• Title/Summary/Keyword: Silhouette Model

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Fashion Change and Social Change in Korea : A Model - Adoption and Change of Western Fashion since Kapokyungchang(1984) - (한국 복식 변천과 사회 변천 양상에 관한 연구 - 갑오경장이후 서양패션의 수용과 변화를 중심으로 -)

  • Kim, Minja;Rim, Wonja;Rhee, Eunyoung;Koo, Miji;Kim, Yoonhee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.17 no.2
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    • pp.315-327
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    • 1993
  • The purpose of this study was to clarify the model of fashion change related to the cyclical variations suggested by Kroeber and Young and the selected social changes factors since Kapokyungchang(1894) in Korea. The sample was drawn from illustrations and photos in newspapers and magazines such as Chosunilbo, Dongailbo, and Yeowon. Documentary research and a content analysis have been done. The results were as follows : 1. Cyclical variations in dress were apparent for skirt length and silhouette. However, Kroeber's model and Young's model that regulary recurring cycles exist did not fit the data for 1970 to 1990 in Korea. For skirt length, the cycles appeared to be approximately five to six years for 1970 to 1990. 2. Social and institutional factors tended to account for more the variance in dress dimensions than political factors.

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Development of a Hand~posture Recognition System Using 3D Hand Model (3차원 손 모델을 이용한 비전 기반 손 모양 인식기의 개발)

  • Jang, Hyo-Young;Bien, Zeung-Nam
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.219-221
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    • 2007
  • Recent changes to ubiquitous computing requires more natural human-computer(HCI) interfaces that provide high information accessibility. Hand-gesture, i.e., gestures performed by one 'or two hands, is emerging as a viable technology to complement or replace conventional HCI technology. This paper deals with hand-posture recognition. Hand-posture database construction is important in hand-posture recognition. Human hand is composed of 27 bones and the movement of each joint is modeled by 23 degrees of freedom. Even for the same hand-posture,. grabbed images may differ depending on user's characteristic and relative position between the hand and cameras. To solve the difficulty in defining hand-postures and construct database effective in size, we present a method using a 3D hand model. Hand joint angles for each hand-posture and corresponding silhouette images from many viewpoints by projecting the model into image planes are used to construct the ?database. The proposed method does not require additional equations to define movement constraints of each joint. Also using the method, it is easy to get images of one hand-posture from many vi.ewpoints and distances. Hence it is possible to construct database more precisely and concretely. The validity of the method is evaluated by applying it to the hand-posture recognition system.

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Robust Object Detection Algorithm Using Spatial Gradient Information (SG 정보를 이용한 강인한 물체 추출 알고리즘)

  • Joo, Young-Hoon;Kim, Se-Jin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.3
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    • pp.422-428
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    • 2008
  • In this paper, we propose the robust object detection algorithm with spatial gradient information. To do this, first, we eliminate error values that appear due to complex environment and various illumination change by using prior methods based on hue and intensity from the input video and background. Visible shadows are eliminated from the foreground by using an RGB color model and a qualified RGB color model. And unnecessary values are eliminated by using the HSI color model. The background is removed completely from the foreground leaving a silhouette to be restored using spatial gradient and HSI color model. Finally, we validate the applicability of the proposed method using various indoor and outdoor conditions in a complex environments.

A Cephalometric Analysis on Esthetic Facial Soft Tissue of Korean Young Adult Female (한국인 젊은 여성의 심미적인 안면 연조직 형태에 관한 두부 X-선 계측학적 연구)

