• Title/Summary/Keyword: Screen Sharing

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기술이전에서의 위험분산: 사후적 옵션(ex-post option) 계약

  • Lee, Jeong-Dong;Ryu, Tae-Gyu;Lee, Seong-Sang
    • Proceedings of the Technology Innovation Conference
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    • 2004.02a
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    • pp.264-287
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    • 2004
  • The minimum royalty should have two objectives. One is to guarantee the minimum license payment and the other is to screen the eligible licensee to prevent the licensee`s strategic behavior. In the licensing contract for public-to-private technology transfer, the latter plays more important role than the former in viewpoint of the successful technology transfer and commercialization. However, the minimum royalty falls into a dilemma to increasing the risk on the part of licensee in case of failure in technology transfer and commercialization. In our study, ex-post option contract will be suggested as a risk sharing mechanism to overcome above dilemma. The ex-post option contract means the contract which the licensee has the option whether to go or not at the time of manufacturing stage. To proof the usefulness of ex-post option contract, it is shown in the study that expected utility of a licensor and a licensee can increase with a certain constraint, which depends on degree of uncertainty and licensee`s risk aversion, after introducing the ex-post option contract. In spite of this constraint, the usefulness of ex-post option contract may be highly appreciated because its constraint is quite normal case in the real world.

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Production of an Interactive Artwork through Analysis on the Expression Method for Subject Area on Screen (Focused on Color, Face and Brightness) (화면의 주제영역 표현방법 분석을 통한 인터랙티브 아트 제작(색상, 면수, 명도를 중심으로))

  • Kim, Kyoung-Nam;Lim, Yang-Mi
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.439-449
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    • 2012
  • Recently, many interactive artworks produce through convergence of art and scientific technology. Artists or designers should cooperate with other areas for analysis in order to share database. According to these requirements, In this study, we analyze Kandinsky's works which are more emphasis on subject area than the emphasis to background area by using a number of colors, faces, and brightness levels. Due to this approach, it determines how to represent for stable screen composition attracting viewer's eyes. As a result, the subject area has more a number of colors, faces, and brightness levels than the background area. In addition, we produce the interactive artwork based on the analyzed data. According to the requirement of convergence and collaboration in the historical background, this study will be able to contribute to make the collaboration by sharing common information between artists and professionals in other areas. In addition, it is expected that other production makers who do not have the background of arts education will be able to configure the visual screen.

A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game (소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술)

  • Jang, S.E.;Tang, J.M.;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.17 no.8
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    • pp.1033-1040
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    • 2014
  • Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.

Bi-directional Screen Sharing System for Smart Education (스크린 공유기반 양방향 수업진행 시스템)

  • Kim, Chang-Hoon;Kim, Dong-Whee;Kim, Tae-Cheol;Kim, Kyoo-Hyuk
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.183-186
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    • 2012
  • 최근 IT기술의 급속한 성장으로 교육에 IT기술을 적용하여 교육의 효율성으로 높이려는 시도가 활발히 진행되고 있다. 이러한 시도는 스마트 교육이라는 새로운 학문 분야를 만들었으며, 상호작용기반 멀티미디어 교육은 스마트 교육에서 가장 중요한 부분 중 하나로 인식되고 있다. 본 논문에서는 스마트 교육의 효율성을 높이기 위한 스크린 공유기반 양방향 교육시스템을 제안하며, 시스템은 고속 영상처리부, 다자간 영상송수신처리시스템, 전용 H/W로 구성된다. 제안하는 시스템은 전용 H/W로 인해 추가적인 비용을 요구하지만, 원활한 수업 진행이 어려운 기존 S/W기반 시스템에 비해 실시간 수업 진행이 가능하다.

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A Study on Automatic Service Creation Method of Cloud-based Mobile Contents

  • Park, Jong-Youel
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.19-24
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    • 2018
  • Recently, people can create small content by themselves and it improved into a form that can be promoted. Also, as active small business owners increase, they produce the content for promotion by themselves without external professional help and they utilize it. This paper studies the method to make Mobile Apps, Mobile Web and homepage services available by automatically generating the mobile based mini content. The automated content creation system suggests the method that small business owners and groups can easily communicate with new people by bringing Single Page Application, hybrid mobile web app, N-Screen based content building, private cloud-based PaaS building technology, P2P network based file sharing and multimedia thread technologies together and creating the content.

AR-based Real-time Screen Sharing Conference System (AR기반 실시간 화면 공유 회의 시스템)

  • Park, Young-Jun;Kim, Se-Jin;Lee, Ho-Chan;Song, Jin-Ho;Kim, Su-Bin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.1069-1072
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    • 2019
  • 현재 온라인 회의는 몰입도와 집중력이 부족한 상태이고 본 연구에서 AR 스크린에 회의 자료를 시각화하여 온라인 회의를 개선하고 웹 통합 플랫폼을 구축함으로써 편리한 회의 관리를 제공하는 시스템 - ACS(AR Conference System)을 통해 온라인 회의의 몰입도와 집중력을 향상시키며 회의록 및 회의 이력 정리 자동화 플랫폼으로 사용자의 편의를 증대시킨다.

