• 제목/요약/키워드: Scenario-based

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자율주행 자동차 임시운행 허가를 위한 안전 성능 평가 시나리오 (An evaluation scenario of safety performance for extraordinary service permission of autonomous vehicle)

  • 정용환;이경수;최인성;민경찬
    • 자동차안전학회지
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    • 제7권2호
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    • pp.44-49
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    • 2015
  • This paper presents an evaluation scenario of safety performance for extraordinary service permission of autonomous vehicle driving on a motorway. Based on advanced driver assistance system (ADAS) which is already mass-production, an autonomous vehicle driving on motorway is tested on the public roads and also getting close to mass-production. Before the autonomous vehicle tested, the safety of autonomous driving system should be evaluated based on a proper test scenario. Prior to develop the test scenario, this paper reviews the licensing standards for an autonomous vehicle in California and Nevada, and the international regulations of each ADAS. To develop the scenario, the driving conditions of motorway are categorized into five modes and fundamental evaluation requirements of elements of autonomous driving system are derived. An evaluation scenario, which represents the real driving conditions, has been developed to assess the safety of autonomous vehicle. This scenario has validated by computer simulation using model predictive control (MPC) based autonomous driving algorithm.

모듈형 HNS 사고 시나리오 개발 (Development of Modular HNS Accident Scenarios)

  • 하민재;이문진;이은방
    • 한국항해항만학회지
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    • 제41권3호
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    • pp.165-172
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    • 2017
  • 현행 해양유출사고 시나리오는 예상가능한 최대 유출사고를 근거로 하여 시나리오가 작성되었다. 하지만, 최대유출사고 시나리오와 유사한 규모의 사고는 실제 거의 일어나지 않았는데, 이러한 시나리오를 바탕으로 한 훈련이나 대응장비배치 등은 대비 측면에서 본다면 낮은 비용효율을 가지는 것으로 볼 수 있다. 현행의 시나리오는 활용성과 현장도가 높은 시나리오 구현을 통한 실전에 가까운 형태로 구성될 필요가 있고, 활용 목적에 적합하도록 설계될 필요가 있다. 따라서, 본 연구에서는 과거 사고사례를 바탕으로 한 시나리오 작성을 위해 기 개발된 HNS 사고 표준코드를 활용하여 현행 시나리오를 대체할 수 있는 대체 사고 시나리오(Alternative Accident Scenario)를 구성하고자 하였다. 시나리오는 HNS 사고 표준코드를 모듈화하여 최대 빈도 시나리오, 최대 피해 시나리오, 최대 취약성 시나리오 3가지로 구분하여 작성하였다. 이런 과정을 거쳐 제시된 각 시나리오별로 제시된 사고발생 상황은 실제 사고와 유사한 형태를 나타내므로 현장에서의 합목적적인 활용이 가능할 것으로 판단된다.

소규모 교전을 위한 시나리오 생성 프로세스 제안 (A Proposal of Scenario Generation Process for Small Scale Engagement)

  • 안의국;고민석;천상욱;박상철
    • 한국CDE학회논문집
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    • 제18권2호
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    • pp.104-112
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    • 2013
  • Computer-based modeling and simulation (M&S) techniques have become an essential component in the development of new weapons systems. M&S techniques provide a means to simulate military training, strategies, military doctrines, and weapons acquisition processes. This paper proposes a small scale engagement scenario generation method. This work also includes a process for scenario generation and visualization. The proposed scenario generation methodology employs the Timed-FSA (finite state automata) and DFS (depth first search) algorithms. The proposed scenario generation method is verified using a one-on-one combat engagement scenario between two submarines. In addition, we suggest a scenario generation process including whole scenario generation and scenario visualization.

