• 제목/요약/키워드: Script language

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교육용 한글 프로그래밍 언어 'HanScript'의 적용 (The Development and Evaluation of Educational Hangul Programming Language 'HanScript')

  • 정영식
    • 컴퓨터교육학회논문지
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    • 제7권3호
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    • pp.15-22
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    • 2004
  • 본 연구에서는 프로그램을 보다 쉽고 편리하게 작성할 수 있도록 교육용 한글 프로그래밍 언어인 HanScript를 개발하여 학교 현장에 적용하였다. 또한 HanScript를 평가하기 위해서 교육용 프로그래밍 언어의 조건을 가독성, 가작성, 교정성으로 구분하고, 이를 Visual Basic과 비교하였다. 그 결과 HanScript는 우리말식으로 표현되어 있어 Visual Basic에 비해 가독성과 교정성이 높게 나타났다. 그러나 Visual Basic에 비해 라이브러리가 부족하여 복잡한 기능을 구현하기 어려웠고, 소스 코드를 쉽게 작성할 수 있는 편집기가 제공되지 않아 실습하는 데 어려움이 많았다. 따라서 HanScript가 풍부한 라이브러리와 자세한 디버그 정보를 제공하고, 소스를 편리하게 작성할 수 있는 편집기를 제공한다면 보다 유용한 교육용 프로그래밍 언어가 될 수 있을 것이다.

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재사용성 및 용이성을 위한 계층적 아바타 행위 스크립트 언어의 정의 (Definition and Application of a Layered Avatar Behavior Script Language for Reusability and Simplicity)

  • 김재경;최승혁;손원성;임순범;최윤철
    • 한국정보과학회논문지:시스템및이론
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    • 제33권8호
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    • pp.455-476
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    • 2006
  • 아바타 스크립트 언어는 사이버 공간에서 아바타의 동작을 제어하기 위해서 사용되는 명령어들로 이루어져있다. 사용자가 아바타 동작 스크립트 언어를 쉽게 작성하기 위해서는 스크립트 언어의 행위표현이 복잡한 하위수준 동작 표현 요소로부터 최대한 추상화되어야 한다. 또한 작성된 시나리오 스크립트 가 다양한 구현환경에 적용 될 수 있는 표준적인 구조를 가지고 있어야 한다. 이를 위해 본 논문에서는 작업수준 행위, 상위수준 동작 및 기본 동작 스크립트 언어로 구성된 계층적 아바타 행위 표현 언어를 정의하였다. 각 계층의 언어는 사용자의 스크립트 작성을 위한 행위 요소와 아바타 동작 시퀀스 및 구현 환경의 기하 정보를 분리하여 표현한다. 제안 언어를 통하여 사용자는 추상화된 스크립트 작성이 가능하며 작성된 스크립트는 번역 과정을 거쳐 다양한 구현 환경에 적용이 가능하다 구현 결과에서는 제안 기법을 적용한 시스템을 구축하여 사이버 교육 도메인 환경에서 아바타 스크립트 시나리오의 작성 과정 및 스크립트가 다양한 응용 프로그램에 유연하게 적용되는 것을 보여준다.

Designing a large recording script for open-domain English speech synthesis

  • Kim, Sunhee;Kim, Hojeong;Lee, Yooseop;Kim, Boryoung;Won, Yongkook;Kim, Bongwan
    • 말소리와 음성과학
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    • 제13권3호
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    • pp.65-70
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    • 2021
  • This paper proposes a method for designing a large recording script for open domain English speech synthesis. For read-aloud style text, 12 domains and 294 sub-domains were designed using text contained in five different news media publications. For conversational style text, 4 domains and 36 sub-domains were designed using movie subtitles. The final script consists of 43,013 sentences, 27,085 read-aloud style sentences, and 15,928 conversational style sentences, consisting of 549,683 tokens and 38,356 types. The completed script is analyzed using four criteria: word coverage (type coverage and token coverage), high-frequency vocabulary coverage, phonetic coverage (diphone coverage and triphone coverage), and readability. The type coverage of our script reaches 36.86% despite its low token coverage of 2.97%. The high-frequency vocabulary coverage of the script is 73.82%, and the diphone coverage and triphone coverage of the whole script is 86.70% and 38.92%, respectively. The average readability of whole sentences is 9.03. The results of analysis show that the proposed method is effective in producing a large recording script for English speech synthesis, demonstrating good coverage in terms of unique words, high-frequency vocabulary, phonetic units, and readability.

