• Title/Summary/Keyword: Server Cluster

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A design of GPU container co-execution framework measuring interference among applications (GPU 컨테이너 동시 실행에 따른 응용의 간섭 측정 프레임워크 설계)

  • Kim, Sejin;Kim, Yoonhee
    • KNOM Review
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    • v.23 no.1
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    • pp.43-50
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    • 2020
  • As General Purpose Graphics Processing Unit (GPGPU) recently plays an essential role in high-performance computing, several cloud service providers offer GPU service. Most cluster orchestration platforms in a cloud environment using containers allocate the integer number of GPU to jobs and do not allow a node shared with other jobs. In this case, resource utilization of a GPU node might be low if a job does not intensively require either many cores or large size of memory in GPU. GPU virtualization brings opportunities to realize kernel concurrency and share resources. However, performance may vary depending on characteristics of applications running concurrently and interference among them due to resource contention on a node. This paper proposes GPU container co-execution framework with multiple server creation and execution based on Kubernetes, container orchestration platform for measuring interference which may be occurred by sharing GPU resources. Performance changes according to scheduling policies were investigated by executing several jobs on GPU. The result shows that optimal scheduling is not possible only considering GPU memory and computing resource usage. Interference caused by co-execution among applications is measured using the framework.

HAN(Home Area Network) in Zigbee Safety Authentication Mechanism for Zigbee Device (홈 네트워크 디바이스에서 ZigBee기반의 안전한 인증 메커니즘)

  • Choi, Ji-Hoon;Kim, Jung-Jae;Jun, Moon-Seog
    • Proceedings of the KAIS Fall Conference
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    • 2010.11a
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    • pp.267-271
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    • 2010
  • Zigbee는 단말에 대한 경제성이 뛰어나고 저 전력통신을 이용하기 때문에 수명이 길다. Mesh, Tree, Star 등 다양한 방식의 토플리지 구조를 지원 하며 확장성이 뛰어나 군사적인 용도, 환경 모니터링 시스템 등 많은 분야에 사용되고 있다. 최근 스마트그리드환경을 구축함에 있어 Zigbee는 HAN(Home Area Network)에 표준으로 사용될 예정이며 현재는 Zigbee를 이용한 AMR(Automatic Meter Reading)을 시범 중에 있다. 일반적으로 ZIgbee Network은 ZC(Zigbee Coordinator), ZCH(Zigbee Cluster Head), ZE(Zigbee End Device) 3가지로 구성되며, Zigbee Network에서 발생할 수 있는 취약점은 허가되지 않은 디바이스의 접근, 라우터의 흐름을 조작하는 방법, ZC(Zigbee Coordinator)와 ZE(Zigbee End Device)사이의 키 전송 시 안전하지 않은 채널을 이용하여 전송되는 문제가 발생된다. 본 논문에서는, TCP(Third Party Center)를 이용함으로써, ZE와 ZC간의 키 생성 시 발생하는 취약점을 보완하였다. 또한 인증절차를 강화함으로써 ZE(Zigbee End Device)에서 발생 할 수 있는 취약점을 보완하고자 하였으며 RS(Register Server)를 이용하여 HAN에 존재하는 디바이스에 대하여 실시간 모니터링이 가능하게 하였다.

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Trustworthy Mutual Attestation Protocol for Local True Single Sign-On System: Proof of Concept and Performance Evaluation

  • Khattak, Zubair Ahmad;Manan, Jamalul-Lail Ab;Sulaiman, Suziah
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.9
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    • pp.2405-2423
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    • 2012
  • In a traditional Single Sign-On (SSO) scheme, the user and the Service Providers (SPs) have given their trust to the Identity Provider (IdP) or Authentication Service Provider (ASP) for the authentication and correct assertion. However, we still need a better solution for the local/native true SSO to gain user confidence, whereby the trusted entity must play the role of the ASP between distinct SPs. This technical gap has been filled by Trusted Computing (TC), where the remote attestation approach introduced by the Trusted Computing Group (TCG) is to attest whether the remote platform integrity is indeed trusted or not. In this paper, we demonstrate a Trustworthy Mutual Attestation (TMutualA) protocol as a proof of concept implementation for a local true SSO using the Integrity Measurement Architecture (IMA) with the Trusted Platform Module (TPM). In our proposed protocol, firstly, the user and SP platform integrity are checked (i.e., hardware and software integrity state verification) before allowing access to a protected resource sited at the SP and releasing a user authentication token to the SP. We evaluated the performance of the proposed TMutualA protocol, in particular, the client and server attestation time and the round trip of the mutual attestation time.

