• 제목/요약/키워드: Scribbling

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20세기 후기 회화에서의 낙서적 표현에 관한 연구 -다의적 표현방식에로의 변화에 주목하여- (A Study of Scribbling expression in Late 20th century Painting -centerd on the changedness to the multicodificative expression-)

  • 박기웅
    • 조형예술학연구
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    • 제4권
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    • pp.26-66
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    • 2002
  • Scribble methodology is developed from the modernist's effort of pursuing the free expression and painterlyness And in modernism period usual abstract mode is made by simple plastic ingredients. One of them is Scribble way. In the period of postmodern, the Scribbling is confused with destructive methodology like Iconoclasm, Vandalism and scribbling. Lucio Fontana and Robert Raushenberg had developed these methodology and made new direction in $1960\sim1970$. After 1980, there had been graffiti movement similar to scribbling in germany. There had been developed many kind of scribble methodology, in each artist and be prolonged destroy the price of our usual concept. These Styles are able to discerned as follows. Firstly, in case of Cy Twombly, he used very allusive signifier, which contain different motives come from the ancient ruins or myths. The methodology follows multi-codified meaning relationship. Secondly, the methodology was developed by Jean Michael Basquait as the type of Hispanic scribbling for ebony peoples and by Keith Harring as the type of Cartoon image of Mass-media based on technology. Thirdly, the multi-meaning style was developed by David Salle as the type of destructive methodology which are the ambivalent images conjoined difference time and term and by Gigmar Polke as the type of mixture of abstract and realistic shapes together which are based on the aesthetics which is based on pessimistic sight for contemporary civilization. It means the methodology is based on the multi-codification of postmodern semiotics. So the scribbling mode is subjected as important as the changedness of late 20th century painting developments.

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낙서의 유희성을 반영한 '미디어 폴' 디자인 (The Media Pole Design Applying the Playfulness of Scribbling)

  • 김희은;류한영
    • 디자인융복합연구
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    • 제14권5호
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    • pp.103-115
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    • 2015
  • 본 연구는 서울 강남역 유비쿼터스 거리에 설치된 미디어 폴의 발전 방안으로 유희적인 기능을 강조하여 낙서의 형태적, 경험적, 내용적, 커뮤니케이션적 측면을 고려한 디자인을 제안한다. 미디어 폴은 디지털 미디어 공공시설물로서 주변 장소와 관련된 다양한 편의 정보를 제공한다. 미디어 폴의 이용 행태를 분석한 연구에 의하면 미디어 폴이 제공하는 여러 기능 중 사진 촬영 및 포토 메일 등의 유희적인 기능을 사용자가 가장 많이 이용하는 것으로 나타났다. 본 연구는 이러한 이용자의 행태를 고려하여 유희적인 도구로서의 미디어 폴을 강조하고 낙서의 유희성을 반영한 새로운 디자인을 제안하려 한다. 문헌 연구를 통해 고찰한 낙서의 유희적 특성을 미디어 폴의 인터페이스 형태, 인터랙션 경험, 애플리케이션 내용 및 커뮤니케이션 기능적 측면에 각각 대입한 디자인 결과물을 제안한다. 본 연구 결과를 통해 미디어 폴의 이용이 이전보다 재밌어진다면 이용자 수도 더 증가할 것이라고 기대한다. 낙서는 인간 본연의 유희적 추구이자 행동이기 때문에 이를 디지털 기기에 반영한다면, 보다 자연스러운 이용을 유도할 수 있을 것이다. 이는 미디어 폴에서뿐만 아니라 다른 디지털 기기에서도 확대·적용이 가능할 것이다.

서가대에 게시된 소자보를 통해 본 과학영재들의 심리적 특성 (A Study of Psychological Description of Scientifically Gifted Students through the Sojabo Post Noticed on their Bookshelves)

  • 육근철;김언주;이군현
    • 영재교육연구
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    • 제11권1호
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    • pp.43-65
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    • 2001
  • 과학영재들이 도서실 서가대에 적어 논 소자보를 수집 분석하여 그들이 어떤 문제에 관심을 가지고 있으며, 자신의 목표를 달성하기 위해서 자기 자신을 어떻게 통제하고 길들이고 있는가를 알아보았다. 그 결과 과학영재들은 학교공부 및 진학에 가장 큰 관심을 갖고 있으며 자기자신의 자아실현을 위해서 끊임없이 담금질을 하는 목표 지향적 특성을 가지고 있었다. 특히 교사와의 인간관계에 있어서 매우 힘들어하는 경향이 나타났다.

