• Title/Summary/Keyword: Screen space

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A theoretical Study on the Motive of Movement in Animation (애니메이션의 Movement 동인(動因)에 대한 이론적 고찰)

  • Lee Sang-Won
    • Journal of Science of Art and Design
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    • v.3
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    • pp.62-86
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    • 2001
  • This study is based on theoretical background about movements of visual communication highlighted in digital age. Such movements are variously expressed in animation with the advancement of media, and their expression has great effect on visual art. Artists' concern and endeavor about movement expression techniques have been continued by impressionism, expressionism, futurism, cubism closely related with the birth of movie from late 19th century to early 20th century. At that time, stationary 2D space in plane screen couldn't express movement or time directly. Later, artists and designers have attempted to approach illusions in pictures or 4 dimension and movements by 2D or 3D computer graphics. The visual image in present digital age is to see, to hear, to feel by timing, so it is necessary for the most efficient way of message communication. And then, it is the time to start new, scientific, and creative study about production techniques of animation and expression of movements, since domestic animation productions are rapidly changed from cell to digital. The aim of this study is to clarify the motive of movement by theoretical inquiry of animation. Various aspects of animation as synthetic art have been examined by mathematical, scientific, and philosophical viewpoint. The results will be useful to the expression of motions for maximization of emotional effect in animation production or basic data of virtual simulation about certain situation. Therefore, such study should be managed as multidisciplinary research in the rapidly changing visual culture paradigm. namely, animation includes much more imaginative & creative power than simple function or techniques, so it has to be recognized as special synthetic art(visual art) constructing an area, the formative art with philosophical viewpoint and scientific principles.

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Penetration Characteristic of CFRP laminate shell by the curvature -A focus of fracture mode by the penetration- (곡률을 고려한 CFRP 복합재 적층쉘의 관통특성 -관통에 의한 파괴모드를 중심으로-)

  • 조영재;김영남;심재기;양인영
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1434-1439
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    • 2004
  • CFRP composite materials have wide application in structure materials of airplane, ships, and aero space vehicles because of their high strength and stiffness. This paper is to study the effects of curvature and orientation angle on the penetration characteristics of CFRP laminate shell. They are staked with 8 Ply specimens [0$_2$/90$_2$]$_{s}$, [0/90$_2$/0]$_{s}$ and the stacked of outer plates degree with 12 Ply specimens [0$_3$/90$_3$]$_{s}$, [0$_2$/90$_2$/0]$_{s}$ and [90$_3$/0$_3$], [90$_2$/0$_2$/90]S. They are manufactured to varied curvature radius (R=100,150,200mm and $\infty$). They are cured by heating to the appropriate harding temperature(13$0^{\circ}C$) by mean of a heater at the vaccum bag of the autoclave. Test specimens were prepared with dimensions 100mm$\times$140mm. When the specimen is subjected to transverse impact by a steel ball, the velocity of the steel ball was measured both before and after impact by determining the time for it to pass two ballistic-screen sensor located a known distance apart. In general, kinetic energy after impact-kinetic energy before impact rised in all specimens. This study observed a fracture mode inside the specimen after a penetration test using a digital camera and it examined a fracture mode and a penetration mode to stack of outer orientation angle and curvature.rvature.

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A Study on the arranged space of 'Ssangpok Checkgeori' Pictures ('쌍폭 책거리' 그림의 공간배치 연구)

  • Lee, Mi-Young;Kim, Sun-Gu
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.151-160
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    • 2006
  • When it comes to the paintings in Joseon Dynasty, landscape and a genre paintings were popular but it was Minhwa that people of every dass loved. Minhwa contained not only true meaning of a picture, but also it was simple and straighforwardly depicted. Among them, paintings in books belonging to the Joseon Dynasty (hereinafter called Checkgeori paintings) describe a small universe in which people live harmoniously in nature on the basis of a Confucian society. In addition, it shows modern philosophy in paintings and makes a feature of human life. In this paper, 'Ssangpok Checkgeori 'in Checkgeori paintings illustrates the relationships between things such as color, arrangement, place and direction. They have outstanding features such as the direction of things in composition, multiple vanishing points, a folding screen constituent and movement of viewpoints. Therefore, we come to know the painting method of 'Ssangpok Checkgeori' can be applied to modern paintings.

