• Title/Summary/Keyword: Scene Construction

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Construction Site Scene Understanding: A 2D Image Segmentation and Classification

  • Kim, Hongjo;Park, Sungjae;Ha, Sooji;Kim, Hyoungkwan
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.333-335
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    • 2015
  • A computer vision-based scene recognition algorithm is proposed for monitoring construction sites. The system analyzes images acquired from a surveillance camera to separate regions and classify them as building, ground, and hole. Mean shift image segmentation algorithm is tested for separating meaningful regions of construction site images. The system would benefit current monitoring practices in that information extracted from images could embrace an environmental context.

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An Analysis on the Visual Image and Harmony of the Construction Method in the Slope Scene -A Case on the Daejeon${\~}$Jinju Highway- (고속도로 비탈면 경관의 법면공법에 따른 시각적 이미지와 조화성 분석 - 대전${\~}$진주간 고속도로를 대상으로 -)

  • Lee Jeong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.1 s.108
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    • pp.33-48
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    • 2005
  • The purpose of this study was to discover the landscape visual image of the slope scene and their harmony with surrounding sceneries. This research utilized the basic study tool of psycho-physics and processed the case study of ten types of slope construction scene along the highway. The analysis was performed by the data obtained from the questionnaires and the photos for the slope construction scene. The questionnaires for analysis the image of the slope construction scene and their harmony with surrounding sceneries were designed using semantic differential scale and 5 point Likert-scale. The major findings were as follows. 1. At the part of the visual preferences analysis, the slope revegetation methods showed high level of preferences generally than on the slope structure methods. While the slope revegetation methods were estimated friendly, continuity, harmonious, soft, light and wide, the slope revegetation methods were estimated unstable, female, static, simple, omnipresent, appeared as policeman of weak inclination. Also the slope structure methods were estimated stable, manly, complicated, steep and healthy but rough, unharmonious, unfamiliar and heavy. 2. Psychological factors, related to the satisfaction for the slope revegetation methods were composed of three factors, aesthetic, individuality and physical character. And the slope structure methods were composed of five factors, aesthetic, individuality, stability, physical character, and complexity. 3. At the part of harmony with surrounding landscapes, the slope revegetation methods were evaluated highly but the slope structure methods received the lowest evaluation. Also the harmony analysis with surrounding view on the slope revegetation methods showed degree of high more than average in all texture, form, color and scale but the slope structure methods showed degree of fewer than average degree in form, scale, color and texture.

The Interactive Modeling Method of Virtual City Scene Based on Building Codes

  • Ding, Wei-long;Zhu, Xiao-jie;Xu, Bin;Xu, Yan;Chen, Kai;Wan, Zang-xin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.74-89
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    • 2021
  • For higher-level requirements of urban planning and management and the recent development of "digital earth" and "digital city", it is urgent to establish protocols for the construction of three-dimensional digital city models. However, some problems still exist in the digital technology of the three-dimensional city model, such as insufficient precision of the three-dimensional model, not optimizing the scene and not considering the constraints of building codes. In view of those points, a method to interactively simulate a virtual city scene based on building codes is proposed in this paper. Firstly, some constraint functions are set up to restrict the models to adhere to the building codes, and an improved directional bounding box technique is utilized to solve the problem that geometric objects may intersect in a virtual city scene. The three-dimensional model invocation strategy is designed to convert two-dimensional layouts to a three-dimensional urban scene. A Leap Motion hardware device is used to interactively place the 3D models in a virtual scene. Finally, the design and construction of the three-dimensional scene are completed by using Unity3D. The experiment shows that this method can simulate urban virtual scenes that strictly adhere to building codes in a virtual scene of the city environment, but also provide information and decision-making functions for urban planning and management.

Preliminary Study on the Necessity of Safe Management for Small Construction Sites (소규모 건축현장의 안전관리 필요성에 대한 기초연구)

  • Lim, Jung-Min;Kim, Ju-Hyung;Kim, Jae-Jun
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2011.11a
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    • pp.141-142
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    • 2011
  • This study is a relatively small scale compared to the massive construction company, construction company's safety management level of the low. A small architectural scene safety management is a necessity for basic research as a whole and of 67.20% died in the disaster, which killed the disaster scene in a small building. Small construction site for a reflections of the prevailing security situation, the existing literature and statistical data to determine what the issue, for the purpose of the proposal and come up with improvement measures.

