• 제목/요약/키워드: Screen Industry

검색결과 310건 처리시간 0.021초

영화산업에 있어서 스크린쿼터의 영향분석 (The impacts of screen quota in the screen industry)

  • 정영재;박희서
    • 한국컴퓨터정보학회논문지
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    • 제14권12호
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    • pp.217-223
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    • 2009
  • 이 연구는 1963년부터 실시된 한국의 스크린쿼터제도가 변화과정을 거치면서 행위자들의 인센티브에 어떠한 영향을 미쳤는지를 분석해 본 것이다. 연구결과 스크린쿼터는 문화의 다양성과 영화산업의 보호를 명분으로 도입되었으나 본래의 의도와는 달리 소비자의 선택권과 극장주의 재산권에 상당한 제약을 가져왔다. 또한 스크린쿼터 제도의 근본적 취지와는 달리 문화의 다양성을 보호하는 데도 실패한 사례였다. 아무리 좋은 의도를 가진 제도라 할지라도 행위자의 인센티브를 고려하지 못한 제도는 의도하지 않았던 결과만을 양산해낼 뿐이었고 무역을 통해 얻을 수 있는 경쟁력과 다른 산업의 발전기회 조차 희생하는 결과를 이끌었던 것으로 나타났다.

국내 하프톤 스크린 인쇄를 위한 최적의 스크린 망사 선택 방법에 관한 연구 (A Study on the Optimal Selection Method of Screen Mesh for Domestic Halftone Screen Printing)

  • 최인식;조가람;구철회
    • 한국인쇄학회지
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    • 제31권1호
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    • pp.1-14
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    • 2013
  • Screen printing is a printing method with flexible plate surface characteristics. In addition, since the appearance of electronics industry the screen printing has been demanding high quality and definition. However, Screen printing is a method for taking ink through mesh opening because screen mesh tends to restrict quality of screen printing. In particular, the biggest problem compared with other printing type is halftone reproduction characteristics. Halftone reproduction characteristics for screen printing depend on screen mesh and opening. Dot losses or dot gains are observed through various types of screen mesh because thread of screen mesh interfere with the movement of the ink. Excessive dot losses or gains can affect the tonal range. Furthermore, this problem can result in other problem such as bad contrast and gray balance. Therefore, it is an important factor to use proper screen mesh for halftone screen printing. However, domestic screen printing industry relies on worker's experience in field rather than depending on objective data although standardized specifications and optimal printing conditions are required for screen printing. For this reason, it is important to stipulate standard condition for domestic screen printing industry. Therefore, it was examined to find tonal range by mesh opening in halftone prints process of screen printing used domestic paper and ink in this study. In addition, TVI(Tone Value Increase) characteristic was observed by comparing to the manuscripts and prints of the dot area ratio. Furthermore, contrast value and gray balance were confirmed for each condition of the printout. Conditions for the proper selection of screen mesh screen for the quality of the prints were also examined, compared with the international standard of screen printing, ISO 12647-5.

디지털융합콘텐츠로서 스크린골프에 관한 연구: 상호작용과 놀이를 중심으로 (A Study on Screen Golf as Digital Convergence Contents: Focused on Interaction and Play)

  • 오동일;성창수
    • 디지털산업정보학회논문지
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    • 제10권4호
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    • pp.171-180
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    • 2014
  • Screen golf may be said as one of the most successful digital contents business along with the game industry. The success of the screen golf is because the high tech virtual reality technology is applied to the business in a way that it can meet the five senses of human and that the user can be absorbed into it. In addition, the interaction and playfulness in the screen golf helps the users to get more involved in the game, thus enhancing its value as one of the entertainments. Especially, this study focuses on its interaction and playfulness, which helped the screen golf succeed as a business because they help people to get more absorbed in the game through the communication and fun. From this point of view, the screen golf can be considered to have the best characteristics by which the users can be motivated to use the screen golf. Now along with the public success of the screen golf, the screen golf is recognized as the core field of digital contents. So, the screen golf needs the approaches and researches from multiple points of views, including culture and arts.

