• Title/Summary/Keyword: Skeleton Image

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Extraction of Physical Contact in Elevator (엘리베이터 내의 신체적 접촉 장면 추출)

  • Shin, Seong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.12
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    • pp.2852-2857
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    • 2015
  • Assault and violence in the elevator is a crime that occurs most frequently. In particular, these days, is a phenomenon that occurs frequently, knowing that there is a CCTV camera. In this paper, we extract the phenomena of contact between people in the elevator. Many people ride the elevator does not cause these symptoms. However, this crime occurs when fewer people ride the elevator. Extraction method of contact is seeking the skeleton of binary image and extracts the contact status of each skeleton. Therefore, immediately detecting the violence and assaults that occur in the elevator and to notify the security office of the building.

Interactive Typography System using Combined Corner and Contour Detection

  • Lim, Sooyeon;Kim, Sangwook
    • International Journal of Contents
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    • v.13 no.1
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    • pp.68-75
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    • 2017
  • Interactive Typography is a process where a user communicates by interacting with text and a moving factor. This research covers interactive typography using real-time response to a user's gesture. In order to form a language-independent system, preprocessing of entered text data presents image data. This preprocessing is followed by recognizing the image data and the setting interaction points. This is done using computer vision technology such as the Harris corner detector and contour detection. User interaction is achieved using skeleton information tracked by a depth camera. By synchronizing the user's skeleton information acquired by Kinect (a depth camera,) and the typography components (interaction points), all user gestures are linked with the typography in real time. An experiment was conducted, in both English and Korean, where users showed an 81% satisfaction level using an interactive typography system where text components showed discrete movements in accordance with the users' gestures. Through this experiment, it was possible to ascertain that sensibility varied depending on the size and the speed of the text and interactive alteration. The results show that interactive typography can potentially be an accurate communication tool, and not merely a uniform text transmission system.

Application of computer vision for rapid measurement of seed germination

  • Tran, Quoc Huy;Wakholi, Collins;Cho, Byoung-Kwan
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2017.04a
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    • pp.154-154
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    • 2017
  • Root is an important organ of plant that typically lies below the surface of the soil. Root surface determines the ability of plants to absorb nutrient and water from the surrounding soil. This study describes an application of image processing and computer vision which was implemented for rapid measurement of seed germination such as root length, surface area, average diameter, branching points of roots. A CCD camera was used to obtain RGB image of seed germination which have been planted by wet paper in a humidity chamber. Temperature was controlled at approximately 250C and 90% relative humidity. Pre-processing techniques such as color space, binarized image by customized threshold, removal noise, dilation, skeleton method were applied to the obtained images for root segmentation. The various morphological parameters of roots were estimated from a root skeleton image with the accuracy of 95% and the speed of within 10 seconds. These results demonstrated the high potential of computer vision technique for the measurement of seed germination.

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Edge Compensation Algorithm by Extracting the Skeletons from the Uplifted Image (융기된 영상의 골격선 추출에 의한 에지 보정 알고리듬)

  • 박미진;양영일
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.167-170
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    • 2000
  • In this paper, we propose the edge compensation algorithm which connects the adjacent edges without losing the information of the skeletons on the edge image. The proposed edge compensation algorithm is composed of succeeding two steps. In the first step, the uplifted image is obtained by applying the uplifting process to the edge image. The next step is to extract the edge image from the uplifted image using the skeleton extraction algorithm. Experimental results show that the proposed method connects the adjacent edges without the distortion of the original edge information compared to the traditional method

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Stroke Width Based Skeletonization for Text Images

  • Nguyen, Minh Hieu;Kim, Soo-Hyung;Yang, Hyung Jeong;Lee, Guee Sang
    • Journal of Computing Science and Engineering
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    • v.8 no.3
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    • pp.149-156
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    • 2014
  • Skeletonization is a morphological operation that transforms an original object into a subset, which is called a 'skeleton'. Skeletonization has been intensively studied for decades and is a challenging issue especially for special target objects. This paper proposes a novel approach to the skeletonization of text images based on stroke width detection. First, the preliminary skeleton is detected by using a Canny edge detector with a Tensor Voting framework. Second, the preliminary skeleton is smoothed, and junction points are connected by interpolation compensation. Experimental results show the validity of the proposed approach.

