• Title/Summary/Keyword: Sentence element

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Distal Demonstrative Hitlo in Taiwanese Southern Min

  • Zhao, Yi-jing
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2007.11a
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    • pp.522-530
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    • 2007
  • This article investigates the use of distal demonstrative Hitlo in Taiwanese Southern Min (TSM) from a discourse-pragmatic perspective. The analysis is based on a 5-hour corpus of spoken data, including daily conversations, radio interviews, TV drama series, and some random examples. A total of 172 tokens of Hitlos are identified in the data. They can be divided into six categories according to their functions: firstly, exophoric usage, those Hitlos which refer to an object non-linguistically which can be identified in the immediate situation; secondly, endophoric usage, those which refer to an element textually; thirdly, referent introducing function, those which can be used to introduce a new but identifiable referent into the conversation (the referent usually has topical importance); fourthly, hedging expression, those which serve as a marker of imprecision; fifthly, a condition introducing marker, those which function as an indicator of the coming of a conditional sentence; finally, pause fillers, those which help speakers to manage speech turn or indicate the mental states In addition, an interactive function which Hitlo is found to serve will be discussed. Moreover, a grammaticalizational process involving semantic bleaching which Hitlo is probably undergoing is revealed in general. Finally, a filled demonstrative principle, stating that it may be a universal phenomenon to use demonstratives as filled pause will be proposed.

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Design and Implementation of a SmartPhone Serious Game for Learning English Conversation (영어 회화 학습을 위한 스마트폰 기능성 게임 설계 및 구현)

  • Jeon, Sang-Moon;Kim, Kyoung-Su;Lee, Gap-Pyoung
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.235-245
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    • 2013
  • Recent national attention on English conversation continued, smartphone game has emerged into the mainstream of game industry. In this study, smartphone serious game that combines english conversation learning and smartphone game for learning english conversation was designed and implemented. English sentence patterns separated words, phrases, and sentences was able to learn step-by-step and repeatedly. Also, Throughout the game of different type by stage was to provide interested. Test results were discovered the problem not causing continuous user interest. To compensate for this, study of a game changes element and difficulty adjusting will be followed.

Analysis of Business Performance of Local SMEs Based on Various Alternative Information and Corporate SCORE Index

  • HWANG, Sun Hee;KIM, Hee Jae;KWAK, Dong Chul
    • The Journal of Economics, Marketing and Management
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    • v.10 no.3
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    • pp.21-36
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    • 2022
  • Purpose: The purpose of this study is to compare and analyze the enterprise's score index calculated from atypical data and corrected data. Research design, data, and methodology: In this study, news articles which are non-financial information but qualitative data were collected from 2,432 SMEs that has been extracted "square proportional stratification" out of 18,910 enterprises with fixed data and compared/analyzed each enterprise's score index through text mining analysis methodology. Result: The analysis showed that qualitative data can be quantitatively evaluated by region, industry and period by collecting news from SMEs, and that there are concerns that it could be an element of alternative credit evaluation. Conclusion: News data cannot be collected even if one of the small businesses is self-employed or small businesses has little or no news coverage. Data normalization or standardization should be considered to overcome the difference in scores due to the amount of reference. Furthermore, since keyword sentiment analysis may have different results depending on the researcher's point of view, it is also necessary to consider deep learning sentiment analysis, which is conducted by sentence.

A Study on Urban Flower Landscape Type Classification - Focused on Literature and Expert FGI - (도시 화훼경관 유형화에 관한 연구 - 문헌 및 전문가 FGI를 중심으로 -)

