• Title/Summary/Keyword: Section Representation

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A Study on the Transformation and Meaning of Landscape Architectural Drawing (조경드로잉의 변천과 의미에 관한 연구)

    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.2
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    • pp.140-151
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    • 1999
  • The purpose of this study is to trace historical changes and to show broad spectrums in landscape architectural drawing. Drawing has been both a locus of interpreting a site and a vehicle of imagining the new landscape. The designed landscape might be influenced by the way to draw in landscape design. Despite of its importance, landscape architectural drawing has rarely been discussed. Here, the drawing will be understood as theoretical issues and texts for criticism. Recently, the drawing has primarily been recognized in functional and instrumental ways. The stereotypes office drawings such as plan, section, perspective, axonometric are typical examples. Its symbolic and metaphoric dimensions have been seriously diminished. As a result, the poetic power in the designed landscape might be devastated. Composite drawing, notation are the alternative drawings to overcome the above mentioned dilemma along with the adaption of collage and photomontage. Finally, I would argue that landscape architectural drawing can be a creative tool to elicit the idea and to reveal the trace of memory. It could be also a poetic locus to postulating the vision. Designers should utilize both traditional drawing and experimental drawing in order to reconcile the instrumental representation with the symbolic representation.

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Hierachical representation of CT images with small memory computer (소용량 컴퓨터에 의한 CT 영상의 계층적 표현)

  • Yoo, S.K.;Kim, S.H.;Kim, N.H.;Kim, W.K.;Park, S.H.
    • Proceedings of the KOSOMBE Conference
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    • v.1989 no.05
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    • pp.39-43
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    • 1989
  • In this paper, hierachical representation method with a 1-to-4 and 1-to-8 data structure is used to reconstruct the three-dimensional scene from two-dimensional cross sections provided by computed tomography with small memory computer system. To reduce the internal memory use, 2-D section is represented by quadtree, and 3-D scene is represented by octree. Octree is constructed by recursively merging consecutive quadtrees. This method uses 7/200 less memory than pointer type structure with all the case, and less memory up to 60.3% than linear octree with experimental data.

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Airfoil Design for Martian Airplane Considering Using Global Optimization Methodology

  • Kanazaki, Masahiro;Utsuki, Motohiro;Sato, Takaya;Matsushima, Kisa
    • International Journal of Aerospace System Engineering
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    • v.2 no.2
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    • pp.10-14
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    • 2015
  • To design airfoils for novel airplanes, new knowledge of aerodynamics is required. In this study, modified Parametric SECtion (PARSEC) which is a airfoil representation is applied to airfoil design using a multi-objective genetic algorithm to obtain an optimal airfoil for consideration in the development of a Martian airplane. In this study, an airfoil that can obtain a sufficient lift and glide ratio under lower thrust is considered. The objective functions are to maximize maximum lift-to-drag ratio and to maximize the trailing edge thickness. In this way, information on the low Reynolds number airfoil could be extracted efficiently. The optimization results suggest that the airfoil with a sharper thickness at the leading edge and higher camber at the trailing edge is more suitable for a Martian airplane. In addition, several solutions which has thicker trailing edge thickness were found.

A Study on Spatial characteristic and presentation of digital game

  • Oh, Hyoun-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.11
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    • pp.47-54
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    • 2015
  • In this paper, I examines the spatial representation of the change in the environment of the digital platform, and play the game with a focus on the spatial characteristics of a digital game. First, what is the Spatial characteristic of digital games? This section applies to a digital game "theory of Lefebvre", and the spatial representation of the practice space, divided into representational space were explored. Second, how to express dealing Is there space in the genre of adventure games? The spatial characteristics of the game medium through the Spatial characteristic of the adventure game genre that is most striking examples was analyzed whether the expression in any way. Consequently, the spatial characteristics of the digital game studies of the game as well as think a very large role in the development direction. In addition, this case analysis of the expression is the basis of this digital game that is utilized in many areas, and I am sure many possibilities to find a positive role in the game.

Representation of 3 Dimensional Automobile Configurations with Vehicle Modeling Function for a Shape Optimization (형상 최적화를 위한 Vehicle Modeling Function 을 이용한 자동차 3 차원 형상 구현)

  • Rho, Joo-Hyun;Ku, Yo-Cheon;Yun, Su-Hwan;Lee, Dong-Ho
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1057-1062
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    • 2008
  • Representing a complex, three-dimensional shape, such as an automobile, requires a large amount of CAD data consisting of millions of approximated discontinuous points, which makes it difficult or even impossible to efficiently optimize the entire shape. For this reason, in this paper, function based design method is proposed to optimize the external shape of an automobile. A vehicle modeling function was defined in the form of a Bernstein polynomial to smoothly express the complex 2D and 3D automobile configurations. The sub-sectional parts of the vehicle modeling function are defined as section functions through classifying each subsection of a box model. It is shown that the use of the vehicle modeling functions has the useful advantages in an aerodynamic shape optimization.