  • WOO, Je-Kyung;KWON, Oh-Won;SUNG, Jae-Hyun
    • The korean journal of orthodontics
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    • v.27 no.2
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    • pp.245-258
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    • 1997
  • Cephalometric radiographs, frontal photographs and profile silhouette phogographs of 68 young adult female who were model or were recommended to have esthetic face were used in this study. 7 Students in department of Art of Kyungpook national university and 15 orthodontists estimated profile slides which were made of 3 Profile silhouettes in parallel with FH plane. Profile silhouettes were made of soft tissue profile line of cephalometric radiograph. Only orthodontists estimated frontal photographs. Students and orthodontists score 9 in excellent case, score 7 in good case, score 5 in average case, score 3 in poor case. Correlation analysis between orthodontists' esthetic concept and Artists' esthetic concept, between frontal view esthetics and profile view esthetics which estimated by orthotontists, between profile view esthetics and profile measurements which consisted of measurements of 38 female who were scored above 5 mean score in profile silhouette by orthodontists were done. And the finding in this study indicated the following 1. Correlation between orthodontists' esthetic concept and Artists' esthetic concept in profile silhouette was significant (r=0.67,P=0.0001). 2. Correlation between frontal view esthetics and profile view esthetics which estimated by orthodontist was significant (r=0.26,P=0.0381). 3. Measurements which had significant correlation between profile measurements and profile view esthetics wer Na-Pog, to N', BNV to Pog', BNV/B' -Pog', Ls-Li-Pog', Li-B'-Pog' Z angle(P<0.05). 4 Mean and standard deviation of profile measurements of 38 female were obtained.

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Component-based density propagation for human body tracking (인체 추적을 위한 구성요소 기반 확률 전파)

  • Shin, Young-Suk;Cha, Eun-Mi;Lee, Kyoung-Mi
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.91-101
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    • 2008
  • This paper proposes component-based density propagation for tracking a component-based human body model that comprises components and their flexible links. We divide a human body into six body parts as components - head, body, left arm, right arm, left foot, and right foot - that are most necessary in tracking its movement. Instead of tracking a whole body's silhouette, using component-based density propagation, the proposed method individually tracks each component of various parts of human body through a human body model connecting the components. The proposed human body tracking system has been applied to track movements usee for young children's movement education: balancing, hopping, jumping, walking, turning, bending, and stretching. This proposed system demonstrated the validity and effectiveness of movement tracking by independently detecting each component in the human body model and by acquiring an average 97% of high tracking rate.

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A Study on the Posibility of Pattern Design Using CAD System for Patternist with Concentration on the Change of Bodice (CAD시스템을 이용한 패터니스트의 디자인 패턴 셜계의 활용방안에 관한 연구 - Bodice변형 디자인을 중심으로 -)

  • 박선경
    • Journal of the Korean Society of Clothing and Textiles
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    • v.21 no.4
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    • pp.769-781
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    • 1997
  • The purpose of this research is to show how to use the patternist's CAD system in order to make design patterns efficiantly. Using the PAD System Technologies company's PAD System Module, which is very officiant in designing patterns, the basic pattern or design pattern can be designed and applyed to the Sample Module, thus, then it could manufacture, retouch or choose a model, making it posible to go to the next level which is seam patterns for industrial use. By understanding the change of the design that is chosen through the design pattern making and Sample Module process', this study is presentated a plan on how to utilize the patternist's working adaption ability by the CAD system, and also considered the problems in using it. Ability of Design Confrontation of CAD System: 1) The result of an operation can be saved and retouched. On a saved list the patterns can be chosen and changed, thus, making it posible to complete a design very quickly. 2) When sewing every designed pattern in Sample Module, the model can be operated merely by selecting each sewing position, thus creating the same effect of a designer's muslin sample process in a much lesser time. Point at issue in the utilization CAD system: 1) When combining two darts into one place the amounts of darts that are already these have to be erasers, and then, the two darts points are moved that place, thus, containing them, which is very conplicated. 2) When making a gathering, because system can only be recognized in a opend line, the pattern should be separated in order to put a gathering inside a pattern. 3) In order to readjust the amounte of dart. The dart is erased first and then made new dart again. 4) When making tucks in a Sample Module, the form that gets narrow towards the pivot point can not be recognized so the sewing lines of the tucks is adjusted into parallel lines. 5) The Sample Module 3D operation can not attach the bodice to the shirts, instead they become fixed into each other. In the case of shoulder line tucks the amounts of pleats can not be expanded draperary naturally, thus, making it hard to showing the silhouette accurately. If these problems are solved, especially if the silhouette of a model can be created to have natural drapery in the 3D Module, models can be shown on the screen in possible to compare and examine even a change of a detail, by designing this 3D Module Production sample process will be more effective, thus, making the CAD system more useful in sewing design process.