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A Strategy for Multi-target Paths Coverage by Improving Individual Information Sharing

  • Qian, Zhongsheng;Hong, Dafei;Zhao, Chang;Zhu, Jie;Zhu, Zhanggeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.11
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    • pp.5464-5488
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    • 2019
  • The multi-population genetic algorithm in multi-target paths coverage has become a top choice for many test engineers. Also, information sharing strategy can improve the efficiency of multi-population genetic algorithm to generate multi-target test data; however, there is still space for some improvements in several aspects, which will affect the effectiveness of covering the target path set. Therefore, a multi-target paths coverage strategy is proposed by improving multi-population genetic algorithm based on individual information sharing among populations. It primarily contains three aspects. Firstly, the behavior of the sub-population covering corresponding target path is improved, so that it can continue to try to cover other sub-paths after covering the current target path, so as to take full advantage of population resources; Secondly, the populations initialized are prioritized according to the matching process, so that those sub-populations with better path coverage rate are executed firstly. Thirdly, for difficultly-covered paths, the individual chromosome features which can cover the difficultly-covered paths are extracted by utilizing the data generated, so as to screen those individuals who can cover the difficultly-covered paths. In the experiments, several benchmark programs were employed to verify the accuracy of the method from different aspects and also compare with similar methods. The experimental results show that it takes less time to cover target paths by our approach than the similar ones, and achieves more efficient test case generation process. Finally, a plug-in prototype is given to implement the approach proposed.

A study on Interactive-type Exhibition Using Fractal Images (프랙탈 이미지를 활용한 쌍방향 실감형 전시에 관한 연구)

  • Lim, Mi-Jeong;Cho, Hyong-Je;Choi, Gyoo-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.5
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    • pp.163-168
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    • 2015
  • Recent exhibition's paradigm is changing from the existing unidirectional oriented exhibition form to a form of interactive hands-on exhibits that viewers can get and realistically feel a variety of information. Hands-on exhibit embodies the human interface by utilizing light, sound, pressure, etc. in time and space. In this paper, we have studied the creation of fractal image by the Mandelbrot technique and proposed the interaction method for it to be converted into a variety of forms. By using the proposed method, a variety of image transformation such as printmaking effect, sketch effect, Pop Art effect can be performed, according to clicking a certain fraction on the created fractal image screen by a user mouse. Interactive image generated in this study are expected to be used for trade shows, promotional products, media art design.

A Study on Urban Environmental Climate Mapping Method for Sustainable Urban Planning in Daegu (대구지역의 환경친화적 도시계획을 위한 도시환경기후지도 작성에 관한 연구)

  • Park, Myung-Hee;Jung, Woo-Sik;Kim, Hae-Dong
    • Journal of Environmental Science International
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    • v.20 no.4
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    • pp.465-482
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    • 2011
  • To preserve atmospheric environment of urban areas, it needs to create urban space considering air pollution sources and natural and geographical properties such as wind circulation. According to this study could examine climate and environmental characteristics of Daegu and accordingly suggest a climate map in urban environment and an "advice map" in urban planning. The urban area(area paved with asphalt and concrete) of Daegu has increased by more than five times since 1960. In addition, the analysis of thermal environment through satellite data shows that the surface temperature between a place paved with artificial structures and a farmland shows $10{\sim}20^{\circ}C$ difference during the daytime in the summer. Regarding the parks inhibiting the heat island of a city have the small area of trees, and the road paved with concrete is wide so that they hardly serve as the source of heat absorption. As Apsan is located to the south of Daegu and Palgonsan to the north and Daegu has east high west low type, mountain wind from mountains in the south and north passes a city and delivers heat and air pollutions at night. In the west of Daegue, there is the poorest environment and industrial facilities and environmental basic facilities are mostly located, so large residential complexes that are being built around the industrial facilities as if they set up a folding screen and therefore the poor environment is increasingly worse.

