• Title/Summary/Keyword: Sensory Actuator

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Active Noise Control Using Sensory Actuator (자기감응 액추에이터를 이용한 능동소음제어)

  • Go, Byeong-Sik
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.20 no.5
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    • pp.1573-1581
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    • 1996
  • This paper present as experimental demonstratio of DSP and a sensory actuator that is used to actively control sound transmission/radiation through a vibrating plate. A plane acoustic wave incident on a clamped, thin circular plate was used as a noise source, and a sensory actuator bounded to the plate was used to control and sense vibration of the plate. The sound transmission reduction problem was tranformed as a structural vibration control problem that actively control the structural vibration modes coupled to acoustic modes. The results show that the first structural vibration mode is controlled with a reduction of 78 percent in the displacement and velocity of the plate. This corresponds to a 13dB reduction in the acoustic response. These experimental results indicate that a sensory actuator bounded to the plate can be employed to attenuate the sound transmitted to radiated from the plate.

Wearable Tactile Display Based on Soft Actuator (유연한 구동기를 이용한 착용 가능한 촉각 제시 장치 개발)

  • Koo, Ig-Mo;Jung, Kwang-Mok;Park, Jong-Kil;Koo, Ja-Choon;Lee, Young-Kwan;Nam, Jae-Do;Choi, Hyouk-Ryeol
    • The Journal of Korea Robotics Society
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    • v.1 no.1
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    • pp.89-101
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    • 2006
  • Tactile sensation is one of the most important sensory functions for human perception of objects. Recently, there have been many technical challenges in the field of tactile display as well as tactile sensing. In this paper, we propose an innovative tactile display device based on soft actuator technology with ElectroActive Polymer(EAP). This device offers advantageous features over existing devices with respect to intrinsic flexibility, softness, ease of fabrication and miniaturization, high power density, and cost effectiveness. In particular, it can be adapted to various geometric configurations because it possesses structural flexibility, so it can be worn on any part of the human body such as finger, palm, and arm etc. It can be extensively applied as a wearable tactile display, a Braille device for the visually disabled, and a human interface in the future. A new design of the flexible actuator is proposed and its basic operational principles are discussed. In addition, a wearable tactile display device with $4{\times}5$ actuator array(20 actuator cells) is developed and its effectiveness is confirmed.

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Human sensory feedback research in the armstrong laboratory

  • Weisenberger, Janet M.
    • Journal of the Ergonomics Society of Korea
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    • v.16 no.2
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    • pp.83-100
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    • 1997
  • The Human Sensory Feedback Laboratory, park of the Armstrong Laboratory at Wright-Patterson Air Force Base, Ohio, is involved in the development and evaluation of systems that provide sensory feedback to the human operator in telerobotic and virtual environment applications. Specific projects underway in the laboratory are primarily concerned with the information provided by force and vibrotactile feedback to the operator in dextrous manipulation tasks. Four specific research projects are described in the present report. These include : 1) experiments evaluating a 30-element fingertip display, which employs a titanium-nickel shape memory alloy actuator design to provide vibrotactile feedback about object shape and surface texture ; 2) of a fingertip force-feedback display for 3-dimensional information about object shape and suface texture ; 3) use of a force- feedback joystic to provide "force tunnel" information in pilot pursuit tracking tasks ; and 4) evaluations of a 7 degree-of-freedom exoskeleton used to control a robotic arm. Both basic and applied research questions are discussed.

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A Vibrotactile Display for Hand-held Devices and Its Preferable Pattern Generation Method (모바일 기기를 위한 진동촉각 디스플레이와 선호하는 패턴 생성방법)

  • Yang, Gi-Hun;Jin, Yeonsub;Kang, Sungchul
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.8
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    • pp.795-800
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    • 2014
  • In this paper, a vibrotactile pad system, T-mobile, is developed to provide vibrotactile cues for hand-held devices. A grooved and slim design is adapted to the back-side plane of the T-mobile, and the contact part consists of 12 vibrotactile panels which can operate independently and separately. To be isolated among vibrotactile actuators, the surface of the cover is divided into several pieces. Each vibrating module consists of a linear resonant actuator, a section of covering surface, and a vibration isolator. In order to provide spatial and directional information, sensory saltation and phantom sensation are applied to the T-mobile. To evaluate the developed device, two experiments were conducted to test whether directional information and spatial information can be successfully displayed by the device. Additionally, in order to find optimal stimulation by sensory saltation, an empirical test was conducted. As a result, spatial and directional information would be useful for displaying intuitive information for hand-held devices with vibrotactile feedback and reasonable near-optimal value for sensory saltation was obtained.

