• Title/Summary/Keyword: Single camera reconstruction

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Video Augmentation of Virtual Object by Uncalibrated 3D Reconstruction from Video Frames (비디오 영상에서의 비보정 3차원 좌표 복원을 통한 가상 객체의 비디오 합성)

  • Park Jong-Seung;Sung Mee-Young
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.421-433
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    • 2006
  • This paper proposes a method to insert virtual objects into a real video stream based on feature tracking and camera pose estimation from a set of single-camera video frames. To insert or modify 3D shapes to target video frames, the transformation from the 3D objects to the projection of the objects onto the video frames should be revealed. It is shown that, without a camera calibration process, the 3D reconstruction is possible using multiple images from a single camera under the fixed internal camera parameters. The proposed approach is based on the simplification of the camera matrix of intrinsic parameters and the use of projective geometry. The method is particularly useful for augmented reality applications to insert or modify models to a real video stream. The proposed method is based on a linear parameter estimation approach for the auto-calibration step and it enhances the stability and reduces the execution time. Several experimental results are presented on real-world video streams, demonstrating the usefulness of our method for the augmented reality applications.

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Effectual Method FOR 3D Rebuilding From Diverse Images

  • Leung, Carlos Wai Yin;Hons, B.E.
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.145-150
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    • 2008
  • This thesis explores the problem of reconstructing a three-dimensional(3D) scene given a set of images or image sequences of the scene. It describes efficient methods for the 3D reconstruction of static and dynamic scenes from stereo images, stereo image sequences, and images captured from multiple viewpoints. Novel methods for image-based and volumetric modelling approaches to 3D reconstruction are presented, with an emphasis on the development of efficient algorithm which produce high quality and accurate reconstructions. For image-based 3D reconstruction a novel energy minimisation scheme, Iterated Dynamic Programming, is presented for the efficient computation of strong local minima of discontinuity preserving energyy functions. Coupled with a novel morphological decomposition method and subregioning schemes for the efficient computation of a narrowband matching cost volume. the minimisation framework is applied to solve problems in stereo matching, stereo-temporal reconstruction, motion estimation, 2D image registration and 3D image registration. This thesis establishes Iterated Dynamic Programming as an efficient and effective energy minimisation scheme suitable for computer vision problems which involve finding correspondences across images. For 3D reconstruction from multiple view images with arbitrary camera placement, a novel volumetric modelling technique, Embedded Voxel Colouring, is presented that efficiently embeds all reconstructions of a 3D scene into a single output in a single scan of the volumetric space under exact visibility. An adaptive thresholding framework is also introduced for the computation of the optimal set of thresholds to obtain high quality 3D reconstructions. This thesis establishes the Embedded Voxel Colouring framework as a fast, efficient and effective method for 3D reconstruction from multiple view images.

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A Study on the Image-Based 3D Modeling Using Calibrated Stereo Camera (스테레오 보정 카메라를 이용한 영상 기반 3차원 모델링에 관한 연구)

  • 김효성;남기곤;주재흠;이철헌;설성욱
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.3
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    • pp.27-33
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    • 2003
  • The image-based 3D modeling is the technique of generating a 3D graphic model from images acquired using cameras. It is being researched as an alternative technique for the expensive 3D scanner. In this paper, we propose the image-based, 3D modeling system using calibrated stereo cameras. The proposed algorithm for rendering, 3D model consists of three steps, camera calibration, 3D reconstruction, and 3D registration step. In the camera calibration step, we estimate the camera matrix for the image aquisition camera. In the 3D reconstruction step, we calculate 3D coordinates using triangulation from corresponding points of the stereo image. In the 3D registration step, we estimate the transformation matrix that transforms individually reconstructed 3D coordinates to the reference coordinate to render the single 3D model. As shown the result, we generated relatively accurate 3D model.

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3D Reconstruction using multi-view structured light (다시점 구조광을 이용한 3D 복원)

  • Kang, Hyunmin;Park, Yongmun;Seo, Yongduek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.288-289
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    • 2022
  • In this paper, we propose a method of obtaining high density geometric information using multi-view structured light. Reconstruction error due to the difference in resolution between the projector and the camera occurs when reconstruction a 3D shape from a structured light system to a single projector. This shows that the error in the point cloud in 3D is also the same when reconstruction the shape of the object. So we propose a high density method using multiple projectors to solve such a reconstruction error.

A 3D Foot Scanner Using Mirrors and Single Camera (거울 및 단일 카메라를 이용한 3차원 발 스캐너)

  • Chung, Seong-Youb;Park, Sang-Kun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.1
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    • pp.11-20
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    • 2011
  • A structured beam laser is often used to scan object and make 3D model. Multiple cameras are inevitable to see occluded areas, which is the main reason of the high price of the scanner. In this paper, a low cost 3D foot scanner is developed using one camera and two mirrors. The camera and two mirrors are located below and above the foot, respectively. Occluded area, which is the top of the foot, is reflected by the mirrors. Then the camera measures 3D point data of the bottom and top of the foot at the same time. Then, the whole foot model is reconstructed after symmetrical transformation of the data reflected by mirrors. The reliability of the scan data depends on the accuracy of the parameters between the camera and the laser. A calibration method is also proposed and verified by experiments. The results of the experiments show that the worst errors of the system are 2 mm along x, y, and z directions.