Analysis of the Load Balancing Algorithms according to the Request Patterns on the LVS Cluster Systems (LVS 클러스터 시스템의 요구 패턴에 따른 부하 분산 알고리즘 분석)

  • Li, Shan-Hong;Kim, Sung-Ki;Na, Yong-Hee;Min, Byoung-Joon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.151-154
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    • 2002
  • 갈수록 증가하는 인터넷 사용자의 서비스 요구량에 대처하기 위해, 부하 분산 기능을 갖는 클러스터 시스템의 이용이 늘어가고 있다. 본 연구에서는 클라이언트에게 보다 향상된 응답 성능을 제공하기 위해 사용되는 RR(Round Robin), WRR(Weighted Round Robin), LC(Least Connection), WLC(Weighted Least Connection) 부하 분산 알고리즘에 대해서, 클라이언트로부터 인입되는 7 가지 요구 수신 패턴에 따른 부하 분산 응답 특성을 분석하고 그 결과를 논한다. 이를 위해, 실제 시스템의 측정 결과를 토대로 단위 시간 당 인입되는 클라이언트의 요구량 변화를 7 가지 패턴으로 분류하였고, 리눅스 가상 서버(LVS: Linux Virtual Server) 클러스터 시스템을 대상으로 7 가지 요구 패턴에 대한 부하 분산 응답 특성을 얻었다. 본 연구를 통해서 클라이언트 요구랑 변화 패턴에 따른 최적의 부하 분산 알고리즘을 제시할 수 있었다. 본 연구 결과는 향후 효율적인 동적 부하 분산 연구에 좋은 참고가 될 것이다.

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Study on An Admission Control Scheme to Improve QoS of Overload Cluster Web Server (클러스터 웹서버 성능개선을 위한 과부하 방지 QoS 보장 수락 제어 기법 연구)

  • Nahm Eui-seok;Kang E.G.;Chung H.S.;Lee J.H.;Hyun D.C.
    • Journal of the Korea Computer Industry Society
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    • v.6 no.3
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    • pp.391-400
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    • 2005
  • 최근 몇 년 사이 컴퓨터와 초고속 통신망의 대중적인 보급으로 인하여 인터넷 사용 인구가 급격하게 증가하였고 인터넷 사용량 또한 폭발적으로 증가하였다. 이와 같이 막대한 양으로 늘어난 트래픽은 서버에 과도한 양의 부하를 발생시켜 서비스 전반에 걸친 성능 저하를 가져왔다. 따라서 서버에 많은 양의 트래픽이 발생하더라도 정상적인 서비스를 제공할 수 있도록 하는 것이 필요하다. 본 논문에서는 이러한 서버의 트래픽 폭주로 인한 서버 과부하 문제를 해결하기 위해 수락 제어 알고리즘을 이용한다. 수락 제어 기법은 컨텐츠 변환이나 로드 밸런싱과 같이 수동적으로 부하를 덜어주거나 분산시키는 방식이 아닌 트래픽에 제한을 가하여 능동적으로 서버의 부하를 조절하는 방식이다. 클라이언트에 의한 연결 요청이 이루어질 때 서버의 부하 상태를 평가한 후 서버가 수용 가능한 수준이면 클라이언트 새로운 연결 요청을 수락하여 이를 서비스할 수 있도록 한다. <중략> 또한 서비스 요청에 제한적인 정책을 따를 경우 서버의 부하 변화에 빠르게 반응하지만 QoS(Quality of Service)의 향상을 얻을 수 있는 반면 더 많은 서비스 요청을 수용하는 정책을 취할 경우 서버의 부하 변화에 대한 반응이 느리지만 throughput이 증가하는 이득을 얻을 수 있게 된다. QoS와 throughput가 서로 tradeoff 관계에 있다는 것을 알 수 있다. 또한 요구되는 서비스의 성격에 따라 즉 더 높은 수준의 QoS 보장이 중요한 서비스인가 아니면 더 높은 수준의 throughput 보장이 요구되는 서비스인가에 따라 다른 수락 제어 정책을 적용하는 것이 가능하게 된다.

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Software Architecture for Implementing the Grid Computing of the High Availability Solution through Load Balancing (고가용성 솔루션 구축을 위한 그리드 측면에서의 소프트웨어 아키텍처를 통한 로드밸랜싱 구현)

  • Lee, Byoung-Yup;Park, Jun-Ho;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.26-35
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    • 2011
  • In these days, internet environment are very quickly development as well on-line service have been using a online for the mission critical business around the world. As the amount of information to be processed by computers has recently been increased there has been cluster computing systems developed by connecting workstations server using high speed networks for high availability. but cluster computing technology are limited for a lot of IT resources. So, grid computing is an expanded technology of distributed computing technology to use low-cost and high-performance computing power in various fields. Although the purpose of Grid computing focuses on large-scale resource sharing, innovative applications, and in some case, high-performance orientation, it has been used as conventional distributed computing environment like clustered computer until now because grid middleware does not have common sharable information system. In order to use grid computing environment efficiently which consists of various grid middleware, it is necessary to have application-independent information system which can share information description and services, and expand them easily. This paper proposed new database architecture and load balancing for high availability through Grid technology.

