• Title/Summary/Keyword: Server Design

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이중 스트라이핑을 이용한 Fault Tolerant 병렬서버의 설계와 구현 (Design and Implementation of Fault Tolerant parallel server with double striping)

  • 이민홍;김경훈;김서균;남지승
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(3)
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    • pp.75-78
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    • 2002
  • In this paper, we present the design and implementation of a Fault Tolerant VOD system. The system uses the double striping policy that a original file is sequentially striped to multiple streaming server with constant data block size and the data block of one streaming server is re-striped to the other streaming server. When a fault occurs in one streaming server, automatically the other streaming server will service.

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온라인 게임을 위한 범용 통신 프로토콜 설계 (A Design of General Communication Protocol for Online Game)

  • 두길수;정성종;안동언
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(3)
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    • pp.233-236
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    • 2001
  • When we execute a online game in the network, a lots of game informations and user informations are transfered between game server and game clients. This information has deferent data structure and communication protocol. So, game developers will be design the communication protocols and packet structures after analyze the game. And, they will be design the database for user management. It will be lots of overload to the game developers. From a user point of view, they must be register to each game server to use several games. It is a undesible operation for the game users. This problems are solved by using the communication server which operates commonly with several game servers. Game providers can get the benefit of multiple access of users and get freedom from user management. Game users can access the several games which connected to communication server by register the communication server only. In this paper we design the communication packet and propose a communication protocol which operates on the communication server described previous.

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리눅스 클러스터 서버 상에서 RTSP 기반의 VOD 스트리밍 시스템의 설계 및 구현 (Design and Implemantation of RTSP Based VOD Streaming System On a Linux Cluster Server)

  • 홍기호;김영진;최황규
    • 산업기술연구
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    • 제21권A호
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    • pp.129-134
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    • 2001
  • Linux cluster Server makes a high performance PC cluster system, and provides scalablity and availability as compared with an expensive single server. In this paper, we design and implement a VOD streaming service system to serve video and audio streaming services on the Linux cluster server. Our Streaming server supports the MS Window Media Format based on the RTSP streaming protocol.

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인터넷 기반 프로펠러 설계 시스템 개발 (Development of Internet-Based Propeller Design System)

  • 이왕수;박범진;이창섭
    • 대한조선학회논문집
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    • 제40권6호
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    • pp.69-79
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    • 2003
  • Existing large-scale complex programs usually reside In a single computer, and the user has to be physically in contact with the computer. With the wide spread use of the internet, the need to carry out the design and analysis tasks geographically away from the main computer is increasing. In this paper existing Windows-based propeller design and analysis package is separated into the server-client modules and the protocol program is developed to implement the communication between multi-client computers and a single server computer. A new protocol packet is designed to use the Windows socket and the server/client programs control the receive/send operations using the information transmitted in the packet. Test runs show that the remote user, connected to the server computer through the internet only, can perform the required tasks.

SAN 환경에서 공유파일시스템을 위한 Fault-tolerant server 구현 (Design and Implementation of Fault-tolerant server for Shared File System in SAN environment)

  • 최영한;이주평;이철;박규호
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 컴퓨터소사이어티 추계학술대회논문집
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    • pp.231-234
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    • 2003
  • This paper designs and implements fault-tolerant server of meta server for shared filesystem (SANfs) in SAN environment. SANfs is the filesystem that many clients can share data in Network-attached storage in SAN environment and meta server is the server that processes file operation in SANfs. The focus of this paper is the implementation of fault-tolerant server of meta server in SANfs. In the event of a meta server, meta server failovers to a fault-tolerant server where its processing continues seamlessly. If meta server doesn't restore, fault-tolerant server searches reliable client and makes another fault-tolerant server and work as meta server. Heartbeat monitors meta server and shadow server and controls them.