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Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.11-22
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    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

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A Family of Topic Constructions in Korean: A Construction-based Analysis

  • Kim, Jong-Bok
    • Language and Information
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    • v.20 no.1
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    • pp.1-24
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    • 2016
  • Korean is well-known for its topic-prominent properties. In this paper, we look into several subtypes of topic constructions whose grammatical complexities have received much attention in generative grammar. From a semantic/pragmatic view, topics in Korean can be classified into three different types: aboutness, contrastive, and scene-setting. Meanwhile, syntax can classify topic constructions into two types, depending on whether or not the comment clause following topic has a syntactic gap linked to the topic. In this paper, we review some key properties of these topic constructions in Korean, and suggest that each type is licensed by tight interactions between syntactic and semantic constraints. In particular, the paper tries to offer a Construction Grammar analysis where each grammatical component is interacting in non-modular ways and in which the multiple inheritance network of constructions plays an important role in capturing cross-cutting generalizations of the topic constructions.

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Basic Train of Thoughts for the Construction of Low Cost Scenery Spots

  • Duanmu, Shan
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.1
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    • pp.213-218
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    • 2001
  • To many developing countries like China, the practical way to constant development of city construction is low consuming. The basic methods of low-cunsuming landscape construction: 1) Low building consumption: Decreasing construction quantity. Using low-costing material. Designing low-consuming landscape. Reusing of building material. 2) Low energy consumption: Decreasing water consumption. Consuming and enrichment of earth fertilizer. Decreasing electrical consumption. 3) Low maintenance: Adapting natural material. Using local plants. Special design to decrease maintaining. Because of many reasons, China has not yet adapting Low-consuming Landscape Construction.

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Human Assisted Fitting and Matching Primitive Objects to Sparse Point Clouds for Rapid Workspace Modeling in Construction Automation (-건설현장에서의 시공 자동화를 위한 Laser Sensor기반의 Workspace Modeling 방법에 관한 연구-)

  • KWON SOON-WOOK
    • Korean Journal of Construction Engineering and Management
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    • v.5 no.5 s.21
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    • pp.151-162
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    • 2004
  • Current methods for construction site modeling employ large, expensive laser range scanners that produce dense range point clouds of a scene from different perspectives. Days of skilled interpretation and of automatic segmentation may be required to convert the clouds to a finished CAD model. The dynamic nature of the construction environment requires that a real-time local area modeling system be capable of handling a rapidly changing and uncertain work environment. However, in practice, large, simple, and reasonably accurate embodying volumes are adequate feedback to an operator who, for instance, is attempting to place materials in the midst of obstacles with an occluded view. For real-time obstacle avoidance and automated equipment control functions, such volumes also facilitate computational tractability. In this research, a human operator's ability to quickly evaluate and associate objects in a scene is exploited. The operator directs a laser range finder mounted on a pan and tilt unit to collect range points on objects throughout the workspace. These groups of points form sparse range point clouds. These sparse clouds are then used to create geometric primitives for visualization and modeling purposes. Experimental results indicate that these models can be created rapidly and with sufficient accuracy for automated obstacle avoidance and equipment control functions.

TEST OF A LOW COST VEHICLE-BORNE 360 DEGREE PANORAMA IMAGE SYSTEM

  • Kim, Moon-Gie;Sung, Jung-Gon
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.137-140
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    • 2008
  • Recently many areas require wide field of view images. Such as surveillance, virtual reality, navigation and 3D scene reconstruction. Conventional camera systems have a limited filed of view and provide partial information about the scene. however, omni directional vision system can overcome these disadvantages. Acquiring 360 degree panorama images requires expensive omni camera lens. In this study, 360 degree panorama image was tested using a low cost optical reflector which captures 360 degree panoramic views with single shot. This 360 degree panorama image system can be used with detailed positional information from GPS/INS. Through this study result, we show 360 degree panorama image is very effective tool for mobile monitoring system.

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