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Modeling of a Software Vulnerability Identification Method

  • Diako, Doffou jerome;N'Guessan, Behou Gerard;ACHIEPO, Odilon Yapo M
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.354-357
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    • 2021
  • Software vulnerabilities are becoming more and more increasing, their role is to harm the computer systems of companies, governmental organizations and agencies. The main objective of this paper is to propose a method that will cluster future software vulnerabilities that may spread. This method is developed by combining the Multiple Correspondence Analysis (MCA), the Elbow procedure and the Kmeans Algorithm. A simulation was done on a dataset of 15713 observations. This simulation allowed us to identify families of future vulnerabilities. This model was evaluated using the silhouette index.

Expressions of Gender Images According to Sex in Editorial Fashion Photography (에디토리얼 패션사진에 나타난 성별에 따른 젠더 이미지 표현)

  • Choi, Na-Ry;Woo, Ju-Hyung
    • Journal of the Korean Society of Costume
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    • v.57 no.2 s.111
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    • pp.143-154
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    • 2007
  • This study's purpose is how express gender image according to sex in editorial fashion photography. This study's objectives are the women's magazine Vogue, Harper's Bazaar and man's magazine GQ, Esquire published 2000-2005 within the country. The photography was classified with established a standard based on the precede studies. The photo is classified Gender image according to dress and its ornaments, model character and atmosphere by Sex Expression of femininity woman has exposure of body parts and emphasizing thin eyebrows and red lips, soft and mild image, modest and static pose. Man expressed femininity used ladylike color and pattern, erotic exposure of body and long hair style. Commonly emphasizing red lips, natural background of flower plant, S-line. For expression of masculinity man and woman are used masculinity item, short hair-style and thick eyebrows. And also emphasize square like chin and shoulder. Specially, woman used direct silhouette to conceal soft body curved line. The expressions of androgynous woman and man are colorful dress and make-up. Woman emphasized male face to show and man expressed soft image through hull of abundant material of fur. All two sex selected method that conceal body curved line and face to express sexless. Hiding characteristics of body and face make indistinct of sex. The gender is affected by atmosphere such as model and illumination background as much as clothes because of the editorial fashion photography.

A Multiresolution Model Generation Method Preserving View Directional Feature (시점과의 방향관계를 고려한 다단계 모델 생성 기법)

  • Kim, HyungSeok;Jung, SoonKi;Wohn, KwangYun
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.1-10
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    • 1998
  • The idea of level-of-detail based on multiresolution model is gaining popularity as a natural means of handling the complexity regarding the realtime rendering of virtual environments. To generate an effective multiresolution model, we should capture the prominent visual features in the process of simplifying original complex model. In this paper, we incorporate view dependent features such as silhouette features and backface features, to the generation process of multiresolution model. To capture the view directional parameter, we propose multiresolution view sphere. View sphere maps the directional relationship between object surface and the view. Using the view sphere, coherence in the directional space is mapped into spatial coherence in the view sphere. View sphere is generated in multiresolution fashion to simplify the object. To access multiresolution view sphere efficiently, we devise quad tree for the view sphere. We also devise a mechanism for realtime simplification process using proposed view sphere. Using proposed mechanism, regenerating simplified model in realtime is effectively done in the order of number of rendered vertices.

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The Study on Positioning of Giant Characters of Sci-Fi Movies & Games in Media Convergence Ages (미디어융복합 시대에서 SF영화와 게임에 등장하는 거대캐릭터 포지셔닝 연구)

  • Joo, Jin-Su;Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.349-357
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    • 2015
  • Giant character used various SF movies and games in media convergence ages, and is essential for giant character in success contents. It This study defined giant character of SF movies and games, it analysed the eight of external characteristics and internal characteristics of giant character in SF movies and games. The external characteristics defined shape, silhouette, size and color, the internal characteristics defined fear, satanism, image and story focus, playfulness. Above, it was structured positioning model of giant character based eight characteristics and analyzation of example of SF movies and games. The elements of positioning model of giant characters are darkness, huge, abnormal, human, animal, fear, satanism, story focused, image focused and playfulness, and this study was proposed these model of elements of eight in SF movies and games.