• 제목/요약/키워드: Sensibility ergonomics

검색결과 152건 처리시간 0.032초

감성 측정평가 시뮬레이터의 설비 배치 (Layout of simulator for measuring and evaluating human sensibility)

  • 김채복;박세진;김철중
    • 대한인간공학회지
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    • 제18권2호
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    • pp.121-132
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    • 1999
  • This paper investigates the methodology to develop a layout of the simulator for measuring and evaluating human sensibility. Since the simulator layout is different from general building layouts in that it is organized in order to communicate systematically between facilities, laboratories to evaluate human sensibility and equipments to support experiments in simulator, two approaches based on eigenvector and cut tree are applied to develop a simulator layout. Qualitative input data (relationship chart. space requirements for each laboratory and equipment) are obtained and transformed into quantitative data. The information obtained by two approaches provides several meaningful clues to generate the simulator layout. The simulator layout is presented based on the obtained information by two approaches. Extracted quantitative data by using eigenvector and cut tree are meaningful of generating the simulator layout.

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카페 인테리어 디자인의 감성적 선호도에 관한 연구 (A Study of Emotional Preference in Cafe Interior Design)

  • 서형수;김효남
    • 한국실내디자인학회논문집
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    • 제14권1호
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    • pp.151-159
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    • 2005
  • The atmosphere of a caf is one of the most important elements for cafe interior design since it is linked directly with profit. As human sensibility ergonomics which is recently signified In various fields is an attempt to quantitatively analyze factors of human sensibility and apply it to design operation, it can be apt for analyzing caf atmosphere. Employing human sensibility ergonomics this study examined issues to be considered for preferred caf interior design. The outcome of this study indicated that the most significant caf design factors are "'style', 'artificiality' and 'enjoyment'. It also suggested a design guideline by evaluating features of each factor. Constructing a successful interior design can be achieved by applying this design guideline.

해양 레저선박의 디지털 감성 디자인 프로세스 (Digital Design Process of Marine Leisure Boat Using Human Sensibility Evaluation)

  • 최출헌;장필식;서문석
    • 대한인간공학회지
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    • 제29권4호
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    • pp.693-699
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    • 2010
  • Korea has been took the top ranking in the global shipbuilding industry in terms of new orders, order backlogs and the volume of vessels for several years. However, the domestic small- and medium-scale shipbuilders currently face imminent threat from China and new challenge to focus on development of high value-added ships. So far, the marine leisure industry of Korea has been showed weak global competitiveness and there were few attempts to design and develop leisure boats and yachts. We describe the digital design process of leisure boat exterior that could reflect user's sensibilities and feelings of entire forms of the products. This design process contains stepwise sensibility evaluation via web and provides designers with various and fast feedbacks about their design outputs in each design stage.

자동 지표화를 위한 감성공학 분야 코퍼스 분석- 전문적 문서의 특성 정보 추출 (Analysis of Human Sensibility Ergonomic Corpora for Automatic Indexation - Extraction of informative features -)

  • 배희숙;김관웅;곽현민;이상태
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2002년도 추계학술대회 논문집
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    • pp.53-58
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    • 2002
  • 본 논문은 감성공학 데이터의 지속적인 지표화를 위해 과정의 자동화를 제안하며 자동 지표화가 문서의 자동 요약과 유사하다는 점에 착안하여 문서 자동분류, 정보유형 추출, 특성언어 추출 및 문장 재구성이라는 단계별 기술의 기초가 되는 정보유형 및 핵심어, 그리고 특성표현을 통한 정보문 추출 방법에 대해 연구하였다. 감성공학 코퍼스 분석을 통한 본 연구는 감성공학 분야에서의 지식 관리 시스템과 자동 요약 시스템에 활용될 수 있다.

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가상현실 시스템의 현실감 평가를 위한 인간공학적 분석에 관한 연구 (A Study on Human Factors Analysis of Reality Aspect in Virtual Reality System)

  • 박희석;김유노
    • 대한인간공학회지
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    • 제19권1호
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    • pp.63-76
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    • 2000
  • In this study, the factors affecting reality aspect of virtual reality system were identified through Quality Function Deployment. The influence of some selected factors was evaluated in simulated performance test. It was shown that the factor of whether user can break through the objects in virtual space is the most sensitive to performance, followed by the factors of rotation angle and movement step. Also, the results implied that as more referents were provided to user, feeling of reality was enhanced.

