• Title/Summary/Keyword: Sensibility Ergonomics

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Layout of simulator for measuring and evaluating human sensibility (감성 측정평가 시뮬레이터의 설비 배치)

  • Kim, Chae-Bok;Park, Se-Jin;Kim, Cheol-Jung
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.2
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    • pp.121-132
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    • 1999
  • This paper investigates the methodology to develop a layout of the simulator for measuring and evaluating human sensibility. Since the simulator layout is different from general building layouts in that it is organized in order to communicate systematically between facilities, laboratories to evaluate human sensibility and equipments to support experiments in simulator, two approaches based on eigenvector and cut tree are applied to develop a simulator layout. Qualitative input data (relationship chart. space requirements for each laboratory and equipment) are obtained and transformed into quantitative data. The information obtained by two approaches provides several meaningful clues to generate the simulator layout. The simulator layout is presented based on the obtained information by two approaches. Extracted quantitative data by using eigenvector and cut tree are meaningful of generating the simulator layout.

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A Study of Emotional Preference in Cafe Interior Design (카페 인테리어 디자인의 감성적 선호도에 관한 연구)

  • Seo Hyung-Soo;Kim Hyo-Nam
    • Korean Institute of Interior Design Journal
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    • v.14 no.1
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    • pp.151-159
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    • 2005
  • The atmosphere of a caf is one of the most important elements for cafe interior design since it is linked directly with profit. As human sensibility ergonomics which is recently signified In various fields is an attempt to quantitatively analyze factors of human sensibility and apply it to design operation, it can be apt for analyzing caf atmosphere. Employing human sensibility ergonomics this study examined issues to be considered for preferred caf interior design. The outcome of this study indicated that the most significant caf design factors are "'style', 'artificiality' and 'enjoyment'. It also suggested a design guideline by evaluating features of each factor. Constructing a successful interior design can be achieved by applying this design guideline.

Digital Design Process of Marine Leisure Boat Using Human Sensibility Evaluation (해양 레저선박의 디지털 감성 디자인 프로세스)

  • Choi, Chool-Heon;Jang, Phil-Sik;Seo, Moon-Seog
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.693-699
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    • 2010
  • Korea has been took the top ranking in the global shipbuilding industry in terms of new orders, order backlogs and the volume of vessels for several years. However, the domestic small- and medium-scale shipbuilders currently face imminent threat from China and new challenge to focus on development of high value-added ships. So far, the marine leisure industry of Korea has been showed weak global competitiveness and there were few attempts to design and develop leisure boats and yachts. We describe the digital design process of leisure boat exterior that could reflect user's sensibilities and feelings of entire forms of the products. This design process contains stepwise sensibility evaluation via web and provides designers with various and fast feedbacks about their design outputs in each design stage.

Analysis of Human Sensibility Ergonomic Corpora for Automatic Indexation - Extraction of informative features - (자동 지표화를 위한 감성공학 분야 코퍼스 분석- 전문적 문서의 특성 정보 추출)

  • 배희숙;김관웅;곽현민;이상태
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.11a
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    • pp.53-58
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    • 2002
  • 본 논문은 감성공학 데이터의 지속적인 지표화를 위해 과정의 자동화를 제안하며 자동 지표화가 문서의 자동 요약과 유사하다는 점에 착안하여 문서 자동분류, 정보유형 추출, 특성언어 추출 및 문장 재구성이라는 단계별 기술의 기초가 되는 정보유형 및 핵심어, 그리고 특성표현을 통한 정보문 추출 방법에 대해 연구하였다. 감성공학 코퍼스 분석을 통한 본 연구는 감성공학 분야에서의 지식 관리 시스템과 자동 요약 시스템에 활용될 수 있다.

