• 제목/요약/키워드: Simulation Tools

검색결과 1,009건 처리시간 0.031초

고성능 로직 시뮬레이터(HSIM) 구현 (HSIM: Implementation of the Highly Efficient Logic SIMulator)

  • 박장현;이기준;김보관
    • 한국정보처리학회논문지
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    • 제2권4호
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    • pp.603-610
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    • 1995
  • 본 논문에서는 함수 기능에서 로직 게이트 기능까지 시뮬레이션 가능한 고성능의 로직 시뮬레이터(HSIM) 개발에 대해서 논한다. 개발된 로직 시뮬레이터는 입력부, 시 뮬레이터 본체, 출력부로 구성되어 있으며, 입력부에는 네트 리스트 컴파일러, 부품 정보 컴파일러가 포함된다. 시뮬레이터 본체에는 시뮬레이션 속도를 높이기 위한 각종 기술과 시뮬레이터의 중심 부분인 시뮬레이션 엔진 등이 소속되어 있다. 출력부에는 시뮬레이션 결과를 분석하는 파형 분석기가 있다. 개발된 시뮬레이터 본체의 주요 특 징은 점진적 로더를 사용하여 컴파일된 부품 기능들을 시뮬레이션 엔진에서 직접 로드 하여 시뮬레이션을 수행한다. 이렇게 한 결과 기존의 유릿 딜레어 event-driven interpretive 시뮬레이터와 비교했을 때 55% 이상 속도가 빠른 효과적인 성능 향상을 달성했다.

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Automated Assessment System for Train Simulators

  • Schmitz, Marcus;Maag, Christian
    • International Journal of Railway
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    • 제2권2호
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    • pp.50-59
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    • 2009
  • Numerous train operating companies provide training by means of driving simulators. A detailed analysis in the course of the rail research project 2TRAIN has shown that the simulation technology, the purposes of training and the overall concept of simulator-based training are rather diverse (Schmitz & Maag, 2008). A joint factor however are weak assessment capabilities and the fact that the simulator training is often not embedded into the overall competence management. This fact hinders an optimal use of the simulators. Therefore, 2TRAIN aims at the development of enhanced training and assessment tools. Taking into account that several simulators are already in use, the focus lays on the extension of existing simulation technology instead of developing entirely new systems. This extension comprises (1) a common data simulation interface (CDSI), (2) a rule-based expert system (ExSys), (3) a virtual instructor (VI), and (4) an _assessment database (AssDB). The foundation of this technical development is an assessment concept (PERMA concept) that is based on performance markers. The first part of the paper presents this assessment concept and a process model for the two major steps of driver performance assessment, i.e. (1) the specification of exercise and assessment and (2) the assessment algorithm and execution of the assessment. The second part describes the rationale and the functionalities of the simulator add-on tools. Finally, recommendations for further technical improvement and appropriate usage are given. based on the results of a pilot study.

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ns-2 기반 WAVE 멀티채널 시뮬레이션 프로그램 작성 및 검증 (Programming and Verification of WAVE Multi-Channel Simulation Program based on the ns-2)

  • 강우성;정진욱;진교홍
    • 한국정보통신학회논문지
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    • 제15권7호
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    • pp.1471-1478
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    • 2011
  • WAVE는 IEEE 1609.x 패밀리 표준들과 IEEE 802.11p 표준으로 구성된 차량 에드혹 네트워크의 대표적인 표준으로 차량 운행시 안전 서비스, 편의 서비스 등을 제공하기 위해 멀티채널 코디네이션과 채널 동기화와 같은 동작들을 포함하고 있다. 데이터 통신 및 네트워킹 기술들은 일반적으로 ns-2, OPNET, 그리고 OPNET++와 같은 시뮬레이터들을 사용하여 그 성능이 평가되지만, 현재까지 이러한 툴들은 WAVE 프로토콜의 동작들을 제공하고 있지 않다. 따라서 본 논문에서는 ns-2를 기반으로 하여 WAVE 멀티채널 시뮬레이션 프로그램을 작성하고 검증하였다.

