• Title/Summary/Keyword: Signage

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Implement of Digital Signage based on Mobile Device for Multi-lingual Menu Support (다국어 메뉴 지원 모바일 기기 기반 디지털 사이니지 구현)

  • Kim, Seoyeon;Jung, Jinman;Ryu, Changhyung;Woo, Heesung;Eun, Seongbae;Yun, Young-Sun;Cha, Shin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.103-107
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    • 2019
  • As the number of foreign tourists increases worldwide, it provides tourism services with various information and convenience. Most foreign tourists have difficulty using existing methods that require internet connection because internet communication is restrictive. In this paper, we propose a mobile device based digital signage via WPAN that can support multi-lingual for foreign tourists. the proposed method shows a menu by combining a template of mobile client with fundamental contents from digital signage through WPAN. To evaluate the performance of the proposed method, it is compared with a conventional webpage method. The results of the evaluation confirm that the latency decreases compared to the conventional webpage method due to the improved loading time.

A Study on a Smart Digital Signage Using Bayesian Age Estimation Technique for the Next Generation Airport Service (차세대 공항 서비스를 위한 베이지안 연령추정기법을 이용하는 스마트 디지털 사이니지에 대한 연구)

  • Kim, Chun-Ho;Lee, Dong Woo;Baek, Gyeong Min;Moon, Seong Yeop;Heo, Chan;Na, Jong Whoa;Ohn, Seung-Yup;Choi, Woo Young
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.533-540
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    • 2014
  • We propose an age estimation-based smart digital signage for the next-generation airport service. The proposed system can recognize the face of the customer so that it can display the selective information. Using a webcam, the system captures the face of the customer and estimates the age of the customer by calculating the wrinkle density of the face and applying bayesian classifier. The developed age estimation method is tested with a face database for the performance evaluation. We expect the new digital signage may improve the satisfaction of customers of the airport business.

Development of Interactive Signage using Floating Hologram (플로팅 홀로그램을 이용한 인터랙티브 사이니지 개발)

  • Kim, Dong-Jing;Jeong, Dong Hyo;Kim, Tae-Yong
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.4
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    • pp.180-185
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    • 2018
  • We have developed an interactive signage system based on floating hologram by combining hologram technology and ICT technology, which can be competitive to small businesses that have excellent products and services. The developed interactive signage system can be used for publicity and marketing of small business owners at low cost, introducing menus with 3D hologram images, and providing various contents responding to user's hand movements. The developed system is able to detect 10 finger movements at a rate of 290 frames per second in a range of 60cm and a range of 150 degrees. We also confirmed that the virtual touch function operates normally by dividing the user's motion recognition into the hover zone and the touch zone by the physical motion experiment of the leap motion object.

The Effect of Presence and Interactivity of Digital Signage Using 3D Virtual Reality on Brand Experience and Attitude (3D 가상현실을 이용한 디지털 사이니지의 실재감과 상호작용성이 브랜드 경험과 태도에 미치는 효과)

  • Han, Kwang-Seok
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.299-307
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    • 2019
  • In this study, we experimented with experience of digital signage using Virtual Reality technology, and the difference between presence and interactivity in brand experience and digital signage attitude. We conducted a two-way MANOVA analysis with cognitive presence, emotional presence, and media presence as the independent variable and interactivity level(high vs low) as dependent variables and the brand experience and attitude as dependent variables. First, cognitive presence was found to be most effective through behavioral experience when low interactivity. Second, emotional presence also has a positive effect on emotional experience when the level of interactivity is low. Third, media presence has a positive effect on emotional experience if the level of interactivity is low. This study suggests a communication strategy to communicate presence according to the characteristics of media strategy and technology through appropriate level of interactivity when using digital technology. Future research requires a qualitative approach rather than a quantitative one in terms of interactivity.

A Study on Development of Bezelless Digital Signage Using Light Guide Film (광가이드 필름을 이용한 베젤리스 디지털 사이니지 구현에 관한 연구)

  • Park, Jae-Soon;Kim, Eung-Bo;Kang, Young-Hwan;Choi, Won Seok;Joung, Yeun-Ho
    • Journal of Satellite, Information and Communications
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    • v.11 no.1
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    • pp.51-54
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    • 2016
  • This paper present a method which resolves an optical discontinuity in bezel of digital signage using light guide film. On a polycarbonate film, a light guide film is bonded to produce refraction, reflection, diffraction of light. Arc shaped light guide film is assembled on the top LED light sources (red and green) to see light propagation through the film. When the two light sources (red and green) are mechanically attached at the end of the film, optical convergence brings new colors which have light wavelength between red and green. This result indicates that the light waveguide method could solve the light discontinuity on bezel of the digital signage system.

Long Distance High Efficiency Transmission Techniques for Digital Signage (디지털 사이니지를 위한 장거리 고효율 전송 기법)

  • Lee, Sun Yui;Cha, Jae Sang;Jang, Yeong Min;Kim, Jin Young
    • Journal of Satellite, Information and Communications
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    • v.10 no.1
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    • pp.62-66
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    • 2015
  • This paper introduces various applications and contents of digital signage, and analyzes conventional communication techniques to increase communication range. To realize digital signage in long distance, this paper proposes a hybrid modulation scheme and analyzes its performance. To verify its performance in real channel environment, we mapped symbols and experimented data transmission and reception with a visible light communication module with USRP. As a result, we confirmed a data receiving range and power of transmission and reception of the hybrid modulation mode. Also, we showed that the proposed modulation scheme has better performance of communication range and power efficiency than that of the conventional QAM technique.

Market Trends of Public Display System and Role of ESL Device (퍼블릭 표시장치의 시장동향 및 ESL 소자의 역할)

  • Kim, Young-Cho
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.6_2
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    • pp.1029-1036
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    • 2022
  • The traditional outdoor advertising market has been stagnant recently, but the digital advertising market has been steadily increasing, and the digital signage market has been expanding despite the recent corona pandemic. However, in terms of hardware, new displays are required due to excessive power consumption, lack of visibility in sunlight, and continuous operating expenses. Since the e-paper display does not require a light emitting device therein, it is advantageous to solve above problems. In addition, it has the advantage of consuming power only when converting an image due to bistability, so it is suitable as hardware that implements images rather than moving pictures. Currently, one of the most successful examples of commercializing e-paper displays is ESL devices. According to a recent market study, the market for large-sized panels larger than 10 inches has grown at an annual rate of 21.6%, and the market is expected to exceed 30% by 2026. It is judged that it will be relatively easy to apply the roll-to-roll technology, which is currently developing the technology applied to OLED, to the e-paper display. Therefore, mass production technology and market expansion for ESL panel enlargement are expected, and a new market is also expected to be formed at the same time. New markets will be traffic signs, public displays, billboards, façades, kiosks, digital signage, and so on.

STAGCN-based Human Action Recognition System for Immersive Large-Scale Signage Content (몰입형 대형 사이니지 콘텐츠를 위한 STAGCN 기반 인간 행동 인식 시스템)

  • Jeongho Kim;Byungsun Hwang;Jinwook Kim;Joonho Seon;Young Ghyu Sun;Jin Young Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.89-95
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    • 2023
  • In recent decades, human action recognition (HAR) has demonstrated potential applications in sports analysis, human-robot interaction, and large-scale signage content. In this paper, spatial temporal attention graph convolutional network (STAGCN)-based HAR system is proposed. Spatioal-temmporal features of skeleton sequences are assigned different weights by STAGCN, enabling the consideration of key joints and viewpoints. From simulation results, it has been shown that the performance of the proposed model can be improved in terms of classification accuracy in the NTU RGB+D dataset.