• Title/Summary/Keyword: Skeleton Point

Search Result 54, Processing Time 0.027 seconds

A New Calibration of 3D Point Cloud using 3D Skeleton (3D 스켈레톤을 이용한 3D 포인트 클라우드의 캘리브레이션)

  • Park, Byung-Seo;Kang, Ji-Won;Lee, Sol;Park, Jung-Tak;Choi, Jang-Hwan;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
    • /
    • v.26 no.3
    • /
    • pp.247-257
    • /
    • 2021
  • This paper proposes a new technique for calibrating a multi-view RGB-D camera using a 3D (dimensional) skeleton. In order to calibrate a multi-view camera, consistent feature points are required. In addition, it is necessary to acquire accurate feature points in order to obtain a high-accuracy calibration result. We use the human skeleton as a feature point to calibrate a multi-view camera. The human skeleton can be easily obtained using state-of-the-art pose estimation algorithms. We propose an RGB-D-based calibration algorithm that uses the joint coordinates of the 3D skeleton obtained through the posture estimation algorithm as a feature point. Since the human body information captured by the multi-view camera may be incomplete, the skeleton predicted based on the image information acquired through it may be incomplete. After efficiently integrating a large number of incomplete skeletons into one skeleton, multi-view cameras can be calibrated by using the integrated skeleton to obtain a camera transformation matrix. In order to increase the accuracy of the calibration, multiple skeletons are used for optimization through temporal iterations. We demonstrate through experiments that a multi-view camera can be calibrated using a large number of incomplete skeletons.

Skeleton Model-Based Unsafe Behaviors Detection at a Construction Site Scaffold

  • Nguyen, Truong Linh;Tran, Si Van-Tien;Bao, Quy Lan;Lee, Doyeob;Oh, Myoungho;Park, Chansik
    • International conference on construction engineering and project management
    • /
    • 2022.06a
    • /
    • pp.361-369
    • /
    • 2022
  • Unsafe actions and behaviors of workers cause most accidents at construction sites. Nowadays, occupational safety is a top priority at construction sites. However, this problem often requires money and effort from investors or construction owners. Therefore, decreasing the accidents rates of workers and saving monitoring costs for contractors is necessary at construction sites. This study proposes an unsafe behavior detection method based on a skeleton model to classify three common unsafe behaviors on the scaffold: climbing, jumping, and running. First, the OpenPose method is used to obtain the workers' key points. Second, all skeleton datasets are aggregated from the temporary size. Third, the key point dataset becomes the input of the action classification model. The method is effective, with an accuracy rate of 89.6% precision and 90.5% recall of unsafe actions correctly detected in the experiment.

  • PDF

A Study on the Computerized Formulation of the Thermodynamic Properties of Water and Steam by Personal Computer (P.C.를 이용한 물과 증기 열물성치의 전산수식화에 관한 연구)

  • 김경석;김원영;김경근;김용모
    • Journal of Advanced Marine Engineering and Technology
    • /
    • v.16 no.4
    • /
    • pp.88-101
    • /
    • 1992
  • Properties of water and steam are very important for the steam ejector CAD program as a subroutine and design of the Shell & Tube type steam condenser. Present formular programs are based on the Skeleton Table of ASME, and are able to calculate the thermodynamoc properties of water and steam throughout the whole of the region that extend in pressure from 0 to 1000 bar and temperature from 0.01 to 80$0^{\circ}C$. When comparing calculated values for specific volume, enthalpy and entropy with the Skeleton Table 1967 and IAPS Skeleton Table 1984, values fell well within tolerances specified except near the extremes of the range of interest at the critical point and triple point, where deviations were slightly larger.

  • PDF

Correction of Text Character Skeleton for Effective Trajectory Recovery

  • Vu, Hoai Nam;Na, In Seop;Kim, Soo Hyung
    • International Journal of Contents
    • /
    • v.11 no.3
    • /
    • pp.7-13
    • /
    • 2015
  • One of the biggest problems of skeletonization is the occurrence of distortions at the junction point of the final binary image. At the junction area, a single point usually becomes a small stroke, and the corresponding trajectory task, as well as the OCR, consequently becomes more complicated. We therefore propose an adaptive post-processing method that uses an adaptive threshold technique to correct the distortions. Our proposed method transforms the distorted segments into a single point so that they are as similar to the original image as possible, and this improves the static handwriting images after the skeletonization process. Further, we attained promising results regarding the usage of the enhanced skeletonized images in other applications, thereby proving the expediency and efficiency of the proposed method.

A Study on the Regulation system factor for facilitating Open Housing;Focused on the system change on the Housing field (오픈 하우징을 촉진하는 제도적 요인 연구;주택의 제도변화를 중심으로)

  • Kim, Soo-Am;Lee, Sung-Ok;Lee, Bo-Ra;Hwang, Eun-Kyung;Lim, Seok-Ho
    • Proceeding of Spring/Autumn Annual Conference of KHA
    • /
    • 2006.11a
    • /
    • pp.227-230
    • /
    • 2006
  • Recently, housing market & circumstances considering society change have changed dramatically. Such changes have affected system exchange of apartment housing greatly and promoted new housing system breaking with bearing wall structure. From this point of view, this study examined ultimate systematic items for promoting better housing system after extracting existing building regulation and housing regulation. This study only analyzed system change considering skeleton(support) with housing regulation, building regulation and fire service law. Consequently, apartment housing will intend residential open building breaking with existing bearing wall structure by promoting change of skeleton & infill system afterward.

