• Title/Summary/Keyword: Simulation Contents

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Development of Web-based User Script Linking System for Three-dimensional Robot Simulation (3차원 로봇 시뮬레이션 환경을 위한 웹 기반의 사용자 스크립트 연동 시스템 개발)

  • Yang, Jeong-Yean
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.469-476
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    • 2019
  • Robotic motion is designed by the rotation and the translation of multiple joint coordinates in a three-dimensional space. Joint coordinates are generally modeled by homogeneous transform matrix. However, the complexity of three dimensional motions prefers the visualization methods based on simulation environments in which models and generated motions work properly. Many simulation environments have the limitations of usability and functional extension from platform dependency and interpretation of predefined commands. This paper proposes the web-based three dimensional simulation environment toward high user accessibility. Also, it covers the small size web server that is linked with Python script. The non linearities of robot control apply to verify the computing efficiency, the process management, and the extendability of user scripts.

Simulation for the Propagation Pattern Analysis of Code Red Worm (Code Red 웜 전파 패턴 분석을 위한 시뮬레이션)

  • Kang, Koo-Hong
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.155-162
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    • 2006
  • It was well known that how much seriously the Internet worm such as the Code Red had an effect on our daily activities. Recently the rapid growth of the Internet speed will produce more swift damage us in a short term period. In order to defend against future worm, we need to understand the propagation pattern during the lifetime of worms. In this paper, we analyze the propagation pattern of the Code Red worm by a computer simulation. In particular, we show that an existing simulation result about the number of infectious hosts does not match the observed data, and then we introduce a factor of revised human countermeasures into the simulation. We also show the simulation results presenting the importance of patching and pre-patching of the Internet worm.

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Motivation-based Hierarchical Behavior Planning

  • Song, Wei;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.79-90
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    • 2008
  • This paper describes a motivation-based hierarchical behavior planning framework to allow autonomous agents to select adaptive actions in simulation game environments. The combined behavior planning system is formed by four levels of specification, which are motivation extraction, goal list generation, action list determination and optimization. Our model increases the complexity of virtual human behavior planning by adding motivation with sudden and cumulative attributes. The motivation selection by probability distribution allows NPC to make multiple decisions in certain situations in order to embody realistic virtual humans. Hierarchical goal tree enhances the effective reactivity. Optimizing for potential actions provides NPC with safe and satisfying actions to adapt to the virtual environment. A restaurant simulation game was used to elucidate the mechanism of the framework.

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Effect of Changes in Targeted Milk Fat and Protein Contents on Feed Cost: a Simulation Modeling Approach (유지방율과 유단백율 증감이 사료비에 미치는 영향: 시뮬레이션 모델을 이용한 접근)

  • Lee, Se-Young;Bae, Gui-Seck;Park, Jong-Soo;Seo, Seong-Won
    • Korean Journal of Agricultural Science
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    • v.37 no.2
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    • pp.245-248
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    • 2010
  • This study was conducted to investigate effect of changes in target fat and protein contents in milk on feed cost using a simulation modeling approach based on the 2001 dairy NRC. Two simulations were done; simulation I had a limitation (up to 20%), but simulation II had no limitation for the use of cottonseed hull in a diet. Using commonly used feed ingredients in Korea, we formulated least cost diets that meet nutrient requirement of a lactating dairy cow producing 36 kg of milk with combinations of 0.1% decrease or 0.1% increase in target milk fat or protein, respectively, from the national average milk fat (4.0%) and milk protein (3.1%). The contents of alfalfa and corn in a least-cost diet were decreased and those of tall fescue, whole cottonseed and rapeseed meal were increased with decreasing fat and/or increasing protein in milk. Scenarios that decreased target milk fat percentage from 4.0% to 3.9% reduced feed cost by 2 won per kg. Due to decrease in feed intake, daily feed cost was even more reduced (136 won per head) by decreasing target milk fat percentage. Increase in target milk protein percentage from 3.1% to 3.2% reduced feed cost by 6 won per kg. Among scenarios simulated, the least feed cost was obtained in scenario aimed for 3.9% fat and 3.2% of protein in milk. We conclude that a feeding practice for increasing milk protein percentage does not directly increase feed cost. In addition, feeding practices that increase protein content in milk is expected to improve economic life-span and reproductive performance of dairy cows.

