• Title/Summary/Keyword: Sewing Kits

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A Study on Personal Ornaments Arts by utilizing Formative Characteristics of Sewing Kits of Gybang Culture (규방문화 침선구의 조형성을 활용한 장신구 작품 연구)

  • Lee, Jae-Ho;Park, Seung-Chul
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.237-243
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    • 2012
  • Human beings were constantly developing and using tools. This implies the history of humans have been creatively maintained and developed. Humans put its utmost efforts to the development of civilization to lead better life at the same time constantly pursuit to the cultural development such as formative characteristics for the satisfaction of aesthetic needs. Gyubang crafts are regarded as extremely feminine and contained emotions of Korea while being classified as a genre of Korean culture & art. Gyubang crafts were created independent & unique formative beauty on the basis of then social, cultural, religious background, in which those sewing kits being called friends of ladies express the emotion of arts contains cultural depth of its appearance of life as well as its spiritual world of happiness, anger, sorrow and pleasure of ladies. And it was aimed to sought the possibilities to start itself in various ways under the assumption capable to be expressed detail & contemporary taste of the sewing kits that lived together with the ladies in their historic life through linking with ornaments arts with convergence and harmony of formative image. As stated, it could be an opportunity to rediscover the formative characteristics, harmony of convergence, elegance, delicacy, aesthetic beauty focused on sewing kits among Gyubang crafts filled with ladies' scant and spiritual hope and to be re-understood the excellence and the aesthetic beauty of traditional culture & arts through personal ornaments.

A Comparative Study of Contents of Korean Basic Sewing Textbook (국내 기초 봉제 교재의 콘텐츠에 관한 비교 연구)

  • Kim, Sun-Young
    • Journal of the Korean Society of Costume
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    • v.62 no.3
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    • pp.73-83
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    • 2012
  • The purpose of this study is to contribute in developing guidebooks that can be used in the courses of needlework study by comparing and analyzing the contents and organizations of needlework-related teaching resources available at the present university and fashion-related educational institutions. This research could help us train technical human resources to be highly adaptable in industrial settings. The results of this study showed that the overall organization of contents is mostly divided into such categories as needlework kits, basic hand sewing, seam finishing, partial needlework and decorative needlework. The study results also indicated that such content organization must be considered in basic needlework/sewing processes and that each content needs to provide more various and detailed information by reflecting recent trends in design. Partial needlework has different applications in terms of interlining attachment, subsidiary materials, or sewing techniques; therefore, consistent descriptions and standard guidelines should be given according to what material is used and which design is planned. This study found that most teaching resources covered only needlework or sewing techniques without giving specific descriptions of types of materials, lining and interlining that can have great influence on sewing methods and instructions on how to use the materials. These findings suggest that the teaching resources need to add further technical instructions for the proper use of materials especially in response to the recent release of brand-new materials and sewing machines in the market.

Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia (CLO 3D와 Vuforia를 활용한 증강현실 기반 디지털 패션 콘텐츠 제작)

  • Kang, Tae-Seok;Lee, Dong-Yeon;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.21-29
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    • 2020
  • This study defines the pipeline for digital fashion contents production using CLO 3D, a 3D fashion design software that supports virtual clothing visualization as a cutting-edge simulation technology for fashion, and vuforia, a mobile platform augmented reality (AR) development kit for creating AR applications. The proposed production pipeline is organized in a method to produce a virtual clothing model through CLO 3D software through works of patterns, sewing lines, textures, etc., and AR contents based on computer vision techniques using the functions and properties of vuforia development kits in the Unity engine development environment. In addition, we present application method that can be practically utilized from the perspective of practical users, such as fashion designers and directors, by creating a new type of AR digital fashion contents directly as a flow of the defined production pipeline.

A Study on the Classroom Operations and Adequacy of Curriculum Regarding "Clothes-making and Reuse" in the Subjects of Technology and Home Economics - Targeting Home Economics Teachers in Middle Schools - (기술.가정교과 내의 '옷 만들기와 재활용' 단원에 대한 수업운영실태 및 교과내용의 적절성에 관한 연구 - 중학교 가정과 교사를 대상으로 -)

  • Kim, Ju-Kyung;Oh, Kyung-Wha
    • Journal of the Korean Home Economics Association
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    • v.46 no.1
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    • pp.25-37
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    • 2008
  • The aim of this study was to provide basic materials that would enable students who take courses in the subjects of technology and home economics to take the knowledge and technological skills they learn in the classroom and apply them to real life situations and to nurture their thinking power and creativity. To achieve these research objectives, a survey was conducted on 217 home economics teachers at 129 schools in the metropolitan area in order to assess their classroom operations and the adequacy of the curriculum regarding "clothes-making and reuse." The results showed that most of the schools surveyed have only one classroom for home economics and that a majority of them are cooking rooms. The most preferred place to practice making clothes was found to be the classroom. In addition, the use of teaching aids pertaining to clothes-making are lacking or in poor shape. Furthermore, analysis of the curriculum regarding "clothes-making and reuse" showed that most of the students use kits that contain materials for making clothes, due to a lack of practice hours. Most teachers thought that this section was appropriate for the school curriculum. In the more detailed categories, the students' ability to use sewing machines was the lowest, while the ability to sew by hand was selected as the most useful and most appropriate for real life situations.