Coupled Line Cameras as a New Geometric Tool for Quadrilateral Reconstruction (사각형 복원을 위한 새로운 기하학적 도구로서의 선분 카메라 쌍)

  • Lee, Joo-Haeng
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.4
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    • pp.357-366
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    • 2015
  • We review recent research results on coupled line cameras (CLC) as a new geometric tool to reconstruct a scene quadrilateral from image quadrilaterals. Coupled line cameras were first developed as a camera calibration tool based on geometric insight on the perspective projection of a scene rectangle to an image plane. Since CLC comprehensively describes the relevant projective structure in a single image with a set of simple algebraic equations, it is also useful as a geometric reconstruction tool, which is an important topic in 3D computer vision. In this paper we first introduce fundamentals of CLC with reals examples. Then, we cover the related works to optimize the initial solution, to extend for the general quadrilaterals, and to apply for cuboidal reconstruction.

Real-time Full-view 3D Human Reconstruction using Multiple RGB-D Cameras

  • Yoon, Bumsik;Choi, Kunwoo;Ra, Moonsu;Kim, Whoi-Yul
    • IEIE Transactions on Smart Processing and Computing
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    • v.4 no.4
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    • pp.224-230
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    • 2015
  • This manuscript presents a real-time solution for 3D human body reconstruction with multiple RGB-D cameras. The proposed system uses four consumer RGB/Depth (RGB-D) cameras, each located at approximately $90^{\circ}$ from the next camera around a freely moving human body. A single mesh is constructed from the captured point clouds by iteratively removing the estimated overlapping regions from the boundary. A cell-based mesh construction algorithm is developed, recovering the 3D shape from various conditions, considering the direction of the camera and the mesh boundary. The proposed algorithm also allows problematic holes and/or occluded regions to be recovered from another view. Finally, calibrated RGB data is merged with the constructed mesh so it can be viewed from an arbitrary direction. The proposed algorithm is implemented with general-purpose computation on graphics processing unit (GPGPU) for real-time processing owing to its suitability for parallel processing.

Rapid Implementation of 3D Facial Reconstruction from a Single Image on an Android Mobile Device

  • Truong, Phuc Huu;Park, Chang-Woo;Lee, Minsik;Choi, Sang-Il;Ji, Sang-Hoon;Jeong, Gu-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1690-1710
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    • 2014
  • In this paper, we propose the rapid implementation of a 3-dimensional (3D) facial reconstruction from a single frontal face image and introduce a design for its application on a mobile device. The proposed system can effectively reconstruct human faces in 3D using an approach robust to lighting conditions, and a fast method based on a Canonical Correlation Analysis (CCA) algorithm to estimate the depth. The reconstruction system is built by first creating 3D facial mapping from a personal identity vector of a face image. This mapping is then applied to real-world images captured with a built-in camera on a mobile device to form the corresponding 3D depth information. Finally, the facial texture from the face image is extracted and added to the reconstruction results. Experiments with an Android phone show that the implementation of this system as an Android application performs well. The advantage of the proposed method is an easy 3D reconstruction of almost all facial images captured in the real world with a fast computation. This has been clearly demonstrated in the Android application, which requires only a short time to reconstruct the 3D depth map.

Analysis method of signal model for synthetic aperture integral imaging (합성 촬영 집적 영상의 신호 모델 해석 방법)

  • Yoo, Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.11
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    • pp.2563-2568
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    • 2010
  • SAII (synthetic aperture integral imaging) is a useful technique to record many multi view images of 3D objects by using a moving camera and to reconstruct 3D depth images from the recorded multiviews. This is largely composed of two processes. A pickup process provides elemental images of 3D objects and a reconstruction process generates 3D depth images computationally. In this paper, a signal model for SAII is presented. We defined the granular noise and analyzed its characteristics. Our signal model revealed that we could reduce the noise in the reconstructed images and increase the computational speed by reducing the shifting distance of a single camera.

Geometric Formulation of Rectangle Based Relative Localization of Mobile Robot (이동 로봇의 상대적 위치 추정을 위한 직사각형 기반의 기하학적 방법)

  • Lee, Joo-Haeng;Lee, Jaeyeon;Lee, Ahyun;Kim, Jaehong
    • The Journal of Korea Robotics Society
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    • v.11 no.1
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    • pp.9-18
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    • 2016
  • A rectangle-based relative localization method is proposed for a mobile robot based on a novel geometric formulation. In an artificial environment where a mobile robot navigates, rectangular shapes are ubiquitous. When a scene rectangle is captured using a camera attached to a mobile robot, localization can be performed and described in the relative coordinates of the scene rectangle. Especially, our method works with a single image for a scene rectangle whose aspect ratio is not known. Moreover, a camera calibration is unnecessary with an assumption of the pinhole camera model. The proposed method is largely based on the theory of coupled line cameras (CLC), which provides a basis for efficient computation with analytic solutions and intuitive geometric interpretation. We introduce the fundamentals of CLC and describe the proposed method with some experimental results in simulation environment.