  • Yoon, Duck-Kyu;Kim, Gun-Woo
    • Journal of the Korean Institute of Landscape Architecture
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    • v.48 no.5
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    • pp.42-58
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    • 2020
  • The purpose of this study is to classify types of urban flower landscape. As a result of the study, first, through literature and case review, it was found that the four elements of place element, form element, natural element, artificial element, should be included in the sentence and key expression for defining the concept of flower landscape. In contemplating these four elements, a newly reconstructed concept of flower landscape was presented. This is expected to be the basis for the flower landscape integration theory. Second, flower landscape was defined as a genre and a unit of urban landscape. In addition, in order to build a system of flower landscape as a specialized area, after considering the concept, characteristics, and functions of a large category of urban landscape, its hierarchical categories with flower landscape were newly arranged. Thus, the flower landscape as an urban landscape was suggested. Third, in order to provide rational selection materials to consumers through type classification, related theories were investigated by expanding not only to the flower field, but also to the urban planning and urban ecology fields. 41 elements for the type classification were extracted, and 4 core elements were derived through the clustering process. Based on the 4 elements as the classification criteria, through the opinion verification from the FGI with experts, 9 types of middle-classification and 30 types of small-classification were derived. As a follow-up research suggestion, if a valid type is additionally established through a monitoring in the type application process, and more specified application types are developed and organized by expanding second-level classification hierarchy to the third-level hierarchy, this will lead to great studies improving the system of the types.

Exploratory Research on Automating the Analysis of Scientific Argumentation Using Machine Learning (머신 러닝을 활용한 과학 논변 구성 요소 코딩 자동화 가능성 탐색 연구)

  • Lee, Gyeong-Geon;Ha, Heesoo;Hong, Hun-Gi;Kim, Heui-Baik
    • Journal of The Korean Association For Science Education
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    • v.38 no.2
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    • pp.219-234
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    • 2018
  • In this study, we explored the possibility of automating the process of analyzing elements of scientific argument in the context of a Korean classroom. To gather training data, we collected 990 sentences from science education journals that illustrate the results of coding elements of argumentation according to Toulmin's argumentation structure framework. We extracted 483 sentences as a test data set from the transcription of students' discourse in scientific argumentation activities. The words and morphemes of each argument were analyzed using the Python 'KoNLPy' package and the 'Kkma' module for Korean Natural Language Processing. After constructing the 'argument-morpheme:class' matrix for 1,473 sentences, five machine learning techniques were applied to generate predictive models relating each sentences to the element of argument with which it corresponded. The accuracy of the predictive models was investigated by comparing them with the results of pre-coding by researchers and confirming the degree of agreement. The predictive model generated by the k-nearest neighbor algorithm (KNN) demonstrated the highest degree of agreement [54.04% (${\kappa}=0.22$)] when machine learning was performed with the consideration of morpheme of each sentence. The predictive model generated by the KNN exhibited higher agreement [55.07% (${\kappa}=0.24$)] when the coding results of the previous sentence were added to the prediction process. In addition, the results indicated importance of considering context of discourse by reflecting the codes of previous sentences to the analysis. The results have significance in that, it showed the possibility of automating the analysis of students' argumentation activities in Korean language by applying machine learning.

A Study on Some Forms that Originated from the Dependent Noun "것" [kət] (의존 명사 '것'으로부터 도출된 몇몇 형식에 대한 고찰)

  • Lee, Eun-Sup
    • Cross-Cultural Studies
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    • v.41
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    • pp.245-273
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    • 2015
  • The purpose of this paper is to investigate the characteristics of some forms, "거" [kə], "게" [ke], and "걸" [kəl], which originated from a dependent noun "것" [kət]. Nowadays, some studies have argued that these forms are allomorphs of "것" [kət]. However, they are not allomorphs because they do not show a complementary distribution with "것" [kət]. Moreover, we should not deal with "게" [ke] and "걸" [kəl] as at the same level of "것" [kət] and "거" [kə] because they respectively consist of "거" [kə], and the subjective case marker "이" [i] or the accusative case marker "ㄹ" [l]. In other words, they function as an element of a sentence. Therefore, just the "거" [kə] and "걸" [kəl] remain to be argued about concerning variation among them. Especially, the "거" [kə] is almost freely alternated with "것" [kət], whereas even though "걸" [kəl], which is not part of KP (N + case marker), is very restricted so as to appear to be from "거" [kə]. Of course, the restriction they show cannot be under the condition that corresponds to the conception of the alternation. In conclusion, only the "거" [kə] is just an optional variation morph of "것" [kət], whereas "걸" [kəl] is an optional variation morph of "거" [kə]. There is no allomorph of "것" [kət] in the forms originated from itself.

