• Title/Summary/Keyword: Session Manager

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Design of an $SpO_2$ Transmission Agent based on ISO/IEEE 11073 Standard Protocol (ISO/IEEE 11073 표준 프로토콜 기반의 산소포화도 전송 에이전트 설계)

  • Pak, Ju-Geon;Im, Sung-Hyun;Park, Kee-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.462-465
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    • 2011
  • A pulse oximeter is a device which provides non-invasive estimate of percentage oxygen saturation of haemoglobin (SpO2). Due to the limitations of resources of personal health devices (PHDs) including pulse oximeters, they generally transmit the estimated data to a remote monitoring server through a close manager (e.g. mobile device or PC). Therefore, communication protocols between PHDs and a manager is an important research topic in terms of interoperability. In this paper, we present design results of an SpO2 transmission agent based on the ISO/IEEE 11073 (X73) protocol. The protocol is an international standard for PHDs. The agent is an embedded program which generates X73 messages from the estimated pulse rates and SpO2, and transmits the messages to a close manager. The agent consists of a Session, Message and Memory Handler. The Session Handler manages a communication session with the manager, and the Message Handler generates and analyzes the exchanged messages according to the X73 protocol. The Memory Handler extracts pulse rates and SpO2s which are stored in a memory of the pulse oximeter. The SpO2 transmission agent allows pulse oximeters to communicate with managers based on x73 standard. Consequently, the interoperability between the pulse oximeters and the managers is guaranteed.

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SyncML Data Synchronization System based on Session Manager (세션 매니저를 이용한 SyncML 동기화 시스템)

  • Lee, Byung-Yun;Lee, Gil-Haeng;Cho, Jin-Hyun;Ryu, Soo-Hee;Choi, Hoon
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.647-656
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    • 2002
  • Synchronization is the process of making replicated data on multiple devices be consistent, i.e., identical with each other. In Dec. 2000, major handheld computer manufacturers including Nokia, Ericsson, IBM published the SyncML protocol specification. In this paper, we describe the CNU SyncML server for PIMS(Personal Information Management System) service that we developed based on the SyncML specification. The server architecture and capabilities of the frames are presented along with the procedure of message processing by each frame. We put the CNU SyncML server to the conformance tests and interoperability tests to confirm its functionality. The session managing mechanism of the CNU SyncML server showed better performance than our previous implementations.

Session State Repository Replication for High Performance System (고성능 시스템을 위한 세션 상태 저장소 복제)

  • Lee, Chang-Yup;Choi, Chang-Yeol;Kim, Sung-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.1741-1744
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    • 2005
  • 시스템은 한번에 많은 양의 작업을 처리할 때 과부하로 인해 종종 서비스 제공이 불가능하게 된다. 세션 상태의 이용은 시스템 관리를 용이하게 하여 이런 문제점의 해결에 도움을 줄 수 있다. 하지만 세션 상태의 저장소를 관리하기 위한 기존의 SSM(Session State Manager)이 한번에 처리할 수 있는 서비스의 양에는 한계가 있다. 따라서 본 논문에서는 세션 상태 저장소의 복제를 통해 시스템의 성능을 높이고 서비스의 응답 시간을 줄이기 위한 메커니즘을 제안한다.

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Quality of Service Control for IMT-2000 GPRS (IMT-2000 GPRS의 QoS 제어 방안)

  • 박현화;정동수;배건성
    • Proceedings of the IEEK Conference
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    • 2000.11a
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    • pp.437-440
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    • 2000
  • In order to meet the different requirements of a wide variety of user applications, the network should support the different quality of service requirements for different applications. While 3GPP has specified a number of QoS profiles for a 3G-GPRS (or UMTS), the implementation of QoS management is an issue. This paper presents the QoS management functions in the 3G-GPRS. The QoS management involves service manager, translation function, admission/capability control, and subscription control of users, and mapping function, classification function, resource manager, and traffic conditioner of user traffic. It also describes the QoS Management procedure during the session management when setting up the bearers.

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Mutual Authentication Protocol Using a Low Power in the Ubiquitous Computing Environment

  • Cho Young-bok;Kim Dong-myung;Lee Sang-ho
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.91-94
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    • 2004
  • Ubiquitous sensor network is to manage and collect information autonomously by communicating user around device. Security requirements in Ubiquitous based on sensor network are as follows: a location of sensor, a restriction of performance by low electric power, communication by broadcasting, etc. We propose new mutual authentication protocol using a low power of sensor node. This protocol solved a low power problem by reducing calculation overload of sensor node using two steps, RM(Register Manager) and AM(Authentication Manager). Many operations performing the sensor node itself have a big overload in low power node. Our protocol reduces the operation number from sensor node. Also it is mutual authentication protocol in Ubiquitous network, which satisfies mutual authentication, session key establishment, user and device authentication, MITM attack, confidentiality, integrity, and is safe the security enemy with solving low electric power problem.

