• Title/Summary/Keyword: Scheduling Broadcast

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Scheduling of Concurrent Transactions in Broadcasting Environment

  • Al-Qerem, Ahmad;Hamarsheh, Ala;Al-Lahham, Yaser A.;Eleyat, Mujahed
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.4
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    • pp.1655-1673
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    • 2018
  • Mobile computing environment is subject to the constraints of bounded network bandwidth, frequently encountered disconnections, insufficient battery power, and system asymmetry. To meet these constraints and to gain high scalability, data broadcasting has been proposed on data transmission techniques. However, updates made to the database in any broadcast cycle are deferred to the next cycle in order to appear to mobile clients with lower data currency. The main goal of this paper is to enhance the transaction performance processing and database currency. The main approach involves decomposing the main broadcast cycle into a number of sub-cycles, where data items are broadcasted as they were originally sequenced in the main cycle while appearing in the most current versions. A concurrency control method AOCCRBSC is proposed to cope well with the cycle decomposition. The proposed method exploits predeclaration and adapts the AOCCRB method by customizing prefetching, back-off, and partial backward and forward validation techniques. As a result, more than one of the conflicting transactions is allowed to commit at the server in the same broadcast cycle which empowers the processing of both update and read-only transactions and improves data currency.

A Simple Cooperative Transmission Protocol for Energy-Efficient Broadcasting Over Multi-Hop Wireless Networks

  • Kailas, Aravind;Thanayankizil, Lakshmi;Ingram, Mary Ann
    • Journal of Communications and Networks
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    • v.10 no.2
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    • pp.213-220
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    • 2008
  • This paper analyzes a broadcasting technique for wireless multi-hop sensor networks that uses a form of cooperative diversity called opportunistic large arrays (OLAs). We propose a method for autonomous scheduling of the nodes, which limits the nodes that relay and saves as much as 32% of the transmit energy compared to other broadcast approaches, without requiring global positioning system (GPS), individual node addressing, or inter-node interaction. This energy-saving is a result of cross-layer interaction, in the sense that the medium access control (MAC) and routing functions are partially executed in the physical (PHY) layer. Our proposed method is called OLA with a transmission threshold (OLA-T), where a node compares its received power to a threshold to decide if it should forward. We also investigate OLA with variable threshold (OLA-VT), which optimizes the thresholds as a function of level. OLA-T and OLA-VT are compared with OLA broadcasting without a transmission threshold, each in their minimum energy configuration, using an analytical method under the orthogonal and continuum assumptions. The trade-off between the number of OLA levels (or hops) required to achieve successful network broadcast and transmission energy saved is investigated. The results based on the analytical assumptions are confirmed with Monte Carlo simulations.

Concurrency Control for Mobile Transactions consisted mainly of Update Operations in Broadcast Environments (방송 환경에서 갱신위주의 이동 트랜잭션을 위한 동시성 제어 방법)

  • Kim, Chi-Yeon;Jung, Min-A
    • Journal of Advanced Navigation Technology
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    • v.12 no.4
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    • pp.357-365
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    • 2008
  • Broadcast is a efficient interactive method between a server and mobile clients via wireless channel and broadcast environments are incarnating as various applications. Most studies have been proposed in broadcast environments deal with read-only mobile transactions, many applications are emerging recently that need to manage the update transactions at mobile clients. So we propose a concurrency control for mobile transactions consisted mainly of update operations in broadcast environments. As an optimistic approach is applied for scheduling update transactions, repetitive aborts of update transactions are occur due to conflict between transactions. To solve this problem update transactions must have been executed with distributed manner, but unnecessary aborts are occur as well because of continuous restart. Thus, in this paper we propose a method that transactions are executed distributed manner and can avoid unnecessary aborts of update transactions. Proposed method has no unnecessary uplink and can save resources of mobile client.

