• Title/Summary/Keyword: Screen disparity

Search Result 16, Processing Time 0.021 seconds

Screen Disparity and Size Perception Function of Various 3D Stimuli (양안시차에 따른 다양한 3D 자극의 크기지각 예측함수 개발)

  • Park, JongJin;Li, Hyung-Chul O.;Kim, ShinWoo
    • Journal of Broadcast Engineering
    • /
    • v.18 no.1
    • /
    • pp.66-76
    • /
    • 2013
  • Although there has been much advance in the development of 3D displays of various purpose, 3D contents are not yet so used as expected in those displays. One well-known obstacle in the enjoyment of 3D contents is visual fatigue, but another major issue is image distortion of 3D contents. In the previous research, Shin, Li, & Kim (2012) reported systematic linear relationship between screen disparity and size perception of a simple object whose retinal size was constant across different disparities. In this research, we intended to generalize the previous finding by using various 3D stimuli in the test of the relationship between screen disparity and size perception of those stimuli. Consistent with previous findings, our data indicated that size perception linearly changes as a function of screen disparity and the linearity was observed in all stimuli types we used in this research. We described the empirical relationship between screen disparity and size perception in the form of prediction function for size perception in which visual angle is the predictor. This function will be very useful in the creation of 3D contents as one can make reasonable predictions on the to-be-perceived size of an object being filmed using screen disparity of their camera setting.

The Effects of Stimulus-background Contrast, Background Texture Density and Screen Disparity of Stimulus on Crosstalk Perception (자극과 배경의 대비, 배경 텍스쳐 밀도, 자극의 화면 시차가 크로스톡 지각에 미치는 영향)

  • Park, JongJin;Li, Hyung-Chul O.;Kim, ShinWoo
    • Journal of Broadcast Engineering
    • /
    • v.18 no.2
    • /
    • pp.225-236
    • /
    • 2013
  • 3D contents could cause unique 3D visual fatigue. Screen disparity, image blurring, and crosstalk are known to be the three major factors responsible for the fatigue. Among these, screen disparity and image blurring are content factors, that is, one can directly manipulate contents themselves to handle visual fatigue caused by these two factors. On the other hand, because crosstalk is closely tied to physical characteristics of 3D display, it is difficult or even impossible to reduce crosstalk-driven visual fatigue unless one replaces 3D display itself (for example, from active to passive display). However, the effects of crosstalk on 3D visual fatigue depends on visual stimulus features (that is, contents), and thus it is possible to manipulate stimulus features in order to handle visual fatigue caused by crosstalk. Hence, this research tested the effects of visual stimulus features on crosstalk (which then causes 3D visual fatigue). Using relative depth discrimination task, we tested the effects of stimulus-background contrast, background texture density, and screen disparity on the degree of perceived crosstalk. The results showed that crosstalk decreases with presence of background texture and with less degree of screen disparity.

3D Target Tracking System using Adaptive Disparity Motion Vector (프레넬 렌즈의 영상 왜곡 보정을 위한 최적의 광학설계)

  • Ko, Jung-Hwan;Lee, Jung-Suk
    • Proceedings of the IEEK Conference
    • /
    • 2008.06a
    • /
    • pp.1205-1206
    • /
    • 2008
  • In the conventional floating display system some image distortions might be occurred in the floating image plane, in which a flat screen has been mostly used for providing an adequate input image plane. In this paper, as a new approach to alleviate image distortion problem in a floating display system, a curved screen is suggested by through some computer simulation using an optics design program of Light Tools.

  • PDF

Non-glasses Stereoscopic 3D Floating Hologram System using Polarization Technique

  • Choi, Pyeongho;Choi, Yoonhee;Park, Misoo;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
    • /
    • v.8 no.1
    • /
    • pp.18-23
    • /
    • 2019
  • The image projected onto the screen of the floating hologram is no more than a two-dimensional image. Although it creates an illusion that an object appears to float in space as it moves around while showing its different parts. This paper has proposed a novel method of floating 3D hologram display to view stereoscopic three-dimensional images without putting on glasses. The system is comprised of a sharkstooth scrim screen, projector, polarizing filter for the projector, and a polarizing film to block the image projected from the sham screen. As part of the polarization characteristics, the background image and the front object have completely been separated from each other with the stereoscopic 3D effect successfully implemented by the binocular disparity caused by the distance between the two screens.

In Watching 3D Stereoscopic Display Using the Binocular Disparity, the Effect of Pupillary Distance of Adults and Children on the Perception of 3D Image (양안시차를 이용한 3D 입체영상 장치의 시청에 있어 성인 및 아동의 동공간거리가 미치는 영향)

  • Kang, Seok Hyon;Hong, HyungKi
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.16 no.3
    • /
    • pp.299-305
    • /
    • 2011
  • Purpose: In watching 3D stereoscopic display using the binocular disparity, effect of difference of the pupillary distance between the adults and children on the perception of depth were investigated. Methods: The average PD of children was determined from the PD measurements of children of the elementary school of 2nd and 3rd grade in Seoul. The location of crossing visual axes were derived from the relation of the binocular disparity and the PD for the adults and children. Results: The average PD of the children was measured to be 57.3 mm which was smaller than the average PD of the adults that was known to be about 65 mm. As the binocular disparity increases to the positive direction, the crossing location steeply moves farther behind the screen. On the other hand, when the binocular disparity increases to the negative direction, the crossing location gradually moves toward the viewer. For the same amount of the binocular disparity, the crossing locations were derived to be larger for the children than the adults due to the difference of the PD. Therefore, children will perceive larger depth than the adults. Conclusions: Small PD of the viewer causes the larger amount of the depth perception. In producing the stereoscopic images, the average PD of children as well as adults need to be considered.