REAL-TIME COLLISION RESPONSE BETWEEN CLOTH AND SPHERE OBJECT IN UNITY (유니티 게임 엔진에서의 구형 물체와 천 시뮬레이션간의 실시간 충돌 및 반응 처리 연구)

  • Kim, Min Sang;Song, Wook;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.19 no.6
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    • pp.53-62
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    • 2018
  • As the performance of computer hardware has been increased in recent years, more realistic computer generated objects can be created and presented in personal computers and portable digital devices as well. For this reason, digital contents, including computer graphics, require virtual objects that are more realistic and representable in real-time on various devices, thus it requires more computational costs. In order to support the production of contents including computer graphics, games, and animations on multi-platform, Unity or unreal engines are mainly used. To represent more realistic behavior of virtual objects in a simulation, a virtual object must collide with other virtual objects and present the plausible interaction, as in the real world. However, such dynamic simulation requires a large amount of computational cost, and most portable devices cannot provide these dynamic simulations in real-time. In this paper, we proposed a GPGPU computation based dynamic cloth simulation to represent collision and response with spherical object in real-time. We believe that the proposed method can be useful for readily producing realistic digital contents.

Realtime Fluid Simulation and Rendering Using Billboard method on Mobile Environment (모바일 환경에서의 빌보드 기법을 통한 실시간 유체 시뮬레이션 렌더링)

  • Woo, Sang-Hyuk;Cho, Mirina;Park, Dong-Gyu
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.264-268
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    • 2006
  • This paper presents a fire and smoke animation system using stable fluid animation techniques. Stable and fast fluid simulation methods are developed in PC and console games, but fluid simulation and interactive fluid models still have many problems. We studied and implemented physics-based models for fluids like fire and smoke effects using mobile 3D system. The mobile platform of our system is WIPI, which are the standard mobile platform in Korea also we adopted NF3D API for our 3D programming API.

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A Simulation Analysis of the Discharge Characteristics with the Xe Gas Contents (Xe 가스 첨가에 따른 방전 특성 시뮬레이션 분석)

  • You, Il;Song, Young-Joo;Lee, Young-Min;Ok, Jung-Woo;Nahm, Choon-Woo;Lee, Don-Kyu
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.61 no.11
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    • pp.1650-1655
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    • 2012
  • AC-PDPs have recently achieved good performance and their image quality can sufficiently compete with the LCD TV. However, it is necessary more effort to improve the luminance and luminous efficacy in the PDP technology. The gas mixture ratio plays a very important role in discharge characteristics, but the mechanism of gas discharge is complex and complicated. In this paper, we investigate the mechanism of gas discharge with Ne+Xe miture ratio through zero and two dimensional fluid simulation.

A Simulation Study on the Fast Gradient-based Peak Searching Method (기울기 기반 빠른 정상점 탐색에 대한 연구)

  • Ahn, Jung-Ho
    • Journal of Digital Contents Society
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    • v.11 no.1
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    • pp.39-45
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    • 2010
  • In this paper we propose a new fast peak searching method using the gradient and present simulation results. The proposed method is a solution to the problem that finds the peak(maximum) of the unimodal function on a finite interval with minimum searching steps. Its main application is the auto-focus in the mobile phone. We propose the three steps to find the peak; periodic search, gradient-based search and detail search. In simulation we generated the Gaussian functions with white noise and have the result of about 8 searching steps and 1.04 errors on average.

Attitude cahnge toward the elderly after senior simulation; Qualitative Study using NVivo 10 (노인유사체험 후 노인에 대한 생각 및 태도 변화; NVivo를 이용한 질적연구)

  • Lee, Su-Young;Lim, Soon-Ryun
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.435-436
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    • 2014
  • 본 연구는 노인 유사체험 후 노인에 관한 생각이나 태도 변화를 알아보고자 NVivo 10 프로그램을 이용하여 연구참여자의 주관적인 응답을 토대로 단어 나무와 단어 빈도를 파악한 질적연구이다.

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Feasibility Analysis and Curriculum Design for the Business Simulation Learning (경영 시뮬레이션 학습의 타당성 분석 및 교수모형 설계)

  • Lee, Jae-Won;Park, Jin- Meyoung
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.309-323
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    • 2009
  • Business simulation learning is a business education method of the software applications that applied for the university's management training. Its interest is increasing as management training tools to simulate the virtual enterprise and to learn the business management knowledge, management skills, experience and problem-solving. This research was done for the feasibility analysis and management education model design of the business simulation learning. As a prior research to the introduction and operation of the university's business simulation learning curriculum, the need and literature research on the possibility recognition of classes for college students and corporate executives, a demand survey research and analysis was done and discussed the necessity and possibility of the business simulation learning for the industry and universities education area. In addition, we designed a curriculum of the business simulation learning and presented some of education models of management for the university's management training purpose by using the results of the survey research and literature analysis.