• 제목/요약/키워드: Skeleton Representation

검색결과 22건 처리시간 0.024초

Human Activities Recognition Based on Skeleton Information via Sparse Representation

  • Liu, Suolan;Kong, Lizhi;Wang, Hongyuan
    • Journal of Computing Science and Engineering
    • /
    • 제12권1호
    • /
    • pp.1-11
    • /
    • 2018
  • Human activities recognition is a challenging task due to its complexity of human movements and the variety performed by different subjects for the same action. This paper presents a recognition algorithm by using skeleton information generated from depth maps. Concatenating motion features and temporal constraint feature produces feature vector. Reducing dictionary scale proposes an improved fast classifier based on sparse representation. The developed method is shown to be effective by recognizing different activities on the UTD-MHAD dataset. Comparison results indicate superior performance of our method over some existing methods.

ESTIMATING THE MOTION OF THE HUMAN JOINTS USING OPTICAL MOTION CAPTURE SYSTEM

  • Park, Jun-Young;Kyota, Fumihito;Saito, Suguru;Nakajima, Masayuki
    • 한국방송∙미디어공학회:학술대회논문집
    • /
    • 한국방송공학회 2009년도 IWAIT
    • /
    • pp.764-767
    • /
    • 2009
  • Motion capture systems allow to measure the precise position of markers on the human body in real time. These captured motion data, the marker position data, have to be fitted by a human skeleton model to represent the motion of the human. Typical human skeleton models approximate the joints using a ball joint model. However, because this model cannot represent the human skeleton precisely, errors between the motion data and the movements of the simplified human skeleton model happen. We propose in this paper a method for measuring a translation component of wrist, and elbow joints on upper limb using optical motion capture system. Then we study the errors between the ball joint model and acquired motion data. In addition, we discuss the problem to estimate motion of human joint using optical motion capture system.

  • PDF

장편 애니메이션 내러티브를 위한 캐릭터의 시각적 표현에 관한 연구 -픽사(PIXAR) "코코(2017)"의 해골 캐릭터를 중심으로- (A Study on the Visual Expression of the Characters for the Narrative in Animation - A Focus on Skeleton Character in "Coco(2017)" by Pixar -)

  • 김숭현
    • 디지털융복합연구
    • /
    • 제17권12호
    • /
    • pp.451-459
    • /
    • 2019
  • 본 연구는 픽사의 장편 애니메이션 <코코>에 등장하는 해골 캐릭터가 애니메이션의 내러티브를 위해 어떤 방식의 시각적 표현이 이루어졌는지 알아보고, 이를 통해 애니메이션 스토리에 부합하는 매력적인 캐릭터 개발의 방향성을 제시하는데 목적이 있다. 우선 애니메이션의 내러티브와 캐릭터 디자인 및 캐릭터의 감정 표현과 해골 캐릭터가 등장하는 애니메이션 사례 연구를 진행했다. 이를 바탕으로 <코코>에 등장하는 해골 캐릭터의 시각적 표현 방식을 도출하고 애니메이션에서의 역할 및 기능에 대해 분석하였다. 그 결과 <코코>에 등장하는 해골 캐릭터의 감정 표현과 대사를 위해 눈과 눈썹 주변부 그리고 입과 입술 주변부 및 턱의 표현이 가장 중요한 역할을 했으며, 인간의 얼굴 표정을 위한 주요 특징이 해골 캐릭터의 디자인에 반영되었다. 또한, 해골 캐릭터에 대한 구체적 정보 제공을 위해 다양한 소품이 활용되었으며, 해골 캐릭터의 본질적 속성을 강조하는 움직임이 표현되었다. 마지막으로 미장센을 통해 해골의 이미지를 화면에 구성하고 배치함으로써 해골의 상징적 이미지를 강화하였다. 본 연구가 애니메이션 캐릭터 관련 연구자 및 업계 실무자들의 참고 자료로 활용되어 향후 애니메이션의 내러티브를 위한 매력적인 캐릭터 개발에 도움이 되기를 기대한다.

Shock Graph for Representation and Modeling of Posture

  • Tahir, Nooritawati Md.;Hussain, Aini;Abdul Samad, Salina;Husain, Hafizah
    • ETRI Journal
    • /
    • 제29권4호
    • /
    • pp.507-515
    • /
    • 2007
  • Skeleton transform of which the medial axis transform is the most popular has been proposed as a useful shape abstraction tool for the representation and modeling of human posture. This paper explains this proposition with a description of the areas in which skeletons could serve to enable the representation of shapes. We present algorithms for two-dimensional posture modeling using the developed simplified shock graph (SSG). The efficacy of SSG extracted feature vectors as shape descriptors are also evaluated using three different classifiers, namely, decision tree, multilayer perceptron, and support vector machine. The paper concludes with a discussion of the issues involved in using shock graphs to model and classify human postures.

  • PDF

가상 환경에서의 해마 모델에 대한 대화식 형상 분석☆ (Interactive Shape Analysis of the Hippocampus in a Virtual Environment)

  • 김정식;최수미
    • 인터넷정보학회논문지
    • /
    • 제10권5호
    • /
    • pp.165-181
    • /
    • 2009
  • 본 논문은 해마의 형상 분석을 위한 효과적인 모델 표현 방법과 분석 과정에서의 실제감을 향상시키는 스테레오-햅틱 장치 기반의 대화형 가상 환경을 제공한다. 매개변수형 표면 모델과 골격 표현은 해마의 형상을 효과적으로 표현하고 이러한 정보를 옥트리 자료 구조에 저장하여 대화형의 형상 분석 작업을 가능하게 한다. 그리고 골격 기반 정규화 방법은 다양한 모달리티를 갖는 의료 영상으로부터 생성된 3차원 해마 모델들의 위치와 방위를 정확하게 맞추어주는 기능을 수행한다. 또한 본 논문에서는 정상인 해마 형상 집단과 간질 환자 해마 형상 집단의 정확한 분류 작업을 수행하기 위하여 SVM 알고리즘 기반의 분류기 모델을 구축하였다. 실험 결과를 통하여 본 논문에서 제안한 표현 구조는 다양한 단계의 형상 표현을 제공하며 SVM 기반 분류기는 두 집단간 형상 차이를 분석하기 위한 효과적이었음을 확인하였다. 또한 스테레오 디스플레이 장치와 햅틱 장치를 결합한 가상환경은 사용자에게 향상된 공간 인지와 조작력을 제공하기 때문에 의료 분야에서의 해마 모델과 같은 다양한 해부학적 구조에 대한 분석 작업에 효과적으로 활용될 수 있다.

