• Title/Summary/Keyword: Searching Block

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An Automatic ROI Extraction and Its Mask Generation based on Wavelet of Low DOF Image (피사계 심도가 낮은 이미지에서 웨이블릿 기반의 자동 ROI 추출 및 마스크 생성)

  • Park, Sun-Hwa;Seo, Yeong-Geon;Lee, Bu-Kweon;Kang, Ki-Jun;Kim, Ho-Yong;Kim, Hyung-Jun;Kim, Sang-Bok
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.3
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    • pp.93-101
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    • 2009
  • This paper suggests a new algorithm automatically searching for Region-of-Interest(ROI) with high speed, using the edge information of high frequency subband transformed with wavelet. The proposed method executes a searching algorithm of 4-direction object boundary by the unit of block using the edge information, and detects ROIs. The whole image is splitted by $64{\times}64$ or $32{\times}32$ sized blocks and the blocks can be ROI block or background block according to taking the edges or not. The 4-directions searche the image from the outside to the center and the algorithm uses a feature that the low-DOF image has some edges as one goes to center. After searching all the edges, the method regards the inner blocks of the edges as ROI, and makes the ROI masks and sends them to server. This is one of the dynamic ROI method. The existing methods have had some problems of complicated filtering and region merge, but this method improved considerably the problems. Also, it was possible to apply to an application requiring real-time processing caused by the process of the unit of block.

A Fast Motion Estimation Algorithm with Motion Analysis (움직임 해석을 통한 고속 움직임 예측 알고리즘)

  • Jun, Young-Hyun;Yun, Jong-Ho;Cho, Hwa-Hyun;Choi, Myung-Ryul
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.339-342
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    • 2005
  • We present an efficient block-based motion estimation algorithm with motion analysis. The motion analysis determines a size of search pattern and a maximum repeated count of search pattern. In case of large movement in large image, we reduce search points and the local minimum which caused by low performance. The proposed algorithm employs with searching step of 2. The first step determines an initial search point with neighbor block vector and a size of initial search pattern. The second step determines a size of search pattern and a maximum repeated count with motion analysis. We improve motion prediction accuracy while reducing required computational complexity compared to other fast block-based motion estimation algorithms.

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A New VLSI Architecture of a Hierarchical Motion Estimator for Low Bit-rate Video Coding (저전송률 동영상 압축을 위한 새로운 계층적 움직임 추정기의 VLSI 구조)

  • 이재헌;나종범
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.601-604
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    • 1999
  • We propose a new hierarchical motion estimator architecture that supports the advanced prediction mode of recent low bit-rate video coders such as H.263 and MPEG-4. In the proposed VLSI architecture, a basic searching unit (BSU) is commonly utilized for all hierarchical levels to make a systematic and small sized motion estimator. Since the memory bank of the proposed architecture provides scheduled data flow for calculating 8$\times$8 block-based sum of absolute difference (SAD), both a macroblock-based motion vector (MV) and four block-based MVs are simultaneously obtained for each macroblock in the advanced prediction mode. The proposed motion estimator gives similar coding performance compared with full search block matching algorithm (FSBMA) while achieving small size and satisfying the advanced prediction mode.

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Comparison Fast-Block Matching Motion Estimation Algorithm for Adaptive Search Range (탐색 범위를 적용한 비교 루틴 고속 블록 움직임 추정방법 알고리듬)

  • 임유찬;밍경육;정정화
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.295-298
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    • 2002
  • This paper presents a fast block-matching algorithm to improve the conventional Three-Step Search (TSS) based method. The proposed Comparison Fast Block Matching Algorithm (CFBMA) begins with DAB for adaptive search range to choose searching method, and searches a part of search window that has high possibility of motion vector like other partial search algorithms. The CFBMA also considers the opposite direction to reduce local minimum, which is ignored in almost conventional based partial search algorithms. CFBMA uses the summation half-stop technique to reduce the computational load. Experimental results show that the proposed algorithm achieves the high computational complexity compression effect and very close or better image quality compared with TSS, SES, NTSS based partial search algorithms.

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A VLSI Architecture for Fast Motion Estimation Algorithm (고속 움직임 추정 알고리즘에 적합한 VLSI 구조 연구)

  • 이재헌;나종범
    • Journal of Broadcast Engineering
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    • v.3 no.1
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    • pp.85-92
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    • 1998
  • The block matching algorithm is the most popular motion estimation method in image sequence coding. In this paper, we propose a VLSI architecture. for implementing a recently proposed fast bolck matching algorith, which uses spatial correlation of motion vectors and hierarchical searching scheme. The proposed architecture consists of a basic searching unit based on a systolic array and two shift register arrays. And it covers a search range of -32~ +31. By using the basic searching unit repeatedly, it reduces the number of gatyes for implementation. For basic searching unit implementation, a proper systolic array can be selected among various conventional ones by trading-off between speed and hardware cost. In this paper, a structure is selected as the basic searching unit so that the hardware cost can be minimized. The proposed overall architecture is fast enough for low bit-rate applications (frame size of $352{\times}288$, 3Oframes/sec) and can be implemented by less than 20,000 gates. Moreover, by simply modifying the basic searching unit, the architecture can be used for the higher bit-rate application of the frame size of $720{\times}480$ and 30 frames/sec.

