• 제목/요약/키워드: Simulation Education

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정신질환자간호 시뮬레이션교육이 간호학생의 임상실습에 대한 불안과 자신감에 미치는 효과 (The Effects of Psychiatric Nursing Simulation on Anxiety and Self-confidence about Clinical Placement of Nursing Students)

  • 한종숙;백희정;정안순
    • 한국산학기술학회논문지
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    • 제16권11호
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    • pp.7812-7819
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    • 2015
  • 간호학생들은 정신질환 및 정신질환자간호에 대한 전문적인 지식과 기술부족으로 환자와의 관계형성에 대한 불안과 두려움을 갖게 된다. 시뮬레이션교육은 임상상황과 유사한 비위협적인 환경에서 수행되므로 효과적인 교수-학습방법으로 알려져 있다. 본 연구는 표준화환자를 활용한 시뮬레이션교육이 정신건강간호학 임상실습에 대한 불안과 자신감에 미치는 효과를 확인하기 위한 비동등성 대조군 전후설계에 의한 유사실험연구이다. 연구대상은 3년제 간호대학에 재학 중인 3학년 학생으로 실험군(N=28)은 조현병환자 시나리오로 표준화환자를 활용한 시뮬레이션교육을 실시하고, 대조군(N=18)은 실험군과 같은 내용의 사례를 적용한 토론교육을 하였다. 수집된 자료는 기술통계를 산출하고 비교검증을 위해 t-test와 ANCOVA를 하였다. 연구결과 실험군이 대조군에 비해 정신건강간호학 임상실습에 대한 불안점수가 유의하게 감소하였으나, 자신감은 군간 유의한 차이를 보이지 않았다. 따라서 임상실습 전에 수행한 시뮬레이션교육은 간호학생의 정신건강간호학 임상실습에 대한 불안을 감소시키는데 효과적인 학습방법이라고 할 수 있다.

간호대학생의 신생아 시뮬레이션 실습교육 연구동향(2011년~2023년) (Research Trends in Neonatal Simulation Practice Education of Nursing Students)

  • 최성희;김상희;김순희
    • 문화기술의 융합
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    • 제10권2호
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    • pp.215-224
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    • 2024
  • 본 연구는 국내 간호대학생의 신생아 시뮬레이션 실습교육 관련 연구동향을 살펴보기 위한 서술적 조사연구이다. 문헌수집은 국내 6개 전자 데이터베이스에서 ('신생아 시뮬레이션')과 ('간호학생' OR '간호대학생' OR '학생간호사')로 조합하여 검색한 결과 총 17편을 선정하였다. 연구결과는 2011년~2015년 7편으로 시작하여 2016년~2020년 5편과 2021년~2023년 5편으로 다소 감소하는 것으로 나타났다. 연구설계는 양적연구 총 16편(94%)으로 중재연구 15편(88%), 서술적 조사연구 1편(6%)이고, 혼합연구는 1편(6%)이었다. 시뮬레이션 주요 사례 주제는 고위험 신생아 간호 9편(52%), 호흡곤란증후군 중환아 간호 3편(18%), 신생아 간호 3편(18%) 정상 신생아 간호 1편(6%), 신생아 응급 기도 간호 1편(6%)으로 나타났다. 주요 결과 변수 및 적용효과는 임상수행능력 5편(19.2%)이 가장 많았고 그 다음 순으로 실습만족도 3편(11.5%)이었고 적용 효과가 있는 것으로 나타났다. 결론적으로 간호대학생의 신생아 시뮬레이션 실습교육의 확대, 반복연구, 질적연구 등 다양한 연구방법이 요구된다.

위내시경 수술을 받는 조기 위암 대상자를 위한 동영상 시뮬레이션 교육 프로그램의 효과 (Effects of a Simulation-based Educational Program for Gastroendoscopic Surgery Patients)

  • 권수영;이지아
    • 성인간호학회지
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    • 제25권5호
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    • pp.494-503
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    • 2013
  • Purpose: The purpose of this study was to examine the effects of a simulation-based educational program on anxiety and discomfort in patients with early stage of stomach cancer or stomach adenoma undergoing gastroendoscopic surgery. Methods: The study employed a non-equivalence control group and non-synchronized design to prevent diffusion of treatment. Data were collected from 110 patients (experimental group=55, control group=55) admitted to a department of gastroenterology to undergo gastroendoscopic surgery for early stage of stomach cancer or stomach adenoma. The program was conducted as a 30-minute simulation-based education including 12 processes which patients would experience. Outcome variables were state anxiety, objective discomfort, and subjective discomfort. Results: The scores of state anxiety in the experimental group significantly decreased over time compared to those in the control group. The scores of objective and subjective discomfort after surgery in the experimental group were significantly lower than those in the control group. Conclusion: The study findings suggested that the simulation-based educational program making a person feel sense of real experiences could reduce anxiety and discomfort in gastroendoscopic surgery patients.

