• Title/Summary/Keyword: Silhouette Information

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Acceptance Level of Forecasted Fashion Trends by National Brand Casual Wear in the Late of 1990s

  • Lee, Woon-Hyun;Hwang, Choon-Sup
    • The International Journal of Costume Culture
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    • v.4 no.3
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    • pp.229-240
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    • 2001
  • The purpose of the present study was to analyze the acceptance level of forecasted information of casual wear in tate 1990s in Korea and the way of utilizing fashion trends information by casual wear industries. The Present study was implemented by content analysis and descriptive survey using questionnaire and interview. Trends information in fashion journals published by fashion institute and articles in daily newspapers were analyzed in terms of fashion image, color, fabric, and silhouette. The data collected from questionnaire and interview with 113 fashion specialists were analyzed through frequency, percentage. The results indicated that among the forecasted information regarding fashion image, romantic and feminine images showed a high level of acceptance to national brand women's casual wear in the late 1990s, while mannish image showed a low level of acceptance. For men's casual wear in the same time period, androgynous trends appeared most frequently, not only in forecasted information, but also in actual trend. it was forecasted that yellow, white, and gray would be in trend and those colors appeared frequently in actual trend. On the other hand pastel tone appeared much more frequently than forecasted. Natural, thin - transparent (S/S) and stretch fabrics (F/W) were in actual trend as it was forecasted. Fit and Pare (woman), and long and slim (man) silhouettes were in actual trend as if was forecasted, but barrel silhouette appeared only in forecasted information. Most of the information forecasting fashion trends for next season were applied to the product planning of the season, right after the information comes out.

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Legorization from silhouette-fitted voxelization

  • Min, Kyungha;Park, Cheolseong;Yang, Heekyung;Yun, Grim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2782-2805
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    • 2018
  • We present a legorization framework that produces a LEGO model from user-specified 3D mesh model. Our framework is composed of two stages: voxelization and legorization. In the voxelization, input 3D mesh is converted to a voxel model. To preserve the shape of the 3D mesh, we devise a silhouette fitting process for the initial voxel model. For legorization, we propose three objectives: stability, aesthetics and efficiency. These objectives are expressed in a tiling equation, which builds a LEGO model using layer-by-layer approach. We legorize five models including characters and buildings to prove the excellence of our framework.

An Efficient Volume Rendering for Dental Diagnosis Using Cone Beam CT data (치과 원추형 CT 영상 데이터 분석에 효율적인 볼륨 렌더링 방법)

  • Koo, Yun Mo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.1
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    • pp.55-64
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    • 2012
  • The advantage of direct volume rendering is to visualize structures of interest in the volumetric data. However it is still difficult to simultaneously show interior and exterior structures. Recently, cone beam computed tomography(CBCT) has been used for dental diagnosis. Despite of its usefulness, there is a limitation in the detection of interior structures such as pulp and inferior alveolar nerve canal. In this paper, we propose an efficient volume rendering model for visualizing important interior as well as exterior structures of dental CBCT. It is based on the concept of illustrative volume rendering and enhances boundary and silhouette of structures. Moreover, we present a new method that assigns a different color to structures in the rear so as to distinguish the front ones from the rear ones. This proposed rendering model has been implemented on graphics hardware, so that we can achieve interactive performance. In addition, we can render teeth, pulp and canal without cumbersome segmentation step.

Automatic 3D model generation from 2D X-ray images

  • Le Minh Tuan;Kim Hae-Kwang
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.361-364
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    • 2004
  • This paper describes an automatic 3D models generation algorithm based on 2D silhouette images, using X-ray camera without camera parameters. The algorithm takes a multi steps process approach. First, a series of 2D silhouette images is captured from different directions of object and then converted to binary images. An octree data structure is constructed for voxel-based representation of object. An estimate 3D volume of object can be reconstructed by intersecting voxels and the 2D silhouettes. The marching cube algorithm is applied to get triangle mesh representing of the obtained 3D model for rendering.

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Human Action Recognition Based on An Improved Combined Feature Representation

  • Zhang, Ning;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.21 no.12
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    • pp.1473-1480
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    • 2018
  • The extraction and recognition of human motion characteristics need to combine biometrics to determine and judge human behavior in the movement and distinguish individual identities. The so-called biometric technology, the specific operation is the use of the body's inherent biological characteristics of individual identity authentication, the most noteworthy feature is the invariance and uniqueness. In the past, the behavior recognition technology based on the single characteristic was too restrictive, in this paper, we proposed a mixed feature which combined global silhouette feature and local optical flow feature, and this combined representation was used for human action recognition. And we will use the KTH database to train and test the recognition system. Experiments have been very desirable results.

Vector Silhouette Extraction for Creating a Blueprint of Cultural Assets (문화재의 도면 생성을 위한 벡터 실루엣 추출)

  • Jung-Il Jung;Jinsoo Cho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.192-195
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    • 2008
  • 본 논문에서는 발전하는 3D 그래픽스 기술을 이용하여 문화재의 도면 실루엣을 생성하는 방법을 제안하고자 한다. 3D 스캐너로 정밀 실측된 3D 데이터를 이용하여 문화재의 도면을 생성하기 위한 벡터 실루엣(Silhouette) 추출 과정은 다음과 같다. 먼저 실측된 3D 데이터를 정규화 된 3D공간으로 이동하고, 이동 후에는 데이터에 존재하는 모든 에지(edge)를 검출하여 에지리스트(edge list)를 생성한다. 생성된 에지리스트는 다시 윤곽에지(Contour edge)와 주름에지(Crease edge)로 분류하는데, 윤곽에지는 문화재의 윤곽 실루엣을 형성하는데 이용하고, 윤곽에지를 제외한 주름에지는 문화재의 표면 특징을 나타내는 내부문양 실루엣을 형성하는데 이용한다. 내부문양 실루엣은 사용자가 입력하는 임계값과 주름에지를 구성하는 두면의 방향 벡터의 내적을 비교하여 추출한다. 추출한 벡터 실루엣은 윤곽 실루엣과 내부문양 실루엣으로 구분되며, 두 벡터 실루엣을 이용함으로써 문화재의 구조적 해석과 표면의 특징을 해석할 수 있는 도면 실루엣 생성이 가능했다.

