나, 정형화된 작업 환경으로 인해 독창성이나 창조성을 크게 구속시키고 있다. 특히 편리한 툴 환경은 생각하는 디자인보다는 쉽게 디자인 적 문제점을 해결하려는 사고로 일관되어 더더욱 창조적 영역을 제한시키고 있다. 연구의 결과 과거의 수 작업(手 作業)에 의한 편집디자인과의 비교에서 작업환경 및 진행과정은 빠른 속도로 진보되었다고 할 수 있으나 창조적인 독창성 면에서는 획일화를 벗어나지 못하고 있다. 특히 컴퓨터 프로그램에 의한 우연의 창조는 유희적 창조성이라는 일과성으로 반복될 수 있어 아이디어 발상(發想)의 폭을 더욱 좁게 만들고 있다. 따라서 컴퓨터 활용 전 디자인의 발상 관 전개 계획이 아이디어 스케치에 의해 충분히 검토되어야 하며, 편집 디자인이 미적 조형원리를 근저로 한다고 볼 때 컴퓨터 조작 능력뿐만 아니라 편집 디자인 기초 교육이 충분히 이루어져야 한다.

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자연적 요소가 디지털 건축에 미친 영향에 관한 연구 (A Study on the influence of nature on digital architecture)

  • 윤재은;김주희
    • 한국실내디자인학회논문집
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    • 제15권6호
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    • pp.131-138
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    • 2006
  • Contemporary society is lately going through various changes in social, economic, and cultural aspects due to rapid growth of information and computer technology. The digital revolution generated from the development of network reflects the decentralizing characteristic that connects local and personal interconnections. The following paper is designed to develop a basic understanding of digital architecture and show that digital virtual reality is not accidental phenomenon but it is actually evolved from nature and recreated in cyber space. The relationship between nature and digital architecture will be explained through the background research of how digital architecture was born and how it has been transformed. Also, it is designed to find out modern trends of digital architecture through diagrams and virtual space of hyper architecture and follow up the new phenomena appearing in the field of architecture. It is said that digital architecture is a new trend of architecture created from computer bit but all architecture that has form and shape cannot be independent of nature. Nature is the root of everything and even mechanical abstraction such as 'digital' can find its form in the immanence melted in the pure essence of nature. The research found that the nature approach of digital architecture also needs no more than 5 sequential references to find its genuine sketch as the hypertext theory shows we need only 5 sequential references to prove we are all related. Additionally, the cyber space that is become a general living space and a indispensable factor of digital architecture is a space that has obscurity and more open culture. It represents the characteristics of contemporaries in various aspects of society.

Method to Use the Augmented Reality for Construction Planning and Management

  • Nam, Keong-Woo;Kang, Chulung;Jang, Myunghoun
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1067-1074
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    • 2022
  • An architect creates his/her design to meet owner's requirements. Floor plans, perspective drawings, and scale models are used in order for the owner to choose the design. The tools are a little helpful for communication between the architect and the owner in case the owner does not know architecture. The scale models are good, but it is hard to make scale models while design is in progress. 3D CAD is a good tool for communication, but it is time-consuming and requires high-performance computer hardware. Augmented reality is able to show 3D virtual models that are updated by the architect with smart devices such as a smart phone and a tablet PC. The owner frequently reviews the updated design anytime anywhere. This study proposes a method to use augmented reality for architectural design and construction management. The method supports the communication between the owner, the architect and the contractor to review updated designs, and to complete the building project. 3D models expressed in augmented reality are created using SketchUp with 2D drawings for building construction. An Android application implementing augmented reality is developed by Qualcomm Vuforia and Unity on smart devices. Drawings as markers and 3D models are connected in Unity. And functions that temporarily hide unnecessary parts can be implemented in C# programming language. If an owner, an architect, or a contractor looks at a smart phone on a 2D drawing, he/she can identify building elements such as 3D buildings or columns on a screen. This can help communication between them.

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