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Contents Scheduling Method for Push-VOD over Terrestrial DTV using Markov-Chain Modeling and Dynamic Programming Approach (마르코프 연쇄 모델링과 동적 계획 기법을 이용한 지상파 DTV 채널에서의 Push-VOD의 콘텐츠 스케줄링 방법)

  • Kim, Yun-Hyoung;Lee, Dong-Jun;Kang, Dae-Kap
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.555-562
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    • 2010
  • After starting digital terrestrial broadcasting, there have been a number oftrials to provide new services like data broadcasting on a spare bandwidth of a DTV channel. Recently, the Push-VOD service, which provides A/V contents on that bandwidth, gets more attention and is being standardized as NRT(Non-Real-Time) by ATSC. However, it is highly probable that the contents transmitted in this way contain many errors due to the DTV receiving environment. Thus, in order to improve the reliability of transmission, the contents should be transmitted repeatedly several times, considering the unidirectional property of DTV terrestrial network. In this paper, we propose a method to calculate the optimal number of repetitions to transmit each contents in a way that minimizes the number of errors occured, when trying to transmit several contents to the receiver in a restricted time, using Markov-chain modeling and dynamic programming approach.

CGRA Compilation Boost up for Acceleration of Graphics (영상처리 가속을 위한 CGRA compilation 속도 향상)

  • Kim, Wonsub;Choi, Yoonseo;Kim, Jaehyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.166-168
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    • 2014
  • Coarse-grained reconfigurable architectures (CGRAs) present a potential of high compute throughput with energy efficiency. A CGRA consists of an array of functional units (FU), which communicate with each other through an interconnect network containing transmission nodes and register files. To achieve high performance from the software solutions mapped onto CGRAs, modulo scheduling of loops is generally employed. One of the key challenges in modulo scheduling for CGRAs is to explicitly handle routings of operands from a source to a destination operations through various routing resources. Existing modulo schedulers for CGRAs are slow because finding a valid routing is generally a searching problem over a large space, even with the guidance of well-defined cost metrics. Applications in traditional embedded multimedia domains are regarded relatively tolerant to a slow compile time in exchange of a high quality solution. However, many rapidly growing domains of applications, such as 3D graphics, require a fast compilation. Entrances of CGRAs to these domains have been blocked mainly due to its long compile time. We attack this problem by utilizing patternized routes, for which resources and time slots for a success can be estimated in advance when a source operation is placed. By conservatively reserving predefined resources at predefined time slots, future routings originated from the source operation are guaranteed. Experiments on a real-world 3D graphics benchmark suite show that our scheduler improves the compile time up to 6000 times while achieving average 70% throughputs of the state-of-art CGRA modulo scheduler, edge-centric modulo scheduler (EMS).

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KASS Message Scheduler Design

  • Yun, Youngsun;Lee, Eunsung;Heo, Moon-Beom;Nam, Gi-Wook
    • Journal of Positioning, Navigation, and Timing
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    • v.5 no.4
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    • pp.193-202
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    • 2016
  • The Korea Augmentation Satellite System (KASS), which is under development in Korea as a Satellite Based Augmentation System (SBAS) is expected to broadcast SBAS messages to air space in Korea according to the international standards defined by the International Civil Aviation Organization (ICAO) and the Radio Technical Commission for Aeronautics (RTCA). Around 13 SBAS messages are broadcast in every second to transmit augmentation information which can be applicable to a wide area in common. Each of the messages requires a different update interval and time-out according to the characteristics, purpose, and importance of transmitted information, and users should receive and combine multiple SBAS messages to calculate SBAS augmented information. Thus, a time to take acquiring first SBAS position by users differs depending on broadcasting various SBAS messages with which order and intervals. The present paper analyzes the considerations on message scheduling for broadcasting of KASS augmentation information and proposes a design of KASS message scheduler using the considerations. Compared to existing SBAS systems, which have a wide range of service area, a service area of the KASS is limited to Korea only. Thus, the numbers of ionosphere grid points and satellites to be augmented are expected to be smaller than those of existing SBAS. By reflecting this characteristic to the proposed design, shortening of broadcast interval of KASS message is verified compared to existing SBAS and a measure to increase a speed of acquisition of user navigation solution is proposed utilizing remaining message slots. The simulation result according to the proposed measure showed that the maximum broadcast interval can be reduced by up to 20% compared to that of existing SBAS, and users can acquire KASS position solution faster than existing SBAS.

