• Title/Summary/Keyword: Shortest Path Algorithm

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M_CSPF: A Scalable CSPF Routing Scheme with Multiple QoS Constraints for MPLS Traffic Engineering

  • Hong, Daniel W.;Hong, Choong-Seon;Lee, Gil-Haeng
    • ETRI Journal
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    • v.27 no.6
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    • pp.733-746
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    • 2005
  • In the context of multi-protocol label switching (MPLS) traffic engineering, this paper proposes a scalable constraintbased shortest path first (CSPF) routing algorithm with multiple QoS metrics. This algorithm, called the multiple constraint-based shortest path first (M_CSPF) algorithm, provides an optimal route for setting up a label switched path (LSP) that meets bandwidth and end-to-end delay constraints. In order to maximize the LSP accommodation probability, we propose a link weight computation algorithm to assign the link weight while taking into account the future traffic load and link interference and adopting the concept of a critical link from the minimum interference routing algorithm. In addition, we propose a bounded order assignment algorithm (BOAA) that assigns the appropriate order to the node and link, taking into account the delay constraint and hop count. In particular, BOAA is designed to achieve fast LSP route computation by pruning any portion of the network topology that exceeds the end-to-end delay constraint in the process of traversing the network topology. To clarify the M_CSPF and the existing CSPF routing algorithms, this paper evaluates them from the perspectives of network resource utilization efficiency, end-to-end quality, LSP rejection probability, and LSP route computation performance under various network topologies and conditions.

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Determining the shortest paths by using the history of IP network traffic records (IP 네트워크에서 트래픽 레코드를 이용한 최단 거리 결정 기법)

  • Hong, Sung-Hyuck
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.223-228
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    • 2012
  • There are many algorithms to improve the network traffic and to avoid losing packets in the network. This paper proposed determining the shortest paths for hops, which are in the middle of the source and destination. The shortest path in this paper means the fastest path between them. Recently, dynamic routing algorithm is currently used now but this paper suggests the fastest paths between the source and the destination is by using the record of the network traffic history. People are using the networking and the network traffic is always corresponding to how many people use the networking in specific time. Therefore, I can predict the network condition by referring to the history of network traffic record, and then the shortest path can be produced without using RIP too much. It will be helpful to improve the network traffic.

Mathematical Modeling for Traffic Flow (교통흐름의 수학적 모형)

  • Lee, Seong-Cheol
    • Journal of the Korea Safety Management & Science
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    • v.13 no.1
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    • pp.127-131
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    • 2011
  • Even if there are no causing factors such as car crash and road works, traffic congestion come from traffic growth on the road. In this case, estimation of traffic flow helps find the solution of traffic congestion problem. In this paper, we present a optimization model which used on traffic equilibrium problem and studied the problem of inverting shortest path sets for complex traffic system. And we also develop pivotal decomposition algorithm for reliability function of complex traffic system. Several examples are illustrated.

On Finding a Convenient Path in the Hierarchical Road Network

  • Sung, Ki-Seok;Park, Chan-Kyoo;Lee, Sang-Wook;Doh, Seung-Yong;Park, Soon-Dal
    • Management Science and Financial Engineering
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    • v.12 no.2
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    • pp.87-110
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    • 2006
  • In a hierarchical road network, all roads can be classified according to their attributes such as speed limit, number of lanes, etc. By splitting the whole road network into the subnetworks of the highlevel and low-level roads, we can reduce the size of the network to be calculated at once, and find a path in the way that drivers usually adopt when searching out a travel route. To exploit the hierarchical property of road networks, we define a convenient path and propose an algorithm for finding convenient paths. We introduce a parameter indicating the driver's tolerance to the difference between the length of a convenient path and that of a shortest convenient path. From this parameter, we can determine how far we have to search for the entering and exiting gateway. We also propose some techniques for reducing the number of pairs of entries and exits to be searched in a road network. A result of the computational experiment on a real road network is given to show the efficiency of the proposed algorithm.

A Collision Avoidance Algorithm for Two Mobile Robots with Independent Goals in Skeleton Map (골격지도에서 개별 목표를 갖는 두 이동로봇의 충돌 회피 알고리즘)

  • Yang Dong-Hoon;Hong Suk-Kyo
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.7
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    • pp.700-705
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    • 2006
  • This paper proposes a collision avoidance algorithm for two mobile robots with independent goals in a same workspace. Using skeleton map, an environment is presented as a graph consisting of nodes and arcs. Robots generate the shortest set of paths using the combination of objective functions of the two robots. Path for collision avoidance of a robot can be selected among three class; the shortest path, detour, paths with a waiting time at safety points around crossing points. Simulation results are presented to verify the efficiency of the proposed algorithms.

