• Title/Summary/Keyword: Simulation Object

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Object -Oriented Simulation Approach for AGV Systems (AGV 시스템에 대한 객체지향 시뮬레이션)

  • 김경섭
    • Journal of the Korea Society for Simulation
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    • v.2 no.1
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    • pp.107-124
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    • 1993
  • This paper presents an object -oriented simulation approach. AgvTalk, to design and analze AGV system configuration and control. Smalltalk-80 is used as an implementation language in AgvTalk. AgvTalk includes 25 object classes and more than 300 object methods in its library. Compared to general purpose simulation languages. AgvTalk provides several important benefits. First, the hierarchical features and modularity create possibilities for the extension and reuse of simulation object components. This extensibility and reusability provide more flexible modeling capabilities for simulation of many alternative AGV systems. Second, detailed behavior of each object in the AGV system can be modeled easily and exactly in AgvTalk because there are no limiting modeling constructs. Third, AgvTalk provides a user -friendly simulation modeling environment through the MVC -triad of Smalltalk-80.

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Object-oriented Modeling for Broadband Network Simulation (광대역 통신망 시뮬레이션을 위한 객체지향 모델링)

  • 이영옥
    • Journal of the Korea Society for Simulation
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    • v.3 no.1
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    • pp.151-165
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    • 1994
  • Broadband network based on the Asynchronous Transfer Mode(ATM) concept are becoming the target technology for the emerging Broadband Integrated Services Digital Network(B-ISDN). Since B-ISDN is very complex and requites a great amount of investment, optimum design and performance analysis of such systems are very important. Simulation can be widely used to analyze and examine the broadband network behavior. However, for the complicated system like broadband networks it is extremely difficult and time-consuming to develop a complete model for simulation. In this paper, an object-oriented modeling approach for the broadband network simulation is presented for the effective and efficient modeling. Object-oriented approaches can provide a good structuring capability for complicated simulation models and facilitate the development of reusable and extensible simulation models. We have developed an object-oriented model which consists of object model and behavior model. In the object mode., the components of the broadband network and both constant bit rate(CBR) and variable bit rate(VBR) traffic types of call level, burst level, and cell level are modeled as object classes. In the behavior model, the dynamic features for each object class are represented using the state transition diagram. It has been shown by illustration that objectoriented modeling is an effective tool for modeling the complicated B-ISDN.

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Simulation of Deformable Objects using GLSL 4.3

  • Sung, Nak-Jun;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4120-4132
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    • 2017
  • In this research, we implement a deformable object simulation system using OpenGL's shader language, GLSL4.3. Deformable object simulation is implemented by using volumetric mass-spring system suitable for real-time simulation among the methods of deformable object simulation. The compute shader in GLSL 4.3 which helps to access the GPU resources, is used to parallelize the operations of existing deformable object simulation systems. The proposed system is implemented using a compute shader for parallel processing and it includes a bounding box-based collision detection solution. In general, the collision detection is one of severe computing bottlenecks in simulation of multiple deformable objects. In order to validate an efficiency of the system, we performed the experiments using the 3D volumetric objects. We compared the performance of multiple deformable object simulations between CPU and GPU to analyze the effectiveness of parallel processing using GLSL. Moreover, we measured the computation time of bounding box-based collision detection to show that collision detection can be processed in real-time. The experiments using 3D volumetric models with 10K faces showed the GPU-based parallel simulation improves performance by 98% over the CPU-based simulation, and the overall steps including collision detection and rendering could be processed in real-time frame rate of 218.11 FPS.

Development of the Object-oriented Powertrains Dynamic Simulation Program (객체지향 동력전달계 동적 시뮬레이션 프로그램 개발 연구)

  • 한형석;이재경;김현수;임원식
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.5
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    • pp.147-155
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    • 2003
  • The application of object-oriented modeling to develop a powertrain performance simulation program, called O-DYN, is introduced. Powertrain components, such as the engine, transmission, shaft, clutch are modeled as classes which have data and method by using object-oriented modeling methodology. O-DYN, a performance simulation program, based on the object-oriented modeling is made in C++. One powertrain simulation using O-DYN is proposed, and it is expected that the simulation program or individual class constructed in this paper would be useful for automotive engineers to predict the performance of powertrains and to develop a simulation program.

Development of the Object-oriented Powertrains Dynamic Simulation Program (객체지향 동력전달계 동적 시물레이션 프로그램 개발 연구)

  • Han, Hyung-Suk;Lee, Jai-Kyung;Kim, Hyun-Soo;Lim, Won-Sik
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.693-698
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    • 2003
  • The application of object-oriented modeling to develop a powertrain performance simulation program, called P-DYN, is introduced. Powertrain components, such as the engine, transmission, shaft, clutch are modeled as classes which have data and method by using object-oriented modeling methodology. P-DYN, a performance simulation program, based on the object-oriented modeling is made in C++. One powertrain example is simulated through the P-DYN. It is expected that the simulation program or individual class constructed in this paper would be useful for automotive engineers in predicting the performance of powertrains and developing a simulation program.

