• Title/Summary/Keyword: Simulation Object

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Volume Measurement Method for Object on Pixel Area Basis through Depth Image (깊이 영상을 통한 화소 단위 물체 부피 측정 방법)

  • Ji-hwan Kim;Soon-kak Kwon
    • Journal of Korea Society of Industrial Information Systems
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    • v.29 no.1
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    • pp.125-133
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    • 2024
  • In this paper, we propose a volume measurement method for an object based on depth image. The object volume is measured by calculating the object height and width in actual units through the depth image. The object area is detected through differences between the captured and background depth images. The volume of the 2×2 pixel area, formed by four adjacent pixels using the depth information associated with each pixel, is measured. The object volume is measured as the sum of the volumes for whole 2×2 areas in the object area. In simulation results, the average measurement error for the object volume is 2.1% when the distance from the camera is 60cm.

Design Evaluation of Portable Electronic Products Using AR-Based Interaction and Simulation (증강현실 기반 상호작용과 시뮬레이션을 이용한 휴대용 전자제품의 설계품평)

  • Park, Hyung-Jun;Moon, Hee-Cheol
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.3
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    • pp.209-216
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    • 2008
  • This paper presents a novel approach to design evaluation of portable consumer electronic (PCE) products using augmented reality (AR) based tangible interaction and functional behavior simulation. In the approach, the realistic visualization is acquired by overlaying the rendered image of a PCE product on the real world environment in real-time using computer vision based augmented reality. For tangible user interaction in an AR environment, the user creates input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. For functional behavior simulation, we adopt state transition methodology to capture the functional behavior of the product into a markup language-based information model, and build a finite state machine (FSM) to controls the transition between states of the product based on the information model. The FSM is combined with AR-based tangible objects whose operation in the AR environment facilitates the realistic visualization and functional simulation of the product, and thus realizes faster product design and development. Based on the proposed approach, a product design evaluation system has been developed and applied for the design evaluation of various PCE products with highly encouraging feedbacks from users.

3-Dimensional Simulation for the Design of Automated Container Terminal (자동화 컨테이너터미널의 설계를 위한 3차원 시뮬레이션)

  • 최용석;하태영;양창호
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.04a
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    • pp.471-477
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    • 2004
  • In this study, we introduce a 3-dimensional simulation to support the Design on ACT(Automated Container Terminal). This simulation system developed to simulate virtual operations of ACT using 3-dimensional simulation and animate the simulated results with real time. And the developed system applied an object-oriented design and C++ programming to increase the reusability and extensibility. We select several items of performance evaluation for objects used in ACT in terms of problem detection, problem forecast, and logic feasibility, and provide evaluation points for the design of ACT.

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Tracking of Moving Object Based on Embedded System (임베디드 기반의 이동물체 추적)

  • Jung, Dae-Yung;Lee, Sang-Lak;Choi, Han-Go
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2005.11a
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    • pp.209-212
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    • 2005
  • This paper describes detection and tracking of a moving object for unmanned visual surveillance. security systems. Using images obtained from camera it detects and tracks a moving object and displays bounding box enclosing the moving object. The algorithm for detection and tracking is tested using a personal computer, and then implemented on EMPOS II embedded system. Simulation results show that the tracking of a moving object based on embedded system is working well. However it needs to improve image acquisition time for real time implementation to apply security systems.

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Adaptive Zoom Motion Estimation Method (적응적 신축 움직임 추정 방법)

  • Jang, Won-Seok;Kwon, Oh-Jun;Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.17 no.8
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    • pp.915-922
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    • 2014
  • We propose an adaptive zoom motion estimation method where a picture is divided into two areas based on the distance information with a depth camera : the one is object area and the other is background area. In the proposed method, the zoom motion is only applied to the object area except the background area. Further, the block size of motion estimation for the object area is set to smaller than that of background area. This adaptive zoom motion estimation method can be reduced at the complexity of motion estimation and can be improved at the motion estimation performance by reducing the block size of the object area in comparison with the conventional zoom motion estimation method. Based on the simulation results, the proposed method is compared with the conventional methods in terms of motion estimation accuracy and computational complexity.

