• Title/Summary/Keyword: Selecting vertices

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Three-Dimensional Face Point Cloud Smoothing Based on Modified Anisotropic Diffusion Method

  • Wibowo, Suryo Adhi;Kim, Sungshin
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.14 no.2
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    • pp.84-90
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    • 2014
  • This paper presents the results of three-dimensional face point cloud smoothing based on a modified anisotropic diffusion method. The focus of this research was to obtain a 3D face point cloud with a smooth texture and number of vertices equal to the number of vertices input during the smoothing process. Different from other methods, such as using a template D face model, modified anisotropic diffusion only uses basic concepts of convolution and filtering which do not require a complex process. In this research, we used 6D point cloud face data where the first 3D point cloud contained data pertaining to noisy x-, y-, and z-coordinate information, and the other 3D point cloud contained data regarding the red, green, and blue pixel layers as an input system. We used vertex selection to modify the original anisotropic diffusion. The results show that our method has improved performance relative to the original anisotropic diffusion method.

Discrete Wavelet Transform for Watermarking Three-Dimensional Triangular Meshes from a Kinect Sensor

  • Wibowo, Suryo Adhi;Kim, Eun Kyeong;Kim, Sungshin
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.14 no.4
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    • pp.249-255
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    • 2014
  • We present a simple method to watermark three-dimensional (3D) triangular meshes that have been generated from the depth data of the Kinect sensor. In contrast to previous methods, which maintain the shape of 3D triangular meshes and decide the embedding place, requiring calculations of vertices and their neighbors, our method is based on selecting one of the coordinate axes. To maintain shape, we use discrete wavelet transform and constant regularization. We know that the watermarking system needs the information to be embedded; we used a text to provide that information. We used geometry attacks such as rotation, scales, and translation, to test the performance of this watermarking system. Performance parameters in this paper include the vertices error rate (VER) and bit error rate (BER). The results from the VER and BER indicate that using a correction term before the extraction process makes our system robust to geometry attacks.

A Study of Optimal Mixture Fraction of Soil Bio-Filter for Removing NOX (질소산화물 제거를 위한 최적 토양 바이오 필터 혼합비 도출에 관한 연구)

  • Cho, Ki-Chul;Lee, Nae-Hyun
    • Journal of Environmental Science International
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    • v.16 no.11
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    • pp.1247-1255
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    • 2007
  • Soil biofiltration is an environmentally-sound technology for elimination of VOCs, odorous and $NO_X$ compounds from a low concentration, high volume waste gas streams because of its simplicity and cost-effectiveness. This study investigated the optimal mixture fraction of briquet ash, compost, soil and loess for $NO_X$ degradation. Extreme vertices design was used to examine the role of four components on $NO_X$ degradation. Under our experimental conditions, 74.5% of $NO_X$ degradation was observed, using a model mixture(25% briquet ash, 10% compost, 30% soil and 40% loess) containing 100 ppb of NO. It was shown that experimental design analysis could allow selecting optimal conditions in such biodegradation processes in this study.

First Selection Algorithm of Minimum Degree Vertex for Maximum Independent Set Problem (최대독립집합 문제의 최소차수 정점 우선 선택 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.3
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    • pp.193-199
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    • 2019
  • In this paper I propose an algorithm of linear time complexity for NP-complete Maximum Independent Set (MIS) problem. Based on the basic property of the MIS, which forbids mutually adjoining vertices, the proposed algorithm derives the solution by repeatedly selecting vertices in the ascending order of their degree, given that the degree remains constant when vertices ${\nu}$ of the minimum degree ${\delta}(G)$ are selected and incidental edges deleted in a graph of n vertices. When applied to 22 graphs, the proposed algorithm could obtain the MIS visually yet effortlessly. The proposed linear MIS algorithm of time complexity O(n) always executes ${\alpha}(G)$ times, the cardinality of the MIS, and thus could be applied as a general algorithm to the MIS problem.

Simultaneous Simplification of Multiple Triangle Meshes for Blend Shape (블렌드쉐입을 위한 다수 삼각 메쉬의 동시 단순화 기법)

  • Park, Jung-Ho;Kim, Jongyong;Song, Jonghun;Park, Sanghun;Yoon, Seung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.75-83
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    • 2019
  • In this paper we present a new technique for simultaneously simplifying N triangule meshes with the same number of vertices and the same connectivities. Applying the existing simplification technique to each of the N triangule mesh creates a simplified mesh with the same number of vertices but different connectivities. These limits make it difficult to construct a simplified blend-shape model in a high-resolution blend-shape model. The technique presented in this paper takes into account the N meshes simultaneously and performs simplification by selecting an edge with minimal removal cost. Thus, the N simplified meshes generated as a result of the simplification retain the same number of vertices and the same connectivities. The efficiency and effectiveness of the proposed technique is demonstrated by applying simultaneous simplification technique to multiple triangle meshes.

