• Title/Summary/Keyword: Simulation prototyping

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Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques (HMI 기능성 시뮬레이션과 VR 기법과의 연동을 통한 개인용 전자제품의 가상시작 방안)

  • Park, Hyung-Jun;Bae, Chae-Yeol;Lee, Kwan-Heng
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.87-94
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    • 2007
  • The functional behavior of a consumer electronic product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose an approach to virtual prototyping (VP) that incorporates HMI functional simulation into virtual reality techniques in order to enables users to capture not only the realistic look of a consumer electronic product but also its functional behavior. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. We have developed a VP system based on the proposed approach. The system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The system provides the realistic visualization of the product and the vivid simulation of its functional behavior using head-mounted displays (HMD) and stereo speakers. It can easily allow users to perform functional evaluation and usability testing. A case study about the virtual prototyping of an MP3 player is given to show the usefulness of the proposed approach.

A Design of Helicopter Control Law Rapid Prototyping Process Using HETLAS (HETLAS를 활용한 헬리콥터 비행제어 법칙 Rapid Prototyping 프로세스 설계)

  • Yang, Chang Deok;Jung, Ho-Che;Kim, Chang-Joo;Kim, Chong-Sup;Kim, Cheol-Ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.8
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    • pp.731-738
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    • 2015
  • The rapid prototyping process and development tool which enable the control law evaluation efficiently are needed to minimize the development cycle, cost and risk of aircraft flight control system. This paper describes a development process that integrates the designed control law into HETLAS to evaluate simulation effectively using nonlinear mathematical models. The desktop engineering simulator was developed using HETLAS for the piloted simulation evaluation of a various control modes and the procedure was developed, which quickly integrates the HETLAS into HQS(Handling Quality Simulator) and HILS(Hardware In the Loop Simulation) environments. This paper presents a rapid prototyping process using HETLAS that significantly shortens the integration process of the control law into the nonlinear math model, HETLAS, and allows the control law designs to be quickly tested in the piloted simulation and HILS environments.

VIRTUAL PROTOTYPING ENGINEERING FOR COMPLEX PRODUCT

  • Li, Bo-Hu;Xudong Chai;Wenhai Zhu
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.123-130
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    • 2001
  • At present, the virtual prototyping technology for complex product is one of the research and application hotspots in current simulation technology. In authors viewpoint, the virtual prototype development for complex product has become a systematic engineering, which can be called the complex product virtual prototyping engineering (CPVPE). In this paper, the architecture, key technologies and its supporting environment of CPVPE are primary discussed firstly. Combined with the research project and primary practice undertaken by the authors, a typical application demonstration of the aerospace complex product virtual prototyping engineering (including mechanism, dynamics, software and control system) is also introduced based on the virtual prototype supporting environment developed by the authors. Finally, some further research works on CPVPE are also presented in this paper.

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Virtual FMS Architecture for FMS Prototyping

  • Park, Byoungkyu;Park, Beumchul;Donghwan Hwang
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.174-179
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    • 2000
  • Proposed in the paper is a V-FMS (Virtual Flexible Manufacturing System) model to be used as a prototyping tool for FMS design. The proposed V-FMS framework follows an object-oriented modeling (OOM) paradigm and is based on a set of user requirements for FMS prototyping. The V-FMS model consists of four types of object: virtual device, transfer handler, state manager and flow controller. A virtual device model, which corresponds to a static model in OOM, consists of two parts, shell and core, for reusability. A transfer handler corresponds to a functional model of OOM and it stores low level device commands required to perform job flow operations between giving and taking devices. The state manager and the flow controller constitute a dynamic model of OOM. The proposed V-FMS model has been implemented for a couple of linear type FMS-lines

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Rapid Prototyping of Aero-engine Complex Control Method

  • Lu, Jun;Guo, Ying-Ging;Wang, Bin-Zheng
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2008.03a
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    • pp.59-62
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    • 2008
  • This paper presents an approach of complex control method(CCM) real-time simulation and rapid prototyping for aero-engine control system and describes its principle and realization in detail. This approach is mainly based on MATLAB/RTW for rapid prototyping from system modeling to embedded implementation. According to the simulation results between automatic code and manual code for an aeroengine multi-variable control method, it shows that this approach is feasible and effective, and not only decreases development cycle but also improves the reliability and universality. So a series of problems can be resolved during the simulation stage and rapid application to prototype testing.