The Use of Persona Based Scenario Method for the Development of Web Board Game for the Pre-elderly

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • International Journal of Contents
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    • 제10권2호
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    • pp.37-41
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    • 2014
  • This study defined the pre-elderly as middle age people from 50 to 59. Because it is difficult to produce a design to satisfy the pre-elderly without deeply understanding them, their financial and physical characteristics and persona-based scenario method was studied. An experimental study about persona based scenario method was conducted, and as a result, the types of personas found were as follows: 1) Users enjoy the same games online and offline. 2) Users enjoy playing alone on the computer. 3) Users prefer games that end quickly with win or loss. Writing the situation scenario for each type, the pre-elderly's problems and needs occurring while they play web board games were obtained. The obtained user requests were as follows: users would like the level of difficulty to be simpler in the game of baduk; users wanted unlimited credit and refrainment from using English words in go-Stop; and there were simple comments about game screen design.

무선 측위 시스템의 성능 평가를 위한 시험 시나리오 집합 제안 (Proposal of Test Scenario Set for Wireless Location Determination Technologies Performance Evaluation)

  • 손석보;김영백;박찬식;이상정
    • 제어로봇시스템학회논문지
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    • 제12권8호
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    • pp.759-764
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    • 2006
  • This paper introduces test plan and scenario sets proposed by CDG(CDMA Development Group)for wireless location determination technologies performance evaluation, and proposes new test criteria and scenario sets which are more suitable in Korea environment. We propose two scenario sets. One is based on wireless network coverage, and another is based on test types. We evaluate the performance of AGPS(Assisted-GPS) receiver designed by Hanyang Navicom Co., ltd. and analyze the results according to proposed test criteria and scenario sets.

Scenario Usefulness and Avatar Realism in an Augmented Reality-based Classroom Simulation for Preservice Teacher Training

  • Kukhyeon KIM;Sanghoon PARK;Jeeheon RYU;Taehyeong LIM
    • Educational Technology International
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    • 제24권1호
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    • pp.1-27
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    • 2023
  • This study aimed to examine an augmented reality-based teaching simulation in a mobile application. We examined how AR-enabled interactions affect users' perceived scenario usefulness and avatar realism. The participants were forty-six undergraduate students. We randomly grouped them into two conditions: AR and Non-interactive video groups with equal sample sizes. This study employed an experimental design approach with a one-way multivariate analysis of variance with repeated measures. The independent variable is the presence/absence of AR interaction with a mobile application. The dependent variables were avatar realism and scenario usefulness. The measures explored how the student avatar's emotional intensity in a scenario influences user perception. The results showed that participants in the AR-interaction group perceived avatar realism significantly higher than those in the non-interactive video group. Also, participants perceived the high emotional intensity scenario (aggression toward peers) to be significantly higher usefulness than the low emotional intensity scenario (classroom disruption).

영화 '마빈스룸' 가족간호중재 -시나리오 접근법- (The Scenario Approach Method for Family Nursing Intervention Based on the Movie 'Mabin's Room')

  • 박경민;김정남
    • 지역사회간호학회지
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    • 제12권3호
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    • pp.627-638
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    • 2001
  • Caring is an essential element of nursing. In a family with a patient. a critical situation may happen not only for the patient but also for the members of the family. Therefore, a caring service from the healthcare providers can also be requested for the family members. The movie 'Mabin's Room' deals with family problems. In this study, the assessment, problem, diagnosis and planning for the family nursing situation for family problems were made focusing on the role of characters in the movie 'Mabin's Room'. Regarding family nursing intervention, the framework of the story 'Mabin's Room' was reorganized to solve the problems based on the role of community health nurse. In this scenario approach method, the situation in the movie is used without change but the scenario related to the roles (or communication) of community health nurse for solving the family problems is added. It is a problem solving oriented method by reorganizing the scenario in a movie story situation. The reorganized scenario in this study is just an example of scenario approach method. Community Health Nurses can cultivate their creativity by solving various problems in the community by adopting or modifying this simple scenario in practice.

