• Title/Summary/Keyword: Settings of the Main Characters

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Trends Found in Japanese Late Night Animations : -Comparative to Pre-Late Night Animations- (일본 TV 심야 애니메이션의 스토리 경향:전일 애니메이션과의 비교)

  • Mari, Nago
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.71-79
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    • 2012
  • In Japan, the number of late night animations has increased from the 2000s. In 2010, it exceeded the number of other Japanese animations playing between 6:00 to 23:00 (pre-late night). People watching these late night animations were mostly adolescents or older. Late night animations involve various niche themes, however, the ranges of the main characters' actions of these stories were narrower and more limited compared to the pre-late night animations. The causes for these differences in the scales of the settings were found by comparing the late night and pre-late night animations. The most popular animations from these two time slots were used in the analysis. Firstly, the main characters' ways of approaching their goals were analyzed. Secondly, the settings and directions that the main characters used were analyzed. Lastly, the main characters' degree of interactions with other people was analyzed. As a result of the analysis, the main characters' goals from the late night animations were often found to be commonplace and they tended to achieve their goals by very realistic means. In addition to that, the stories of these main characters revolved around small and familiar communities. Thus, their connections with people were comparatively smaller than those of pre-late night animations and were based upon shared interests. In other words, the differences in the scales of the settings between the two types of animations resulted from the stories of the late night animations revolving mainly around reality, communities, and relationships within the communities.

A Study on the Characters' Costumes in the Disney's Animations (디즈니 장편 애니메이션 캐릭터 의상 분석)

  • Lee, Ah Lam;Chun, Jae Hoon
    • Journal of the Korean Society of Costume
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    • v.65 no.2
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    • pp.1-16
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    • 2015
  • This study aims to provide a new perspective on Disney's animations, by examining how Disney systematized and transformed his own ways of cognitive systems of producing meaning through the costumes of his characters. For this purpose, 10 Disney animations of which the main characters were costume-wearing humans were selected and analyzed. First, the characters' costumes of the passive female heroines were much different from those of the active female heroines while the costumes of male heroes did not have any common characteristics. Second, the characters' costumes according to the settings of the animations had different aspects: the Western-Europe-based animations exhibited the appropriate costumes of the set times, but the non-Western-Europe-based animations exhibited the imaginative costumes of Disney rather than the appropriate costumes of the actual countries. Third, the costumes played the role of expressing the situations of the animations, and had their own repetitive conventions in each animation. Changes in the situations or the upward mobility of the status could be found easily through the costumes, but such distinctiveness became less visible in the later animations. Disney displayed his own distinctive formula of visual aesthetics through the characters' costumes. But it is recommended that we should have the critical views on the cultural messages of Disney's to prevent fixed ideas or cultural prejudices.

Urban Life Represented in Children's Picture Books (그림책 속에 나타난 도시)

  • Hyun, Eun-Ja;Yoon, Hyun-Min;Kang, Da-Hye
    • Korean Journal of Child Studies
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    • v.29 no.1
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    • pp.227-241
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    • 2008
  • This research explored contemporary cities and children's lives in picture books by a survey of 71 picture books published and translated into Korean from 1996 to 2006. These books represented city or urban life as their settings with children or personified animals as their main characters. They were classified by four categories. Results were the city space that most frequently appeared in the picture books were streets (73%) including downtown (38%) and back streets (6%). Emotions displayed by children in the city were mainly negative feelings (60%) including fear, worry, sadness, and boredom. The most important issue was alienation (28.5%). Main characters barely managed to cope with life in the city (76%).

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Influence of TV Drama Main Character Job on Story (TV 드라마 주인공 직업의 변화가 스토리에 미치는 영향)

  • Roh, Dong-Ryul
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.226-235
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    • 2017
  • Reflecting times, Korean TV dramas have gone through massive changes. So have their main characters. This study is about their jobs, which have become more professional as well as diverse. It is observed that the male characters" jobs and job-related episodes take the center stage in the stories of dramas, rather than love stories of those characters. While main characters' jobs used to be part of the overall backdrop in the past, it has been the latest trend for a drama to begin building conflicts around and in the meticulously described work settings. This is opening up the possibility for new categories of genre dramas, as opposed to the typical Koran melodramas. For further success of this newly burgeoning trend, the sense of reality matters the most. Then, it requires elaborately built narratives, based upon a high level of expertise of playwrights in the relevant fields, and realistic proper image processing techniques.

Studies on Shamanistic Symbols in Kim Ki-Duk's Film (김기덕 영화에 나타나는 무속적 상징에 관한 연구)

  • Kim, Byoung-Sun;Han, Hye-Mi
    • Korean journal of communication and information
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    • v.50
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    • pp.94-120
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    • 2010
  • This Studies interpret Kim Ki-duk's film in terms of shamanistic world views. In this studies, the ritual properties of Kim Ki-duk's film were trying to reveal. To do this, Kim Ki-duk's entire 14 works were analysed. Specifically, shamanistic characters, their actions, themes, ways of storytelling, mis-en-scenes, and visual settings were focused on. The results show, fantastic and ritual properties were represented directly and the very archetypes of Korean cultural shamanistic symbols were embedded in his films. Shamanistic symbols and narratives in Kim Ki-duk's films were related to the main themes of harmony between suppressing men and suffered women. This symbols and narratives could be interpreted through the sacrifices of characters, exorcistic behaviors, expressions of death etc. In the long run, as visionary or anti-realistic author, Kim Ki-duk has been performing shamanistic ceremonies(in Korean "Gut") with his whole works. With these findings, processes from preparations to completions of Gut-Pan (Shamanistic ceremony) in Kim Ki-Duk's works were tried to reconstruct.

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