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3-Dimensional Model Simulation Craniomaxillofacial Surgery using Rapid Prototyping Technique (신속 조형 기술로 제작된 인체모형을 이용한 술전 모의 두개악안면성형수술)

  • Jung, Kyung In;Baek, Rong-Min;Lim, Joo Hwan;Park, Sung Gyu;Heo, Chan Yeong;Kim, Myung Good;Kwon, Soon Sung
    • Archives of Plastic Surgery
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    • v.32 no.6
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    • pp.796-797
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    • 2005
  • In plastic and reconstructive craniomaxillofacial surgery, careful preoperative planning is essential to get a successful outcome. Many craniomaxillofacial surgeons have used imaging modalities like conventional radiographs, computed tomography(CT) and magnetic resonance imaging(MRI) for supporting the planning process. But, there are a lot of limitations in the comprehension of the surgical anatomy with these modalities. Medical models made with rapid prototyping (RP) technique represent a new approach for preoperative planning and simulation surgery. With rapid prototyping models, surgical procedures can be simulated and performed interactively so that surgeon can get a realistic impression of complex structures before surgical intervention. The great advantage of rapid prototyping technique is the precise reproduction of objects from a 3-dimensional reconstruction image as a physical model. Craniomaxillofacial surgeon can establish treatment strategy through preoperative simulation surgery and predict the postoperative result.

The Integrated Mechanism based on Object between Virtual Prototyping and Physical prototyping (객체 기반의 임베디드 실물 및 가상 프로토타입 통합 기법)

  • Kim, Jong-Il;Lee, Jeong-Bae;Yang, Jae-Soo;Lee, Young-Ran;Jung, Young-Jin;Han, Kang-Woo;Kang, Sin-Kwan;Kim, Dae-Eung
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.227-234
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    • 2007
  • In the virtual prototyping environment, we can simulate details of a target model using many components and libraries provided in advance on a computer. The real prototyping environment provides the test simulation environment as a real product, but we can't do a detailed simulation of a real product in the virtual prototyping environment, and we can't do various simulations in the real prototyping environment. So, we made a integrated prototyping environment for linkage of the two types of prototyping environments. Also, in this paper, we developed the integrated prototyping environment based on objects. By this kind of embedded system development environment, we can have the advantages as reuse, flexibility, scalability, and more convenient of product making.

Development of a Platform for Realistic Garment Drape Simulation

  • Kim, Sung-Min;Park, Chang-Kyu
    • Fibers and Polymers
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    • v.7 no.4
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    • pp.436-441
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    • 2006
  • An integrated platform for garment drape simulation system has been developed. In this system, garment patterns from conventional two-dimensional CAD systems can be assembled into a three-dimensional garment on a parametrically resizable realistic human body model. A fast and robust particle-based physical calculation engine has been developed for garment shape generation. Then a series of geometric and graphical techniques were applied to create realistic impressions on simulated garments. This system can be used as the rapid prototyping tool for garments in the future quick-response system.

Virtual Prototyping Simulation for a Passenger Vehicle

  • Kwon Son;Park, Kyung-Hyun;Eom, Sung-Sook
    • Journal of Mechanical Science and Technology
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    • v.15 no.4
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    • pp.448-458
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    • 2001
  • The primary goal of virtual prototyping is to eliminate the need for fabricating physical prototypes, and to reduce cost and time for developing new products. A virtual prototyping seeks to create a virtual environment where the development of a new model can be flexible as well as rapid, and experiments can be carried out effectively concerning kinematics, dynamics, and control aspects of the model. This paper addresses the virtual environment used for virtual prototyping of a passenger vehicle. It has been developed using the dVISE environment that provides such useful features as actions, events, sounds, and light features. A vehicle model including features, and behaviors is constructed by employing an object-oriented paradigm and contains detailed information about a real-size vehicle. The human model is also implemented not only for visual and reach evaluations of the developed vehicle model, but also for behavioral visualization during a crash test. For the real time driving simulation, a neural network model is incorporated into the virtual environment. The cases of passing bumps with a vehicle are discussed in order to demonstrate the applicability of a set of developed models.

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