• Title/Summary/Keyword: Simple Human Model

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A study of inverse kinematice using numerical methods (수치해석적 방법을 이용한 Inverse Kinematics에 관한 연구)

  • Oh, P.K.;Kang, M.J.;Han, C.G.
    • Journal of the Ergonomics Society of Korea
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    • v.14 no.2
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    • pp.33-39
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    • 1995
  • The inverse Kinematics can be used for representing the motion of human body model. In order to find the final figure of the human body model with given target position, we can uwe the formula x=J .THETA. , where J is the Jacobian matrix of x=f( .THETA.), of the Inverse Kinematics. In this formula, f has so complicated form that it is difficult to calcuate the Jacobian matrix J by expanding all formulae exactly. In this paper, a numerical method that calculates the Jacobian matrix is proosed. The simulation results obtained by using the simple human model reprsent that the proposed. The simulation results obtained by using the simple human model represent that the proposed method is useful for generating the final figure of the body model.

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Development of Three-Dimensional Contact Model of Human Knee Joint During Locomotion (보행 중 인체 슬관절의 3차원 접촉 모델 개발)

  • Kim, Hyo-Shin;Park, Seong-Jin;Mun, Joung-Hwan
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.11 s.176
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    • pp.182-189
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    • 2005
  • The human knee joint is the intermediate joint of the lower limb that is the largest and most complex joint in the body. Understanding of joint-articulating surface motion is essential for the joint wear, stability, mobility, degeneration, determination of proper diagnosis and so on. However, many studies analyzed the passive motion of the lower limb because of the skin marker artefact and some studies described medial and lateral condyle of a femur as a simple sphere due to the complexity of geometry. Thus, in this paper, we constructed a three-dimensional geometric model of the human knee from the geometry of its anatomical structures using non-uniform B-spline surface fitting as a study for the kinematic analysis of more realistic human knee model. In addition, we developed and verified 6-DOF contact model of the human knee joint using $C^2$ continuous surface of the inferior region of a femur, considering the relative motion of shank to thigh during locomotion.

Multi-Dimensional Complex Emotional Model for Various Complex Emotional Expression using Human Friendly Robot System (인간 친화 로봇의 다양한 복합 감정 표현을 위한 다차원 복합 감정 모델 설계)

  • Ahn, Ho-Seok;Choi, Jin-Young
    • The Journal of Korea Robotics Society
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    • v.4 no.3
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    • pp.210-217
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    • 2009
  • This paper introduces a design of multi-dimensional complex emotional model for various complex emotional expression. It is a novel approach to design an emotional model by comparison with conventional emotional model which used a three-dimensional emotional space with some problems; the discontinuity of emotions, the simple emotional expression, and the necessity of re-designing the emotional model for each robot. To solve these problems, we have designed an emotional model. It uses a multi-dimensional emotional space for the continuity of emotion. A linear model design is used for reusability of the emotional model. It has the personality for various emotional results although it gets same inputs. To demonstrate the effectiveness of our model, we have tested with a human friendly robot.

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Analysis of Instinct.Intuition.Reason Algorithm for Soccer Robot (축구 로봇의 본능.직관.이성 알고리즘 분석)

  • 최환도;김재헌;김중완
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.309-313
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    • 2002
  • This paper presents an artificial intelligent model for a soccer robot. We classified soccer robot as artificial intelligent model into three elemental groups including instinct intuition and reason. Instinct is responsible for keeping the ball, walking or rushing toward the ball. This is very simple fundamental action without regard to associates and enemies. Intuition contributes to the faster/slower moving and simple basic turning to get near to the ball and to make a goal noticing associates and enemies. Reason is the most intelligent part, the law of reason is not simple relatively with instinct and intuition. We shall expect to design the best law of reason for a soccer robot some time. We also compared nerve system and muscles of human being model with controller and motors of a physical soccer robot model individually. We had designed several algorithms and made programs to investigate effects and control soccer robot.

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본능ㆍ직관ㆍ이성 알고리즘을 이용한 축구로봇의 제어특성

  • 이대훈;최환도;하성윤;김중완
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.975-978
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    • 2003
  • This paper presents an artificial intelligent model for a soccer robot. We classified soccer robot as artificial intelligent model into three elemental groups as instinct, intuition, reason. Instinct is responsible for keeping the ball, driving or rushing toward the ball. This is very simple fundamental action without regard to associates and enemies. Intuition contributes to the fast/slow moving and simple basic turing to get near to the ball and to make a goal noticing associates and enemies. Reason is the most intelligent part. The law of reason is not simple relatively with instinct and intuition. We also compared nerve system and muscles of human being model with controller and motor of physical soccer robot model individually. We had designed several algorithms and made programs th investigate effects and control soccer robot.