  • PDF

Triangulation Based Skeletonization and Trajectory Recovery for Handwritten Character Patterns

  • Phan, Dung;Na, In-Seop;Kim, Soo-Hyung;Lee, Guee-Sang;Yang, Hyung-Jeong
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제9권1호
    • /
    • pp.358-377
    • /
    • 2015
  • In this paper, we propose a novel approach for trajectory recovery. Our system uses a triangulation procedure for skeletonization and graph theory to extract the trajectory. Skeletonization extracts the polyline skeleton according to the polygonal contours of the handwritten characters, and as a result, the junction becomes clear and the characters that are touching each other are separated. The approach for the trajectory recovery is based on graph theory to find the optimal path in the graph that has the best representation of the trajectory. An undirected graph model consisting of one or more strokes is constructed from a polyline skeleton. By using the polyline skeleton, our approach accelerates the process to search for an optimal path. In order to evaluate the performance, we built our own dataset, which includes testing and ground-truth. The dataset consist of thousands of handwritten characters and word images, which are extracted from five handwritten documents. To show the relative advantage of our skeletonization method, we first compare the results against those from Zhang-Suen, a state-of-the-art skeletonization method. For the trajectory recovery, we conduct a comparison using the Root Means Square Error (RMSE) and Dynamic Time Warping (DTW) in order to measure the error between the ground truth and the real output. The comparison reveals that our approach has better performance for both the skeletonization stage and the trajectory recovery stage. Moreover, the processing time comparison proves that our system is faster than the existing systems.

로보트 매니퓰레이터 운동의 컴퓨터 시뮬레이션 시스템 (Computer simulation system of robot manipulator motion)

  • 김창부;윤장로
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 22-24 Oct. 1991
    • /
    • pp.539-544
    • /
    • 1991
  • In order to verify robot motions for a desired work, it is necessary to visualize it on a computer screen. This paper presents a simulation algorithm for robot manipulator motion. Kinematic description is based on the Denavit- Hartenberg link representation. In order to be applied to various types of the robot manipulator, inverse kinematics make use of the Newton-Raphson iterative method with the least squares method. Joint variables are interpolated by the lowest polynomial segment satisfying acceleration continuity. The robot motions are generated and then animated on a computer screen in the form of skeleton type.

  • PDF

이동 Robot를 위한 경로계획법 (Path planning method for mobile robot)

  • 범희락;조형석
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1990년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 26-27 Oct. 1990
    • /
    • pp.722-725
    • /
    • 1990
  • This paper proposes a new path planning method for obstacle avoidance of mobile robot. In order to achieve easy planning of the path, a simple representation of the empty space is achieved based on thinning algorithm. The proposed Planning technique facilitates the direct use of information obtained by camera. Comparing to the V-graph method, the task of determining the shortest path from the resulting skeleton of empty space is optimized in terms of number of computation steps. The usefulness of the proposed method is ascertained by simulation.

  • PDF

지식 표현 기법을 이용한 모델 구조의 표현과 구성 : 단편구조 유연생산 시스템 예 (Model Structuring Technique by A Knowledge Representation Scheme: A FMS Fractal Architecture Example)

  • 조대호
    • 한국시뮬레이션학회논문지
    • /
    • 제4권1호
    • /
    • pp.1-11
    • /
    • 1995
  • The model of a FMS (Flexible Manufacturing System) admits to a natural hierarchical decomposition of highly decoupled units with similar structure and control. The FMS fractal architecture model represents a hierarchical structure built from elements of a single basic design. A SES (System Entity Structure) is a structural knowledge representation scheme that contains knowledge of decomposition, taxonomy, and coupling relationships of a system necessary to direct model synthesis. A substructure of a SES is extracted for use as the skeleton for a model. This substructure is called pruned SES and the extraction operation of a pruned SES from a SES is called pruning (or pruning operation). This paper presents a pruning operation called recursive pruning. It is applied to SES for generating a model structure whose sub-structure contains copies if itself as in FMS fractal architecture. Another pruning operation called delay pruning is also presented. Combined with recursive pruning the delay pruningis a useful tool for representing and constructing complex systems.

  • PDF

축소 차원 형상 공간을 이용한 협조작업 두 팔 로봇의 충돌 회피 경로 계획 (Collision-free path planning for two cooperating robot manipulators using reduced dimensional configuration space)

  • 최승문;이석원;이범희
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
    • /
    • pp.904-907
    • /
    • 1996
  • In this paper, we propose an efficient collision-free path planning method of two cooperating robot manipulators grasping a common object rigidly. For given two robots and an object, the procedure is described which constructs the reduced dimensional configuration space by the kinematic analysis of two cooperating robot manipulators. A path planning algorithm without explicit representation of configuration obstacles is also described. The primary steps of the algorithm is as follows. First, we compute a graph which represents the skeleton of the free configuration space. Second, a connection between an initial and a goal configuration to the graph is searched to find a collision-free path.

  • PDF