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Development of a Power Plant Simulation Tool Based on Object-Oriented Modeling (객체지향 모델링에 기반한 발전소 시뮬레이션 툴 개발)

  • 전상규;손기헌
    • Proceedings of the Korea Society for Simulation Conference
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    • 2004.05a
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    • pp.136-140
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    • 2004
  • A power-plant simulation tool has been developed for training the plant operators and testing a plant control system. The simulation tool is composed of a graphic editor, a component model builder and a system simulation solver. Such new programing techniques as object-oriented modeling and GUI(Graphical User Interface) are employed in developing the simulation tool. The graphic editor is based on the OpenGL library for effective implementation of GUI while the component model builder is based on object-oriented programming for efficient generalization of component models. The developed tool has been verified through the simulation of a real power plant.

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A Framework Development for BIM-based Object-Oriented Physical Modeling for Building Thermal Simulation (객체지향 물리적 모델링 기법을 활용한 BIM기반 통합 건물에너지 성능분석 모델 구축 및 활용을 위한 프레임워크 개발 - 건물 열부하 시뮬레이션 중심으로 -)

  • Jeong, WoonSeong
    • KIEAE Journal
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    • v.15 no.5
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    • pp.95-105
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    • 2015
  • Purpose: This paper presents a framework development for BIM (Building Information Modeling)-based OOPM (Object-Oriented Physical Modeling) for Building Thermal Simulation. The framework facilitates decision-making in the design process by integrating two object-oriented modeling approaches (BIM and OOPM) and efficiently providing object-based thermal simulation results into the BIM environment. Method: The framework consists of a system interface between BIM and OOPM-based building energy modeling (BEM) and the visualization of simulation results for building designers. The interface enables a BIM models to be translated into OOPM-based BEM automatically and the thermal simulation from the created BEM model immediately. The visualization module enables the simulation results to be presented in BIM for building designers to comprehend the relationships between design decisions and the building performances. For the framework implementation, we utilized the Modelica Buildings Library developed by the Lawrence Berkeley National Laboratory as a thermal simulation solver. We also conducted an experiment to validate the framework simulation results and demonstrate our framework. Result: This paper demonstrates a new methodology to integrate BIM and OOPM-based BEM for building thermal simulation, which enables an automatic translation BIM into OOPM-based BEM with high efficiency and accuracy.

Development of a Simulation Model for the Evaluation of the Off-Dock Container Yard (자영 컨테이너 장치장의 평가를 위한 시뮬레이션 모델의 개발)

  • 윤원영
    • Journal of the Korea Society for Simulation
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    • v.6 no.1
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    • pp.109-122
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    • 1997
  • The Off-Dock Container Yard (ODCY)s in Pusan are located at 48 different places, and it causes serious problems in the container cargo transport and inland traffic near Pusan district. Hence, the analysis and evaluation of ODCY operation is important. Therefore, this paper proposes a simulation model which evaluates the operation of ODCY. It also proposes a simulation model using an object-oriented approach which includes the system is modeled with object-class hierarchy and SIMPLE++, an object-oriented simulation software, is used to develop the model.

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Object-Oriented Simulation of Container Terminal using a DEVS Formalism (DEVS 형식론을 이용한 컨테이너터미널의 객체지향 시뮬레이션에 관한 연구)

  • 성경빈;정희균;박용욱;이철영
    • Journal of Korean Port Research
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    • v.14 no.1
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    • pp.47-55
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    • 2000
  • In order to cope with the changes of container terminal situation in these days, many simulation studies for container terminal have been accomplished. But previous simulation studies using simulation language have limitations in model representation and difficulties in modeling of large scaled container terminal system. To make these problems better, this paper addresses an object-oriented simulation of container terminal system using a DEVS formalism. The DEVS(Discrete Event System Specification) formalism, developed by Zeigler, supports specification of discrete event system in a hierarchical and modular manner. The formalism provides a mathematical basis for studying discrete event systems with better understood and sounder semantics. In a step of system modeling, a DEVS formalism aims at the exact system modeling that has a basis of semantics and utilizing the object-oriented manner can flexibly cope with the changes of system environment. In this study a model is developed and verified through the simulation of some alternatives.

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Object-Oriented Simulaton of Container Terminal Using a DEVS Formalsim (DEVS형식론을 이용한 컨테이너 터미널의 객체지향 시뮬레이션에 관한 연구)

  • 성경빈;정희균;박용욱;이철영
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1999.10a
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    • pp.35-42
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    • 1999
  • In order to cope with the changes of container terminal situation in these days, many simulation studies for container terminal have been accomplished. But established simulation studies using simulation language have restrictions in model representation and difficulties in modeling of large scaled container terminal system. To make these problems better, in this paper addresses object-oriented simulation of container terminal system using a DEVS formalism. In a step of system modeling, using a DEVS formalism aim at the exact system modeling that has a basis of semantics and utilizing the object-oriented manner can flexibly cope with the changes of system environment. In this study a model was developed and verified through the simulation of some alternatives.