• 제목/요약/키워드: Sensory Actuator

검색결과 8건 처리시간 0.021초

자기감응 액추에이터를 이용한 능동소음제어 (Active Noise Control Using Sensory Actuator)

  • 고병식
    • 대한기계학회논문집A
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    • 제20권5호
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    • pp.1573-1581
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    • 1996
  • This paper present as experimental demonstratio of DSP and a sensory actuator that is used to actively control sound transmission/radiation through a vibrating plate. A plane acoustic wave incident on a clamped, thin circular plate was used as a noise source, and a sensory actuator bounded to the plate was used to control and sense vibration of the plate. The sound transmission reduction problem was tranformed as a structural vibration control problem that actively control the structural vibration modes coupled to acoustic modes. The results show that the first structural vibration mode is controlled with a reduction of 78 percent in the displacement and velocity of the plate. This corresponds to a 13dB reduction in the acoustic response. These experimental results indicate that a sensory actuator bounded to the plate can be employed to attenuate the sound transmitted to radiated from the plate.

유연한 구동기를 이용한 착용 가능한 촉각 제시 장치 개발 (Wearable Tactile Display Based on Soft Actuator)

  • 구익모;정광목;박종길;구자춘;이영관;남재도;최혁렬
    • 로봇학회논문지
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    • 제1권1호
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    • pp.89-101
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    • 2006
  • Tactile sensation is one of the most important sensory functions for human perception of objects. Recently, there have been many technical challenges in the field of tactile display as well as tactile sensing. In this paper, we propose an innovative tactile display device based on soft actuator technology with ElectroActive Polymer(EAP). This device offers advantageous features over existing devices with respect to intrinsic flexibility, softness, ease of fabrication and miniaturization, high power density, and cost effectiveness. In particular, it can be adapted to various geometric configurations because it possesses structural flexibility, so it can be worn on any part of the human body such as finger, palm, and arm etc. It can be extensively applied as a wearable tactile display, a Braille device for the visually disabled, and a human interface in the future. A new design of the flexible actuator is proposed and its basic operational principles are discussed. In addition, a wearable tactile display device with $4{\times}5$ actuator array(20 actuator cells) is developed and its effectiveness is confirmed.

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Human sensory feedback research in the armstrong laboratory

  • Weisenberger, Janet M.
    • 대한인간공학회지
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    • 제16권2호
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    • pp.83-100
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    • 1997
  • The Human Sensory Feedback Laboratory, park of the Armstrong Laboratory at Wright-Patterson Air Force Base, Ohio, is involved in the development and evaluation of systems that provide sensory feedback to the human operator in telerobotic and virtual environment applications. Specific projects underway in the laboratory are primarily concerned with the information provided by force and vibrotactile feedback to the operator in dextrous manipulation tasks. Four specific research projects are described in the present report. These include : 1) experiments evaluating a 30-element fingertip display, which employs a titanium-nickel shape memory alloy actuator design to provide vibrotactile feedback about object shape and surface texture ; 2) of a fingertip force-feedback display for 3-dimensional information about object shape and suface texture ; 3) use of a force- feedback joystic to provide "force tunnel" information in pilot pursuit tracking tasks ; and 4) evaluations of a 7 degree-of-freedom exoskeleton used to control a robotic arm. Both basic and applied research questions are discussed.

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모바일 기기를 위한 진동촉각 디스플레이와 선호하는 패턴 생성방법 (A Vibrotactile Display for Hand-held Devices and Its Preferable Pattern Generation Method)

  • 양기훈;진연섭;강성철
    • 제어로봇시스템학회논문지
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    • 제20권8호
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    • pp.795-800
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    • 2014
  • In this paper, a vibrotactile pad system, T-mobile, is developed to provide vibrotactile cues for hand-held devices. A grooved and slim design is adapted to the back-side plane of the T-mobile, and the contact part consists of 12 vibrotactile panels which can operate independently and separately. To be isolated among vibrotactile actuators, the surface of the cover is divided into several pieces. Each vibrating module consists of a linear resonant actuator, a section of covering surface, and a vibration isolator. In order to provide spatial and directional information, sensory saltation and phantom sensation are applied to the T-mobile. To evaluate the developed device, two experiments were conducted to test whether directional information and spatial information can be successfully displayed by the device. Additionally, in order to find optimal stimulation by sensory saltation, an empirical test was conducted. As a result, spatial and directional information would be useful for displaying intuitive information for hand-held devices with vibrotactile feedback and reasonable near-optimal value for sensory saltation was obtained.

