• Title/Summary/Keyword: Simulator level

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Effects of Physiological Changes Evoked by Simulator Sickness on Sensibility Evaluation (Simulator Sickness에 의해 유발되는 생리적 변화가 감성평가에 미치는 영향)

  • 민병찬;정순철;성은정;전효정;김철중
    • Science of Emotion and Sensibility
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    • v.4 no.1
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    • pp.23-31
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    • 2001
  • Psychological and physiological effects from simulator sickness could be an important bias factor for sensibility evaluation. The present experiment investigated the effects of simulator sickness on sensibility evaluation in the controlled condition of driving a car for 60 minutes on a constant speed (60km/h) in graphic simulator. The simulator sickness was measured and analysed for every five minutes using their subjective evaluation and physiological signals. Results of the subjective evaluation showed that there was significant difference between rest and driving condition at 10 minutes from the start of driving, and the level of difference was increased linearly with time. The analysis on central and autonomic nervous systems showed the significant difference between rest and driving conditions after 5 minutes from the start of the driving on the parameters $\alpha$/total and $\beta$/total, and increased level of sympathetic nervous system. But there was no significant difference between different time conditions. The results indicates that physiological changes from simulator sickness can be a bias factor in objective evaluation of human sensibility which also, uses physiological signals. That is, the changes on the parameter $\alpha$/total and $\beta$/total, and on activation level of sympathetic nervous system from simulator sickness can be a bias factor for evaluation of the level of pleasantness and tension. Therefore the effort on improving the analysis by minimizing or eliminating the bias factors should be done for better and accurate sensibility evaluation in simulator environments.

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Differences of Psychophysiological Responses due to Individual Sensitivity of Simulator Sickness (Simulator Sickness의 개인적인 민감도에 따른 심리생리학적 반응의 차이)

  • 정순철;민병찬;정은지;이봉수;이정한;김철중
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.25 no.2
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    • pp.11-18
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    • 2002
  • Psychological and physiological effects of the simulator sickness could be important bias factors for the sensibility evaluation. The purpose of the present study was to clear the differences of psychophysiological responses due to individual sensitivity of simulator sickness. The present experiment tried to investigate the simulator sickness objectively by observing the change of the simulator sickness for the different level of sickness groups (sick and non_sick group). The subjective evaluations using Simulator Sickness Questionnaire (SSQ) and physiological responses were measured every five minutes when they were driving as 60km/h in the driving graphic simulator. Response level of the subjective evaluation for all subjects on the simulator sickness was linearly increased with time for every item, and the response level of sick group was bigger than that of non_sick group. When the analysis on central nervous system was done separately on the sick and the non_sick group, there was significant difference in the parameter $\theta$/total at Fz and Cz. Although the analysis on autonomic nervous system for all subjects showed the increased activation of sympathetic nervous system, there was no significant difference between the sick and non_sick group. In summary, it is necessary to select the subjects who feel less simulator sickness in order to be accurate sensibility evaluation. The parameters to distinguish between the sick and non_sick group were the change on $\theta$/total and subjective evaluation using SSQ.

Performance Evaluation of Coordinated Multi-Point Transmission and Reception in Indoor Mobile Communication Systems

  • Lee, Woongsup;Lee, Howon
    • Journal of information and communication convergence engineering
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    • v.11 no.3
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    • pp.167-172
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    • 2013
  • Recently, mobile communication systems are suffering from exponentially increasing data traffic. As a promising solution to the increase in data traffic, a coordinated multi-point transmission and reception (CoMP) scheme has been proposed. Although a great deal of research has been done on this new technology, the performance of mobile communication systems with CoMP has not been evaluated properly in a typical indoor environment. To address this, we have developed a system-level simulator and evaluated the performance of mobile communication systems with CoMP. Unlike previous works, we have used an actual antenna pattern in our simulator and link-level results are properly taken into account through link-level abstraction. By using a system-level simulator, we have evaluated the performance of mobile communication systems with CoMP in an indoor environment and found that unlike an outdoor cellular environment, CoMP may not improve the performance of overall mobile communication systems in an indoor environment.

Research of Interopaeration Simulation between War Game Simulator and Communication Effect Simulator using HLA/RTI (HLA/RTI를 이용한 워게임 시뮬레이터와 통신 효과 시뮬레이터의 연동 시뮬레이션 연구)

  • Kim, Deok-Su;Bae, Jang Won;Park, Soo Bum;Kim, Tag Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.1
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    • pp.46-54
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    • 2015
  • Wargame simulators are widely used in the field of defence modeling and simulation. Because of increasing importance of communication effects on the warfare, the war game simulator is also required to reflect communication effects. One way to satisfy the requirement is the interoperation simulation between war game simulator and communication effect simulators. This paper shows the application of interoperation simulation between war game and communication effect simulators using HLA(High-Level Architecture)/RTI(RunTime Infrastructure). The war game simulator mainly deal with the engagement of troops and the troops communicate each other at the mission execution level. In the other hand, The communication effect simulator perform communication actions between the troops in the engineering level. Using the interoperation simulation, we can reflect the communication effects on the war game simulation. We show various applications of the interoperation simulation with the point of the war game and communication effect simulator. with a case study, we explain the interoperation simulation improves the reality and fidelity of the war game simulator and how the interoperation simulation can be applied to developing doctrines and real communication system.

