• Title/Summary/Keyword: Seamless streaming

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Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Initial Buffering-Time Decision Scheme for Progressive Multimedia Streaming Service (프로그레시브 멀티미디어 스트리밍 서비스를 위한 초기 버퍼링 시간 결정 기법)

  • Seo, Kwang-Deok;Jung, Soon-Heung
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.2
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    • pp.206-210
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    • 2008
  • The most noticeable aspect of progressive streaming is the media playback during its download through TCP to avoid a lengthy wait for a content to finish downloading. By employing TCP, it is usually possible to detect lost packets by using the checksum and sequence numbering functions of TCP Thereafter, we can recover the lost packets by the retransmission function of TCP. However, there must remain enough amount of media data in the recipient buffer in order to guarantee seamless media playback even during retransmission. In this paper, we propose an efficient algorithm for determining the initial buffering time before start of playback to guarantee seamless playback during retransmission considering the probability of client buffer under-flow. The effectiveness of the proposed algorithm will be proved through extensive simulation results.

A Study on Asynchronous Level Load in a Rogue-Like Game Using Level Streaming (Level Streaming을 활용한 Rogue-Like 게임에서의 Asynchronous Level Load에 관한 연구)

  • ChangWoo Lee;Jaeho Lee;HeaRyeong An;Youngjong Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.35-36
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    • 2023
  • Unreal Engine 5의 Level Streaming 기능은 플레이어가 플레이 도중 메모리에 Map을 로드/언 로드하는 등의 작업을 처리하는 기능이다. 이때 Level Streaming은 커다란 Map의 당장 필요한 부분에만 메모리에 로드하고, 렌더링하여 특히 Seamless Open world 장르에서 많이 사용된다. 본 논문에서 제안하는 방식은 이 Level Streaming 기능을 이용하여 현재 개발 진행 중인 Rogue-Like 장르 게임에서 비동기 방식의 로딩 화면과 Stage 전환을 통해 좀 더 부드러운, 즉 더 높은 Frames per Second(fps)를 플레이어에게 제공하기 위한 새로운 스테이지 시스템의 구현방식을 연구한다.

Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Adaptive Rate Control for Improving the QoE of Streaming Service in Broadband Wireless Network (광대역 무선네트워크에서 스트리밍 서비스의 QoE 향상을 위한 적응적 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2B
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    • pp.334-344
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    • 2010
  • Recently, due to the prevalence of various mobile devices and broadband wireless networks, a significant interests and demands for multimedia streaming services over the Internet have been increasing. However, it is difficult to transmit continuous multimedia stream when mobile terminals are moving. Therefore, in order to deploy mobile IPTV service in the broadband wireless network, efficient wireless resource utilization and seamless QoE (Quality of Experience) offers to the users are an important issue. In this paper, we propose a network based adaptive streaming scheme, called MARC (Mobile Adaptive Rate Control), which controls the quality of the video and rate of the video based on the status of the wireless channel. The proposed scheme uses awareness information of the wireless channel status and controls transmitting streaming video which is suitable for the wireless channel status and mobile station location, in order to provide a seamless video playback for mobile environment in addition to improving the quality of a streaming service. The proposed MARC scheme alleviates the discontinuity of video playback and allocates suitable client buffer in broadband wireless network. Simulation results demonstrate the effectiveness of our proposed scheme.

Efficient Multicast Transmission Scheme in WiMedia D-MAC for Seamless N-Screen Services (Seamless N-스크린 서비스를 위한 WiMedia D-MAC에서의 효율적인 멀티캐스트 전송 기술)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.813-818
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    • 2015
  • In this paper, WiMedia Distributed-MAC protocol is adopted for development of a seamless N-screen wireless service. Furthermore, to provide the OSMU (One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a new Multicast-free DRP Availability IE is proposed and analyzed. In this Multicast-free DRP Availability IE, indicating Multicast DRP Owner and Receiver is required. The ACK frame transmissions are not required for Multicast transmissions in P2P N-screen services. Using this property, the Multicast-free DRP Availability IE scheme is proposed to expand the number of time slots available for unicast and multicast DRP reservations. Simulation results show that our Multicast scheme enhances performances in vewpoints of DRP reservation conflict and throughput.