시뮬레이션기반 실습 시 간호학생의 간호사정 및 의사소통 기술에 대한 표준화 환자와 교수자 간의 평가 일치도 (Comparison of Standardized Patient and Faculty Agreement in Evaluating Nursing Students' Assessment and Communication Skills)

  • 김영주
    • 기본간호학회지
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    • 제24권3호
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    • pp.189-199
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    • 2017
  • Purpose: This study was conducted to examine the level of agreement between a standardized patient (SP) and a faculty member in the evaluation of nursing students' assessment and communication skills. Methods: Participants were 51 third year nursing students in a simulation practice of 'nursing care for a patient admitted with chest pain'. Using a 30-item checklist and a 16-item communication tool, a SP and faculty member evaluated the students' assessment and communication skills during the simulation. Results: The average values for percent agreement and kappa statistic for nursing assessment between the two evaluators were 85.3% and .48 respectively. Twenty of thirty items evaluating assessment skill had above moderate agreement (${\geq}.41$) by kappa between the evaluators. Seven of sixteen items evaluating communication and interpersonal skills showed above fair agreement (${\geq}.40$) between the two evaluators, which was measured by intraclass correlation coefficient. Conclusion: The findings show that the evaluation of the SP was consistent with those of the faculty member to a moderate degree. Clear guidelines for evaluating criteria and optimal time and effort for SP training are necessary to increase the reliability of standardized patients as evaluators in simulation-based nursing education.

Constructivistic Learning Method with Simulation to Increase Classroom Engagement

  • Yuniawan, Dani;Ito, Teruaki
    • 공학교육연구
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    • 제15권5호
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    • pp.54-59
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    • 2012
  • It is reported that the constructivistic learning method (CLM) enhances the understanding of the students in the learning process, especially in engineering classes. In CLM-based classes, the students can take the initiative in the learning process, which is called the student-centered model of the learning process. This is different from the traditional learning method based on the teacher-centered model, where a teacher plays the central role in the learning process of students. The authors have applied the method of CLM to one of the Engineering classes, namely production planning and inventory control (PPIC) class for undergraduate students. The PPIC class provides multimedia-based study materials and factory visits as well as regular lecture sections to cover the whole subject of inventory control theory and practice. In the review sessions, students are divided into several groups, and question-and-answer discussions were actively carried out among these groups under the support of the teacher as a facilitator. It was observed that the student engagement in the class was very active compared to the conventional lecture-based classes. As for further support of students understanding on the subject, simulation-based materials are also under study for the class. This paper presents the review of case study of CLM-based PPIC class and discusses the feasibility of simulation-based study materials for further improvement of the class.

시뮬레이션 교육 전 가상현실 교육과 동영상 교육의 교육 흥미도, 만족도, 성취도 비교 분석 (Comparison of educational interest, satisfaction, and achievements of educational virtual reality and videos education before simulation training)

  • 정은경;최성수;정지연
    • 한국응급구조학회지
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    • 제22권2호
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    • pp.93-102
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    • 2018
  • Purpose: The study aims to establish an effective training strategy and methods by comparing the effects of educational interest, satisfaction, and achievements of virtual reality and videos education before simulation training. Methods: The randomized control study was implemented on May 31, 2018, by randomly selecting 36 participants to compare educational virtual reality and videos. Statistical analyses were performed using SPSS 20.0. Results: The participants were divided into an intervention group of 17(47.2%) and a control group of 19(52.8%). Regarding the levels of satisfaction, a significant difference (p= .010) was noted between the control (3.88 points) and the intervention groups (4.45 points). A significant difference (p= .001) was also noted between the intervention (80.3 points) and control (63.3 points) in terms of total simulation practical skills. Conclusion: Educational virtual reality can be an alternative training method to achieve the standard educational objectives by raising levels of educational interest and of achievement with practical skills.

