• Title/Summary/Keyword: Scenario based design

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Estimation of Leg Collision Strength for Large Wind Turbine Installation Vessel (WTIV) (대형 해상풍력발전기 설치 선박(WTIV) Leg구조의 충돌 강도평가)

  • Park, Joo-Shin;Ma, Kuk-Yeol;Seo, Jung-Kwan
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.26 no.5
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    • pp.551-560
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    • 2020
  • Recently, the offshore wind power generator market is expected to grow significantly because of increased energy demand, reduced dependence on fossil fuel-based power generation, and environmental regulations. Consequently, wind power generation is increasing worldwide, and several attempts have been made to utilize offshore wind power. Norway's Petroleum Safety Authority (PSA) requires a leg-structure design with a collision energy of 35 MJ owing to the event of a collision under operation conditions. In this study, the results of the numerical analysis of a wind turbine installation vessel subjected to ship collision were set such that the maximum collision energy that the leg could sustain was calculated and compared with the PSA requirements. The current leg design plan does not satisfy the required value of 35 MJ, and it is necessary to increase the section modulus by more than 200 % to satisfy the regulations, which is unfeasible in realistic leg design. Therefore, a collision energy standard based on a reasonable collision scenario should be established.

Effects of evacuation delay time and fire growth curve on quantitative risk for railway tunnel fire (철도터널 화재 시 피난개시시간지연 및 화재성장곡선이 정량적 위험도에 미치는 영향)

  • Ryu, Ji-Oh;Kim, Hyo-Gyu;Lee, Hoo-Young
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.20 no.5
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    • pp.809-822
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    • 2018
  • A quantitative risk assessment has been introduced to quantitatively evaluate fire risk as a means of performance based fire protection design in the design of railway tunnel disaster prevention facilities. However, there are insufficient studies to examine the effect of various risk factors on the risk. Therefore, in this study, the risk assessment was conducted on the model tunnel in order to examine the effects of the evacuation start time delay and the fire growth curve on the quantitative risk assessment. As a result of the analysis of the scenario, the fatalities occurred mainly when escapes in the same direction as the direction of the fire smoke movement. In addition, after the FED exceeded 0.3, the maximum fatalities occurred within 10 minutes. In the range of relatively low risk, distance between cross passages, evacuation delay time and fire growth curve were found to affect the risk, but they were found to have little effect on the condition that the risk reached the limit. Especially, in this study, it was evaluated that the evacuation delay time reduction, fire intensity and duration reduction effect were not observed when the distance between cross passages was more than 1500 m.

A study on the rainfall-runoff reduction efficiency on each design rainfall for the green infrastructure-baesd stormwater management (그린인프라 기반 빗물 관리를 위한 설계강우량별 강우-유출저감 효율성 분석 연구)

  • Kim, Byungsung;Kim, Jaemoon;Lee, Sangjin
    • Journal of Korea Water Resources Association
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    • v.55 no.8
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    • pp.613-621
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    • 2022
  • Due to the global climate change, the rainfall volume and frequency on the Korean Peninsula are predicted to increase at the end of the 21st century. In addition, impervious surface areas have increased due to rapid urbanization which has caused the urban water cycle to deteriorate. Green Infrastructure (GI) researches have been conducted to improve the water cycle soundness; the efficiency of this technique has been verified through various studies. However, there are still no suitable GI design guidelines for this aspect. Therefore, the rainfall scenarios are set up for each percentile (60, 70, 80, 90) based on the volume and frequency analysis using 10-year rainfall data (Busan Meteorological Station). After determining the GI areas for each scenario, the runoff reduction characteristics are analyzed based on Storm Water Management Model (SWMM) 10-year rainfall-runoff-simulations. The total runoff reduction efficiency for each GI areas are computed to have a range of 13.1~52.1%. As a results of the quantitative analysis, the design rainfall for GI is classified into the 80~85 percentile in the study site.

Optimal Supply Calculation of Electric Vehicle Slow Chargers Considering Charging Demand Based on Driving Distance (주행거리 기반 충전 수요를 고려한 전기자동차 완속 충전기 최적 공급량 산출)

  • Gimin Roh;Sujae Kim;Sangho Choo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.23 no.2
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    • pp.142-156
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    • 2024
  • The transition to electric vehicles is a crucial step toward achieving carbon neutrality in the transportation sector. Adequate charging infrastructure at residential locations is essential. In South Korea, the predominant form of housing is multifamily dwellings, necessitating the provision of public charging stations for numerous residents. Although the government mandates the availability of charging facilities and designated parking areas for electric vehicles, it bases the supply of charging stations solely on the number of parking spaces. Slow chargers, mainly 3.5kW charging outlets and 7kW slow chargers, are commonly used. While the former is advantageous for installation and use, its slower charging speed necessitates the coexistence of both types of chargers. This study presents an optimization model that allocates chargers capable of meeting charging demands based on daily driving distances. Furthermore, using the metaheuristic algorithm Tabu Search, this model satisfies the optimization requirements and minimizes the costs associated with charger supply and usage. To conduct a case study, data from personal travel surveys were used to estimate the driving distances, and a hypothetical charging scenario and environment were set up to determine the optimal supply of 22 units of 3.5kW charging outlets for the charging demands of 100 BEVs.