Tracking of Moving Objects Using Morphological Segmentation, Statistical Moments and Hough Transform

  • Ahmad, Muhammad Bilal;Chang, Min-Hyuk;Park, Jong-An
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1377-1381
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    • 2003
  • This paper describes real time object tracking of 3D objects in 2D image sequences. The moving objects are segmented from the image sequence using morphological operations. The moving objects are segmented by the method of differential image followed by the process of morphological dilation. The moving objects are recognized and tracked using statistical moments. The direction of moving objects are determined by the Hough transform. The straight lines in the moving objects are found with the help of Hough transform. The direction of the moving object is calculated from the orientation of the straight lines in the direction of the principal axes of the moving objects. The direction of the moving object and the displacement of the object in the image sequence is used to calculate the velocity of the moving objects. The simulation results of the proposed method are promising on the test images.

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Acoustic Signal Analysis for Exploration of Buried Objects in the Ocean (해저매몰체 탐사를 위한 음향신호의 분석)

  • Kim, Jin-Hoo;Han, Kun-Mo;Park, Jong-Nam
    • Journal of Ocean Engineering and Technology
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    • v.9 no.2
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    • pp.167-174
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    • 1995
  • The anomlous signal, anomaly, recorded by a sub-bottem profiler is analized for exploration of buried objects in the ocean, This anomaly is known as a signal diffracted from the edge of the buried object. Signals obtained from model that and numerical simulation are analized for investigating characteristics of the diffracted signal. From this study a diffracted signal and a non-diffracted signal can be identified, and the location of the object can be obtained. In order to identify an object in the seafloor the dimension of the object should be greater than the wave length used for exploration, and the acoustic impedance should be much greater than that of sediments. A 2-trace stacking of the signals can enhance the feature of strongly diffracted signals whereas it can diminish weak signals.

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Localization of a Mobile Robot Using the Information of a Moving Object (운동물체의 정보를 이용한 이동로봇의 자기 위치 추정)

  • Roh, Dong-Kyu;Kim, Il-Myung;Kim, Byung-Hwa;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.11
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    • pp.933-938
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    • 2001
  • In this paper, we describe a method for the mobile robot using images of a moving object. This method combines the observed position from dead-reckoning sensors and the estimated position from the images captured by a fixed camera to localize a mobile robot. Using the a priori known path of a moving object in the world coordinates and a perspective camera model, we derive the geometric constraint equations which represent the relation between image frame coordinates for a moving object and the estimated robot`s position. Since the equations are based on the estimated position, the measurement error may exist all the time. The proposed method utilizes the error between the observed and estimated image coordinates to localize the mobile robot. The Kalman filter scheme is applied to this method. Effectiveness of the proposed method is demonstrated by the simulation.

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Image segmentation preserving semantic object contours by classified region merging (분류된 영역 병합에 의한 객체 원형을 보존하는 영상 분할)

  • 박현상;나종범
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.661-664
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    • 1998
  • Since the region segmentation at high resolution contains most of viable semantic object contours in an image, the bottom-up approach for image segmentation is appropriate for the application such as MPEG-4 which needs to preserve semantic object contours. However, the conventioal region merging methods, that follow the region segmentation, have poor performance in keeping low-contrast semantic object contours. In this paper, we propose an image segmentation algorithm based on classified region merging. The algorithm pre-segments an image with a large number of small regions, and also classifies it into several classes having similar gradient characteristics. Then regions only in the same class are merged according to the boundary weakness or statisticsal similarity. The simulation result shows that the proposed image segmentation preserves semantic object contours very well even with a small number of regions.

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Motion Analysis of Soft-Fingertip Manipulation Tasks

  • Kim, Byoung-Ho
    • International Journal of Control, Automation, and Systems
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    • v.2 no.2
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    • pp.228-237
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    • 2004
  • This paper provides a motion analysis of soft-fingertip object manipulation tasks by presenting a dynamic model of multi-fingered object manipulations with soft fingertips. It is fundamentally observed that soft fingertips employed in a multi-fingered hand generate some deformation effects during the manipulation process and also that those effects are closely related to the behavior of the manipulated object. In order to analyze the motion of using soft fingertips, a dynamic manipulation control scheme is presented. Simulation and experimental results demonstrate the motion of soft-fingertips applied in object manipulating tasks and are further used to discuss the characteristics of soft-fingertip motions.