• Title/Summary/Keyword: Server Scalability

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The Method of Data Synchronization Among Devices for Personal Cloud Services (퍼스널 클라우드 서비스를 위한 임의의 단말간 컨텐츠 동기화 방법)

  • Choi, Eunjeong;Lee, Jeunwoo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.6
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    • pp.377-382
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    • 2011
  • This paper describes the method of data synchronization among devices for personal cloud services. Existing data synchronization for mobile devices is based on a central server to mobile devices or a PC to a mobile device. However, the purpose of this paper is to share user data in heterogeneous environments, without depending on central server. This technology can be applied to synchronize personal data between a device and a personal cloud storage for personal cloud services. The ad hoc synchronization needs a sync agent service discovery module, a user authentication module, a network adapter, and an application data synchronization module. The method described in this paper is better than existing synchronization technology based on client-server in availability, performance, scalability quality attributes.

A Performance Improvement Scheme for a Wireless Internet Proxy Server Cluster (무선 인터넷 프록시 서버 클러스터 성능 개선)

  • Kwak, Hu-Keun;Chung, Kyu-Sik
    • Journal of KIISE:Information Networking
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    • v.32 no.3
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    • pp.415-426
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    • 2005
  • Wireless internet, which becomes a hot social issue, has limitations due to the following characteristics, as different from wired internet. It has low bandwidth, frequent disconnection, low computing power, and small screen in user terminal. Also, it has technical issues to Improve in terms of user mobility, network protocol, security, and etc. Wireless internet server should be scalable to handle a large scale traffic due to rapidly growing users. In this paper, wireless internet proxy server clusters are used for the wireless Internet because their caching, distillation, and clustering functions are helpful to overcome the above limitations and needs. TranSend was proposed as a clustering based wireless internet proxy server but it has disadvantages; 1) its scalability is difficult to achieve because there is no systematic way to do it and 2) its structure is complex because of the inefficient communication structure among modules. In our former research, we proposed the All-in-one structure which can be scalable in a systematic way but it also has disadvantages; 1) data sharing among cache servers is not allowed and 2) its communication structure among modules is complex. In this paper, we proposed its improved scheme which has an efficient communication structure among modules and allows data to be shared among cache servers. We performed experiments using 16 PCs and experimental results show 54.86$\%$ and 4.70$\%$ performance improvement of the proposed system compared to TranSend and All-in-one system respectively Due to data sharing amount cache servers, the proposed scheme has an advantage of keeping a fixed size of the total cache memory regardless of cache server numbers. On the contrary, in All-in-one, the total cache memory size increases proportional to the number of cache servers since each cache server should keep all cache data, respectively.

A Clustering based Wireless Internet Proxy Server (클러스터링 기반의 무선 인터넷 프록시 서버)

  • 곽후근;우재용;정윤재;김동승;정규식
    • Journal of KIISE:Information Networking
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    • v.31 no.1
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    • pp.101-111
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    • 2004
  • As different from wired internet, wireless internet has limitations due to the following characteristics; low bandwidth, frequent disconnection, low computing power, small screen in user terminal, and user mobility. Also, wireless internet server should be scalable to handle a large scale traffic due to rapidly growing users. Wireless proxy servers are used for the wireless internet because their caching and transcoding functions are helpful to overcome the above limitation. TranSend was proposed as a clustering based wireless proxy server but its scalability is difficult to achieve because there is no systematic way to do it. In this Paper. we proposed a clustering based wireless internet proxy server which can be scalable in a systematic way. We performed experiments using 16 PCs and experimental results show 32.17% performance improvement of the proposed system compared to TranSend system.

Design and implementation of SCADA system to support scalability and openness (확장성과 개방성을 지원하는 SCADA 시스템 설계 및 구현)

  • Kim, Hyung-Ill;Lee, Sung-Young;Jeon, Tae-Woong;Park, Young-Tack
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.6
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    • pp.753-763
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    • 1999
  • The existing SCADA(Supervisory Control and Data Acquisition) system software is usually developed to suitable for the specific hardware platforms. However, as per rapid improvement of computer performance and development of network technology, it is required to support scalability and inter-operability in existing different SCADA systems. In order to meet such requirements, in this paper, we propose a new type of SCADA testbed using Java for electric distribution applications. The system consists of three modules; development support tools, client and server modules. The basic architecture of the proposed SCADA system is similar to existing one, however, we improve the function of MTU and MMI interface to facilitate LAN and WAN environment. Also, the proposed system can deals with alarm and history data by using heterogeneous DBMS. Since the system is built in Java environment, the development cost is cheap and it can support sacalability and portability. Our experience can be utilized to develop next generation of small and medium size of SCADA system.

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Design and Implementation of an Industrial-Design Collaborative System to Support Scalability (확장성을 고려한 산업디자인 협력시스템 설계 및 구현)

  • Yang, Jin-Mo;Lee, Seung-Ryong;Jeon, Tae-Woong
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.5
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    • pp.513-527
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    • 2000
  • This paper describes our experience to design and implementation of a collaborative system framework that allows to develop certain collaborative applications such as 3D animation, computer game, and industrial design. The collaborative system enables users, who located in geographically long distance, to do collaborative work in a single virtual space. The proposed system basically consists of client and server system. The goal of proposed system is to support scalability, portability, and platform independent. In order to achieve these, the server is implemented in Java platform and is adopted to the hybrid architecture which takes the advantages both in centralized and decentralized collaborative system. We construct the server base on its functional characteristics so called User Manager Server (UMS), Session Manager Server (SMS), and Information Server (IS), The UMS manages the users who are taking part in the collaborative operations. The SMS supports the conferencing in the proposed system. The IS provides the connection methods among the UMSs. For user's convenience, we implement the client using Visual C++ in Windows. We also expend the functions of 3D Studio Max to distributed environment by means of the plug-in module, and facilitate the chatting and white board functions as well.