The Study on the Direction of Developing an Aerodrome Traffic Control Simulator for the Air Traffic Controller (항공교통관제사를 위한 국내 비행장 관제시뮬레이터 구현 방향의 연구)

  • Hong, Seung-Beom;Kim, DoHyun
    • Journal of Advanced Navigation Technology
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    • v.18 no.2
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    • pp.114-120
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    • 2014
  • In this paper, we reviews the need and contents of aerodrome control simulator for air traffic controllers' training. In the view of managing the aviation safety, the departure and landing phases of aircraft are very important, because more than 60% of aircraft accidents and incidents have occurred in the take-off and landing phases. According to the benchmark each as practice type, simulation device and fidelity of reality of the air traffic control simulator, we have evaluated the implementation level of the domestic air traffic control simulator and checked up the current simulator's problems through the air traffic controllers' survey. Therefore, we suggest to the direction of developing a HI-FI simulator for aerodrome controllers.

Aerial Working Platform Training Simulator (고소작업대 조종훈련용 시뮬레이터)

  • Ki, Jae-Sug
    • Proceedings of the Safety Management and Science Conference
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    • 2007.04a
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    • pp.133-141
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    • 2007
  • Aerial working platform is recently used broadly in heavy industry and construction field and also the utilization of it is growing. However, the raise of critical incident caused by unskilled operator is increasing gradually. To reduce and prevent such incident, the training for operating is essential. It's not easy to cover the requirements for the training with real platform because of the high price of it, safety and weather condition. This paper proposes a simulator for the training based on virtual reality to give the training safely regardless to the weather condition and the simulator is deliverable in lower price than real one. The simulator proposed in this paper is available to be set according to the level of trainee managing the assessment level and be also applied for the design of general heavy equipment training simulator based.

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Operational Characteristic Analysis of Bipolar DC Distribution System using Hardware Simulator (하드웨어 시뮬레이터에 의한 양극형 직류배전시스템의 동작특성 분석)

  • Lee, Jin-Gyu;Lee, Yoon-Seok;Kim, Jae-Hyuk;Han, Byung-Moon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.4
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    • pp.476-483
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    • 2014
  • This paper describes the operational analysis results of the bipolar DC distribution system coupled with the distributed generators. The energy management for AC/DC power trade and the operational principle of distributed generators and energy storages were first analyzed by computer simulation with PSCAD/EMTDC software. After then a hardware simulator for the bipolar DC distribution system was built, which is composed of the grid-tied three-level inverter, battery storage, super-capacitor storage, and the voltage balancer. Various experiments with the hardware simulator were carried out to verify the operation of bipolar DC distribution system. The developed simulator has an upper-level controller which operates in connection with the controllers for each distributed generator and the battery energy storage based on CAN communication. The developed hardware simulator are possible to use in designing the bipolar DC distribution system and analyzing its performance experimentally.

A Study on Simulator Sickness and Physiological Responses in Dynamic Driving Simulator (동적 자동차 시뮬레이터에서 Simulator Sickness와 생리적 반응에 대한 연구)

  • 민병찬;전효정;성은정;정순철;김철중
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.26 no.1
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    • pp.22-29
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    • 2003
  • The study was to evaluate psychological and physiological changes of simulator sickness in the controlled condition of driving a car (1 hr. at speed of 60 km/h) in a graphic simulator. Simulator sickness was measured and analyzed every 5 min using both subjective responses(i.e., Simulator Sickness Questionnaire) and Physiological signals(EEG, HRV, Skin Temperature, GSR). The results showed that there was significant differences in subjective response 10 min after the main experiment. From 10 min after the driving, the level of subjective simulator sickness increased significantly, relative one of the rest condition. There also was significant differences in physiological responses between the rest and the 5 min after from the start of driving : for EEG, $\delta$ and $\theta$ at Fz area increased, while $\alpha$ decreased; the averaged R-R interval and skin temperature decreased; LF/HF and GSR increased. The results indicated that simulator sickness was induced by activation of the autonomic nerves and inactivation of the central nerves.

Display Synchronization Scheme for Flight Simulator Considering Frame Per Second (프레임률을 고려한 항공기 시뮬레이터의 영상 동기화 방안)

  • Lee, SunYoung;Mun, Dae-Han;Lee, ChungJae;Kim, Ki-Il
    • IEMEK Journal of Embedded Systems and Applications
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    • v.11 no.1
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    • pp.39-46
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    • 2016
  • According to general architecture of flight simulator made up of several independent rendering display systems, display synchronization problem between them naturally happens. In addition, since the flight simulator is usually implemented in the same networks where network delay is not big concern, it is necessary to consider different factors of existing synchronization technique. Among them, in this paper, we propose a new display synchronization scheme for flight simulator where each system has different rendering capacity. In the proposed scheme, each system is synchronized by considering maximum and minimum frames per second (FPS) while considering level of detail and latency. Also, experimental results are given to demonstrate the suitability of the proposed scheme for display synchronization scheme.

64 Bit EISC Processor Design (64 Bit EISC 프로세서 설계)

  • 임종윤;이근택
    • Proceedings of the IEEK Conference
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    • 2000.06b
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    • pp.161-164
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    • 2000
  • The architecture of microprocessor for a embedded system should be one that can perform more tasks with fewer instruction codes. The machine codes that high-level language compiler produces are mainly composed of specific ones, and codes that have small size are more frequently used. Extended Instruction Set Architecture (EISC) was proposed for that reason. We have designed pipe-line system for 64 bit EISC microprocessor. function level simulator was made for verification of design and instruction set architecture was also verified by that simulator. The behavioral function of synthesized logic was verified by comparison with the results of cycle-based simulator.

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