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소비자 감성을 고려한 소파 설계 DB 및 Interface 개발 (Development of Data Base and Interface for Sofa Design Considering Consumer Sensibility)

  • 송미진;심정훈;허춘욱;윤훈용
    • 대한인간공학회지
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    • 제26권3호
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    • pp.81-89
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    • 2007
  • The purpose of this study is to develop data base and interface for sofa consumers and sofa designers. The human sensibility ergonomics method was used to find the consumer needs and Quality Function Deployment (QFD) method was used to extract the designing characteristics required for sofa production. About 200 words and 100 images were gathered from sofa and furniture related catalogs and internet sites to find the best emotional words and images that can express the various sofa aspect. Among the collected words and images, 34 emotional words were selected for sensibility experiment according to the opinions of experts, relations of closeness and frequency of use, and 50 images were selected for the experiment by the diversity. Selected words and images were used for the semantic differential method with 94 subjects, and sensibility characteristics of sofas were defined through various statistical analysis methods including basic statistical analysis, factor analysis and multi-dimensional scale. In reflecting design characteristics of sofas, design factors of sofas were divided into backrest, seat, armrest, neck support and leg, and relative importance of each factor for design was determined with analytic hierarchy process (AHP) by utilizing the experts' opinions. Based on the results above, relationship analysis between emotional evaluation results and design factors was performed. Also, as various sofa images are presented diagrammatically through multidimensional scaling method, it can be used as an important tool for the development of sofa design. This study will contribute improving the product quality of sofas as it enables applying consumer needs into the sofa design.

인간의 감성을 고려한 보도경관 설계모형에 관한 연구 (Design of Sidewalk Landscape Considering Human Sensibility)

  • 이병주;박상명;남궁문
    • 대한교통학회지
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    • 제24권6호
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    • pp.119-127
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    • 2006
  • 최근 도시의 급속한 발전과 시민들의 교통문화 의식이 향상되어 물리적인 요인뿐만 아니라 정서적인 측면을 동시에 고려한 보다 나은 보행환경을 요구하고 있는 실정이다. 또한 최소의 물리적인 설계 기준만을 충족시킨 기존의 보행공간이 보행 기피의 한 원인이 되고 있으므로 보행환경의 개선이 필요한 실정이다. 보행환경 개선을 위해서는 우리나라 보행자들이 편안하고 쾌적하게 느끼는 보행환경이 무엇인지를 파악하는 것이 매우 중요하다고 볼 수 있다. 이에 본 연구에서는 SD 척도의 조사기법을 이용하여 인간의 정서적인 측면을 고려할 수 있는 감성공학을 적용한 보행환경 실험을 실시하였다 그리고 SD 척도에 의한 감성형용사의 감성인지를 분석하는데 유용한 LISREL 모형을 이용하여 보도경관의 인지평가 모형과 보도 설계요소의 감성인지 모형을 구축하였다 그 결과 보도 설계시 감성공학을 도입함으로써 쾌적하고 편안한 보도환경 구현이 가능하며 가로수 등의 식재를 통한 녹색환경을 조화롭게 구성하는 것이 무엇보다 중요함을 알 수 있었다

Influence of the Bathing starting Time on Sleep in Winter

  • Sung, Eun-Jung;Yutaka Tochihara
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.86-90
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    • 2000
  • The effects of the timing of daily bathing on sleep in winter were studied. Eight healthy male subjects were assigned to three sleep conditions: bathing just before sleeping (Condition J), bathing 2 h before sleeping (Condition T0 and no bathing before sleeping (Control). We can found that slow wave sleep and REM sleep were increased, and sleep onset latency and wake after sleep onset were shortened in Condition T compared with Condition J. Rectal and mean skin temperatures n both bathing conditions were the same levels after the first half of sleep. Furthermore, subjective sleep sensation was the highest value in Condition T. These results suggest that bathing done before going to bed in winter was good for sleep; moreover, bathing 2 h before going to bed was more effective than bathing immediately before going to bed.

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