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A Study on Human Factors Analysis of Reality Aspect in Virtual Reality System (가상현실 시스템의 현실감 평가를 위한 인간공학적 분석에 관한 연구)

  • Park, Hui-Seok;Kim, Yu-No
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.63-76
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    • 2000
  • In this study, the factors affecting reality aspect of virtual reality system were identified through Quality Function Deployment. The influence of some selected factors was evaluated in simulated performance test. It was shown that the factor of whether user can break through the objects in virtual space is the most sensitive to performance, followed by the factors of rotation angle and movement step. Also, the results implied that as more referents were provided to user, feeling of reality was enhanced.

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Development of Data Base and Interface for Sofa Design Considering Consumer Sensibility (소비자 감성을 고려한 소파 설계 DB 및 Interface 개발)

  • Song, Mi-Jin;Sim, Joung-Hoon;Heo, Chun-Wook;Yoon, Hoon-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.3
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    • pp.81-89
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    • 2007
  • The purpose of this study is to develop data base and interface for sofa consumers and sofa designers. The human sensibility ergonomics method was used to find the consumer needs and Quality Function Deployment (QFD) method was used to extract the designing characteristics required for sofa production. About 200 words and 100 images were gathered from sofa and furniture related catalogs and internet sites to find the best emotional words and images that can express the various sofa aspect. Among the collected words and images, 34 emotional words were selected for sensibility experiment according to the opinions of experts, relations of closeness and frequency of use, and 50 images were selected for the experiment by the diversity. Selected words and images were used for the semantic differential method with 94 subjects, and sensibility characteristics of sofas were defined through various statistical analysis methods including basic statistical analysis, factor analysis and multi-dimensional scale. In reflecting design characteristics of sofas, design factors of sofas were divided into backrest, seat, armrest, neck support and leg, and relative importance of each factor for design was determined with analytic hierarchy process (AHP) by utilizing the experts' opinions. Based on the results above, relationship analysis between emotional evaluation results and design factors was performed. Also, as various sofa images are presented diagrammatically through multidimensional scaling method, it can be used as an important tool for the development of sofa design. This study will contribute improving the product quality of sofas as it enables applying consumer needs into the sofa design.

Design of Sidewalk Landscape Considering Human Sensibility (인간의 감성을 고려한 보도경관 설계모형에 관한 연구)

  • Lee, Byeong-Ju;Park, Sang-Myeong;Nam, Gung-Mun
    • Journal of Korean Society of Transportation
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    • v.24 no.6 s.92
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    • pp.119-127
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    • 2006
  • Recently. there are demanding a better sidewalk environment considering side of psychic as well as physical factors as the rapid growth of cities and improvement of traffic consciousness. Also. it needs to give a better sidewalk environment because those pedestrians evade a sidewalk space with minimum Physical design standards. So. we think very important that get a grip what makes Pedestrian feel a comfort and amenity in sidewalk above all. In this study, we carried out a cognition experiment of sidewalk environment on considering the human's psychic with Sensibility Ergonomics and the survey method using SD (Semantic Differential) scale. And we made a recognition evaluation model of sidewalk landscape and sensibility recognition model of sidewalk design factors using LISREL model that analysis sensibility recognition of sensibility adjective by SD scale. In results, we found out a possibility of the design with comfort and amenity in sidewalk environment as considering Sensibility Ergonomics, and an importance of harmonious green environment as a roadside tree etc. above all.

Influence of the Bathing starting Time on Sleep in Winter

  • Sung, Eun-Jung;Yutaka Tochihara
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.86-90
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    • 2000
  • The effects of the timing of daily bathing on sleep in winter were studied. Eight healthy male subjects were assigned to three sleep conditions: bathing just before sleeping (Condition J), bathing 2 h before sleeping (Condition T0 and no bathing before sleeping (Control). We can found that slow wave sleep and REM sleep were increased, and sleep onset latency and wake after sleep onset were shortened in Condition T compared with Condition J. Rectal and mean skin temperatures n both bathing conditions were the same levels after the first half of sleep. Furthermore, subjective sleep sensation was the highest value in Condition T. These results suggest that bathing done before going to bed in winter was good for sleep; moreover, bathing 2 h before going to bed was more effective than bathing immediately before going to bed.

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