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포항 칠포리 I지구와 신흥리 암각화의 암석학적 특징과 훼손양상 분석 (Petrological Characteristics and Deterioration Aspect of the Pohang Chilpori and Shinheungri Petroglyphs)

  • 이상헌;최기주
    • 보존과학회지
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    • 제25권4호
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    • pp.347-361
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    • 2009
  • 포항 칠포리 지역의 암각화는 한반도에서 암각화의 도상이 가장 많고 넓게 분포하는 곳이다. 포항 칠포리와 신흥리 암각화는 석영과 장석이 반정과 기질로 산출되는 유문암질암인 암반과 전석에 방패형, 여성성기형, 윷판형 등의 그림이 새겨져있다. 암석의 표면은 황갈색을 띠며 심한 풍화에 의해 불규칙한 요철 양상을 보이고 점토광물로는 일라이트와 고령토가 산출된다. 이들 점토광물과 수용성 염성분에 의해 표면박리와 입자박락 현상이 발달되어진다. 훼손양상은 주로 표면박리, 입자박락, 파손 및 낙서 등이다. 칠포리 암각화의 1면은 강수에 의한 침식이, 2면은 표면의 마모현상이, 3면은 표면박리현상이, 그리고 4면은 토양화가 심하다. 신흥리 암각화의 1면은 강수에 의한 마식현상과 흑화현상이, 2면은 표면박리와 낙서가 심하다. 훼손요인은 지형, 식생, 풍화에 비교적 약한 암상 및 인위적 영향(음각 낙서와 산불 등)등 이다. 보존을 위해서는 약해진 표면층의 보존처리와 주변 환경의 정리 및 차수벽의 설치 등의 대책이 필요하다.

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색상 양자화된 영상의 복원 (Restoration of Color-Quantized Images)

  • 김태훈;최민규;안종우
    • 한국컴퓨터그래픽스학회논문지
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    • 제12권2호
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    • pp.13-18
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    • 2006
  • Color quantization replaces the color of each pixel with the closest representative color, and thus it makes the resulting image partitioned into uniformly-colored regions. As a consequence, continuous, detailed variations of color over the corresponding regions in the original image are lost through color quantization. In this paper, we present a novel scheme for restoring such variations from a color-quantized input image. Our scheme identifies which pairs of uniformly-colored regions in the input image should have continuous variations of color in the resulting image. Then, such regions are seamlessly stitched using the Laplace equation. The user can optionally indicate which regions should be separated or stitched by scribbling constraint brushes across the regions. We demonstrate the effectiveness of our approach through diverse examples, such as photographs, cartoons, and artistic illustrations.

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유아 쓰기 포트폴리오 평가준거를 위한 기초연구 (A Study on Children's Writing with the Use of a Portfolio Assessment Scale)

  • 최석란;김영숙
    • 아동학회지
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    • 제21권3호
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    • pp.107-117
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    • 2000
  • This study examined a portfolio scale for the assessment of the writing of 295 kindergarten children. The data were analyzed by Spradley's Developmental Research Sequence(DRS), using qualitative methods. Results showed that the writing portfolio scale for 4-year-olds includes "a word or write a children's name" "picture or word with shape of letters" and "scribbling or zig-zag". The writing portfolio scale for 5- and 6-year-olds includes "invented spelling" "write according to sound" and "omitted letters" "write a good hand". The writing portfolio scale for 4-, 5-, and 6-year-olds reflects their writing experience in daily life.

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아들러의 '논리적 결과'를 활용한 학급운영이 초등학생의 문제 행동 개선에 미치는 효과 (The effects of the class management with Adler's logical consequences on elementary children's problem behavior)

  • 남은미
    • 초등상담연구
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    • 제7권1호
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    • pp.135-163
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    • 2008
  • This study intends to confirm if it is effective in improving the problem behaviors by applying "Logical Consequence" suggested by Adler to the class management. The researcher who is in charge of the 4th grade class of elementary school in G city applied Adlerian logical consequence to her children, observed and examined the effectiveness of reducing the problem behaviors by the qualitative study method of in-depth interview from March to October. The problem behaviors treated in this study includes irrelevant remarks and gossip in school time, no preparation for taking lessons in time, no preparation of a textbook and a supply, no involvement in doing homework, scribbling and poor handwriting on a textbook, teasing a friend (abusive language, joking, violence), indoor running, no involvement in doing a task, being late and no arrangement of indoor shoes. In conclusion, this study indicated that the use of Logical Consequence was relatively effective in improving the problem behaviors and more effective in individual behaviors rather than group's behaviors. While the problem behaviors conducted in a class in the daily routine were effective at the point of the occurred problems, the problem behaviors occurred at the point of time related to a home or the finish of daily routine were ineffective.

