• 제목/요약/키워드: Semiotic approach

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Surrealism 표현특성과 기호학적 적용방법을 통한 공간분석 연구 - 그레마스의 기호사변형을 중심으로 - (The study on spatial analysis using the expressional characteristics of surrealism and semiotic approach - Focusing on Greimas' semiotic square -)

  • 함보아;이찬
    • 한국실내디자인학회논문집
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    • 제18권6호
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    • pp.44-51
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    • 2009
  • Various and complex cultural phenomena have led to many changes in the space. The concept of unconsciousness, among others, and experimental expression technique and the concepts from surrealism that rather attaches great importance to contingency than intentional attempt have been employed in the space. The abstract expression as expressional characteristics of surrealism makes the space ambiguous through the concept of automatism using the approach of indeterminism and double image expression, and represents the space providing diversity through the dualism. In contrast, objective expression, which was based on depaysement, generates the tension and expresses the dramatic situation in such a way and manner which are intentional, distorted transformed, together with heterogenous meanings aligned through the reversal appeared in the techniques of collage and paranoiac-critical method. However if such space accommodating the expressional characteristics of surrealism is approached as superficial concept in analyzing the human's inner consciousness and imaginary society, expression of the ultimate concept contained in the expressional characteristics of surrealism can hardly be achieved. Hence, the spatial analysis from the semiotic approach, instead of unilateral method aimed to convey the meaning only, which creates the signification, was adopted. The study, as effective approach to the space accommodating the expressional characteristics of surrealism, was intended systematically evaluate the concreteness of understanding and generation of meaning through the semiotic method. Greimas' semiotic square analysis to the space plays the important role in generating the spatial meaning, as well as is needed for objective analysis of the importance of various characteristics and methodology which the space contains through the expressional characteristics of surrealism.

환경의미 분석을 위한 기호학적 접근방법 연구 (A Study on the Method of Semiotic Approach on Environmental Meaning)

  • 김주미
    • 한국실내디자인학회논문집
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    • 제10호
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    • pp.34-49
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    • 1997
  • Architectual environment in this study means a language and meaning complex which makes communication between human beings and environment possible. The purpose of this study is to propose a semiotic approach to analyze and examine meaning, as a semiotic system, and its effects, focusing on the generative meaning in the relationship between human beings and environment. For this purpose, it examines the academic status of modern semiotics in postmodernism and the possibility of its being metalanguatge for a study of a variety of cultural phenomena and desigv. It also provides two viewpoints as propositions for its analysis: it explains the necessity of environmental-discoursive attitude and social-semiotic viewpoint which understands environment as social-cultural reflectors. Finally, it provides framework and all the interpretative procedures for analysis of environmental meanings on the basis of the approach of semiotics of space. By applying the methods proposed this study to the case studies, it also proves validity of this approach and the potentialities of the application of semiotics. This study emphasizes not only denotative configuration of the architectural environment but also its connotative meanings. It maintains that designers, architects, and theorists should realize correctly today's changed value system and social and aesthetic paradigms. It also stresses the necessity of development of the new architectural language and meaning system.

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수학교육의 기호학적 적용 (Some Semiotic Applications in Mathematics Education)

  • 정치봉
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제23권2호
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    • pp.461-481
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    • 2009
  • 최근 20여 년 동안 국제적으로 기호학의 관점에서 수학교육에 대한 다양한 연구와 실천이 진행되어 오고 있다. 멀티미디어는 표현 매체이며 기호로서 수학 및 수학교육과 다양한 관계를 가지고 상호 작용한다. 수학 및 수학교육의 활동은 기호학의 관점에서 기호적 활동으로 영향력, 역할 그리고 범위가 확대될 것으로 예상된다. 본 논문에서는 기호학의 기본 개념을 소개하고 수학교육에서의 적용 가능성을 제안하였다. 개념, 표상, 사회적 구성주의, 문화와의 맥락에 관한 수학교육의 기존 연구와 기호학관점의 연구는 유사성을 갖는다. 기호학의 관점에서 산술학습, 연역법, 귀납법, 가추법과 퍼스의 기호-삼항틀 적용 사례, 기하의 명제들 사이의 퍼스-삼항틀 관계, 대칭과 증명을 다루는 기하학습 등을 제시하였다.

