• Title/Summary/Keyword: Single-Learner

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A Causal Recommendation Model based on the Counterfactual Data Augmentation: Case of CausRec (반사실적 데이터 증강에 기반한 인과추천모델: CausRec사례)

  • Hee Seok Song
    • Journal of Information Technology Applications and Management
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    • v.30 no.4
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    • pp.29-38
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    • 2023
  • A single-learner model which integrates the user's positive and negative perceptions is proposed by augmenting counterfactual data to the interaction data between users and items, which are mainly used in collaborative filtering in this study. The proposed CausRec showed superior performance compared to the existing NCF model in terms of F1 value and AUC in experiments using three published datasets: MovieLens 100K, Amazon Gift Card, and Amazon Magazine. Compared to the existing NCF model, the F1 and AUC values of CausRec showed 1.2% and 2.6% performance improvement in MovieLens 100K data, and 2.2% and 10% improvement in Amazon Gift Card data, respectively. In particular, in experiments using Amazon Magazine data, F1 and AUC values were improved by 11.7% and 21.9%, respectively, showing a significant performance improvement effect. The performance of CausRec is improved because both positive and negative perceptions of the item were reflected in the recommendation at the same time. It is judged that the proposed method was able to improve the performance of the collaborative filtering because it can simultaneously alleviate the sparsity and imbalance problems of the interaction data.

Design of an Efficient Scheduling Strategy in Education-On-Demand Systems (주문형 교육 시스템에서 효율적인 스케쥴링 기법 설계)

  • Kim, Jong-Hoon;Han, Kum-Hee
    • Journal of The Korean Association of Information Education
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    • v.4 no.2
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    • pp.140-146
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    • 2001
  • Scheduling strategy in the Education-on-Demand system should be designed to service the isochronous requests from several learners with single disk retrieval to improve the performance of the system. In this paper, the scheduling strategy which reduces the disk I/O and buffer consumption by utilizing the resources of the learner's system has been proposed. All the requests from the learner are not serviced from the server but forwarded to the learner's system which preserves the requested information. Therefore, the server can increase the throughput and reduces the initial latency time of the user. The proposed strategy has been compared to the conventional method by simulations and proved to be more efficient.

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The comparison of flipped-learning-applied classes of nursing college students on learning motivation, learning attitude and problem solving ability (일개 간호대학생의 플립드 러닝을 적용한 수업이 학습동기, 학습태도, 문제해결능력에 미치는 차이)

  • Kim, Pil-Hwan;Kim, Kyoung-Nam
    • Journal of Korean Clinical Health Science
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    • v.8 no.1
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    • pp.1369-1376
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    • 2020
  • Purpose: This research was conducted to the comparison of flipped learning on nursing students' learning motivation, learning attitude and problem solving ability. Method: Flipped learning was a learner-centered learning method. This study was conducted on 93 nursing students and 4th grade students taking community nursing. This study was a comparative experimental study of single group. The collected data were analyzed using SPSS Win 20.0 program. Results: The results of this study showed that the instruction of the flip learning application was statistically different from that before the test in the learning motivation (t=-2.149, p=.034) and problem solving ability (t=2.210, p=.030). However, there was no statistically significant difference in learning attitude. It is thought that the flipped-learning classes was progressed with the learner-centered, and the learner was given a lot of tasks and the preparation time was required. The classes with the flip learning was effective for the motivation and problem solving ability improvement. Conclusion: Therefore, in the next study, it is necessary to design a classes that complements this part in order to positively increase the students' attitude of learning. I would like to apply flipped-learning classes in various subjects.

A Design and Implementation of the Question Selection Component considering Item Attribute (문항 특성을 고려한 문제 추출 컴포넌트 설계 및 구현)

  • Jeong, Hwa-Young
    • The Journal of Korean Association of Computer Education
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    • v.6 no.3
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    • pp.65-73
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    • 2003
  • Most web-based learning is furnishing single side and consistent training resource to learner. Research was gone to apply item analysis method or to introduce web-based learning system using studying pattern. But, we need complicated algorithm or parameter setting etc, for apply these method. Therefore, in this research, we design and implement an item selection system in consideration of learner's incorrectness rate and problem frequency selection rate about question of item selection attribute. Also, as that embody business logic about item selection by EJB, efficient system development is available and we improved maintenance and reusability.

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Design of Learning Achievement Evaluation Module of Intelligent Computer Assisted Instruction with Various Fuzzy Environment (다양한 퍼지 환경을 갖는 지능형 교수 시스템의 학습 성취도 평가 모듈 설계)

  • Won Sung-Hyun
    • Management & Information Systems Review
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    • v.2
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    • pp.311-334
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    • 1998
  • By decreasing in CPU price and development of computer assembling technology, personal computer fake a good chance to accelerate its supply. Recently, as being introduced new computing technology so called multi media, teaming assist system which is based on single media such as studying book, cassette tape, video tape, or something else is rapidly being replaced by new assist education system based on multi media in which it is operated by the personal computer. In the computer assist education system, there is an evaluation module which appraise learner's study level into the next study strategy. At the view of this point, this part is very important. In this part, there are some factors like Importance, complexity, or difficulty which commonly include fuzzy factors in our surrounding. But until now, we are still out of the level to handle the evaluation module adequately among the some studies. In this study, we would like to suggest a new module that evaluate learning achievement of ICAI which have a variety of fuzzy environment. We combine Independent fuzzy environment like importance, complexity, difficulty into making total evaluation of learner's achievement. By the result, with expressing by linguistic form, this study can provide the theoretical basis in which we will be able to carry out sentence toward evaluation among elementary school.