  • PDF

A Study for Animation Using 3D Laser Scanned Body Data (인체 전신 레이저 스캔 데이터를 대상으로 한 인체 애니메이션 연구)

  • Yoon, Geun-Ho;Cho, Chang-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.10
    • /
    • pp.1257-1263
    • /
    • 2012
  • An implementation of animation module using the 3D body data scanned by laser scanner is reported in this paper. Characteristic points of the skeleton in human body were picked up as pivot point for 3D rotation. The body data set wes reconstructed as objects built in hierarchical tree structure, which is based on skeleton model. In order to implement the 3D animation of the laser scanned body data, the vertexes of the objects were connected as skeleton structure and animated to follow dynamic patterns inputted by user.

Emotional Communication on Interactive Typography System

  • Lim, Sooyeon
    • International Journal of Contents
    • /
    • v.14 no.2
    • /
    • pp.41-44
    • /
    • 2018
  • In this paper, we propose a novel method for developing expressive typography authoring tools with personal emotions. Our goal is to implement an interactive typography system that does not rely on any particular language and provides an easy, natural user interface and allows for immediate interaction. For this purpose, we converted the text data entered by a user to image data. The image data was then used for interaction with the user. The data was synchronized with the user's skeleton information obtained from the depth camera. We decomposed the characters using the formality of language to provide a typographical movement that responds more dynamically to the user's motion. Thus, this system provides interaction as a unit of characters rather than as a whole character, allowing the user to have emotional and aesthetic emotional immersion into his or her creation.

Interactive Typography System using Combined Corner and Contour Detection

  • Lim, Sooyeon;Kim, Sangwook
    • International Journal of Contents
    • /
    • v.13 no.1
    • /
    • pp.68-75
    • /
    • 2017
  • Interactive Typography is a process where a user communicates by interacting with text and a moving factor. This research covers interactive typography using real-time response to a user's gesture. In order to form a language-independent system, preprocessing of entered text data presents image data. This preprocessing is followed by recognizing the image data and the setting interaction points. This is done using computer vision technology such as the Harris corner detector and contour detection. User interaction is achieved using skeleton information tracked by a depth camera. By synchronizing the user's skeleton information acquired by Kinect (a depth camera,) and the typography components (interaction points), all user gestures are linked with the typography in real time. An experiment was conducted, in both English and Korean, where users showed an 81% satisfaction level using an interactive typography system where text components showed discrete movements in accordance with the users' gestures. Through this experiment, it was possible to ascertain that sensibility varied depending on the size and the speed of the text and interactive alteration. The results show that interactive typography can potentially be an accurate communication tool, and not merely a uniform text transmission system.

An applied model for steel reinforced concrete columns

  • Lu, Xilin;Zhou, Ying
    • Structural Engineering and Mechanics
    • /
    • v.27 no.6
    • /
    • pp.697-711
    • /
    • 2007
  • Though extensive research has been carried out for the ultimate strength of steel reinforced concrete (SRC) members under static and cyclic load, there was only limited information on the applied analysis models. Modeling of the inelastic response of SRC members can be accomplished by using a microcosmic model. However, generally used microcosmic model, which usually contains a group of parameters, is too complicated to apply in the nonlinear structural computation for large whole buildings. The intent of this paper is to develop an effective modeling approach for the reliable prediction of the inelastic response of SRC columns. Firstly, five SRC columns were tested under cyclic static load and constant axial force. Based on the experimental results, normalized trilinear skeleton curves were then put forward. Theoretical equation of normalizing point (ultimate strength point) was built up according to the load-bearing mechanism of RC columns and verified by the 5 specimens in this test and 14 SRC columns from parallel tests. Since no obvious strength deterioration and pinch effect were observed from the load-displacement curve, hysteresis rule considering only stiffness degradation was proposed through regression analysis. Compared with the experimental results, the applied analysis model is so reasonable to capture the overall cyclic response of SRC columns that it can be easily used in both static and dynamic analysis of the whole SRC structural systems.

User classification and location tracking algorithm using deep learning (딥러닝을 이용한 사용자 구분 및 위치추적 알고리즘)

  • Park, Jung-tak;Lee, Sol;Park, Byung-Seo;Seo, Young-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.05a
    • /
    • pp.78-79
    • /
    • 2022
  • In this paper, we propose a technique for tracking the classification and location of each user through body proportion analysis of the normalized skeletons of multiple users obtained using RGB-D cameras. To this end, each user's 3D skeleton is extracted from the 3D point cloud and body proportion information is stored. After that, the stored body proportion information is compared with the body proportion data output from the entire frame to propose a user classification and location tracking algorithm in the entire image.

  • PDF