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해외패션 명품브랜드 로고의 기호학적 분석 (A Study on the Semiotic Approach of Logo in Imported Fashion Luxury Brands)

  • 이민경
    • 패션비즈니스
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    • 제13권2호
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    • pp.1-16
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    • 2009
  • The purpose of this study was to analyze the signification system between logo and brand image systematically in imported fashion luxury brands through semiotic approach. For this purpose, 29 luxury brands were selected from 3 department stores. According to the visual characters of logo, the types of logo used in the imported fashion luxury brands were classified into three types and the results of this study were following : First, the luxury brands used the brand logo in common that represent the name of founder or fashion designer to deliver the character of company's own brand and to emphasize the spirit of a craftsman. Second, the luxury brands also used the brand logo that design the brand initial in symmetry of the right and left or top and bottom to emphasize a unique spirit of the brand. Third, the luxury brands used the brand logo that represent or symbolize a specific animal or object to express the special quality of the brand in descriptive type. Forth, the luxury brands used the most frequently black color in brand logo that symbolize a perfection, immortality and solemnity, etc.

항구 가로경관의 기호학적 분석 - 영덕군 강구항을 중심으로 - (A Semiotic Study on Streetscape in Harbor - With A Special Reference to Gang-Gu Harbor of Young-Duk Gun -)

  • 이관희;윤주철
    • 한국조경학회지
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    • 제40권3호
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    • pp.32-41
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    • 2012
  • 본 연구는 문화현상을 기호의 체계로 설명할 수 있다는 기호론의 기본개념을 근거로 항구의 가로경관에 대한 특성을 밝히고자 한다. 항구경관의 인공적 요소들 중에서 가로경관을 구성하는 중요한 요소들을 문화현상을 전달하는 기호로 보았다. 기호학적 접근방식은 경관분석 과정에서 심리적 요인에 영향을 받기 때문에 경관의 물리적 특성을 이해하는데 주로 이용되었다. 연구대상지의 가로는 영덕군 강구항의 강구리와 오포리 가로이다. 가로의 간판 문자언어를 업종에 따라서는 17개의 업종으로, 의미론적으로는 13개의 의미로 분류하였다. 연구의 결과는 다음과 같다. 첫째, 주된 업종으로는 음식업이 강구리가 56.3%, 오포리는 61.8%를 차지하고 있었다. 둘째로, 강구항 가로의 기호론적 의미는 주로 지역의 장소를 뜻하고, 사람들이 쉽게 부르고 기억하기 좋은 애칭을 뜻한다. 음식업종이 가장 많은 것은 이 지역 특산물인 영덕대게와 밀접한 관계가 있을 것으로 본다. 또한 지역의 이름은 영덕대게의 상징성으로부터 나온 것이며, 사람들의 애칭은 판매고를 높이는 것과 관련된 것으로 사료된다. 끝으로 기호학적 접근은 가로경관의 전부를 포괄할 수는 없지만, 항구도시의 가로경관의 골격을 이해할 수 있는 언어적 도구라는 점에서 매우 유용할 것으로 보인다.

애니메이션 캐릭터의 기호학적 생성구조에 관한 연구 -<이웃집 토토로>를 중심으로- (A Semiotic Study of the Generative Trajectory in Animation 'My Neighbor Totoro' Character Works)

  • 김윤배
    • 조형예술학연구
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    • 제6권
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    • pp.288-312
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    • 2004
  • Despite the government's efforts and excessive investments in the establishment of an infrastructure for animation, it can be said that the reasons for the inferiority in character licensing and weak performances compared to other leading countries is attributed to the fundamental factor tying within the piece of work itself. Therefore, this research is aimed at finding a counterproposal by assuming that the reason for the failure of our country's animation 'Oseam' was because of its narrative tactics. First, it is possible for a narrative structure to be participated by the audience's creative strategy Second, the audience's participation makes it possible to create the character into a multilateral and a complex personality. Third, this kindof creative strategy is possible when semiotic analyses are utilized. The sole objective for this is to provide a comprehensive viewpoint for the semiotic approach in the creation process of the character.