Envelope Generation for Freeform Objects (자유 곡면체의 엔벨롭 생성)

  • 송수창;김재정
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.2
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    • pp.89-100
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    • 2001
  • Swept volume is the sweeping region of moving objects. It is used in various applications such as interference detection in assembly design, visualization of manipulator motions in robotics, simulation of the volume removal by a cutter in NC machining. The shape of swept volume is defined by the envelope, which is determined by the boundary of moving objects and its direction of motion. In order to implement the generation of swept volume, researchers have taken much effort to develop the techniques how to generate the envelope. However, their results are confined to envelope generated only in simple shape objects, such as polyhedra or quadric surfaces. This study provided the envelope generation algorithm of NURBS objects. Characteristic points were obtained by applying the geometric conditions of envelope to NURBS equations, and then characteristic curves were created by means of interpolating those points. Silhouette edges were determined in the following procedures. First, two adjacent surfaces which have the same edge were found from B-Rep data. Then, by taking the scalar product of velocity vector of a point on that edge with each normal vector on two surfaces, silhouette edges were discriminated. Finally, envelope was generated along moving direction in the form of ruled surfaces by using both the partial information between initial and final position of objects affecting envelope along with characteristic curves and silhouette edge. Since this developed algorithm can be applied not only to NURBS objects but also to their Boolean objects, it can be used effectively in various applications.

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A Case Study on the Design Characteristics of Japanese Young Fashion Designers in the Paris Collection

  • Jung, Kyunghee;Bae, Soojeong
    • Journal of Fashion Business
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    • v.17 no.6
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    • pp.158-175
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    • 2013
  • The purpose of this study is to provide basic information to Korean fashion designers who wish to advance to the overseas collection. This is done through analyzing the design characteristics of Japanese young fashion designers, Tsumori Chisato, Commuun, and Limi Feu, who have successfully launched their designs into the Paris collection and became global fashion brands. Collections of each brand were analyzed by the overall fashion style and design elements. For the overall fashion style, Tsumori Chisato used a romantic style using details with various ornaments, whereas Commuun shows minimal style with a simple silhouette. Limi Feu expressed avant-garde style with experimental patterns. Moreover, these brands expressed different style to other brands by applying Japanese traditional clothes, patterns, and Japanese techniques in modern view point. In terms of design elements, these three brands used the H-line silhouette. Tsumori Chisato used loose fit; Commuun, slim line; and Limi Feu, boxy silhouette. In the case of colors, materials, patterns and details, Tsumori Chisato showed mix & match with various colors, materials, patterns and details. Commuun used mono tone with black & white using only one or two materials. Limi Feu usually used the color black with cotton. According to the style of the brand and region of the collection, the main characteristics of the design and the application of Japanese traditional elements can be different.

A Study on Keyword Information Characteristics of Product Names for Online Sales of Women's Jeans Using Text Mining (텍스트마이닝을 활용한 온라인 판매 여성 청바지 상품명에 나타난 키워드의 정보 특성 분석)

  • Yeo Sun Kang
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.1
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    • pp.35-51
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    • 2023
  • This study used text mining to extract 2,842 keywords from 7,397 product names and organized them into categories in order to analyze the characteristics of keywords appearing in the product names of jeans after 2020. The item category included denim and Chungbaji [청바지], and Ilja [일자], while the silhouette category included wide and bootcut. In addition, high-waist and banding comprised the making sector, and the materials category consisted of napping, spandex, and soft blue. Denim surpassed the others in frequency, co-occurrence frequency, and centrality, and co-appeared with various other keywords. Also, the co-appearance of item and silhouette was prominent, and there were many keyword combinations that showed characteristics related to (a) high waist; (b) hemline detail; (c) rubber band; and (d) partial tearing. Furthermore, idiom expressions such as 'slim fit' and 'back tearing', which were not highlighted in the co-occurrence frequency, were additionally confirmed through correlation. Therefore, the product name analysis effectively identified the detailed characteristics of the silhouette and the making of jeans preferred by consumers.

Robust Human Silhouette Extraction Using Graph Cuts (그래프 컷을 이용한 강인한 인체 실루엣 추출)

  • Ahn, Jung-Ho;Kim, Kil-Cheon;Byun, Hye-Ran
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.52-58
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    • 2007
  • In this paper we propose a new robust method to extract accurate human silhouettes indoors with active stereo camera. A prime application is for gesture recognition of mobile robots. The segmentation of distant moving objects includes many problems such as low resolution, shadows, poor stereo matching information and instabilities of the object and background color distributions. There are many object segmentation methods based on color or stereo information but they alone are prone to failure. Here efficient color, stereo and image segmentation methods are fused to infer object and background areas of high confidence. Then the inferred areas are incorporated in graph cut to make human silhouette extraction robust and accurate. Some experimental results are presented with image sequences taken using pan-tilt stereo camera. Our proposed algorithms are evaluated with respect to ground truth data and proved to outperform some methods based on either color/stereo or color/contrast alone.