Remote-Controlled Experiment with Integrated Verification of Learning Outcome

  • Staudt, Volker;Menzner, Stefan;Baue, Pavol
    • Journal of Power Electronics
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    • 제10권6호
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    • pp.604-610
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    • 2010
  • Experiments in electrical engineering should mirror the key components of successful research and development: Understand the basic theory needed, test the resulting concepts by simulation and verify these, finally, in the experiment. For optimal learning outcome continuous monitoring of the progress of each individual student is necessary, immediately repeating those subjects which have not been learned successfully. Classically, this is the task of the teacher. In case of remote-controlled experiments this monitoring process and the repetition of subjects should be automated for optimal learning outcome. This paper describes a remote-controlled experiment combining theory, simulation and the experiment itself with an automated monitoring process. Only the evaluation of the experimental results and their comparison to the simulation results has to be checked by a teacher. This paper describes the details of the educational structure for a remote-controlled experiment introducing active filtering of harmonics. For better understanding the content of the learning material (theory and simulation) as well as the results of the experiment and the underlying booking system are shortly presented.

가상현실 기반 메이커 교육 프로그램 설계원리 개발 및 적용 : 시뮬레이션 앱 구현을 중심으로 (Developing and Applying Design Principles for Maker Programs Using Virtual Reality : Focusing on the Development of Simulation Application)

  • 박태정
    • 한국IT서비스학회지
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    • 제19권6호
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    • pp.161-175
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    • 2020
  • The current study aimed to develop the design principles for maker programs using virtual reality and apply them in developing a simulation mobile application. First, through collecting and analyzing the relevant studies and cases eight design principles with four components were derived. Then, these initial design components and principles were revised and improved in accordance with evaluations of an expert panel composed of three professors/researchers, two teachers, and two IT industrial experts. Based on the revised design principles, a VR simulation app for maker education was developed and evaluated on whether the principles were properly applied to the app development by the expert panel. The finalized eight design principles, as a research outcome, can contribute to the design and development of various types of educational programs that can replace the actual making experience even in educational fields where it is difficult to build maker spaces or provide materials and equipment. In the near future, empirical studies are expected to develop customized maker programs considering the characteristics, levels, and needs of students and verify their educational effectiveness.

Global Science Literacy

  • Mayer, Victor J.
    • 한국지구과학회:학술대회논문집
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    • 한국지구과학회 2003년도 추계학술발표회 및 정기총회
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    • pp.15-17
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    • 2003
  • Global Science Literacy is proposed as an international curriculum standard for science literacy. It is based on the science curriculum construct of Earth Systems Education, which has come out of the earth science education community in the United States. The presentation will briefly describe the nature of ESE, and include, if sufficient time, an audience participation simulation of mass extinction.

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3D 그래픽을 적용한 운전면허 시뮬레이터 설계 (Design of Driver License Simulation Model Using 3D Graphics)

  • 원지운;홍진표
    • 실천공학교육논문지
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    • 제5권2호
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    • pp.169-176
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    • 2013
  • 최근 시뮬레이션 환경 구축은 모든 분야에 걸쳐서 중요한 이슈로 떠오르고 있다. 특히 비행기나 우주선과 같은 한 번 작동 하는데 많은 비용이 드는 기기의 훈련일 경우, 실제 기기와 같은 환경을 시뮬레이터로 구축하여 놓음으로써 막대한 비용의 절감과 함께, 실전에서와 같은 훈련 효과를 가져올 수가 있다. 이에 우리는 일반 운전학원에서 운전 면허 획득을 위한 연습시 차량의 부족과 많은 인원으로 인해 대기 시간이 많이 지연되고 있음에 착안하여, 운전 연습에 맞는 시뮬레이터를 개발한다. 운전 연습에 적합한 시뮬레이터인 3D 레이싱 게임에 착안하여, 운전 면허 실습을 위한 컴퓨터 3D시뮬레이션 모델을 제안하고, 이를 사용하여 사람들이 실제 운행을 하는 것처럼 핸들을 조작하는 시뮬레이션 환경을 제공한다. 본 논문은 컴퓨터 3D 시뮬레이션을 활용하여 운전 연습 모델을 모델링하고, 이 모델링을 사용하여 시뮬레이터를 제작하여 활용하는 것에 관한 연구이다.