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The Design and Implementation of a Vehicle Location Tracing System using RM Multi-Session Processing (RM 다중세션 처리를 이용한 차량 추적 시스템의 설계 및 구현)

  • Lee, Yong Kwon;Jang, Chung Ryong;Lee, Dae Sik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.2
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    • pp.61-73
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    • 2014
  • An automatic vehicle location tracing system is to build GIS server and on transmission for providing service in various ways by collecting a GPS location information from each vehicle. It is to save GPS data from OBU built-in on the vehicle and transmit the GPS data using the RSU on the roadside and WAVE communication technology. The collected data from the RSU is transmitted to the GIS server and stored in DB(database) and based on the GPS data that was collected from the each vehicle the system is to provide user service to suit the applications so it is to provide various services between RSU and OBU. In this paper, by implementing a multi-session process between the RM and the RMA a variety of services between RSU and OBU are provided. In addition, the system is designed and implemented using GPS to provide a variety of services, for the services provided from each RMA by configuring them as an independent session so it enables a variety of services implemented from one of RSU. With the result of the comparative analysis on the multi-session processing and single-session processing it shows that the differenes of them are minor in repect of the data loss rate and the data transfer rate but various services can be provided.

Possibility for Gamification based on Alternate Reality Game : Toward Pro-baseball Manager Game (대체현실게임기반의 게임화 가능성 : 프로야구매니저게임을 중심으로)

  • Han, Sang Geun;Song, Seung Keun
    • Smart Media Journal
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    • v.4 no.1
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    • pp.52-57
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    • 2015
  • Currently the gamification as marketing technique has appeared in the field non-related with game, applied to game elements. The alternate reality game pulled down the boundary between the real and the virtual has come out. New trend game has shown beyond the range of the existing game. The possibility has import into online baseball simulation game. The objective of this research is the exploratory approach to build GOMS model through three subjects to the famous pro-baseball manager game. After game playing session, three subjects' utterance with game experience was recorded. We built the goal hierarchy of goal in GOMS to pro-baseball manager game to analyze the vocabulary in three subjects' utterance. We try to find the possibility of gamification in alternate reality game interacting between the real and the virtual, and demolishing them.

A Web Note Error Manager for Multiple Session on a Web Based Collaboration Work (웹 기반 공동작업에서의 다중 세션을 위한 웹 노트 오류 관리)

  • 고응남
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.965-968
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    • 2003
  • 본 연구에서는 웹 기반 멀티미디어 공동 작업 환경에서의 다중 세션을 잘 유지하기 위하여 웹 노트 오류 제어를 위한 관리기에 대해서 기술한다. 웹 기반 멀티미디어 공동 작업 환경은 멀티미디어 협력 작업에 웹의 동기화 기술을 확장한 웹 노트, 즉 복제형 구조에 기반을 둔 응용 공유의 동작 원리를 이용하여 동기화를 수행할 수 있는 환경을 의미한다. 각 세션의 생성에 따라 서비스 제공자는 생성된 서비스 제공자 인스턴스를 생성하게 되고 이 인스턴스는 부모인 서비스 제공자의 자원을 이용하여 다수 세션을 지원한다. 이러한 환경에서의 웹 노트 오류 제어 시스템을 기술한다.

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The Persistence Management Architecture for EJB Server System (EJB 서버 시스템의 영속성 관리 방법)

  • 정승욱;노명찬;변영철;함호상
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.127-129
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    • 2002
  • EJB(Enterprise Java Beans)는 웹 응용 서버 스펙인 J2EE(Java2 Enterprise Edition)의 핵심으로서, 비즈니스 로직을 컴포넌트 형태로 작성하여 재 사용성을 높이기 위한 서버 측 컴포넌트 프로그래밍 모델이다. EJB는 컴포넌트를 특성에 따라 일반적인 비즈니스 로직을 나타내는 세션 빈(Session Bean), 데이터베이스에 저장된 정보와 같은 여러 클라이언트에 의해 공유되며 영속 장치에 저장되는 엔터티 빈(Entity Bean) 그리고 JMS 메시지를 처리하는 메시지 드리븐 빈(Message-driven Bean)으로 구분한다. 본 논문에서는 ETRI에서 개발한 E504 EJB 서버에서 엔터티 빈의 데이터베이스 접근을 자동화 해주는 영속성 관리자(Persistence Manager)에 대해 논의한다.

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Design and Implementation of An MP4 File Streaming System over IP Networks (IP망을 통한 MP4 파일 스트리밍 시스템의 설계 및 구현)

  • 김현철;민승홍;서덕영;김규헌;김진웅
    • Journal of Broadcast Engineering
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    • v.6 no.3
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    • pp.205-214
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    • 2001
  • In this Paper, we present an MP4 file streaming system over IP networks. Using the proposed system a user can access MP4 contents in the servers via H) networks and interact with the contents. The MP4 file format is designed to contain the media information of MPEG-4 and is object-oriented. The presented streaming server system contains GUI, session manager, splitter, SL- packetizer and transmitter. In addition, we knave implemented the client system based on the GUI -2D player, the MPEG-4 reference software. The Presented streaming system is designed use RTF for the media data requiring real-time streaming RTCP for QoS management and TCP for the data such as IOD(Initial Object Descriptor), OD(Object Descriptor) BIFS(Binary Format for Scene), which should be transmitted for the streaming and the data, such as still image and text, which can be entirely transmitted in a packet.

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