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A curvature method for beam-column with different materials and arbitrary cross-section shapes

  • Song, Xiaobin
    • Structural Engineering and Mechanics
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    • v.43 no.2
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    • pp.147-161
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    • 2012
  • This paper presents a curvature method for analysis of beam-columns with different materials and arbitrary cross-section shapes and subjected to combined biaxial moments and axial load. Both material and geometric nonlinearities (the p-delta effect in this case) were incorporated. The proposed method considers biaxial curvatures and uniform normal strains of discrete cross-sections of beam-columns as basic unknowns, and seeks for a solution of the column deflection curve that satisfies force equilibrium conditions. A piecewise representation of the beam-column deflection curve is constructed based on the curvatures and angles of rotation of the segmented cross-sections. The resulting bending moments were evaluated based on the deformed column shape and the axial load. The moment curvature relationship and the beam-column deflection calculation are presented in matrix form and the Newton-Raphson method is employed to ensure fast and stable convergence. Comparison with results of analytic solutions and eccentric compression tests of wood beam-columns implies that this method is reliable and effective for beam-columns subjected to eccentric compression load, lateral bracings and complex boundary conditions.

ON PROJECTIVE REPRESENTATIONS OF A FINITE GROUP AND ITS SUBGROUPS II

  • Park, Seung-Ahn;Park, Eun-Mi
    • Journal of the Korean Mathematical Society
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    • v.33 no.4
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    • pp.735-745
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    • 1996
  • This is the sequel to our paper "On projective representations of a group and its subgroups I" [4]. In Section 4[4] we proved some global properties on regularity condition. The purpose of this paper is to study local properties, that is, we shall ask how the regularity condition on subgroups is related to that on group. Throughout the paper we use the same notations as in [4].as in [4].

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A Study on Patent Literature Classification Using Distributed Representation of Technical Terms (기술용어 분산표현을 활용한 특허문헌 분류에 관한 연구)

  • Choi, Yunsoo;Choi, Sung-Pil
    • Journal of the Korean Society for Library and Information Science
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    • v.53 no.2
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    • pp.179-199
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    • 2019
  • In this paper, we propose optimal methodologies for classifying patent literature by examining various feature extraction methods, machine learning and deep learning models, and provide optimal performance through experiments. We compared the traditional BoW method and a distributed representation method (word embedding vector) as a feature extraction, and compared the morphological analysis and multi gram as the method of constructing the document collection. In addition, classification performance was verified using traditional machine learning model and deep learning model. Experimental results show that the best performance is achieved when we apply the deep learning model with distributed representation and morphological analysis based feature extraction. In Section, Class and Subclass classification experiments, We improved the performance by 5.71%, 18.84% and 21.53%, respectively, compared with traditional classification methods.

The Representation of Seong-An Streetscape in the 1960s' Cheongju (1960년대 청주 성안길 가로경관의 재현)

  • Kim, Tai-Young;Kim, Se Jin
    • Journal of the Korean Institute of Rural Architecture
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    • v.16 no.1
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    • pp.63-70
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    • 2014
  • This study is aimed to represent the streetscape in 1960s' focused on Seong-An street of Cheong-ju through the existing business types and buildings, literature, photo details, and interview of the longest-term householders. Results of this study are as follows : Firstly, the types of 1st-floor shops were diverse with general merchandise, apparel, medical, bank, restaurant, and etc in 1960s'. The present shops of them are 'Dong-kwang lasa', 'Jung-geum dang', 'Cheong-ju pharmacy' including the existing 'the Korea development', 'Korea first', and 'Woori' bank. Secondly, the streetscape around post office looks just as it did in the old 1960s'. In the other section the present typical buildings are 'Namseon pharmacy ', 'Kukje department', 'Samyang shop', 'Daeyang shop', 'Park shop', and etc. These old 3-4story buildings are reinforced concrete in contrasted with the former wooden and masonry in structure, and converted in use and appearance. Thirdly, the streetscape of Seong-An is ultimately represented by presuming the other buildings and equipments through aerial and street photograph in the old 1960s'.

A Study on the Effect of Material Choice on the Lay Mapping of Skirts - Using 4D-Box Design Program - (소재에 따른 스커트의 Lay Mapping 효과에 관한 연구 - 4D-Box 디자인 프로그램을 이용하여 -)

  • Bang, Soo-Ran
    • Journal of the Korean Society of Costume
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    • v.58 no.10
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    • pp.65-77
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    • 2008
  • The purpose of this study is to analyze the correlation between the density, the Count and the width of cross section in 2D function through comparison the difference of simulated fabrics based on the various yarns, and to compare the 3D effect by Lay Mapping of diverse fabrics. The method of research is to weave the eight fabrics composed of cotton, linen, worsted, slender yarn, loop, $m{\acute{e}}lange$, woolen, and yarn twist with Hi-Tex program, and to practice 3D mapping with Hi-Print program. As a mapping object, the flared skirt which is a basic costume item is selected. As a result, the thickness of yarn in CAD system was fixed by the width of cross section rather than Count, especially by the width of core section not including the fluff section. The type of yarn such as cotton yarn, linen yarn, and worsted had effect on the shape of texture, but had few interrelations with dimension. In the case of 3D mapping, the textural characteristic and the dimension were presented precisely, whereas there were several limitations. First, the thickness of tissue has not been represented. Secondly, the effect of texture such as fuzzy look, loop was not expressed on the skirt outline including sideline and hemline. Thirdly, the difference of silhouette was not distinct. The common point in 2D and 3D operations is that the representation of texture is relatively accurate and that is difficult to measure and manifest of thickness, the side. For more professional digitalizing in fashion industry, above all in the domain of 3D, it must be supplement the subdivided and differentiated mapping process according to the texture, deviating from the existing analog-based organization which has to designate the form and silhouette suitable for tissue.