영상미디어 형태 분류에 따른 화면 분할에 관한 연구 (A Study on Split Screen according to the Form Classification of Visual Media)

  • 주헌식
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.131-139
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    • 2015
  • This study suggests that the application of split screen as visual media can attain the effect of diversity through providing rich information and accepting diverse contents as gorgeous aesthetics. Single images are analyzed as appropriate to a demanded concentration genre such as news and dramas, entertainment. In contrast, images with natural images and ads images those are more appropriate and analyzed as the genre of the split-screen which is highly efficiency to the contents and also highly efficiency to the spatial diversification. In introducing various genres of digital contents into split screen, the synergy of contents is induced by placement in consideration of the characteristics of split screen position. In order to increase the concentration of the split-screen image, using the left area and right area above it, can increase the effectiveness of the content.

사용자 위치 인식 기반 맞춤형 N-Screen Service 시스템 설계 및 구현 (Design and Implementation of User Location-based N-Screen Service System)

  • 김정재;류민우;차시호;조국현
    • 디지털산업정보학회논문지
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    • 제10권1호
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    • pp.139-146
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    • 2014
  • Through numerous mobile device technology advances, various multimedia contents is moving towards mobile devices from existing personal computer (PC). These paradigm has emerged taking into account these idea, the so-called N-Screen, N-Screen is user-centric service to provide running and sharing on everywhere via advanced smart system in C-P-N-T (Content, Platform, Network, Terminal). Therefore we must provide securing of various contents, openended platform, and user-centric service for efficient N-Screen service. For These characteristic of N-Screen, this paper propose design and implementation of user location-based N-Screen service system. The proposed system realize user location through user's smart phone and offer automatic streaming service to user. And also, we provide web service-based extended N-Screen service. Thus, user can access various device, such as laptop, tablet, and mobile device.

정전용량방식 터치스크린에 작동하는 전도성 가죽장갑 소재의 제조 (Preparation of Conductive Leather Gloves for Operating Capacitive Touch Screen Displays)

  • 홍경화
    • 한국의류산업학회지
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    • 제14권6호
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    • pp.1018-1023
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    • 2012
  • Smartphone is integrated into the daily lives of all types of people not even young generation. A touch screen display is a primary input device of a smart phone, a tablet computer, etc. While there are many tough technologies in existence, resistive and capacitive are dominant and currently lead the touch screen panel industry. And a capacitive touch screen panel widely used in smart phones is coated with a material that stores electrical charges. In this study, we tried to manufacture gloves produced with electro-conducting leather as a tool to operate a touch panel screen. Therefore, electrically conductive materials, Polyaniline(PANI), Poly(3,4-ethylenedioxythiophene) (PEDOT), and Carbon nanotubes (CNT) were applied to the surface of leather to be used as a touching operator for capacitive touch screen panel. The leather samples were treated by simple painting method; firstly, they were painted with aqueous solution containing each of the electrically conductive materials and then dried. This cycle was repeated three times. Consequently, the treated leather samples showed electrical conductivity and reasonable working performance to the capacitive touch screen. And, PANI showed the best performance and highest electrical conductivity, and then PEDOT and, CNT in decreasing order. This is because the solubilities of PANI and PEDOT show higher than dispersibility of CNT. Thus, the concentration of conducting polymers was greater than that of CNT in the treating solutions.

스크린쿼터에 관한 뉴스보도 담론분석 (A Study of the News Coverage of Screen Quota)

  • 정미정
    • 한국언론정보학보
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    • 제35권
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    • pp.147-178
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    • 2006
  • 스크린쿼터는 영화산업을 넘어서 우리 사회 전반에 있어 매우 중요한 문제이며, 입장이 첨예하게 대립되는 문제이기도 하다. 그렇기 때문에 언론은 객관적인 입장에서 올바른 정보를 전달하여 보다 객관적인 논의의 장이 마련될 수 있도록 해야 할 책무가 있다. 이 연구는 그런 전제에서 출발하여 스크린쿼터에 대한 이슈를 우리 언론이 어떻게 다루고 있는지를 비판적으로 검토하고자 하였다. 그 결과 첫째, 우리 언론은 스크린쿼터를 FTA를 위해 처리해야만 하는 '장애물'로 규정하여 스크린쿼터제가 축소되어야만 한다는 정부의 입장을 정당화하고 있었다. 둘째, 우리 언론은 스크린쿼터를 '정부와 영화계'의 대립구도로 묘사하며 '영화계'만의 문제로 축소시키고 있었다. 셋째, 스크린쿼터가 영화계에만 주어지는 '특혜'로 묘사하고 있었다. 넷째, 한국영화의 경쟁력의 우수함만을 강조함으로써 정부의 스크린쿼터 축소근거를 강화시켰다. 종합적으로 평가해볼 때, 우리 언론은 첨예하게 대립되는 스크린쿼터 문제에 있어 철저하게 미국과 한국정부의 논리를 대변하고 있음이 드러났다. 이는 언론이 사회적으로 중요한 이 사안에 있어 시민들에게 객관적인 정보를 제공하지 못하고, 또한 보다 공정한 논의의 장을 제공하지 못함을 보여준다. 스크린쿼터에 대한 뉴스담론은 이 사안이 위치한 사회적 맥락인 FTA의 진행에서 결코 자유로울 수 없음을 알려준다. 한 걸음 더 나아가서 생각해 보면, 우리 영화산업에 대한 논의는 항상 스크린쿼터의 축소와 유지라는 담론의 맥락에서 진행되어왔음을 추론해볼 수 있다. 현재 문화콘텐츠의 중요성은 날로 더해가고 있다. 문화콘텐츠의 가장 대표적인 영화의 경쟁력을 높이고 개방에 대비하기 위해서는 산적한 영화산업의 문제들을 먼저 해결하려는 노력이 있어야한다. 그러기 위해서는 스크린쿼터를 만병통치약으로서 평가하는 것이 아니라 외적인 문화다양성을 유지하는 보호정책의 위치에 놓고, 스크린쿼터로는 풀리지 않는 여러 문제들에 대한 해결방안을 모색해야 할 것이다.