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A Single-Player Car Driving Game-based English Vocabulary Learning System (1인용 자동차 주행 게임 기반의 영어 단어 학습 시스템)

  • Kim, Sangchul;Park, Hyogeun
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.95-104
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    • 2015
  • Many games for English vocabulary learning, such as hangman, cross puzzle, matching, etc, have been developed which are of board-type or computer game-type. Most of these computer games are adapting strategy-style game plays so that there is a limit on giving the fun, a nature of games, to learners who do not like games of this style. In this paper, a system for memorizing new English words is proposed which is based on a single-player car racing game targeting youths and adults. In the game, the core of our system, a learner drives a car and obtains game points by colliding with English word texts like game items appearing on the track. The learner keeps on viewing English words being exposed on the track while driving, resulting in memorizing those words according to a learning principle stating viewing is memorization. To our experiment, the effect of memorizing English words by our car racing game is good, and the degree of satisfaction with our system as a English vocabulary learning tool is reasonably high. Also, previous word games are suitable for the memory enforcement of English words but our game can be used for the memorization of new words.

Usage analysis of vocabulary in Korean high school English textbooks using multiple corpora (코퍼스를 통한 고등학교 영어교과서의 어휘 분석)

  • Kim, Young-Mi;Suh, Jin-Hee
    • English Language & Literature Teaching
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    • v.12 no.4
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    • pp.139-157
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    • 2006
  • As the Communicative Approach has become the norm in foreign language teaching, the objectives of teaching English in school have changed radically in Korea. The focus in high school English textbooks has shifted from mere mastery of structures to communicative proficiency. This paper will study five polysemous words which appear in twelve high school English textbooks used in Korea. The twelve text books are incorporated into a single corpus and analyzed to classify the usage of the selected words. Then the usage of each word was compared with that of three other corpora based sources: the BNC(British National Corpus) Sampler, ICE Singapore(International Corpus of English for Singapore) and Collins COBUILD learner's dictionary which is based on the corpus, "The Bank of English". The comparisons carried out as part of this study will demonstrate that Korean text books do not always supply the full range of meanings of polysemous words.

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Newly proposed points of Teaching - learning methodology in the Historical Development of Science Education (교과교육 사조의 고찰에 따라 새로 권장되는 교수학습방법)

  • 남철우
    • Journal of Korean Elementary Science Education
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    • v.18 no.1
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    • pp.75-85
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    • 1999
  • This paper describes some major trends in primary and secondary education now. It is a selective views of significant topics with important implication for the future. These trends are summarized as follows, after examining historical development of Teaching-learning Methodology in primary and secondary education. 1. Education is seen as part of interdisciplinary world; emphasis is on relating education to the students' world, which is not compartmentalized. 2. Emphasizing students' individual growth with their own goal of lives. 3. Open-education with variable contents and purposes of education. 4. Education for all from that for some. 5. Consructivist based from behavior based. 6. Cooperative learning, peer tutoring, group projects. 7. Authentic assessment; assessment integrated with instruction. 8. The teacher is a facilitator of learning and a learner as well; students are learners and teachers in some situations; networks emerge instead of one-way forms or communication. 9. Spiral curriculum from single exposure.

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Self-Directed Learning Evaluation Using Fuzzy Grade Sheets

  • Kim, Kwang-Baek;Kim, Byung-Joo;Cho, Jae-Hyun
    • Journal of information and communication convergence engineering
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    • v.2 no.2
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    • pp.97-101
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    • 2004
  • This paper is about the use of existing evaluation methods, which evaluate learning determined by the score of an exam, which is either a multiple-choice type or single choice type question. These scores don't show the objective evaluations that cause some negative opinions about the scores. In this paper, we propose that the evaluation of the methods of self-directed learning use the triangle-type function of the fuzzy theory so that the learner can objectively evaluate their own learning ability. The proposed method classifies the result of learning into three fuzzy grades to calculate membership, and evaluate the result of an exam according to the final fuzzy grade degree as applied to the fuzzy grade sheets.

Reconsidering of critical factors for high quality e-Learning (이 러닝의 질적 우수성에 대한 재고(再考)무엇이 질을 결정하는가?)

  • Cho Eun-Soon
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.36-50
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    • 2005
  • e-Learning has been mushrooming with wide range of learning groups from pedagogy to andragogy. Despite of increasing e-learning opportunities, many people doubt whether e-learning learners really learn something. The related research papers emphasized that e-Learning would be a failure in terms of understanding of e-learners and intuitive learning activities for activating learner's long-term memory span. The current learning strategies in e-Learning may be based on the traditional classroom, and this results in boring and ineffective learning outcomes. This paper analyzed that how learners have received e-Learning for the last few years from the research and explained what could be the failing aspects of e-Learning. To be successful, e-Learning should consider the e-Learner's individualized teaming style and thinking patterns. When considering of various e-Learning components, the quality of e-learning should not be focused on any specific single factor, but develop every individual factor to the high level of quality. In conclusion, this paper suggest that we need new understand of e-Learning and e-Learner. Also the e-Learning strategies should be examined throughly whether they are on the side of learners and realized how they learn from e-Learning. Finally, we should add enormous imagination into e-Learning for next generation because their teaming patterns significantly differ from their parent's generation.

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