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Class-based Proxy Server for Mobile Computers (이동 컴퓨터를 위한 클래스 기반 프락시 서버)

  • Lee, Jong-Kuk;Kim, Myung-Chul;Lee, Kyung-Hee
    • Journal of KIISE:Information Networking
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    • v.28 no.4
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    • pp.463-476
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    • 2001
  • To support the mobility, mobile computers are generally equipped with lower capability than desktop PCs or workstations in terms of the size of a display, the processing power of CPU and so on. This may give a rise to limitation in mobile computers of supporting multimedia services such as World Wide Web which users would otherwise fully enjoy in desktop PCs. Approaches to reducing the limitations are distillating original multimedia data or converting them to text. Conventional proxy servers for mobile computer simply send distillated image files with the fixed size regardless of the display size of a target mobile computer. Since the cached data is kept separately for each user, they cannot be shared among users with the same display configuration and thus the proxy server could be overloaded. In this paper, we first classify various mobile computers based on their display capability in terms of display sizes and colors. We propose an enhanced proxy server called Class-based proxy that provides a mobile computer with distillated image files in proportion to its class display capacity. The proposed proxy server allows a mobile computer user to have a homepage view similar to that in PC or Workstation. Mobile computers with the same class share the cached image files, which are distillated appropriately for that class. This helps the proxy server to get higher cache hit ratio with improved efficiency and scalability.

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Performance of Distributed Database System built on Multicore Systems

  • Kim, Kangseok
    • Journal of Internet Computing and Services
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    • v.18 no.6
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    • pp.47-53
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    • 2017
  • Recently, huge datasets have been generating rapidly in a variety of fields. Then, there is an urgent need for technologies that will allow efficient and effective processing of huge datasets. Therefore the problems of partitioning a huge dataset effectively and alleviating the processing overhead of the partitioned data efficiently have been a critical factor for scalability and performance in distributed database system. In our work we utilized multicore servers to provide scalable service to our distributed system. The partitioning of database over multicore servers have emerged from a need for new architectural design of distributed database system from scalability and performance concerns in today's data deluge. The system allows uniform access through a web service interface to concurrently distributed databases over multicore servers, using SQMD (Single Query Multiple Database) mechanism based on publish/subscribe paradigm. We will present performance results with the distributed database system built on multicore server, which is time intensive with traditional architectures. We will also discuss future works.

An Efficient Load Balancing Mechanism in Distributed Virtual Environments

  • Jang, Su-Min;Yoo, Jae-Soo
    • ETRI Journal
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    • v.30 no.4
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    • pp.618-620
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    • 2008
  • A distributed virtual environment (DVE) allows multiple geographically distributed objects to interact concurrently in a shared virtual space. Most DVE applications use a non-replicated server architecture, which dynamically partitions a virtual space. An important issue in this system is effective scalability as the number of users increases. However, it is hard to provide suitable load balancing because of the unpredictable movements of users and hot-spot locations. Therefore, we propose a mechanism for sharing roles and separating service regions. The proposed mechanism reduces unnecessary partitions of short duration and supports efficient load balancing.

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Design and Implementation of a Large-Scale Mail Server using Source IP Address Forwarding (발신지 IP 주소 포워딩을 이용한 메일 서버의 설계 및 구현)

  • 송영호;권택근
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.307-315
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    • 2002
  • As growing the population of the Internet, e-mail should provide various types of media, and the size of e-mail including multimedia data becomes larger and larger Furthermore, the multimedia e-mail has been used through various communication terminals including mobile devices. The main objectives of this thesis is designing and Implementing efficient mail server which should provide high performance and scalability in terms of storage capacity and the number of mail users. This thesis proposes a cluster-based mail server architecture which has a load-balance node using. If address forwarding for distributing incoming mail messages into distributed mail server nodes.

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A proposal for the unified architecture of switches and severs for the efficient processing of multimedia communications and services (멀티미디어 통신과 서비스의 효율적 처리를 위한 교환기-서버 통합구조의 제안)

  • 함진호;최병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.11
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    • pp.2869-2885
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    • 1996
  • There werer many researches on the switch system for high speed netowrk such as B-ISDN and the server system for the multimedia services respectively. But, in case of simple connection of these two systems, we have to suffer the bottlenck problem of data transmission, and pay the wasteful expenditure because of duplicated architecture of both systems such as interconnecting network at the switch and the server. Therefore, we propse the unified architecture of switehces and servers, which can be used as switches and servers simultaneously. This is based on the hybercube structure. The links are used iterconnection network of switch system, and each node has the subscriber subsystem and the server subsystem. The proposed architecure has the benifits as follows; the easy espansion of capacity due to the scalability,the simple system development and maintenance because of the equivalance of each nodes, the high reliability against the fault of nodes and links due to the existence of the many alternative links between nodes, the easy flow and QoS managment due to the non-blocking data transmission between any two nodes, the flexible adaptation for additional new services owing to simple insertion server board to node. In this paper, we present overal configuration and node component of proposed architecture, and the procesing flow for the various services.

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