Dynamic Systems Control Using Entrainment-enhanced Neural Oscillator

  • Yang, Woo-Sung;Chong, Nak-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1020-1024
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    • 2005
  • In this paper, an approach to dynamic systems control is addressed based on exploiting the potential features of the new nonlinear neural oscillator. Neural oscillators have recently enabled robots to exhibit natural dynamics using their robustness and entrainment properties. To technically accomplish this objective, the neural oscillator should be connected to the robot joints under the sensory feedback. This also requires the neural oscillator to adapt to the non-periodic nature of arbitrary input patterns. However, even in the most widely-used Matsuoka oscillator, when an unknown quasi-periodic or non-periodic signal is applied, its output signal is not always closely entrained. Therefore, current neural oscillators may not be applied to the precise control of the dynamic systems response. We illustrate the enhanced entrainment properties of the new neural oscillator by numerical simulation and show the possibility for implementation to control a variety of dynamic systems. It is verified that the oscillator can produce rhythmic signals for generating actuator signals which can be naturally modified by incorporating sensory feedback to adapt to outer circumstances.

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일본의 시각장애인을 위한 촉각디스플레이 개발 (Development of Tactile Display for the Blind in Japan)

  • 한성민
    • 재활복지공학회논문지
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    • 제4권1호
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    • pp.63-70
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    • 2010
  • 시각장애인을 위한 보조공학(Assistive Technology : AT)의 연구개발은 보행과 정보 접근을 위한 것이 대부분이고, 특히 정보커뮤니케이션을 위한 음성도서용 DAISY플레이어나, 컴퓨터 화면을 읽어 주는 스크린 리더, 저시력자용 독서확대기, 점자 및 점자정보단말기 등이 상품화되어 오늘날 많은 시각장애인들에게 필수적인 보조공학기기로 자리 잡고있다. 시각장애인들이 사용하는 보조공학은 촉각이나 청각을 이용하여 시각 기능을 대행하기 때문에 감각대행기라고도 한다. 촉각을 이용한 감각대행기인 점자디스플레이와 점자정보단말기는 점자 형성을 위한 액츄에이터로 압전 소자로 만든 바이몰프가 사용되며, 점자셀의 점자(핀)는 바이몰프의 상하 운동에 의해 형성된다. 점자 셀은 휴대용 점자정보단말기에 사용되고 있기 때문에, 소형화 및 저가격화가 관건이 되며 현재는 일본의 KGS사가 세계 점자 셀(Cell) 시장의 80% 이상을 점유하고 있다. 본 연구진은 2003년에 저가/소형 원반형 점자디스플레이를 개발하여, 세계 최초로 제품화에도 성공한 바있다. 본고에서는 일본의 점자정보단말기를 비롯한 촉각디스플레이의 연구개발에 대해 검토하고 촉각을 이용한 감각대행 제품의 하나로서, 본 연구진이 개발한 원반형 점자디스플레이에 대해 고찰한다.

병렬기구 공작기계의 프로그램 개발 (Development of a CNC Machine using a Parallel Mechanism)

  • 박근우
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 춘계학술대회논문집 - 한국공작기계학회
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    • pp.679-684
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    • 2000
  • This paper presents the development of system and program for a Parallel-Typed CNC Machine. The system consists of parallel manipulator, PC (Personal Computer), DMC (DSP Motion Controller), and machining tools. In order to control the manipulator, the program, which is implemented in "c/c++" language, involves inverse/direct kinematics, velocity mapping, Jacobian and etc. A controller computes the kinematic formulation in real-time and generates and motion by the DMC. A monitor, which has access to program and sensory information, displays the status of manipulator.nipulator.

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험로 주행용 무인차량과 차량 시뮬레이터의 융합을 위한 퍼지 알고리즘 개발 (Fuzzy Algorithm Development for the Integration of Vehicle Simulator with All Terrain Unmanned Vehicle)

  • 윤득선;유환신;임하영
    • 지능정보연구
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    • 제11권2호
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    • pp.47-57
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    • 2005
  • 본 논문에서는 험로를 주행하는 무인 자동차의 운동을 재현하는 차량 시뮬레이터의 운동큐를 생성함에 있어서 중요한 인자들을 결정할 때 충실한 재현을 위하여 필터를 적용하였다. 그러나 필터의 성능한계와 차량운동을 재현하는 워시아웃 알고리즘의 한계를 극복하기 위한 방안으로 퍼지논리를 이용한 필터의 설계를 하여 실차 실험에 적용하였고 향후의 연구방향을 제시하였다.

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