A method for discrete event simulation and building information modelling integration using a game engine

  • Sandoval, Carlos A. Osorio;Tizani, Walid;Koch, Christian
    • Advances in Computational Design
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    • 제3권4호
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    • pp.405-418
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    • 2018
  • Building Information Modelling (BIM) and Discrete Event Simulation (DES) are tools widely used in the context of the construction industry. While BIM is used to represent the physical and functional characteristics of a facility, DES models are used to represent its construction process. Integrating both is beneficial to those interested in the field of construction management since it has many potential applications. Game engines provide a human navigable 3D virtual environment in which the integrated BIM and DES models can be visualised and interacted with. This paper reports the experience obtained while developing a simulator prototype which integrates a BIM and a DES model of a single construction activity within a commercial game engine. The simulator prototype allows the user to visualise how the duration of the construction activity is affected by different input parameters interactively. It provides an environment to conduct DES studies using the user's own BIM models. This approach could increase the use of DES technologies in the context of construction management and engineering outside the research community. The presented work is the first step towards the development of a serious game for construction management education and was carried out to determine the suitable IT tools for its development.

Selection of Energy Conservation Measures for Building Energy Retrofit: a Comparison between Quasi-steady State and Dynamic Simulations in the Hands of Users

  • Kim, Sean Hay
    • KIEAE Journal
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    • 제16권6호
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    • pp.5-12
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    • 2016
  • Purpose: Quasi-steady state simulations have played a pivoting role to expand the user group of simulation to design engineers and architects in Korea. Initially they are introduced in the market as a building energy performance rating tool. In domestic practice, however, quasi-steady state simulations seem to be regarded as a de facto simulation only available for energy retrofit. Selection of ECMs and economic feasibility analysis are being decided through these tools, which implies that running these tools has become a norm step of the Investment-grade Audit. Method: This study aims at identifying issues and problems with the current practice via test cases, analyzing the reasons and opportunities, and then eventually suggesting proper uses of quasi-steady state and dynamic simulations. Result: The functionality of quasi-steady state simulations is more optimized to the rating. If they are to used for energy retrofits, their off-the-shelf functions also need to be expanded for customization and detailed reports. Yet their roles may be limited only to the go/no go decision; because their algorithms are still weak at precisely estimating energy and load savings that are required for making investment decisions compared to detailed simulations.

Design of PM Motor Drive Course and DSP Based Robot Traction System Laboratory

  • Yousfi, Driss;Belkouch, Said;Ouahman, Abdellah Ait;Grenier, Damien;Dehez, Bruno;Richard, Eric
    • Journal of Power Electronics
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    • 제10권6호
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    • pp.647-659
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    • 2010
  • This paper presents a part of North Africa/Europe collaboration results in education to develop project-oriented courses in power electronics and motor drive field. The course aims to teach Permanent Magnet motor drives close to a real world project of significant size and depth so as to be motivational, namely mobile robot project. Particular skills, student will acquire, are those relative to the detailed design and implementation of PM motor controllers in DSP based rapid prototyping environment. Simulation work is completed using graphical modeling tools in Simulink/Plecs, while real-time implementation is achieved by means of eZdspF2812 board and Simulink/TI C2000 Embedded Target tools. This flexible development environment fit the robot traction system very well and provides exactly the functionality necessary for an efficient PM motor drives teaching as demonstrated by a set of simulation and experiments.

양팔 클러스터장비의 초기 전이 기간 스케줄링 (Scheduling Start-up Transient Periods of Dual Armed Cluster Tools)

  • 홍경효;김자희
    • 한국시뮬레이션학회논문지
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    • 제24권3호
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    • pp.17-26
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    • 2015
  • 생산성과 웨이퍼의 품질을 향상하기 위해 다양한 공정에서 사용되는 클러스터 장비는 단순한 구성에도 불구하고 병렬 공정모듈, 중간버퍼의 부재, 시간 제약 때문에 스케줄이 쉽지 않다. 그래서 스케줄링에 대한 많은 연구가 진행되었지만 대부분 시간이 변동되지 않는다는 가정 하에서 주기별로 동일한 스케줄이 반복되는 안정 상태를 연구하였다. 본 연구에서는 시간 제약을 만족시키면서도 원하는 안정 상태의 스케줄로 안착할 수 있는 스케줄 전략을 제시한다. 제안된 스케줄 전략은 작업시간이 지속적으로 변동되는 상황에서도 강건하다. 마지막으로 이 전략들이 실제로 강건하고, 원하는 안정 상태로 갈 수 있다는 것을 보여주기 위하여 시뮬레이션을 수행한다.