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Fractal Image Coding Based On Variable Block (가변 블록 기반 프랙탈 영상 부호화)

  • 노근수;조성환
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.35T no.3
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    • pp.15-24
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    • 1998
  • In this paper, we present new method of fractal image coding based on iterated function system(IFS) suggested by Barnsley. In previous Fractal coding using full searching algorithm, the quality of reconstructed image was better than other fractal coding method's, but it took a long time in that algorithm for searching domain blocks matched. And it is performed through linear affine transform, therefore it is difficult to approximate the complex range blocks. In this paper, using quadtree partitioning, complex blocks are divided into more smaller blocks, and simple blocks are merged to more larger blocks. So, we can got more precisely approximated range blocks and reduce the number of transformations. Hence, we have improved the compression ratio. In addition, we restrict the region of searching domains in order to reduce the searching time and coding time. Compared with full searching algorithm, we reduced coding time drastically, and quality of reconstructed image was better in terms subjective criteria. And compared with Monro's, our method is slower, but we could obtain a reconstructed image with better quality.

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Floorplanning with Obstacles(Preplaced Block) based on CBL (고정블록을 포함한 CBL 기반 평면계획)

  • Kang, Sang-Ku;Rim, Chong-Suck
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.3
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    • pp.217-230
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    • 2009
  • In this paper we propose a new CBL-based floorplan method that accommodates pre-placed blocks. We identify the problem of the previous CBL-based pre-placed block floorplan method, and suggest the solution method of this problem. In our method, CBLs consisting of only free blocks are perturbed and maintained during the simulated annealing. Pre-placed blocks are inserted during packing in such a way that the topology of the CBL after insertion of a pre-placed block resembles the topology before insertion. Thus, even with the inclusion of pre-placed blocks, the searching effort via simulated annealing yields acceptable results. Experimental results show that our floorplan method places pre-placed blocks effectively and efficiently.

Determination of N:M Corresponding Pairs between Block Polygon Sets from a Topographical Map and a Cadastral Map (지형도와 연속지적도의 가구계 폴리곤 집합간의 N:M 대응쌍 탐색)

  • Huh, Yong;Kim, Jung-Ok;Yu, Ki-Yun
    • Journal of Korea Spatial Information System Society
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    • v.11 no.3
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    • pp.47-49
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    • 2009
  • In this paper, we proposed a new algorithm for determination of many-to-many corresponding pairs between block-polygon sets from the national topographical map and the cadastral map in Korea Land Information System, caused by different abstraction and generalization rules of the two maps. Our proposed algorithm starts from an assumption that a block-polygon for a N:M pair should significantly overlap at least one block polygon of the counterpart group, and determines N:M pairs using an iterative updating and searching with this overlapping analysis. This iteration process is terminated when the N:M corresponding pairs satisfy our predefined 1:1 corresponding condition.

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Deployment Planning of Blocks from Storage Yards Using a Tabu Search Algorithm (타부서치 알고리즘을 이용한 적치장의 블록 반출계획)

  • Lee, Sang-Hyup;Kim, Ji-On;Moon, Il-Kyeong
    • Journal of Korean Institute of Industrial Engineers
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    • v.37 no.3
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    • pp.198-208
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    • 2011
  • At a shipyard, the efficient handling of blocks is one of the most important factors in the shipbuilding process. We consider the problem of deployment planning of blocks from storage yards. As some information of block arrangement should be considered to handle the problem, we adopt the block arrangement based on the coordinates and sizes of each block at a storage yard. Deployment planning for a block involves deciding upon its transportation route from the storage yard and searching for blocks that would obstruct its transportation along this route. A tabu search algorithm for deploying several blocks is developed to minimize the number of obstructive blocks deployed together from the storage yards at a shipyard. The results of computational experiments show that the developed algorithm is very useful in the deployment planning of multiple blocks from the storage yards.

Image Compression by Linear and Nonlinear Transformation of Computed Tomography (전산화단층촬영의 선형과 비선형변환에 의한 영상압축)

  • Park, Jae-Hong;Yoo, Ju-Yeon
    • Journal of the Korean Society of Radiology
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    • v.13 no.4
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    • pp.509-516
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    • 2019
  • In the linear transformation method, the original image is divided into a plurality of range blocks, and a partial transform system for finding an optimal domain block existing in the image for each range block is used to adjust the performance of the compression ratio and the picture quality, The nonlinear transformation method uses only the rotation transformation among eight shuffle transforms. Since the search is performed only in the limited domain block, the coding time is faster than the linear transformation method of searching the domain block for any block in the image, Since the optimal domain block for the range block can not be selected in the image, the performance may be lower than other methods. Therefore, the nonlinear transformation method improves the performance by increasing the approximation degree of the brightness coefficient conversion instead of selecting the optimal domain block, The smaller the size of the block, the higher the PSNR value, The higher the compression ratio is increased groups were quadtree block divided to encode the image at best.