Design of Digital Broadcasting Data Service showing Supplementary Information of each Type of ID Advertisement (ID 광고의 유형별 부가정보를 보여주는 디지털방송 데이터서비스 설계)

  • KO, Kwangil
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1671-1677
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    • 2018
  • The advertisement market is an industry that is heavily influenced by media changes. As the digital broadcasting has settled, TV, a typical advertisement medium, has evolved from a passive content consuming medium into a platform for operating various data services as well as broadcasting programs. These changes mean that viewers are able to actively consume TV contents including advertisement, so the broadcasting industry needs to consider about the growth strategies that link the advertisement market with data services. This study designed a digital broadcasting data service that provides supplementary information of ID advertisement with short exposure time (less than 10 seconds) and insufficient space (less than 1/4 of TV screen). Specifically, we designed the user scenario and user interface of the data service, defined representative types of ID advertisement and the supplementary information for each type, developed a method, based on the international digital broadcasting standard DVB, for providing the supplementary information to the data service.

A Study on 2D/3D Map Navigation System Based on Virtual Reality (VR 기반 2D/3D Map Navigation 시스템에 관한 연구)

  • Kwon Oh-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.928-933
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    • 2006
  • This paper aims to build a 2D/3D map navigation that the user can efficiently operate in terms of feeding attribute information after securing 2D/3D space data. This system provides 2D/3D screen navigation that supports variety of operational visual effects and displays the location that the user is retrieving. Also it presents picture information of buildings with higher resolution and URL, name of store, phone number, other related information. Effectiveness of this system is as follows: first, development and distribution of a new technology of 2D/3D spatial database that changes the previous 2D/3D based system concept to the 2D/3D based one. Second, increase of developmental productivity by utilizing the integrated 2D/3D spatial database for developing various interfaces. Finally, it provides security of the preemptive technological position with world class domestic 2D/3D spatial database technologies.

Information Modeling for Construction Equipment Interface in Earthwork (토공작업 건설장비 정보 인터페이스를 위한 정보 모델링)

  • Moon, Sungwoo;Cho, Kyeongsu
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.35 no.3
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    • pp.699-706
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    • 2015
  • Earthwork is executed to provide a space for facility structures, and plays an important role in the construction operation. Contractors usually put a combination of construction vehicles to execute the earthwork operation. These construction vehicles need to interface with each other for productivity improvement. The objective of this study is to prototype an earthwork supportive system for information interface between construction vehicles. The study is conducted in a sequence of 1) analysis of information interface during earthwork; 2) data modeling of earthwork attributes; and 3) development of a prototype for the earthwork supportive system. The output screen images of the prototype show that the earthwork supportive system can improve communication between construction vehicles by facilitating information interface during earthwork.

Importance-Performance Analysis of Multiplex Cinema Attributes (멀티플랙스 영화관 선택속성의 중요도-성취도 분석)

  • Kim, Jae-Hong;Ko, Seon-Hee
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.587-595
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    • 2018
  • This research aims to analyze the importance-performance among multiplex cinema selection attributes. Therefore, we collected data for visitors who visited the multiplex cinema and want to watch movies. Of the various multiplex cinema selection attributes, four factors were deduced that includes: major services, human services, physical environment, auxiliary services using exploratory factor analysis. In the quadrant I, the area of 'Concentrate Here' was 'diversity of screening time', 'diversity of movie genre', 'convenience of mobile app use', 'size and convenience of parking facility'. In the quadrant II, 'Keep up the Good Work' area was 'convenience of website booking', 'discounts through card partnerships', 'employee friendliness', 'accurate employee information delivery', 'comfortable seating', 'screen size', 'cinematic sound quality', and 'convenience of traffic' etc. The quadrant III, 'Low Priority' appeared to be 'membership system', 'tidiness of staff attire', 'resting space for waiting time', 'accessibility to the neighboring area', 'diversity of the snack corner', and 'overall cleanliness' etc. The quadrant IV, 'Possible Overkill' was 'appropriateness of the auditorium temperature' and 'service proficiency'.