A Mobile-aware Adaptive Rate Control Scheme for Improving the User Perceived QoS of Multimedia Streaming Services in Wireless Broadband Networks

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1152-1168
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    • 2010
  • Recently, due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services such as the mobile IPTV. In such a wireless broadband network, transmitting a continuous stream of multimedia data is difficult to achieve due to mobile stations (MSs) movement. Providing Quality of Service (QoS) for multimedia video streaming applications requires the server and/or client to be network-aware and adaptive. Therefore, in order to deploy a mobile IPTV service in wireless broadband networks, offering users efficient wireless resource utilization and seamlessly offering user perceived QoS are important issues. In this paper, we propose a new adaptive streaming scheme, called MARC (Mobile-aware Adaptive Rate Control), which adjusts the quality of bit-stream and transmission rate of video streaming based on the wireless channel status and network status. The proposed scheme can control the rate of multimedia streaming to be suitable for the wireless channel status by using awareness information of the wireless channel quality and the mobile station location. The proposed scheme can provide a seamless multimedia playback service in wireless broadband networks in addition to improving the QoS of multimedia streaming services. The proposed MARC scheme alleviates the discontinuity of multimedia playback and allocates a suitable client buffer to the wireless broadband network. The simulation results demonstrate the effectiveness of our proposed scheme.

HTTP Adaptive Streaming Method for Service-compatible 3D Contents Based on MPEG DASH (MPEG DASH 기반 service-compatible 3D 콘텐츠 대상 HTTP adaptive streaming 적용방안)

  • Park, Gi-Jun;Lee, Gil-Bok;Lee, Jang-Won;Kim, Kyu-Heon
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.207-222
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    • 2012
  • Recently, many consumer electronics manufacturers have produced 3D devices such as 3DTVs and 3D monitors as interests in a stereoscopic video service are getting increased. However, most of 3D services are focused on local storage or bandwidth guaranteed service since 3D stereoscopic video service require bandwidth more stable and larger. This property causes difficulties in seamless stereoscopic video streaming services under IP based open network environment that cannot guarantee quality of services. In order to achieve a seamless video streaming service the international standard organization MPEG (Moving Pictures Experts Group) has developed the adaptive HTTP streaming technology called as DASH (Dynamic Adaptive Streaming over HTTP). However, the DASH doesn't have obvious scheme which can express the two elementary video streams based service-compatible stereoscopic contents in one segment. Therefore, this paper proposes a scheme of efficient 3D adaptive streaming service based on the DASH, which covers not only frame-packing stereoscopic contents but also service-compatible ones. The 3D adaptive HTTP streaming scheme introduced in this paper is able to provide 3D contents with various qualities to user and also has benefit that single 3D content can be applied to a variety of devices.

Autonomic Multimedia Transcoding Algorithm for Seamless Streaming Media of Mobile Clients (이동 단말에서 끊임없는 스트리밍 미디어를 위한 오토노믹 멀티미디어 트랜스코딩 알고리즘)

  • Han, Woo-Ram;Heo, Nan-Sook;Park, Chong-Myung;Seo, Dong-Mahn;Jung, In-Bum
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.5
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    • pp.260-270
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    • 2007
  • Owing to the improved wireless communication technologies, it is possible to provide streaming service of multimedia with PDAs and mobile phones in addition to desktop PCs. Since mobile client devices have low computing power and low network bandwidth due to wireless network, the transcoding technology to adapt media for mobile client devices considering their characteristics is necessary. However, since mobile clients use wireless network and the wireless network have less stable bandwidth according to distance from AP and environments, it is hard to support stable QoS to mobile clients. In this paper, we propose a dynamic bit rate control method for transcoding in order to supprot stable QoS of streaming media service to mobile clients via wireless network. The proposed method is shown to serve seamless streaming media service with adaptive bit rate control according to state of wireless network in real time and to reduce transmission failure from experiment.

User Profile Based Seamless Framework under HTTP Adaptive Streaming Environment (HTTP Streaming 환경에서 User Profile 기반 Seamless Framework 제공방법)

  • Kim, Jung-Han;Lee, Jang-Won;Kim, Kyu-Heon;Suh, Doug-Young
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.155-173
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    • 2011
  • Recently, with the digitalization of a broadcasting system and the development of a communication technology, the existing trend of consuming media contents throughout the fixed-displayer and the dedicated channel is being changed. The existing user only could consume media contents under limited time and places because of the fixed-displayer and the dedicated channel. However, with advent of the IP-based terminals and HTTP adaptive streaming which transfer the media sequence according to the user's transmission condition, users become possible to enjoy the media content anytime anywhere. As the result of the alteration of the broadcasting surrounding, users can enjoy the media content while changing his terminals according to their preferences and circumstances. However, in case that users try to consume consecutively the content from last view-point ended in the previous terminal under current HTTP adaptive streaming environment, a user has to remember the last view-point, and then has to apply the view-point to the changed terminal. Thus, for solving this problem, this paper defines "User Profile" for describing the metadata for the chained content consume environment between the terminals. Also, for proving the proposed method, this paper try to demonstrate the proposed method throughout the realization of the system based on Smooth Streaming from Microsoft.