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시뮬레이션 기법을 이용한 주문형 멀티미디어 서버의 성능 평가 (A Performance Evaluation of Multimedia-on-demand Server Using Simulation Method)

  • 박기진
    • 한국시뮬레이션학회논문지
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    • 제7권2호
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    • pp.33-43
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    • 1998
  • To evaluate the server performance and forecast capacity requirements, we carry out simulation of Multimedia-on-demand(MOD) server. In multimedia service environment, especially for on-demand service, one of the key problems is capacity planning, which requires ensuring that adequate computer resources will be available to meet the future workload demands in a cost-effective manner. In this paper, we design and implement a simulation model for MOD server with failures of components (e.g., processors, disks and networks). By acquisition of utilization and queue length parameters, we can estimate desirable capacity of server components with various arrival rates of customers and failure rates of components. For a given failure probability, we also compute packet delay probability and reliability of the server. It is possible to derive some important design information of the MOD server by using the above parameters.

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네트워크 기반 특징형상 모델링 (Network-based Feature Modeling in Distributed Design Environment)

  • 이재열;김현;한성배
    • 한국CDE학회논문집
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    • 제5권1호
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    • pp.12-22
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    • 2000
  • Network and Internet technology opens up another domain for building future CAD/CAM environment. The environment will be global, network-centric, and spatially distributed. In this paper, we present an approach for network-centric feature-based modeling in a distributed design environment. The presented approach combines the current feature-based modeling technique with distributed computing and communication technology for supporting product modeling and collaborative design activities over the network. The approach is implemented in a client/server architecture, in which Web-enabled feature modeling clients, neutral feature model server, and other applications communicate with one another via a standard communication protocol. The paper discusses how the neutral feature model supports multiple views and maintains naming consistency between geometric entities of the server and clients. Moreover, it explains how to minimize the network delay between the server and client according to incremental feature modeling operations.

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Log Analysis System Design using RTMA

  • 박희창;명호민
    • 한국데이터정보과학회:학술대회논문집
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    • 한국데이터정보과학회 2004년도 춘계학술대회
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    • pp.225-236
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    • 2004
  • Every web server comprises a repository of all actions and events that occur on the server. Server logs can be used to quantify user traffic. Intelligent analysis of this data provides a statistical baseline that can be used to determine server load, failed requests and other events that throw light on site usage patterns. This information provides valuable leads on marketing and site management activities. In this paper, we propose a method of design for log analysis system using RTMA(realtime monitoring and analysis) technique.

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인터넷에서 서블릿을 이용한 지리정보시스템의 설계 및 구현 (Design and Implementation of GIS using Servlet on the Internet)

  • 김병학
    • 융합신호처리학회 학술대회논문집
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    • 한국신호처리시스템학회 2001년도 하계 학술대회 논문집(KISPS SUMMER CONFERENCE 2001
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    • pp.49-52
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    • 2001
  • 본 논문의 시스템은 GIS솔루션인 ArcView를 이용하여 인터넷에서 지리정보검색 시스템을 설계 및 구현하였다. 이를 위해 PC 서버의 리눅스 환경에서 아파치 웹 서버와 데이터베이스 엔진으로 Oracle을 사용하였다. 또한 데이터베이스 연동과 지도이미지를 보여주기 위해서 JSP(Java Server Page)와 Servlet를 사용하였다.

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Resiliency Design of a Loosely-Coupled Database System

  • Park, Jae-Hwa;Kim, Sung-Eon
    • 한국정보시스템학회지:정보시스템연구
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    • 제4권
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    • pp.85-104
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    • 1995
  • In a loosely-coupled distributed database server system, a server failure and/or a communication failure can be masked by a resiliency mechanism. Recognizing that a distributed transaction executes at several servers during its lifetime, we propose a resiliency mechanism which allows continuous transaction processing in distributed database server systems in the presence of a server failure. The resiliency mechanism for transaction processing is achieved by keeping redundant information using a primary/backup approach. The purpose of this paper is to analyze the performance improvement opportunities with the resiliency mechanism and to present the design of the proposed system.

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