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시각적 웹 인터페이스에 대한 기호학 의미 (The Significance of Semiotics for Visual Web Interface)

  • 장승영
    • 한국전자통신학회논문지
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    • 제13권4호
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    • pp.795-802
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    • 2018
  • 본 논문은 정보를 내재하고 있는 집약적 웹 인터페이스에 대한 기호학 은유의 광범위한 사용과 인터페이스 디자인에 대한 메타포의 은유가치에 관한 논고를 통해서 기호학 이론적 해석을 서술하게 되었다. 웹 설계에 있어 영향을 미치는 공통요소는 웹 기호를 생성하기 위한 경험적 확립과 검증적 제공에 있으며 사이트의 유용성과 주요요소를 평가하는 데 사용하는 중요한 요소적 관점을 지닌다. 또한 웹 기술적 기능을 적용하면서 부터 화면의 구조가 동적으로 변모하기 시작하였으며 매체 기능들이 웹 표준을 만드는데 중요한 차원으로 시각적 구조화를 기호학적 측면에서 구현하게 되었다. 무엇보다 기호를 탐구하는 기술적 표현방식으로 취급하기 보다는 자연스럽고 보편적인 다양한 분야에서의 기호학 접근방식이 적용함으로써 기호적인 측면에서 휴먼 - 컴퓨터 인터페이스를 통해 미적코드를 마련하게 되었고 이를 바탕으로 의도된 의미를 사용자에게 전달하기 위해 의사소통의 수단으로 활용하며 사용자 인터페이스의 유용성 문제와 메타포의 중요성을 강조할 수 있게 되었다.

스포츠웨어 브랜드 로고의 기호학적 분석 (A Study on the Semiotic Approach of Logo in Sportswear Brand)

  • 이민경
    • 복식문화연구
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    • 제14권2호
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    • pp.177-191
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    • 2006
  • The purpose of this study was to analyze the signification system between logo and brand concept systematically in sportswear brands. For this purpose, 37 apparel brands focused on sportswear brand were selected and the results of the study were following : First, the sportswear brands that symbolize a specific sports used a related supplies such as a golf ball or tennis ball, etc to express sports or concept that pursuit each brand. Second, the sportswear brands used the brand logo that represent or symbolize a specific animal, plant and natural world to express a strong spirit of sports and active energy. Third, the sportswear brands used the word mark or symbol that design a brand name in dynamic or speedy typeface to represent a speed and progressive spirit of sports. Fourth, the sportswear brands used the symbols that represent a concrete object, person such as a mast, shield, etc to emphasize the brand concept. Fifth, the sportswear brands used the symbols of a graphic or geometric style to represent the special quality of brand in type.

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Smart Tourism Design: A Semiotic Affordances Approach

  • Chulmo Koo;Jaehyun Park;William C. Hunter
    • Journal of Smart Tourism
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    • 제3권2호
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    • pp.15-21
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    • 2023
  • This paper presents a conceptual approach to Smart Tourism Design based on semiotic affordances theory. This conceptual approach repositions smart tourism from a techno-centric perspective that frames a seamless connection between the device and its software, to a more human-centric perspective that favors the user's needs, desires as perceived through the senses. An updated Smart Tourism Design emphasizes the aesthetic dimension of smart tourism that presents the objects of the travel experience as destination specific rather than universal, through representations as digital artifacts. This theory is based on an empirical and objective understanding of representations and how they can be identified as useful in the digital augmentation of travel experiences. Using Peirce's sign systems and Gibson's theory of affordances, smart tourism can transcend a prefabricated device-oriented experience to a closer dynamic and direct interaction between the user and the travel destination. Researchers and developers can use semiotics as a structural approach to recognizing objects as sign-types, and they can use affordances to better identify the immediacy of digital artifacts and purpose-driven by users' spontaneous and immediate motives.