• Title/Summary/Keyword: Shape-from-shading

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Estimation of 3-D Symmetric Shapes Using Shape-from-Shading Technique (Shape-from-Shading 기술을 이용한 대칭물체의 3차원 형상 예측)

  • Hong, Soon-Hwa;Hong, Dae-Hie
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.12
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    • pp.2503-2510
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    • 2002
  • Since the first shape-form-shading technique was developed by Horn in the early 1970s, many different approaches have been continuously emerging in the past three decades. Some of them improve existing techniques, while others are completely new approaches. Using the image reflectance equation, they estimate the 3-D shape of an object utilizing adequate constraints. Each algorithm applies different constraints such as brightness, smoothness, and integrability to solve the shape-from-shading problem. Especially for symmetric objects, a symmetry constraint is proposed to improve the performance of existing shape-from-shading algorithm in this paper. The symmetry constraint is imposed to a conventional algorithm and then the improvement in the performance of 3-D shape reconstruction is proved by quantitatively comparing the depth and gradient errors.

Application of Stereo Vision for Shape Measurement of Free-form Surface using Shape-from-shading (자유곡면의 형상 측정에서 shape-from-shading을 접목한 스테레오 비전의 적용)

  • Yang, Young-Soo;Bae, Kang-Yul
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.16 no.5
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    • pp.134-140
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    • 2017
  • Shape-from-shading (SFS) or stereo vision algorithms can be utilized to measure the shape of an object with imaging techniques for effective sensing in non-contact measurements. SFS algorithms could reconstruct the 3D information from a 2D image data, offering relatively comprehensive information. Meanwhile, a stereo vision algorithm needs several feature points or lines to extract 3D information from two 2D images. However, to measure the size of an object with a freeform surface, the two algorithms need some additional information, such as boundary conditions and grids, respectively. In this study, a stereo vision scheme using the depth information obtained by shape-from-shading as patterns was proposed to measure the size of an object with a freeform surface. The feasibility of the scheme was proved with an experiment where the images of an object were acquired by a CCD camera at two positions, then processed by SFS, and finally by stereo matching. The experimental results revealed that the proposed scheme could recognize the size and shape of freeform surface fairly well.

Shape form Shading Using Surface Approximation by Orthogonal Polynomials (직교다항식에 의한 표면 근사화를 이요한 Shape form shading)

  • 김방환;박래홍
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.10
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    • pp.1880-1893
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    • 1994
  • In this paper, we propose a new shape from shading algorithm which reconstructs object shapes from a single image. In the proposed intative algorithm, given 3D surfaces are approximated by orthogonal polynomials and the relationships between the given surface and its derivatives are constructed ad matrix forms in terms of polynomial coefficients, Also the relative depth and its derivatives are obtained by updating them iteratively. Performance of the propose shape from shading algorithm is evaluated in terms of brightness error, orientation error, and height error, and the performance comparison of the proposed and conventional algorithms is shown.

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Correlation Analysis between Artists' Shading and CG Shading (미술가들의 음영 표현 특성과 CG 쉐이딩 알고리즘 간의 상관관계 분석)

  • Byun, Hae-Won;Park, Yoon-Young
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.691-702
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    • 2011
  • Recently, several researchers have attempted to combine human visual perception and computer graphics. Cole et. al. suggest the study results in which line drawing algorithm in computer graphics characterize the properties of line drawing made by artists. The paper also evaluates CG line drawing algorithms depending on whether people recognize effectively specific 3D shape from the image made by those CG line drawing algorithms. However, human recognizes the shape of objects more effectively in image made by BRDF shading model than line drawing algorithm. It means that the shading factor is important to recognize shape with human perception. In this paper, we analyze the correlation between shading made by human artists and that made by CG shading algorithms. The study is to characterize the mathematical properties of artists' shading and CG shading. This type of analysis can guide the future development of new CG shading algorithm in computer graphics for the purpose of shape perception.

A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm

  • Kazmin, Ismail Khalid;You, Lihua;Zhang, Jian Jun
    • Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.121-131
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    • 2016
  • Organic modeling of 3D characters is a challenging task when it comes to correctly modeling the anatomy of the human body. Most sketch based modeling tools available today for modeling organic models (humans, animals, creatures etc) are focused towards modeling base mesh models only and provide little or no support to add details to the base mesh. We propose a hybrid approach which combines geometrical primitives such as generalized cylinders and cube with Shape-from-Shading (SFS) algorithms to create plausible human character models from sketches. The results show that an artist can quickly create detailed character models from sketches by using this hybrid approach.