FROM THE DIRECT NUMERICAL SIMULATION TO SYSTEM CODES - PERSPECTIVE FOR THE MULTI-SCALE ANALYSIS OF LWR THERMALHYDRAULICS

  • Bestion, D.
    • Nuclear Engineering and Technology
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    • 제42권6호
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    • pp.608-619
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    • 2010
  • A multi-scale analysis of water-cooled reactor thermalhydraulics can be used to take advantage of increased computer power and improved simulation tools, including Direct Numerical Simulation (DNS), Computational Fluid Dynamics (CFD) (in both open and porous mediums), and system thermalhydraulic codes. This paper presents a general strategy for this procedure for various thermalhydraulic scales. A short state of the art is given for each scale, and the role of the scale in the overall multi-scale analysis process is defined. System thermalhydraulic codes will remain a privileged tool for many investigations related to safety. CFD in porous medium is already being frequently used for core thermalhydraulics, either in 3D modules of system codes or in component codes. CFD in open medium allows zooming on some reactor components in specific situations, and may be coupled to the system and component scales. Various modeling approaches exist in the domain from DNS to CFD which may be used to improve the understanding of flow processes, and as a basis for developing more physically based models for macroscopic tools. A few examples are given to illustrate the multi-scale approach. Perspectives for the future are drawn from the present state of the art and directions for future research and development are given.

The Impact of Using Some Participatory E-learning Strategies in Developing Skills of Designing and Producing Electronic Courses for A sample of Umm Al-Qura University Students and their Innovative Thinking

  • Emad Mohammed Samra
    • International Journal of Computer Science & Network Security
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    • 제23권3호
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    • pp.17-30
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    • 2023
  • The current research aims to reveal the impact of using some participatory e-learning strategies (participatory product - classroom web simulation) in developing cognitive achievement, electronic course design skills, and - skills list - Torrance test of innovative thinking). The tools of innovative thinking among a sample of Information Science students. To achieve the objectives of current research, the researcher designed an educational website to train students to produce electronic courses via the web, according to the two participatory e-learning strategies. The researcher used a set of tools represented in (achievement test research and experimental treatment were applied to a sample of the Faculty of Computer students at Umm Al-Qura University. The results found that both participatory product strategy and web simulation have an imact on developing learning aspects discussed in the research. As for which of the two strategies had a greater impact than the other, it turned out that the web simulation strategy had a greater impact than the participatory product strategy in developing these aspects.

Makeup Design and the Application of 3D Facial Avatar Makeup Simulation

  • Barng, Keejung
    • 패션비즈니스
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    • 제18권6호
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    • pp.57-66
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    • 2014
  • The purpose of this study is to design appropriate digital tools for the production of makeup designs. In this study, we used a three-dimensional facial avatar simulation program developed by the Electronics and Telecommunications Research. This study is based on the creation of three-dimensional CG digital art of facial avatar makeup, produced by using simulation technology. First, the actual application and the tools for digital-optimization and media features were created, leading to the research and cleanup. Second, the theoretical background was applied to the formative elements of oriental colors in the designing process. Makeup design elements include point, line, surface, color, and texture. In this study, effective makeup design was interpreted to be based on the representation of particular elements, notably the design principles of balance, proportion, rhythm, repetition, emphasis, contrast, harmony, and unity. In Asia, design is based on the visibility of red, blue, black, yellow, and white-the colors of the five elements-and the use of points, lines, and shapes. This study was recently under scrutiny in relations to digital simulation and various three-dimensional designs, in terms of how to take advantage of a wide range of applications, and how to apply the findings through media and the dissemination of basic research. This study applies the characteristics of the limited existing stereoscopic three-dimensional and digital simulation programs in order to take advantage of the empirical research, providing a basis to implement this research in a meaningful way. A follow-up study is needed to extend these findings and theoretical foundation through continuous observation and in-depth technical development and research.