Design and Implementation of Game Server using the Efficient Load Balancing Technology based on CPU Utilization (게임서버의 CPU 사용율 기반 효율적인 부하균등화 기술의 설계 및 구현)

  • Myung, Won-Shig;Han, Jun-Tak
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.11-18
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    • 2004
  • The on-line games in the past were played by only two persons exchanging data based on one-to-one connections, whereas recent ones (e.g. MMORPG: Massively Multi-player Online Role-playings Game) enable tens of thousands of people to be connected simultaneously. Specifically, Korea has established an excellent network infrastructure that can't be found anywhere in the world. Almost every household has a high-speed Internet access. What made this possible was, in part, high density of population that has accelerated the formation of good Internet infrastructure. However, this rapid increase in the use of on-line games may lead to surging traffics exceeding the limited Internet communication capacity so that the connection to the games is unstable or the server fails. expanding the servers though this measure is very costly could solve this problem. To deal with this problem, the present study proposes the load distribution technology that connects in the form of local clustering the game servers divided by their contents used in each on-line game reduces the loads of specific servers using the load balancer, and enhances performance of sewer for their efficient operation. In this paper, a cluster system is proposed where each Game server in the system has different contents service and loads are distributed efficiently using the game server resource information such as CPU utilization. Game sewers having different contents are mutually connected and managed with a network file system to maintain information consistency required to support resource information updates, deletions, and additions. Simulation studies show that our method performs better than other traditional methods. In terms of response time, our method shows shorter latency than RR (Round Robin) and LC (Least Connection) by about 12%, 10% respectively.

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Design and Implementation of Inline Data Deduplication in Cluster File System (클러스터 파일 시스템에서 인라인 데이터 중복제거 설계 및 구현)

  • Kim, Youngchul;Kim, Cheiyol;Lee, Sangmin;Kim, Youngkyun
    • KIISE Transactions on Computing Practices
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    • v.22 no.8
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    • pp.369-374
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    • 2016
  • The growing demand of virtual computing and storage resources in the cloud computing environment has led to deduplication of storage system for effective reduction and utilization of storage space. In particular, large reduction in the storage space is made possible by preventing data with identical content as the virtual desktop images from being stored on the virtual desktop infrastructure. However, in order to provide reliable support of virtual desktop services, the storage system must address a variety of workloads by virtual desktop, such as performance overhead due to deduplication, periodic data I/O storms and frequent random I/O operations. In this paper, we designed and implemented a clustered file system to support virtual desktop and storage services in cloud computing environment. The proposed clustered file system provides low storage consumption by means of inline deduplication on virtual desktop images. In addition, it reduces performance overhead by deduplication process in the data server and not the virtual host on which virtual desktops are running.

Development of Mobile Volume Visualization System (모바일 볼륨 가시화 시스템 개발)

  • Park, Sang-Hun;Kim, Won-Tae;Ihm, In-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.5
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    • pp.286-299
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    • 2006
  • Due to the continuing technical progress in the capabilities of modeling, simulation, and sensor devices, huge volume data with very high resolution are common. In scientific visualization, various interactive real-time techniques on high performance parallel computers to effectively render such large scale volume data sets have been proposed. In this paper, we present a mobile volume visualization system that consists of mobile clients, gateways, and parallel rendering servers. The mobile clients allow to explore the regions of interests adaptively in higher resolution level as well as specify rendering / viewing parameters interactively which are sent to parallel rendering server. The gateways play a role in managing requests / responses between mobile clients and parallel rendering servers for stable services. The parallel rendering servers visualize the specified sub-volume with rendering contexts from clients and then transfer the high quality final images back. This proposed system lets multi-users with PDA simultaneously share commonly interesting parts of huge volume, rendering contexts, and final images through CSCW(Computer Supported Cooperative Work) mode.

Theoretical Investigations on Structure and Function of Human Homologue hABH4 of E.coli ALKB4

  • Shankaracharya, Shankaracharya;Das, Saibal;Prasad, Dinesh;Vidyarthi, Ambarish Sharan
    • Interdisciplinary Bio Central
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    • v.2 no.3
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    • pp.8.1-8.5
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    • 2010
  • Introduction: Recently identified human homologues of ALKB protein have shown the activity of DNA damaging drugs, used for cancer therapy. Bioinformatics study of hABH2 and hABH3 had led to the discovery of a novel DNA repair mechanism. Very little is known about structure and function of hABH4, one of the members of this superfamily. Therefore, in present study we are intended to predict its structure and function through various bioinformatics tools. Materials and Methods: Modeling was done with modeler 9v7 to predict the 3D structure of the hABH4 protein. This model was validated with the program Procheck using Ramachandran plot statistics and was submitted to PMDB with ID PM0076284. The 3d2GO server was used to predict the functions. Residues at protein ligand and protein RNA binding sites were predicted with 3dLigandSite and KYG programs respectively. Results and Discussion: 3-D model of hABH4, ALKBH4.B99990003.pdb was predicted and evaluated. Validation result showed that 96.4 % residues lies in favored and additional allowed region of Ramachandran plot. Ligand binding residues prediction showed four Ligand clusters, having 24 ligands in cluster 1. Importantly, conserved pattern of Glu196-X-Pro198- Xn-His254 in the functional domain was detected. DNA and RNA binding sites were also predicted in the model. Conclusion and Prospects: The predicted and validated model of human homologue hABH4 resulted from this study may unveil the mechanism of DNA damage repair in human and accelerate the research on designing of appropriate inhibitors aiding in chemotherapy and cancer related diseases.