Design Methodology of System-Level Simulators for Wideband CDMA Cellular Standards (광대역 CDMA 셀룰러 표준을 위한 시스템 수준 시뮬레이터의 설계 방법론)

  • Park, Sungkyung
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.41-51
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    • 2013
  • This tutorial paper presents the design methodology of system-level simulators targeted for code division multiple access (CDMA) cellular standards such as EV-DO (Evolution-Data Only) and broadcast multicast service (BCMCS). The basic structure and simulation flow of system-level simulators are delineated, following the procedure of cell layout, mobile drops, channel modeling, received power calculation, scheduling, packet error prediction, and traffic generation. Packet data transmissions on the forward link of CDMA systems and EV-DO BCMCS systems are considered for modeling simulators. System-level simulators for cellular standards are modeled and developed with high-level languages and utilized to evaluate and predict air interface performance metrics including capacity and coverage.

A Scheduling System for MPEG-2 Digital Broadcasting (MPEG-2 디지털 방송을 위한 송출 스케줄링 시스템)

  • Bang, Jin-Suk;Hwang, Kyung-Min;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.2
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    • pp.240-246
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    • 2008
  • It has able to be possible that expression and store visual image from analog to digital without picture quality damaged via improvement of video compression technology. And also, It is possible to broadcasting digital image via transmission of digital image on MPEG-2 standardization. For this reason, the broadcasting business owners have converted broadcasting service from analog to digital. But, local SO(System Operator) has a difficult point which secure HD(High Definition) broadcasting program. In this paper, we designed and implemented Scheduling System for MPEG-2 Digital Broadcasting which gather HD broadcasting program from major broadcasting business owners and broadcast them.

Resource Request Scheduling for Best Effort Service in Wireless MAN : Performance Analysis (Wireless MAN에서 Best Effort 서비스를 위한 자원 요청 스케줄링 방식의 성능 분석)

  • Park, Jin-Kyung;Shin, Woo-Cheol;Ha, Jun;Choi, Cheon-Won
    • Proceedings of the IEEK Conference
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    • 2003.07a
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    • pp.57-60
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    • 2003
  • IEEE 802.16 Wireless MAN standard specifies the air interface of fixed point-to-multipoint broadband wireless access systems providing multiple service. Among the service classes supported by the wireless MAN, the BE class is ranked on the lowest position in priority and is usually deployed by multicast and broadcast polling MAC scheme. In provisioning such BE service, the delay performance is influenced by a number of components including restrictions on resource request per SS, the number of request opportunities in upward frame, scheduling requests at BS, and contention resolution method. As candidate components of MAC function for BE service, we propose single and multiple request schemes (for controling the number of requests per SS), exhaustive and limited request schemes (for regulating the amount of grant per request) and FCFS, H-SMF, pure SMF, SS-wise Round Robin, and pure Round Robin (for scheduling requests at BS). Then, we construct MAC schemes by combining the above components and evaluate the delay performance exhibited by each MAC scheme using a simulation method. From numerical results, we investigate the effect of MAC components on average delay and delay variation and observe the dissonance on collision reduction in a resource - limited environment.

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Time Synchronization by Consecutive Broadcast for Wireless Sensor Networks (연속 방송 패킷 전송에 의한 무선 센서 네트워크의 시각 동기화)

  • Bae, Shi-Kyu
    • The KIPS Transactions:PartC
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    • v.19C no.3
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    • pp.209-214
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    • 2012
  • Time synchronization is important role in a network, especially in Wireless Sensor Network (WSN) which is required for time-critical applications such as surveillance, tracking, data fusion and scheduling. Time synchronization in WSN should meet the other different requirements than the one in other networks because WSN has critical resource constraints, especially power consumption. This paper presents a new time synchronization scheme for WSN, which is energy efficient by reducing communication overhead. Simulation test shows this new scheme has better energy efficiency and performance of accuracy than existing schemes proposed previously.