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1990년대와 2000년대의 그런지(Grung) 패션에 관한 연구 (A Study on The Grunge Fashion of the 1990's and 2000's)

  • 정유경;금기숙
    • 한국의류학회지
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    • 제29권3_4호
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    • pp.449-461
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    • 2005
  • The purpose of this study is to rediscover the hidden value of non-mainstreamers style which has been overlooked for the past decade by investigate the aesthetics and formative features of the Grunge fashion. The Grunge fashion was derived from explosive popularity of the early 90's grunge music. Grunge was the alternative anti-thesis against mainstream pop music and anti-fashion against mainstream fashion. Dirty, rubbish grunge style of the poor street youth and grunge musicians have raised to the high fashion by designers. And These trial of designers made people to notice the value of the non-mainstreamers street style like grunge. Actually, the grunge brought the shock with many argument to the 90's fashion field. But now, It became the classic of the street fashion. And It has potent influence on the music, culture and high fashion. The Grunge is a kind of links between music and fashion, street fashion and high fashion, sub culture and mainstream culture, the past and now. Grunge isn't only a fashion of appearance. It is the attitude of wearing clothes and living a life. Variety grunge style in the international street fashion, high fashion, typical musicians's fashion of the 1990's and the 2000's was researched for this study. These materials were gathered from music magazines, fashion magazines, movies, musics and books. As a results of analysis, Grunge has the formative features like mix & match, layering, patchwork, primitive edge, rag, retro, recycle, kinderwhore, sneer scribbling, disheveled hair. Grunge also has the Aesthetic features like the beauty of $disorder{\cdot}\;disharmony{\cdot}\;incompleteness{\cdot}\;kitsch{\cdot}\;poverty{\cdot}\;alternative{\cdot}\;eclectic{\cdot}$symbiosis. For the last 10 years, These features changed our fashion be more pluralistic and dynamic.

최적화 기반 영상 역양자화 (Image Dequantization using Optimization)

  • 최민규;김태훈;안종우
    • 한국정보과학회논문지:시스템및이론
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    • 제34권7호
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    • pp.296-303
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    • 2007
  • 색상 양자화는 각 픽셀의 색을 가장 가까운 대표색으로 치환함으로써 결과 영상을 단일 색상 영역들로 분할한다. 따라서 색상 양자화된 영상에서는 연속적이며 세부적인 색상 변화가 사라지게 된다. 본 논문에서는 색상 양자화 방법에 대한 선행 지식 없이 이러한 색상 변화를 자동으로 또는 대화적으로 복구하는 새로운 영상 역양자화 기법을 제안한다. 본 논문에서 제안한 기법은 입력 영상의 단일 색상 영역들 중에서 어떤 영역들끼리 결과 영상에서 연속적인 색상 변화를 가져야 할 것인지 식별한 후, 대표색을 유지하면서 이음새 없이 매끄럽게 연결한다. 또한, 대화형 브러시를 이용하여 어떤 영역들을 매끄럽게 연결할 것인지 또는 분리할 것인지 추가적으로 명시할 수 있게 한다. 사진, 만화, 예술적 삽화 등의 다양한 예제에 대한 실험을 통하여 제안한 영상 역양자화 기법의 유용성을 보인다.

부모(父母)-자녀관계(子女關係) 및 출생순위(出生順位)와 창의성간(創意性間)의 상관관계(相關關係) 연구(硏究) (The Study of Correlation between Parent-Child Relationship, Birth Order, and Creavity)

  • 김영남
    • 아동학회지
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    • 제1권
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    • pp.28-39
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    • 1980
  • I. OBJECTIVES The aim of this study lies in examining following items: 1. Difference in creativity between boys and girls 2. Inter correlation of the sub-variables of creativity 3. Correlation between parent-child relationship and creativity 4. The relationship between creativity and number of siblings 5. Creativity and birth-order II. METHODS & PROCED URES 1. Instruments: Standardized Creativity Test and Parent-Child Relationship Test for children 2. Objects: 118 boys and 97 girls enrolled in primary schools in Seoul who were selected by random sampling 3. Procedure: (1) The data of the boy group and the girl group were analized by means of M,t, SD. (2)The relationships between creativity and the number of siblings as well as the relationship between creativity and birth order were analyzed by M. (3) Inter-correlations among the sub-factors of creativity were obtained in boys and girls. (4) Complex-correlations between creativity and parent child relationship were produced. III. RESULTS 1. There were no significant differences between boy and girl in creativity. 2. Inter correlation among the sub-factors of creativity Boy: The highest scores were obtained in fluidity, and adaptability, the lowest in originality and openness. Girl: The highest score were obtained in world scribbling and fluidity, the comparatively low were in originality and a match-problem. 3. Inter-correlation between creativity and parent-child relationship a. Father-son: The positive refusal type has the most significant relation and conflict type, discrepancy type, negative type in turn have significant inter-coorelations. b. Mother-son: Discrepancy type, conflict type, positive refusal type have high correlations, while negative refusal type, anticipation type, and anxiety show significance in 5% level. c. Father-daughter: Positive refusal type shows correlation of 5% level significance, while indulgence type shows negative correlation in 1% level significance. d. Mother-daughter: Discrepancy type shows 5% level significance, while indulgence type shows negative correlation in 1% level. 4. Concerning the number of siblings, it was found that, boys and girls alike, those grown among 3 or 5 showed most creativity. 5. Concerning the birth order, it was found that, boys and girls alike, the first child showed the most creativity, and the youngest showed the next to the most, while the middle showed the least creativity.

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