Resistive Net Computing Shape from Shading (명암 변화에서 형상을 재현하기 위한 저항 신경망)

  • 차국찬;최종수
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.6
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    • pp.972-981
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    • 1990
  • Many researchers have been interested in whether complex computational problems can be solved by the neural net or not. Especially, problems of early vision are integrated by Tikhonov's regularization theory. Regularization technique can be realized in resistive net. In this paper, we suggest the resistive net with upper and lower thresholder to be able to compute shape from shading and to solve its discontinuous problem. We simulate three algorithms-Horn's algorithm, resistive net and up-low thrwsholding net -with respect to three cases-fully boundary, boundary losing partly and noisy image. As being able to cope with crease and discontinuous parts, we get the good 3D shape from shading.

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Regularization of Shape from Shading Problem Using Spline Functional (스플라인 범함수에 의한 명암에서 형상복구 문제의 정즉화)

  • 최연성;최종수
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.25 no.12
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    • pp.1532-1540
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    • 1988
  • Shape from shading problem, such as other most early visions, is ill-posed problems, which can be solved by the use of regularization methods. This paper proposes the three kinds of stabilizer for the regularization. These are integrability constraints and spline functionals. Parallel iterative schemes are derived in the form of the finite difference approximation. Experimental results, show that the average error in surface orientation is less than 5%.

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Shape Recovery

  • Kim, Tae-Eun;Lee, Mal-Lae
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.04a
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    • pp.385-388
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    • 1998
  • The main interest of previous researches for shape from shading was only on Lambertian surface which consists of diffuse reflectance surface. In practice, natural objects have hybrid reflectance, which limits the recovery of shape from intensity distribution[1][2]. In this paper, we propose the method of determining shape using neural network and diffuse illumination. The segmented region of sphere surface is used for training set, which can be determined by shadow line and edge of surface. Diffuse illumination is used to avoid specular spike and highlight which usually cause many problems such as intensity disparities. Diffuse illumination method using flat paper allows us to reduce these phenomena with simple scheme. Neural network and Diffuse illumination method are useful for shape from shading, because it can be applied to objects of unknown reflectance properties, but it is applied only to Torrance-Sparrow style reflectance.

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The Compression of Normal Vectors to Prevent Visulal Distortion in Shading 3D Mesh Models (3D 메쉬 모델의 쉐이딩 시 시각적 왜곡을 방지하는 법선 벡터 압축에 관한 연구)

  • Mun, Hyun-Sik;Jeong, Chae-Bong;Kim, Jay-Jung
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.1
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    • pp.1-7
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    • 2008
  • Data compression becomes increasingly an important issue for reducing data storage spaces as well as transmis-sion time in network environments. In 3D geometric models, the normal vectors of faces or meshes take a major portion of the data so that the compression of the vectors, which involves the trade off between the distortion of the images and compression ratios, plays a key role in reducing the size of the models. So, raising the compression ratio when the normal vector is compressed and minimizing the visual distortion of shape model's shading after compression are important. According to the recent papers, normal vector compression is useful to heighten com-pression ratio and to improve memory efficiency. But, the study about distortion of shading when the normal vector is compressed is rare relatively. In this paper, new normal vector compression method which is clustering normal vectors and assigning Representative Normal Vector (RNV) to each cluster and using the angular deviation from actual normal vector is proposed. And, using this new method, Visually Undistinguishable Lossy Compression (VULC) algorithm which distortion of shape model's shading by angular deviation of normal vector cannot be identified visually has been developed. And, being applied to the complicated shape models, this algorithm gave a good effectiveness.

A shape from shading algorithm using a membrane model an direct recovery (박막 모델과 직접복구를 이용한 영상으로부터 형상 복구 알고리듬)

  • 박상호;이남욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.6
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    • pp.73-81
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    • 1996
  • In this paper, based on the constrained optimizatin technique and direct recovery method, we proesent a shape form shading (SFS) algorithm to recover a 3-D shape form an image. More specifically, we first employ the membrane model for a smoothness constraint to revoer a 3-D shape coarsely. We then compute the surface height directly to reduce the shape distortion due to a regularization term. In our approach, we can obtain a stable and accurate solution by the application of these two steps. Several simulation results on various images are provided and discussed in this paper and they show that the proposed algorithm extracts the 3-D information accurately and efficiently.

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