A Study on Automatic Threshold Selection in Line Simplification for Pedestrian Road Network Using Road Attribute Data (보행자용 도로망 선형단순화를 위한 도로속성정보 기반 임계값 자동 선정 연구)

  • Park, Bumsub;Yang, Sungchul;Yu, Kiyun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.4
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    • pp.269-275
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    • 2013
  • Recently, importance of pedestrian road network is getting emphasized as it is possible to provide mobile device users with both route guidance services and surrounding spatial information. However, it costs a tremendous amount of budget for generating and renovating pedestrian road network nationally, which hinder further advances of these services. Hence, algorithms extracting pedestrian road network automatically based on raster data are needed. On the other hand, road dataset generated from raster data usually has unnecessary vertices which lead to maintenance disutility such as excessive turns and increase in data memory. Therefore, this study proposed a method of selecting a proper threshold automatically for separate road entity using not only Douglas-Peucker algorithm but also road attribute data of digital map in order to remove redundant vertices, which maximizes line simplification efficiency and minimizes distortion of shape of roads simultaneously. As a result of the test, proposed method was suitable for automatic line simplification in terms of reduction ratio of vertices and accuracy of position.

Semi-automatic Field Morphing : Polygon-based Vertex Selection and Adaptive Control Line Mapping

  • Kwak, No-Yoon
    • International Journal of Contents
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    • v.3 no.4
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    • pp.15-21
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    • 2007
  • Image morphing deals with the metamorphosis of one image into another. The field morphing depends on the manual work for most of the process, where a user has to designate the control lines. It takes time and requires skills to have fine quality results. It is an object of this paper to propose a method capable of realizing the semi-automation of field morphing using adaptive vertex correspondence based on image segmentation. The adaptive vertex correspondence process efficiently generates a pair of control lines by adaptively selecting reference partial contours based on the number of vertices that are included in the partial contour of the source morphing object and in the partial contour of the destination morphing object, in the pair of the partial contour designated by external control points through user input. The proposed method generates visually fluid morphs and warps with an easy-to-use interface. According to the proposed method, a user can shorten the time to set control lines and even an unskilled user can obtain natural morphing results as he or she designates a small number of external control points.

A Case Study of Developing Rapid-Hardening Ultra-Low Temperature Adhesives by Mixture Design and Multiple Response Optimization (혼합물 실험계획과 다수 반응변수 최적화를 통한 속경화 초저온접착제 개발 사례)

  • Byun, Jai-Hyun;Seo, Pan Seok;Shin, Ji Eun;Lee, Lyun Gyu;Yeom, Ji Hyun
    • Journal of Korean Society for Quality Management
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    • v.42 no.4
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    • pp.757-768
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    • 2014
  • Purpose: In this paper we present a case study of developing fast curing adhesives for insulation material of LNG carriers using an extreme vertices design with four mixture components. Three material properties are considered - shear strength, viscosity, and tensile strength. In the optimization experiment, we used hardness instead of tensile strength due to shortage of specimens. Methods: We employ four-factor extreme vertices design with 19 runs and desirability function approach for simultaneously optimizing three responses. After selecting optimal condition of the mixture components, we do confirmation experiments to verify the reproducibility of the optimal condition under manufacturing circumstance. Results: Simultaneous optimal condition for the three responses, that is, shear strength, viscosity, and harness is obtained. At the optimal condition, confirmation experiments are executed in manufacturing circumstance. The variation for the shear strength is not satisfactory, which is due to the variation of the humidity. Conclusion: At the optimal condition three material properties are satisfactory. To reduce the variability for the shear strength, robust design is needed.

A Polynomial Time Algorithm for Vertex Coloring Problem (정점 색칠 문제의 다항시간 알고리즘)

  • Lee, Sang-Un;Choi, Myeong-Bok
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.7
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    • pp.85-93
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    • 2011
  • The Vertex Coloring Problem hasn't been solved in polynomial time, so this problem has been known as NP-complete. This paper suggests linear time algorithm for Vertex Coloring Problem (VCP). The proposed algorithm is based on assumption that we can't know a priori the minimum chromatic number ${\chi}(G)$=k for graph G=(V,E) This algorithm divides Vertices V of graph into two parts as independent sets $\overline{C}$ and cover set C, then assigns the color to $\overline{C}$. The element of independent sets $\overline{C}$ is a vertex ${\upsilon}$ that has minimum degree ${\delta}(G)$ and the elements of cover set C are the vertices ${\upsilon}$ that is adjacent to ${\upsilon}$. The reduced graph is divided into independent sets $\overline{C}$ and cover set C again until no edge is in a cover set C. As a result of experiments, this algorithm finds the ${\chi}(G)$=k perfectly for 26 Graphs that shows the number of selecting ${\upsilon}$ is less than the number of vertices n.

Automatic Anticipation Generation for 3D Facial Animation (3차원 얼굴 표정 애니메이션을 위한 기대효과의 자동 생성)

  • Choi Jung-Ju;Kim Dong-Sun;Lee In-Kwon
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.39-48
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    • 2005
  • According to traditional 2D animation techniques, anticipation makes an animation much convincing and expressive. We present an automatic method for inserting anticipation effects to an existing facial animation. Our approach assumes that an anticipatory facial expression can be found within an existing facial animation if it is long enough. Vertices of the face model are classified into a set of components using principal components analysis directly from a given hey-framed and/or motion -captured facial animation data. The vortices in a single component will have similar directions of motion in the animation. For each component, the animation is examined to find an anticipation effect for the given facial expression. One of those anticipation effects is selected as the best anticipation effect, which preserves the topology of the face model. The best anticipation effect is automatically blended with the original facial animation while preserving the continuity and the entire duration of the animation. We show experimental results for given motion-captured and key-framed facial animations. This paper deals with a part of broad subject an application of the principles of traditional 2D animation techniques to 3D animation. We show how to incorporate anticipation into 3D facial animation. Animators can produce 3D facial animation with anticipation simply by selecting the facial expression in the animation.