Universal Stereoscopic Display Using 64 LCD's

  • Takaki, Yasuhiro
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 2002.08a
    • /
    • pp.289-292
    • /
    • 2002
  • A new technique to construct an auto-stereoscopic display that offers massive horizontal parallax images is proposed Multiple telecetnric imaging systems are arranged in a modified 2D array. The horizontal parallax images displayed by LCD panels are imaged to be superimposed on a 3D screen. All parallax images are displayed in the different horizontal directions because all imaging systems have different horizontal positions. The difference of the vertical display directions due to the imaging system's vertical positions is canceled by a vertical diffuser placed at the 3D screen. Observers can percept 3D images with the binocular disparity, the vergence, and the smooth motion parallax. In addition, the accommodation function may also work because a number of parallax images are displayed with a very small angle interval in the horizontal direction. A prototype 3D display including 64 color LCD panels was constructed.

  • PDF

The Development of Stereotest using Gabor Images in 3D Environment: An Explorative Study (3D 환경에서 가보 영상을 이용한 입체 시력 검사도구의 개발: 탐색적 연구)

  • Kham, Keetaek
    • Journal of Broadcast Engineering
    • /
    • v.20 no.6
    • /
    • pp.901-911
    • /
    • 2015
  • Many studies tried to develop a 3D display based stereo test as a substitute for the conventional stereo test. Although many 3D monitor based stereo tests have various advantages over the conventional stereo tests with printed stimuli, they have a crucial limitation in manipulating disparity. The least value for disparity manipulation is one pixel, which is too big to screen the normal stereo acuity in pc environment with a short viewing distance. In this explorative study, a Gabor image was employed as a test stimulus, because its position can be manipulated by changing its phase information, which allows sub-pixel manipulation for disparity. Instead of employing the methods of the conventional stereo tests where measurement was made only once for each of a wide range of disparity values, 10 replications were administrated for each of 6 disparity levels. The results from the test using Gabor images were compared with those using random dot stimulus because the latter stimulus was exactly the same as that of the conventional stereo test. The correlation coefficient between two tests was found to be moderate. After one month later, the whole test was repeated in the same settings. The correlation coefficient between test and retest results from Gabor images was found to be as high as that from a random dot stimulus, implying high test-retest reliability. These results suggest that a Gabor stimulus could be used as a test stimulus for the valid and reliable stereo test, even in the limited condition, such as 3D environment with a short viewing distance and a condition for evaluating the stereo acuity very precisely.

The Prevalence of Computer Software for Investigations of Eye Problems among Computer Users (컴퓨터 사용자의 눈 문제 조사를 위한 소프트웨어의 유용성)

  • Kim, Jai-Min
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.11 no.1
    • /
    • pp.17-26
    • /
    • 2006
  • Video display units (VDU) are interfaces between computers and human operators. This study was performed to have a good understanding of the potential causes of eye problems in 50 students to enable them to perform an accurate assessment of the patient's visual performance while looking at a computer screen. The TSS Optometric Toolkit for Computer Users provides a powerful set of tools to enable eye care practitioners to assess visual performance under conditions that closely simulate a computer user's normal working conditions. The program consists of seven tests: Near vision chart, Sample text display, Spreadsheet display, Fixation disparity, Duochrome, Number search, Randolt Ring search. The results of this study show that 55% of the subjects do not have computer-related eye problems. It is apparent from this data that approximately 25% of all computer-related eye problems are attributable to the display screen, the workstation or inappropriate workpractices. Of the remaining cases, 20% of them will require general purpose spectacles and spectacles specifically for work at the computer. This study suggests that computer program, The TSS Optometric Toolkit for Computer Users, is very useful for assessment of computer-related eye problems.

  • PDF

A Method for Reproducing Stereo Images to Adjust Screen Parallax on a 3D Display (3D 디스플레이에서의 화면 시차 제어를 위한 입체 영상재생성 기법)

  • Rhee, Seon-Min;Choi, Jong-Moo;Choi, Soo-Mi
    • Journal of the Korea Computer Graphics Society
    • /
    • v.16 no.4
    • /
    • pp.1-10
    • /
    • 2010
  • We present a method to reproduce in-between views from captured stereo images to control depth feeling that a user can perceive on a 3D display. The stereo images captured from a pair of cameras have a fixed viewpoint and a screen parallax which depend on the physical position and the distance between the cameras. In this paper, we produce stereo images of an intermediate viewpoint between two original cameras by a view interpolation on the input stereo images. Furthermore, the camera separation of the reproduced stereo images can be controlled by a linear interpolation coefficient used by the view interpolation. By using the proposed method, stereo images can be reproduced where the depth feeling and a three dimensional effect is suitable for the individual's eye separation or the characteristic of an application.