A Link-Based Shortest Path Algorithm for the Urban Intermodal Transportation Network with Time-Schedule Constraints (서비스시간 제약이 존재하는 도시부 복합교통망을 위한 링크기반의 최단경로탐색 알고리즘)

  • 장인성
    • Journal of Korean Society of Transportation
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    • v.18 no.6
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    • pp.111-124
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    • 2000
  • 본 연구에서 다루고자 하는 문제는 서비스시간 제약을 갖는 도시부 복합교통망에서의 기종점을 잇는 합리적인 최단경로를 탐색하고자 하는 것이다. 서비스시간 제약은 도시부 복합교통망에서의 현실성을 보다 더 사실적으로 표현하지만 기존의 알고리즘들은 이를 고려하지 않고 있다. 서비스시간 제약은 환승역에서 여행자가 환승차량을 이용해서 다른 지점으로 여행할 수 있는 출발시간이 미리 계획된 차량운행시간들에 의해 제한되어지는 것이다. 환승역에 도착한 여행자는 환승차량의 정해진 운행시간에서만 환승차량을 이용해서 다른 지점으로 여행할 수 있다. 따라서 서비스시간 제약이 고려되어지는 경우 총소요시간에는 여행시간과 환승대기시간이 포함되어지고, 환승대기시간은 여행자가 환승역에 도착한 시간과 환승차량의 출발이 허용되어지는 시간에 의존해서 변한다. 본 논문에서는 이러한 문제를 해결할 수 있는 링크기반의 최단경로탐색 알고리즘을 개발하였다. Dijkstra 알고리즘과 같은 전통적인 탐색법에서는 각 노드까지의 최단도착시간을 계산하여 각 노드에 표지로 설정하지만 제안된 알고리즘에서는 각 링크가지의 최단도착시간과 각 링크에서의 가장 빠른 출발시간을 계산하여 각 링크의 표지로 설정한다. 제안된 알고리즘의 자세한 탐색과정이 간단한 복합교통망에 대하여 예시되어진다.

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GSPA: Generic Shortest Path Algorithm Supporting QoS Routing (QoS를 지원하는 일반적 최적 경로 탐색 알고리즘)

  • 백성찬;김상경;안순신
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.367-369
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    • 2001
  • GSPA(Generic Shortest Path Algorithm)은 각종 정보통신 네트워크 상에서 멀티미디어 정보전송시 요구되는 QoS 기반의 라우팅을 위한 새로운 라우팅 알고리즘이다. 전체적인 동작은 원시노드(Source Node)에서 목적노드(Destination Node) 사이에서 이전 단계의 재귀호출에서 찾은 최단 경로를 기준으로 해서 이웃 노드들을 대상으로 재귀호출을 통해서 QoS 요구조건을 만족하는 경로정보를 기록하면서 최단 경로를 찾는 알고리즘이다. GSPA는 기존 Distance Vector 알고리즘이 경로를 설정하기 위해 많은 시간과 대역폭을 낭비하며 네트워크 형상이 수시로 변경될 때 “Counting to Infinity”현상을 발생시키는 단점을 보완하고, Link-State 데이터 베이스를 이용해서 함수 재귀호츨을 통해서 최단 경로를 찾아냄으로써 구현하기가 쉬운 알고리즘이다. 또, Distance-Vector와 Link-State 알고리즘의 장점을 수용하였으며, 이 알고리즘을 분산 네트워크 환경에서 동작하도록 수정하면 분산 네트워크 환경에서의 Hierarchical Routing, Multi-Path Routing, QoS Routing을 위한 기본 알고리즘으로 매우 좋은 특성들을 가지고 있다. 본 논문에서는 이 알고리즘을 소개하고 간단한 예를 통해 기본 동작에 대해 살펴본다.

A Pathfinding Algorithm Using Path Information (경로 정보를 이용한 길찾기 알고리즘)

  • Cho, Sung Hyun
    • Journal of Korea Game Society
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    • v.13 no.1
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    • pp.31-40
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    • 2013
  • A* algorithm is a well known pathfinding algorithm. However, there may be a limit to use A* algorithm in real-time in a map where many interactions occur between objects or many obstacles exist. Therefore, it may be necessary to find a naturally looking path quickly instead of finding a shortest path in games. In this paper, we propose a new heuristic function to exploit path information in a map. We also show that the pathfinding algorithm based on the proposed heuristic function can find a good path much faster than A* algorithm on several grid maps.

Path Planning of a Mobile Robot Using RF Strength in Sensor Networks (센서 네트워크를 활용한 모바일 로봇의 Path Planning)

  • Wee, Sung-Gil;Kim, Yoon-Gu;Lee, Ki-Dong;Choi, Jung-Won;Park, Ju-Hyun;Lee, Suk-Gyu
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.2
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    • pp.63-70
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    • 2009
  • This paper proposes a novel path finding approach of a mobile robot using RF strength in sensor network. In the experiments based on the proposed method, a mobile robot attempts to find its location, heading direction and the shortest path in the indoor environment. The experimental system consisting of mesh network shares node data and send them to base station. The triangulation and the proposed Grid method calculate the location and heading angle of the robot. In addition, the robot finds the shortest path by using the base station attached on it to receive data of environment around each node. Kalman filter reduces the straight line error when the robot estimates the strength of received signal. The experimental results show the effectiveness of the proposed algorithm.

SHORTEST PATH FOR ROBOT CAR

  • Kim, Che-Soong;Ree, Sang-Bok
    • Journal of the military operations research society of Korea
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    • v.18 no.2
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    • pp.140-150
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    • 1992
  • In this paper, we consider the shortest path problem of a Robot car moving in a workspace which consists of some obstacles. The motion of the Robot car is considered to have initial and final directions with some restrictions in the curvature of the path. At first we consider the problem in the case of having no obstacles and we give an analytical solution. Then wre present an algorithm to find a feasible path in the case of having obstacles and a method to improve this feasible path into a minimal path. Some computational results using Graph theory and Linear programming have been included.

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