Dynamic Systems Control Using Entrainment-enhanced Neural Oscillator

  • Yang, Woo-Sung;Chong, Nak-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1020-1024
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    • 2005
  • In this paper, an approach to dynamic systems control is addressed based on exploiting the potential features of the new nonlinear neural oscillator. Neural oscillators have recently enabled robots to exhibit natural dynamics using their robustness and entrainment properties. To technically accomplish this objective, the neural oscillator should be connected to the robot joints under the sensory feedback. This also requires the neural oscillator to adapt to the non-periodic nature of arbitrary input patterns. However, even in the most widely-used Matsuoka oscillator, when an unknown quasi-periodic or non-periodic signal is applied, its output signal is not always closely entrained. Therefore, current neural oscillators may not be applied to the precise control of the dynamic systems response. We illustrate the enhanced entrainment properties of the new neural oscillator by numerical simulation and show the possibility for implementation to control a variety of dynamic systems. It is verified that the oscillator can produce rhythmic signals for generating actuator signals which can be naturally modified by incorporating sensory feedback to adapt to outer circumstances.

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Development of Tactile Display for the Blind in Japan (일본의 시각장애인을 위한 촉각디스플레이 개발)

  • Han, S.M.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.4 no.1
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    • pp.63-70
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    • 2010
  • Research and development of Assistive Technology (AT) for blind people is primarily focused on assisting mobility and improving access to information. Some particularly useful devices for aiding access to information and communication are DAISY players used with talking books, screen readers for reading screens, video magnifiers to aid low vision, Braille displays, and Braille PDAs. These essential devices have been successfully commercialized and have assisted many visually impaired people. Assistive technology devices for visually impaired people are called sensory substitution devices, because these devices substitute tactile or auditory functions for visual functions. The tactile interfaces of sensory substitution devices such as Braille displays and Braille PDAs have a bimorph type of piezoelectric actuator that forms a Braille (pin) of the Braille cells by moving up and down. KGS Corporation of Japan has more than 80% share of the worldwide market for these Braille cell actuators. Commercializing it for the first time in the world. This paper reviews the various endeavors in Japan in the research and development of tactile displays, such as Braille displays and Braille PDAs. Furthermore, it discusses sensory substitution devices that use tactile displays, focusing especially on the rotating Braille display we have developed.

Development of a CNC Machine using a Parallel Mechanism (병렬기구 공작기계의 프로그램 개발)

  • 박근우
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.04a
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    • pp.679-684
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    • 2000
  • This paper presents the development of system and program for a Parallel-Typed CNC Machine. The system consists of parallel manipulator, PC (Personal Computer), DMC (DSP Motion Controller), and machining tools. In order to control the manipulator, the program, which is implemented in "c/c++" language, involves inverse/direct kinematics, velocity mapping, Jacobian and etc. A controller computes the kinematic formulation in real-time and generates and motion by the DMC. A monitor, which has access to program and sensory information, displays the status of manipulator.nipulator.

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Fuzzy Algorithm Development for the Integration of Vehicle Simulator with All Terrain Unmanned Vehicle (험로 주행용 무인차량과 차량 시뮬레이터의 융합을 위한 퍼지 알고리즘 개발)

  • Yun, Duk-Sun;Yu, Hwan-Sin;Lim, Ha-Young
    • Journal of Intelligence and Information Systems
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    • v.11 no.2
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    • pp.47-57
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    • 2005
  • In this research, the main theme is the system integration of driving simulator and unmanned vehicle. The total system is composed of the mater system and the slave system. The master system has a cockpit system and the driving simulator. The slave system means an unmanned vehicle, which is composed of the actuator system the sensory system and the vision system. The communication system is composed of RS-232C serial communication system which combines the master system with the slave system. To integrate both systems, the signal classification and system characteristics considered DSP(Digital Signal Processing) filter is designed with signal sampling and measurement theory. In addition, to simulate the motion of tele-operated unmanned vehicle on the driving simulator, the classical washout algorithm is applied to this filter, because the unmanned vehicle does not have a limited working space, while the driving simulator has a narrow working space and it is difficult to cover all the motion of the unmanned vehicle. Because the classical washout algorithm has a defect of fixed high pass later, fuzzy logic is applied to reimburse it through an adaptive filter and scale factor for realistic motion generation on the driving simulator.

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