Regional Boundary Operation for Character Recognition Using Skeleton (골격을 이용한 문자 인식을 위한 지역경계 연산)

  • Yoo, Suk Won
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.361-366
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    • 2018
  • For each character constituting learning data, different fonts are added in pixel unit to create MASK, and then pixel values belonging to the MASK are divided into three groups. The experimental data are modified into skeletal forms, and then regional boundary operation is used to create a boundary that distinguishes the background region adjacent to the skeleton of the character from the background of the modified experimental data. Discordance values between the modified experimental data and the MASKs are calculated, and then the MASK with the minimum value is found. This MASK is selected as a finally recognized result for the given experiment data. The recognition algorithm using skeleton of the character and the regional boundary operation can easily extend the learning data set by adding new fonts to the given learning data, and also it is simple to implement, and high character recognition rate can be obtained.

Behavior-classification of Human Using Fuzzy-classifier (퍼지분류기를 이용한 인간의 행동분류)

  • Kim, Jin-Kyu;Joo, Young-Hoon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.12
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    • pp.2314-2318
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    • 2010
  • For human-robot interaction, a robot should recognize the meaning of human behavior. In the case of static behavior such as face expression and sign language, the information contained in a single image is sufficient to deliver the meaning to the robot. In the case of dynamic behavior such as gestures, however, the information of sequential images is required. This paper proposes behavior classification by using fuzzy classifier to deliver the meaning of dynamic behavior to the robot. The proposed method extracts feature points from input images by a skeleton model, generates a vector space from a differential image of the extracted feature points, and uses this information as the learning data for fuzzy classifier. Finally, we show the effectiveness and the feasibility of the proposed method through experiments.

Correction of Text Character Skeleton for Effective Trajectory Recovery

  • Vu, Hoai Nam;Na, In Seop;Kim, Soo Hyung
    • International Journal of Contents
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    • v.11 no.3
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    • pp.7-13
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    • 2015
  • One of the biggest problems of skeletonization is the occurrence of distortions at the junction point of the final binary image. At the junction area, a single point usually becomes a small stroke, and the corresponding trajectory task, as well as the OCR, consequently becomes more complicated. We therefore propose an adaptive post-processing method that uses an adaptive threshold technique to correct the distortions. Our proposed method transforms the distorted segments into a single point so that they are as similar to the original image as possible, and this improves the static handwriting images after the skeletonization process. Further, we attained promising results regarding the usage of the enhanced skeletonized images in other applications, thereby proving the expediency and efficiency of the proposed method.

Emotional Communication on Interactive Typography System

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.14 no.2
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    • pp.41-44
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    • 2018
  • In this paper, we propose a novel method for developing expressive typography authoring tools with personal emotions. Our goal is to implement an interactive typography system that does not rely on any particular language and provides an easy, natural user interface and allows for immediate interaction. For this purpose, we converted the text data entered by a user to image data. The image data was then used for interaction with the user. The data was synchronized with the user's skeleton information obtained from the depth camera. We decomposed the characters using the formality of language to provide a typographical movement that responds more dynamically to the user's motion. Thus, this system provides interaction as a unit of characters rather than as a whole character, allowing the user to have emotional and aesthetic emotional immersion into his or her creation.

Interaction art using Video Synthesis Technology

  • Kim, Sung-Soo;Eom, Hyun-Young;Lim, Chan
    • International Journal of Advanced Culture Technology
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    • v.7 no.2
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    • pp.195-200
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    • 2019
  • Media art, which is a combination of media technology and art, is making a lot of progress in combination with AI, IoT and VR. This paper aims to meet people's needs by creating a video that simulates the dance moves of an object that users admire by using media art that features interactive interactions between users and works. The project proposed a universal image synthesis system that minimizes equipment constraints by utilizing a deep running-based Skeleton estimation system and one of the deep-running neural network structures, rather than a Kinect-based Skeleton image. The results of the experiment showed that the images implemented through the deep learning system were successful in generating the same results as the user did when they actually danced through inference and synthesis of motion that they did not actually behave.