국어학 연구의 성격과 태도에 대한 반성 (Reflections on the Study of national Language in Korea)

  • 임용기
    • 인문언어
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    • 제5권
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    • pp.55-74
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    • 2003
  • The issues concerning the nature of the attitude toward the study of national language may vary from country to country, depending on the national or racial characteristics. The problem domains and the methodologies dealing with them may vary accordingly. Ever since the Korean language was equipped with a writing system in the year of 1443 through King Sejong's long-cherished desire, investigations have been constantly made into the real nature of the language itself in pursuit of a better method for representing the spoken language in written form. This is how the study of the Korean language began to take shape. Among such investigations are Hunmin-jeong-eum(the Korean script: 1446) compiled by Jiphyon-jon, the royal office of schloarly researches, Doongguk-jeonghun-yokhun (the orthodox script of Korean: 1448), Hongmu-jeonghun-yeokhun(interlinear gloss for the Chinese script of the Ming Dynasty: 1455), An Orthodox Approach to Written Korean (1909) by the institute of the National Script, Re Standardized Spelling System (1933) by Chosun Language Society, An Authorized Dictionary of Standard Korean (1936), How to Write Borrowed Words(1940), and A Grand dictionary of Korea (1947-57). Chu Shi-Gyung's Phonetics of the Korean Script(1908), Korean Grammar(1910), and Sound Patterns of Korean(1914) were all written in this vein; so was Choi Hyun-Bae's Uri-mal-bon (the rudiments of Korean Grammar: 1929/1937). All these achievements in the study of the Korean language are the end-products of the constant endeavor to solve the issues related to the spoken and written farms of the Korean language. And this is how the uniqueness and autonomy of the language study in korea have been established. It should be borne in mind, however, that, in seeking solutions to the problems inherent in the Korean linguistic studies of foreign countries. On the contrary, they have been very active in accommodating such results. While they have set up their problem domains on the basis of the korean language, they been progressively open-minded in looking for the solutions to the problems at hand.

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Ubiscript: A Script Language for Ubiquitous Environment

  • Lee, Min-Kyu;Han, Dong-Soo
    • Journal of Computing Science and Engineering
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    • 제5권2호
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    • pp.141-149
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    • 2011
  • Many distributed and heterogeneous services and devices are accessible in ubiquitous computing environment, so interoperating those services and devices is one of the key tasks in implementing ubiquitous applications. We used to use script languages in integrating such interoperating components and services. However currently available most script languages are not suitable for ubiquitous environment because there are so diverse forms of interoperation targets such as service objects, web, legacy objects and programmable devices. So it is worthwhile designing a new script language well-suited to ubiquitous environment. In this paper, we propose a new script language, called Ubiscript, for the ubiquitous environment. We develop and adopt several unique language features such as remote scope, multiple contexts, web and legacy objects, remote exception handling, etc. in Ubiscript to overcome the limitations of conventional script languages. In this paper, we also describe the implementation of Ubiscript and its runtime system. A couple of ubiquitous applications were developed in Ubiscript, and the applications are tested on the runtime system. According to our experiences and evaluation, Ubiscript turned out to have a high potential in its expression power and contribution to improving ubiquitous application developers' productivity.

DigitalMicrograph Script Source Listing for a Geometric Phase Analysis

  • Kim, Kyou-Hyun
    • Applied Microscopy
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    • 제45권2호
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    • pp.101-105
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    • 2015
  • Numerous digital image analysis techniques have been developed with regard to transmission electron microscopy (TEM) with the help of programming. DigitalMicrograph (DM, Gatan Inc., USA), which is installed on most TEMs as operational software, includes a script language to develop customized software for image analysis. Based on the DM script language, this work provides a script source listing for quantitative strain measurements based on a geometric phase analysis.