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제품안전관리를 위한 시나리오 기반의 리스크 평가기법 연구 (A Product Risk Assessment based on Scenario for Safety Management)

  • 서정대
    • 디지털융복합연구
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    • 제12권8호
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    • pp.101-112
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    • 2014
  • 본 연구에서는 한국의 제품 안전관리를 위한 시나리오 기반의 리스크 평가기법을 개발, 제시한다. 이를 위해 먼저 한국의 제품 안전관리를 위한 관련 규제정책을 살펴보고, 이 법의 시행을 위해 필요한 제품 리스크 평가기법을 일반상해의 경우와 유해물질의 경우로 구분하여 제시한다. 본 연구에서 제시되는 리스크 평가기법의 특징은 다음과 같다. (i) 제품의 사용 시 발생할 수 있는 부상 시나리오에 기반을 둔 방법이다. (ii) 시나리오 발생 확률과 인체에 미치는 부상 심각도를 바탕으로 리스크를 평가한다. (iii) 유해물질 함유 제품의 경우 유해물질의 인체에의 위해성 여부를 확인한 후 부상 심각도를 고려해서 리스크를 평가한다. 부상 시나리오의 확률을 결정하기 위하여 본 연구에서는 시나리오를 몇 가지 구성 요인으로 분해하고 이들 각각의 요인 확률을 추정하여 전체 시나리오의 확률을 결정한다. 본 연구에서 제시된 기법을 통하여 리스크 평가를 수행한 결과를 제시하고 이를 제품 안전관리를 위한 품목 분류에 활용할 수 있음을 보인다.

고위험 신생아 무호흡 응급관리 시뮬레이션 시나리오 평가 (Evaluation of Algorithm-Based Simulation Scenario for Emergency Measures with High-Risk Newborns Presenting with Apnea)

  • 신현숙;이유나;임다해
    • Child Health Nursing Research
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    • 제21권2호
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    • pp.98-106
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    • 2015
  • Purpose: This study was done to develop and evaluate an algorithm-based simulation scenario for emergency measures for high-risk newborns presenting with apnea. Methods: A one shot case study design was used to evaluate the algorithm-based simulation scenario. Effects of the developed simulation scenario were evaluated using the Simulation Effectiveness Tool (SET) and the Lasater Clinical Judgement Rubric (LCJR). From March to November 137 senior nursing students completed the simulation using this scenario. Results: The eight-frame simulation scenario was developed based on the Neonatal Resuscitation Program (NRP) and the nursing clinical judgment process. After use of the scenario, overall scores for SET and LCJR were 21.0 out of 26.0 and 32.4 out of 44.0 respectively. There were no significant differences in scores according to general characteristics. Positive correlation coefficients were identified among overall and subcategories of SET and LCJR. In addition, students provided positive feedback on the simulation experience. Conclusion: Considering that nursing students have limited access to high-risk newborns during their clinical experience and that newborns presenting apnea are common in the neonatal intensive care unit, the simulation scenario developed in this study is expected to provide nursing students with more opportunities to practice emergency measures for high-risk newborns.

사용자 정의 스토리 기반 콘텐츠 제작 서비스를 위한 오픈 시나리오 언어 구조 설계 (Design of OpenScenario Structure for Content Creation Service Based on User Defined Story)

  • 이혜주;권기룡;이석환;박윤경;문경덕
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.170-179
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    • 2016
  • It is a story-based content creation service that provides any user with some proper contents based on a story written by the user in order to utilize a lot of contents accumulated on Internet. For this service, the story has to be described in computer-readable representation. In this paper, analyzing the structure of scenario, as known as screenplay or scripts, a structure of story representation, which is referred to as OpenScenario, is defined. We intend users to produce their own contents by using massive contents on Internet by the proposed method. The proposed method's OpenScenario consists two main parts, OSD (OpenScenario Descriptors) which is a set of descriptors to describe various objects of shots such as visual, aural and textual objects and OSS (OpenScenario Scripts) which is a set of scripts to add some effects such as image, caption, transition between shots, and background music. As an usecase of proposed method, we describe how to create new content using OpenScenario and discuss some required technologies to apply the proposed method effectively.