• Title/Summary/Keyword: Simple user interface

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A Study on 3D View Design of Images and Voices Integration for Effective Information Transfer (효과적 정보전달을 위한 영상정보의 3D 뷰 및 음성정보와의 융합 연구)

  • Shin, C.H.;Lee, J.S.
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.1B
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    • pp.35-41
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    • 2010
  • In this paper, we propose a 3D view design scheme which arranges 2D information in a 3D virtual space with a flexible interface and voice information. The scheme allows the user interface of the 2D image in 3D virtual space anytime from any view point. Voice information can be easily attached. It is this simple and efficient image and voice information arrangement in 3D virtual space that improves information transfer.

Interface Application of a Virtual Assistant Agent in an Immersive Virtual Environment (몰입형 가상환경에서 가상 보조 에이전트의 인터페이스 응용)

  • Giri Na;Jinmo Kim
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.1
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    • pp.1-10
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    • 2024
  • In immersive virtual environments including mixed reality (MR) and virtual reality (VR), avatars or agents, which are virtual humans, are being studied and applied in various ways as factors that increase users' social presence. Recently, studies are being conducted to apply generative AI as an agent to improve user learning effects or suggest a collaborative environment in an immersive virtual environment. This study proposes a novel method for interface application of a virtual assistant agent (VAA) using OpenAI's ChatGPT in an immersive virtual environment including VR and MR. The proposed method consists of an information agent that responds to user queries and a control agent that controls virtual objects and environments according to user needs. We set up a development environment that integrates the Unity 3D engine, OpenAI, and packages and development tools for user participation in MR and VR. Additionally, we set up a workflow that leads from voice input to the creation of a question query to an answer query, or a control request query to a control script. Based on this, MR and VR experience environments were produced, and experiments to confirm the performance of VAA were divided into response time of information agent and accuracy of control agent. It was confirmed that the interface application of the proposed VAA can increase efficiency in simple and repetitive tasks along with user-friendly features. We present a novel direction for the interface application of an immersive virtual environment through the proposed VAA and clarify the discovered problems and limitations so far.

The implementation of home-server for intelligent Personal Video Recorder (지능형 PVR의 원격제어를 위한 홈 서버 구현)

  • Son, Kang-Sun;Oh, Young-Ho;Kim, Dae-Jin
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.414-416
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    • 2004
  • The intelligent PVR(Personal Video Recorder) is an enhanced PVR that provides viewers with some advanced features as well as pause, instant replay, search and skip forward found in conventional PVRs. By embedding a home server into a PVR, it is possible for an intelligent PVR to provide a powerful web-based management user interface constructed using HTML, graphics and other features common to web-browsers. When applied to other embedded systems, web technologies offer graphical user interfaces which are user-friendly, inexpensive, cross-platform and network-ready. It is the purpose of this paper to introduce implementation of intelligent PVR which is control by internet. We present the architecture of an home- server with a simple but powerful web-based network interconnection.

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A Study on an Engine Control System using an Object Oriented Programming Method (객체지향 프로그래밍 기법을 이용한 엔진제어시스템에 관한 연구)

  • 윤팔주;이상준;선우명호
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.3
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    • pp.98-109
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    • 2000
  • A new PC-based Engine Control system (ECS) is developed using an object oriented programming method. This system provides more convenient environment for engine tests, easier user interface and extended functions. A Windows-based ECS software is developed with class, and the class structure is built on encapsulation and abstraction. The closed-loop engine control scheme can be easily constructed by using dynamic link library and multitasking. This means that a user can perform desired experiments without clear knowledge of the hardware structure of the ECS. Also this system allows a user to individually control the ignition and fuel injection for each cylinder in a simple manner such as through a keyboard/mouse or in a real-time operation from a closed-loop control program.

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Applying Transformation to the Absolutely Positioned Object in SVE (SVE에서 절대위치를 갖는 오브젝트에 변형의 적용)

  • 정동현;이창섭;송창근
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.616-618
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    • 2004
  • The Simple Virtual Environment (SVE) library is the application programming interface fur creating the virtual environment easily. Even though it has a lot of efficient features, applying transformation to absolutely positioned objects is difficult. In this paper, we designed a simple method with which it is possible to rotate the absolutely positioned object freely. To test the method, we designed a simple virtual environment. The environment is designed with people, street and building objects. To reduce time consumption of displaying high-detailed people models, we only used texture-based objects. The person objects are modeled as quadric-shape and textured with front-view images of people. To make more realistic environment, objects always change its orientation themselves following to the user location. The result and the testing environment will be demonstrated.