Proposal for a virtual museum with vertical aspect ratio for the convergence of metaverse and short-form content

  • Il-hyun Cho
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.119-126
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    • 2023
  • This study explores the convergence of metaverse and short-form content, proposing a new approach for viewing short-form content with a vertical aspect ratio on a metaverse platform and within a virtual museum. Short-form content has gained popularity due to the snack culture and is proving to be advantageous in e-commerce. By studying the relationship between vertical ratio screens and gaze, we confirm the effectiveness of vertical ratio short-form content in providing immersive experiences and fostering sharing and communication. The proposed virtual museum offers opportunities for innovative businesses to market through fandom. This research highlights the value of vertical proportion short-form content and its significance in the convergence of metaverse and short-form content. It aims to contribute to industry development, provide new creative directions, enhance personal visual experiences, and expand applicability in related fields.

A Study on the novel ICT baced Services : Focused on N-Device Smart Education Services (새로운 ICT 기반 서비스에 대한 연구 : N-디바이스 스마트교육 서비스를 중심으로)

  • Kang, Sang-Ug;Park, Seungbum
    • Journal of Information Technology Services
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    • v.11 no.3
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    • pp.161-175
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    • 2012
  • A novel concept of ICT based service, which is called N-device service, is proposed and implemented in the form of N-device smart education services. The N-device services are different from the existing N-screen services in terms of the number of devices a user is using for a specific service at the same time. A N-device service consists of several smart devices which are different in size, software and hardware platform, mobility, manufacturer and the like by fully utilizing the characteristic of each device. The major and unique features of N-device services are analyzed and depicted in a strict way. Those are shared role for each device, service by configurable device, one sensor multiple use, real-time data sharing, role shifting and new market creation. It is turned out that the N-device service is more human centric compared with existing ICT based services and can give richer digital experience to users because non-existent services become possible with the new concept. However, there exist several barriers to be implemented and commercialized in the real world. Those include high development cost and time, small market and different application platforms of devices. These barriers can be overcome by technical advances and cooperation between relevant parties. The smart education is very prominent area, in which the novel concept can be applied with high priority because Korean government announced its plan to boost up new educational services with big budget and these are acceptable by enthusiastic Korean parents and students. That's why the N-device service is implemented in the education area, which is called as "livessam(live teacher)," with four smart devices, IPTV, tablet PC, PC and smart phone. By providing both detailed service scenario and techniques, we shows that the novel education service is technically feasible and acceptable by teachers and students.

Development of a Meeting Android Application Based on Real-Time Remote Screen Control (실시간 원격화면 제어 기반의 회의 지원 안드로이드 앱 개발)

  • Jung, Jae Yoon;Kim, Tae-Hwa;Jung, Hyun-Woo;Lee, Ji-Hoon;Kim, Dong Kwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.411-413
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    • 2012
  • It is noticeable that the number of newly registered Android applications increases rapidly. Such a recent trend indicates the Android platform is spreading globally. The ongoing platform upgrade might be one of the main reasons of the popularity of the Android mobile platform. Android platform 4.0 or later provides WiFi-Direct APIs that allow smart devices to communicate with each other without intermediate media. In this paper, we propose design and implementation techniques for small-scale impromptu meeting applications based on WiFi-Direct. The proposed meeting application can be used in a situation when one is difficult to connect the Internet. It also provides meeting data sharing capabilities, noting functionality, real-time remote screen control, and grouping of meeting participants. Our development results have demonstrated that the Android WiFi-Direct APIs can be effectively applied to impromptu conferencing mobile applications.

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Development of Real Time and Robust Feature Extraction Algorithm of Watermelon for Tele-robotic Operation (원격 로봇작업을 위한 실시간 수박 형상 추출 알고리즘)

  • Kim, S.C.;Hwang, H.
    • Journal of Biosystems Engineering
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    • v.29 no.1
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    • pp.71-78
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    • 2004
  • Real time and robust algorithm to extract the features of watermelon was developed from the remotely transmitted image of the watermelon. Features of the watermelon at the cultivation site such as size and shape including position are crucial to the successful tole-robotic operation and development of the cultivation data base. Algorithm was developed based on the concept of task sharing between the computer and the operator utilizing man-computer interface. Task sharing was performed based on the functional characteristics of human and computer. Identifying watermelon from the image transmitted from the cultivation site is very difficult because of the variable light condition and the complex image contents such as soil, mulching vinyl, straws on the ground, irregular leaves and stems. Utilizing operator's teaching through the touch screen mounted on the image monitor, the complex time consuming image processing process and instability of processing results in the watermelon identification has been avoided. Color and brightness characteristics were analyzed from the image area specified by the operator's teaching. Watermelon segmentation was performed using the brightness and color distribution of the specified imae processing area. Modified general Hough transform was developed to extract the shape, major and minor axes, and the position, of the watermelon. It took less than 100 msec of the image processing time, and was a lot faster than conventional approach. The proposed method showed the robustness and practicability in identifying watermelon from the wireless transmitted color image of the cultivation site.