Analysis of Word Problems in the Domain of 'Numbers and Operations' of Textbooks from the Perspective of 'Nominalization' (명사화의 관점에서 수와 연산 영역의 교과서 문장제 분석)

  • Chang, Hyewon;Kang, Yunji
    • Education of Primary School Mathematics
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    • v.25 no.4
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    • pp.395-410
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    • 2022
  • Nominalization is one of the grammatical metaphors, and it is the representation of verbal meaning through noun equivalent phrases. In mathematical word problems, texts using nominalization have both the advantage of clarifying the object to be noted in the mathematization stage, and the disadvantage of complicating sentence structure, making it difficult to understand the sentences and hindering the experience of the full steps in mathematical modelling. The purpose of this study is to analyze word problems in the textbooks from the perspective of nominalization, a linguistic element, and to derive implications in relation to students' difficulties during solving the word problems. To this end, the types of nominalization of 341 word problems from the content domain of 'Numbers and Operations' of elementary math textbooks according to the 2015 revised national curriculum were analyzed in four aspects: grade-band group, main class and unit assessment, specialized class, and mathematical expression required word problems. Based on the analysis results, didactical implications related to the linguistic expression of the mathematical word problems were derived.

Recognition Type of Message Expressed on Fashion -Focusing on 20's Women-

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.4
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    • pp.149-159
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    • 2021
  • This study wanted to analyze the types of recognition of messages expressed in clothing for women in their 20s who wear a lot of clothing and fashion products with text. It was intended to provide basic data necessary for the production of typography clothing and fashion products by considering the subjective evaluation of how women in their 20s type the characters expressed in fashion and the characteristics of each type. This study was conducted with the Q method, and the QUANL pc program was used for analysis. Type I thought that letters were a design element and fashion, and the characters expressed in clothes were recognized as images. Type 2 thought it was important that the characters expressed in the clothing were recognized as messages, and that the characters had social messages and period reflections. Type 3 preferred that letters be combined with casual clothes and valued the formability of the characters. Type 4 preferred characters to represent brands and liked to be placed in large positions. In the future, it is thought that additional research by various age groups and genders and detailed research should be conducted to identify differences in font, color, and sentence length.

A Study on the Historical Path of Dance Sports Influencing Korean Society (한국 사회에 영향을 준 서양 춤(Dance Sports, 사교Dance)의 사적(史的) 경로에 관한 소고(小考))

  • Cheong-Yeoul Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.379-390
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    • 2024
  • We looked at the background of how Western dance (Dance Sports, Social Dance) was first introduced as social dance in the past in Korean society with Confucian culture. In addition, we look into the social aspects of dance at the time, such as the spread of social dancing before the Korean War, the path through which the social dancing craze developed in the 1950s after the Korean War, and the decadent trend immediately after the Korean War, and how it transformed into a negative cultural phenomenon. We reexamined the series of events along with their social background. And now, social dance and dance sports have undergone such a significant change in perception in Korean society that they have become an indispensable element of life, to the point where the sentence is no longer unfamiliar in our country. Dancesport is an artistic indoor sport that combines elements of dance and sport. We also studied what changes have occurred in Korean society, including modern artistic elements.

Efficient Coding of Motion Vector and Mode Information for H.264/AVC (H.264/AVC에서 효율적인 움직임 벡터와 모드 정보의 압축)

  • Lee, Dong-Shik;Kim, Young-Mo
    • Journal of Korea Multimedia Society
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    • v.11 no.10
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    • pp.1359-1365
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    • 2008
  • The portion of header in H.264 gets higher than those of previous standards instead of its better compression efficiency. Therefore, this paper proposes a new technique to compress the header of H.264. Unifying a sentence elementary in H.264, H.264 does not consider the distribution of element which be encoded and uses existing Exp-Golomb method, but it is uneffective for variable length coding. Most of the header are block type(s) and motion vector difference(s), and there are redundancies in the header of H.264. The redundancies in the header of H.264 which are analyzed in this paper are three. There are frequently appearing symbols and non-frequently appearing symbols in block types. And when mode 8 is selected in macroblock, all of four sub-macroblock types are transferred. At last, same values come in motion vector difference, especially '0.' This paper proposes the algorithm using type code and quadtree, and with them presents the redundant information of header in H.264. The type code indicates shape of the macroblock and the quadtree does the tree structured motion compensation. Experimental results show that proposed algorithm achieves lower total number of encoded bits over JM12.4 up to 32.51% bit reduction.

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