아바타 행위 시나리오 생성을 위한 계층적 객체 및 스크립트 언어 모델 (Layered Object and Script Language Model for Avatar Behavior Scenario Generation)

  • 김재경;손원성;임순범;최윤철
    • 한국멀티미디어학회논문지
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    • 제11권1호
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    • pp.61-75
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    • 2008
  • 텍스트 형식의 스크립트를 이용한 아바타 제어 기법은 사용자가 아바타의 행위 시나리오를 작성하기가 용이하고 특정 구현 환경으로부터 독립적으로 설계할 수 있다는 장점을 가지고 있다. 그러나 다양한 가상객체와의 행위 상호작용을 고려한 아바타 스크립트 언어 연구와 용이한 스크립트 작성을 위한 직관적인 인터페이스 연구가 미흡한 실정이다. 본 논문에서는 가상환경에서 아바타-객체 행위를 표현하는 컨덱스트 기반 객체 모델과 계층적 행위 스크립트를 제안한다. 객체 모델에서는 추상적 행위 명령시 발생할 수 있는 모호성을 제거하기 위해 객체의 상태를 표현하는 컨텍스트 정보를 정의하여 가상환경에서 사용자에게 직관적인 객체 기반의 아바타 행위제어 인터페이스를 제공한다. 또한 추상화된 인터페이스와 스크립트의 재사용성을 위해 제안 행위 스크립트는 계층적으로 정의되어 최상위 사용자 인터페이스 수준부터 구현환경에서 구동되는 스크립트까지 단계적으로 아바타의 행위 및 동작을 표현한다. 사용자는 제안 기법을 통하여 가상환경에서 다양한 객체들과 상호작용하는 아바타 행위 시나리오 스크립트를 빠르고 간편하게 생성한다.

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목록에 있어서의 일본인명 표기-<대한민국출판물총목록>의 색인에 나타난 표기를 중심으로-

  • 김영귀
    • 한국도서관정보학회지
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    • 제20권
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    • pp.285-315
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    • 1993
  • Some conclusions can be derived from the study: 1. Person's name should be script by the one's mother tongue because of its uniqueness. 2. Japanese person's name should be script and pronounce their mother tongue for exchange and sharing of an academic information. 3. We can anticipate that Japanese language materials will be increase in near future. 4. The National Central Library which publish Korean National Bibliography must have to responsibility to lead other library. 5. The script of [Korean National bibliography] must contribute to standardization and national and Universal Bibliographic Control. 6. The area of education, newspaper, publishing are scripting Japanese person's name with script conversion schemes for Koreanization, devised by Ministry of Education. 7. The script of [Korean National Bibliography]'s name index can be used as authority file at selection of heading in library cataloging. 8. Most of libraries script Japanese person's name with Chinese character in Korean language pronunciation. 9. Korean Cataloging Rules (KCR) and Korean Machine Readable Cataloguing (KORMARC) description rules should be defined about the mother tongue script of Japanese person's name. 10. It is desirable to increase of credit of Readings in Japanese material course in college curriculum. 11. Because Japanese person's name is complex and variable that it is desirable to add Chinese character with mother tongue script.

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TVML (TV program Making Language) - Automatic TV Program Generation from Text-based Script -

  • Masaki-HAYASHI;Hirotada-UEDA;Tsuneya-KURIHARA;Michiaki-YASUMURA
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.151-158
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    • 1999
  • This paper describes TVML (TV program Making Language) for automatically generating television programs from text-based script. This language describes the contents of a television program using expression with a high level of abstraction like“title #1”and“zoom-in”. The software used to read a script written in TVML and to automatically generate the program video and audio is called the TVML Player. The paper begins by describing TVML language specifications and the TVML Player. It then describes the“external control mode”of the TVML Player that can be used for applying TVML to interactive applications. Finally, it describes the TVML Editor, a user interface that we developed which enables users having no specialized knowledge of computer languages to make TVML scripts. In addition to its role as a television-program production tool. TVML is expected to have a wide range of applications in the network and multimedia fields.