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Simple Application Cases of Morphing Method using Geo-spatial Data

  • Lee, Ki-Won;Park, Yong-Jae
    • Korean Journal of Remote Sensing
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    • v.24 no.3
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    • pp.251-256
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    • 2008
  • Morphing method, one of classic image processing algorithms, has been used in various application fields. The motivation of this work is to investigate its applicability in consideration to geo-spatial data including airborne or space-borne images. For this purpose, the Beier and Neely morphing algorithm is tentatively implemented in the form of a prototype with user interface. As the results, this feature-based morphing with paired image sets can be used for general users: image simulation using two or more images and construction of color-blending image between source image and destination image in different types. Some simple application cases were demonstrated. This scheme is the simple and useful approach for those who want to utilize both geo-spatial data sets and airborne/space-borne image sets.

A Study on the Improvement for Bidet Product-Service Design for Seniors by PSS-based 4D Double Diamond Design Process Model (PSS 기반 4D 더블 다이아몬드 모델을 활용한 시니어를 위한 비데 제품-서비스디자인 개선방안 연구)

  • Seo, Hong-Seok
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.29-40
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    • 2022
  • This study uses the bidet 4D double diamond design process model to propose an improvement for "senior-oriented bidet product service design" that reflects the characteristics and needs of seniors. This study was based on the product service system concept. To this end, qualitative research on seniors was conducted to derive user value factors, and, based on this, product service ideas were discovered, and a prototype reflecting the usefulness review of a working-level expert group was proposed. First, a "smart application service for user-customized function setting guide" was proposed. A bidet incorporating Internet of Things technology and a smart phone are linked to provide an app service that automatically interprets user characteristic information and information on bidet products to guide customized functions. Second, a control panel and remote control user interface to "user-oriented product service interface" was proposed. In consideration of the usability and cognitive ability of seniors, a simple and intuitive physical user interface such as a configuration centered on main functions, button arrangement according to task sequence, and a touch screen remote control was presented. Third, we proposed a "bidet care service linked with products and health/hygiene care" that provides a wide range of services such as user health and hygiene, cleanliness, entertainment, etc., in addition to regular bidet product service. This study proposed a product-based service design methodology that can improve user experience and relationship quality by discovering and improving the pain points and needs of users (seniors) in the process of using bidet products (before, during, and after use).

The Impact of OPAC Usability on User Satisfaction and Loyalty in University Library (대학도서관의 OPAC 유용성이 이용자의 만족도와 충성도에 미치는 영향)

  • Kim, Mi-Hye;Lee, Changsoo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.24 no.1
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    • pp.5-24
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    • 2013
  • OPAC is a very important interface for user to use and search library collection and electronic resources. The purpose of this study is to analyze empirically the impact of OPAC usability on user satisfaction and loyalty in an university library setting. The OPAC functions investigated are keyword searching, integrated searching, faceted navigation, relevance ranking, spelling check, recommendations, user participation, and Really Simple Syndication(RSS), etc. This study investigated what usability effects on user satisfaction and loyalty and suggested the way to improve user satisfaction and loyalty.

Effect of Usage Habits and Hardware Characteristics of Smartphone Users on Functional Performance (스마트폰 사용자의 사용습관 및 하드웨어 특성이 기능 수행도에 미치는 영향)

  • Yoon, Cheol-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.5
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    • pp.599-604
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    • 2019
  • This study examined how the characteristics of smartphone affect the functional performance of smartphones. In particular, this study focused on an understanding of the correlation between smartphone functional factors and usage habits. Functionality is defined as 11 kinds of functional elements. The characteristics of the smartphones were defined as the hardware characteristics and the user habits characteristics. Eighty subjects were organized to collect actual data by the smartphone function. The actual time required to perform each function was measured and observed five times for each functional element. Regression analysis was performed using Minitab ver.14 by classifying the measured values of the functional elements as dependent variables, the hardware characteristics collected through the questionnaire, and the user's usage habits as 12 independent variables. Overall, it is difficult to conclude that demographic and hardware characteristics of smartphone users have a significant effect on the performance. On the other hand, the variables related to smartphone usage habits have had a great impact on the performance of smartphone tasks, and as a result, the task execution time has increased. In simple input variables or viewing variables, the effects on usability was relatively small, but in all active variables, the execution time increased 10% - 30% in all tasks except for phone calls, seeking phone numbers, and dictionary search. Thus far, if the smartphone user interface has been provided uniformly in a large and simple manner, users with various usage habits can be utilized even if the input method and task processing method are more complicated and various interface types are provided.

The environment developement for analysis of a quadruped robot using animation (애니메이션을 이용한 사각보행로보트 해석 환경의 개발)

  • 최병욱;정명진;변증남
    • 제어로봇시스템학회:학술대회논문집
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    • 1988.10a
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    • pp.119-124
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    • 1988
  • In this paper, we developed an environment for the analysis of kinematic characteristics of a quadruped robot using animation with simple task planning in SUN3 workstation. The projection method and related graphic utilities are developed, and we considered user interface with mouse. The legs with pantograph mechanism are mathmatically modelled and they will be used for the simulation of algorithms to be develped in the graphic monitor.

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