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멀티 플랫폼 시대 지상파 방송 콘텐츠 유통 전략 방안 (Terrestrial Broadcasting Content Distribution Strategy in the Multi Platform Environment)

  • 정동훈
    • 디지털산업정보학회논문지
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    • 제8권2호
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    • pp.117-130
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    • 2012
  • Due to the development of network and device, it is called mobile age that boosts various distribution routes of multi-media content and it constructs a new digital content consumption trend. N-screen is one of the new-introduced examples in the digital age and broadcasting industry believes it as a crisis and challenge as well. It becomes a ubiquitous multi-media environment that people watch multi-media content everywhere and any time they want to and competition happens beyond the boundaries such as network industry, terminal industry, pay TV market, traditional terrestrial TV, etc. And then how should the broadcasting service prepare for the N-screen business? The present research proposes a few terrestial broadcasting content strategies in the multi platform environment. First, instead of N-screen, it proposes multi platform, especially One Source Multi Platform(OSMP). Second, so-called 'Integrated Terrestrial Broadcasting OSMP Alliance(IBPA)' must be founded. Third, IBPA should support multi-tasking UX for viewers to have rich experience. Last, it becomes more important and necessary to support local terrestrial broadcasting service for public service in the multi platform age.

화면 활용과 사용자 입력을 위한 모바일 웹 사용자 인터페이스 패턴 (Mobile Web User Interface Patterns for Screen Usage and User Input)

  • 최종명;이영호;조용윤
    • 디지털산업정보학회논문지
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    • 제8권1호
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    • pp.183-190
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    • 2012
  • Mobile web applications are different from desktop web applications because of their small screen size and small user input devices. Therefore user interface designers have spent their effort and time to re-design the user interface of mobile web applications to meet these differences. In this paper, we introduce five user interface patterns for mobile web applications to reduce their effort and time. Two of them are for utilizing small screen size efficiently, and they are space overloading pattern and data filtering pattern. These patterns enable designers to reduce screen usage. The other three patterns - data suggestion pattern, input reuse pattern, and incremental data input pattern - are for helping users' data input on mobile devices. These three patterns enable users to reduce direct data input. Our work will help user interface designers develop mobile web interface to utilize screen space efficiently and get data with less errors and less efforts from users.

고지섬유의 효율적 이용을 위한 Multifractor의 활용분석 (II) - Hole screen을 사용하는 경우 - (Use of Multifractor in the Paper Mills for Recycled Fibers (II) - Hole screen cases -)

  • 서영범;윤혜정;이영준;주용훈
    • 펄프종이기술
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    • 제42권1호
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    • pp.20-25
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    • 2010
  • Fractionation effects of the slot-type and the hole-type screens of mutifractors were studied using a pilot multifractor. We used a slot screen of 0.15 mm, and two hole screens of 1.0 and 2.0 mm, respectively, in the study. We found hole-type screens were more effective for fractionation of fiber furnishes according to their fiber lengths. Slot-type screen was more effective to remove the shives from the accepted fiber furnishes. There existed a high regression coefficient between the fiber length differences and the freeness differences of the accepted and the rejected fiber furnishes.