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ADD-Net: Attention Based 3D Dense Network for Action Recognition

  • Man, Qiaoyue;Cho, Young Im
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.21-28
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    • 2019
  • Recent years with the development of artificial intelligence and the success of the deep model, they have been deployed in all fields of computer vision. Action recognition, as an important branch of human perception and computer vision system research, has attracted more and more attention. Action recognition is a challenging task due to the special complexity of human movement, the same movement may exist between multiple individuals. The human action exists as a continuous image frame in the video, so action recognition requires more computational power than processing static images. And the simple use of the CNN network cannot achieve the desired results. Recently, the attention model has achieved good results in computer vision and natural language processing. In particular, for video action classification, after adding the attention model, it is more effective to focus on motion features and improve performance. It intuitively explains which part the model attends to when making a particular decision, which is very helpful in real applications. In this paper, we proposed a 3D dense convolutional network based on attention mechanism(ADD-Net), recognition of human motion behavior in the video.

FIGURE ALPHABET HYPOTHESIS INSPIRED NEURAL NETWORK RECOGNITION MODEL

  • Ohira, Ryoji;Saiki, Kenji;Nagao, Tomoharu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.547-550
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    • 2009
  • The object recognition mechanism of human being is not well understood yet. On research of animal experiment using an ape, however, neurons that respond to simple shape (e.g. circle, triangle, square and so on) were found. And Hypothesis has been set up as human being may recognize object as combination of such simple shapes. That mechanism is called Figure Alphabet Hypothesis, and those simple shapes are called Figure Alphabet. As one way to research object recognition algorithm, we focused attention to this Figure Alphabet Hypothesis. Getting idea from it, we proposed the feature extraction algorithm for object recognition. In this paper, we described recognition of binarized images of multifont alphabet characters by the recognition model which combined three-layered neural network in the feature extraction algorithm. First of all, we calculated the difference between the learning image data set and the template by the feature extraction algorithm. The computed finite difference is a feature quantity of the feature extraction algorithm. We had it input the feature quantity to the neural network model and learn by backpropagation (BP method). We had the recognition model recognize the unknown image data set and found the correct answer rate. To estimate the performance of the contriving recognition model, we had the unknown image data set recognized by a conventional neural network. As a result, the contriving recognition model showed a higher correct answer rate than a conventional neural network model. Therefore the validity of the contriving recognition model could be proved. We'll plan the research a recognition of natural image by the contriving recognition model in the future.

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Towards Designing Human Interactions for Learning Support System using Virtual Reality Technology

  • Iwane, Noriyuki
    • International journal of advanced smart convergence
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    • v.3 no.1
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    • pp.11-14
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    • 2014
  • We have been designing human interactions for some learning support system or education system. The design is based on a symbol grounding model. The model is applicable to many learning domains using virtual reality technology. The design policy is simple and compact. In order to realize the policy we use/reuse some devices from the viewpoint of virtual reality. This paper introduces basic ideas and explains several example cases based on the idea.

Future Management Strategies for Zoonoses Based on One Health (원헬스 기반 인수공통감염병의 미래 관리 전략)

  • Lee, Kwan
    • Journal of agricultural medicine and community health
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    • v.44 no.1
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    • pp.39-42
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    • 2019
  • Zoonoses are the diseases that are transmitted to human being from vertebrate animals either from livestock animals or from wildlife. Recently, zoonoses are increasingly common as a result of incremental human-animal contact. Propagative infections in wild animals and livestock are transmitted to human beings who are encountered with them. In general, wild animals can transmit infectious agents to livestock, and then livestock further transmit them to human being is a simple model of on how zoonotic diseases get transmitted to human being. This model emphasizes the importance of early detection of zoonoses by surveillance at its incipient stage. Cooperation between the respective ministries plays an important role in the identification of zoonoses and planning for the formulation of better preventive and control policy and strategy. We will be able to predict the occurrence of zoonotic diseases in human on the basis of disease trends in wildlife and livestock once when we obtain the surveillance data and data generated by respective ministries through sound cooperation and collaboration.

3D finite element simulation of human proximal femoral fracture under quasi-static load

  • Hambli, Ridha
    • Advances in biomechanics and applications
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    • v.1 no.1
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    • pp.1-14
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    • 2014
  • In this paper, a simple and accurate finite element model coupled to quasi-brittle damage law able to describe the multiple cracks initiation and their progressive propagation is developed in order to predict the complete force-displacement curve and the fracture pattern of human proximal femur under quasi-static load. The motivation of this work was to propose a simple and practical FE model with a good compromise between complexity and accuracy of the simulation considering a limited number of model parameters that can predict proximal femur fracture more accurately and physically than the fracture criteria based models. Different damage laws for cortical and trabecular bone are proposed based on experimental results to describe the inelastic damage accumulation under the excessive load. When the damage parameter reaches its critical value inside an element of the mesh, its stiffness matrix is set to zero leading to the redistribution of the stress state in the vicinity of the fractured zone (crack initiation). Once a crack is initiated, the propagation direction is simulated by the propagation of the broken elements of the mesh. To illustrate the potential of the proposed approach, the left femur of a male (age 61) previously investigated by Keyak and Falkinstein, 2003 (Model B: male, age 61) was simulated till complete fracture under one-legged stance quasi-static load. The proposed finite element model leads to more realistic and precise results concerning the shape of the force-displacement curve (yielding and fracturing) and the profile of the fractured edge.