Design Improvement VE Case for Expansion of a Roadway over a Soft Soil (연약지반 도로확장공사 설계 개선에 따른 가치 평가 사례)

  • Kim, Tae-Hyung;Kim, Kook-Han;Choi, Young-Chu;Lee, Sa-Ik;Ruy, Ji-Hoon
    • Journal of the Korean Geosynthetics Society
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    • v.13 no.1
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    • pp.1-9
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    • 2014
  • Expansion of a roadway on a soft ground can cause settlement of the existing road during embankment construction due to the consolidation characteristics of the soft soil. Many problems related to construction and maintenance, such as deterioration of the surface, decreased safety, and decreased structural stability, could affect the existing road. This scenario is especially true if the roadway foundation is a deep thick soft ground. Therefore, engineers should carefully select a proper design based on the characteristics of the soil layer. In this study, the expansion of the second branch of the Namhae Expressway was selected as the target site because this expressway has been constructing on a soft soil layer approximately 50 m thick. The original design was reviewed, problems were discussed and alternative was proposed through value engineering job plan phases: investigation, speculation, evaluation, development and presentation. In addition, the proposed alternative was evaluated on cost, function and value improvement. Compared to the original design, the proposed alternative saved cost and improved the function and overall value.

Irregular Bigdata Analysis and Considerations for Civil Complaint Based on Design Thinking (비정형 빅데이터 분석 및 디자인씽킹을 활용한 민원문제 해결에 대한 고찰)

  • Kim, Tae-Hyung;Park, Byung-Jae;Suh, Eung-Kyo
    • The Journal of Industrial Distribution & Business
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    • v.9 no.8
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    • pp.51-60
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    • 2018
  • Purpose - Civil affairs are increasing in various forms, but civil servants who are able to handle them want to reduce the complaints and provide keywords that will help in the future due to their lack of time. While various ideas are presented and implemented as policies in solving civil affairs, there are many cases that are not policies that people can sympathize with. Therefore, it is necessary to analyze the complaints accurately and to present correct solutions to the analyzed civil complaint data. Research design, data, and methodology - We analyzed the complaints data for the last three years and found out how to solve the problems of Yongin City and alleviate the burdens of civil servants. To do this, the Hadoop platform and Design Thinking process were reviewed, and proposed a new process to fuse it. The big data analysis stage focuses on civil complaints - Civil data extraction - Civil data analysis - Categorization of the year by keywords analyzing them and the needs of citizens were identified. In the forecast analysis for deriving insights, - The case of innovation case study - Idea derivation - Idea evaluation - Prototyping - Case analysis stage used. Results - Through this, a creative idea of providing free transportation cards to solve the major issues of construction, apartment, installation, and vehicle problems was discovered. There is a specific problem of how to provide these services to certain areas, but there is a pressing need for a policy that can contribute as much as it can to the citizens who are suffering from various problems at this moment. Conclusions - In the past, there were many cases in which free traffic cards were issued mainly to the elderly or disabled. In other countries, foreign residents of other area visit the areas for accommodation, and may give out free transportation cards as well. In this case, the local government will be able to set up a framework to present with a win-win scenario in various ways. It is necessary to reorganize the process in future studies so that the actual solution will be adopted, reduce civil complaints, help establish policies in the future, and be applied in other cities as well.

User Gestures as a Voluntary Action in Products Design - Focused on a Gesture Discovered in User Positive Action to Transform Products (제품디자인에 있어서 자발적 행위로의 유저제스처 -사용자의 긍정적 제품변형행위에 관한 제스처를 중심으로-)

  • 진선태;우흥룡
    • Archives of design research
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    • v.17 no.2
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    • pp.95-104
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    • 2004
  • Creativity is a important keyword for users as well as for main design organization who needs it. But little attention has been given to the aspect of user's creativity, also there has been a few attempt to apply it into design development until now. Nowadays in design areas, user's experiences and actions are changing the passive states receiving meanings into the active states creating meanings voluntarily. It is resonable to suppose that creative stage is important for users and they have the possibility of new ideas of uses and creating new productions. User's experiences of objects includes that of being formed or supported previously and that of voluntary interpretations acquired for himself, which it may be the possibilities predicted in design process or unknown user's action areas. It is likely that creative use process by themselves are the actions applied and deviated from usability and function by main design organization, also creative productions are arranged and made by users. These have a scope of examination and research in probability that is occurs frequently in user. In this research, approaching with a term, 'User gestures', User gestures are the characteristic action areas based on user's voluntary behaviors, where are revealed a unessential and non-operational function as a action itself and various transformation and creation of products as a outcome of action. This fact proves clearly that user gestures have a worth of alive spectrum to observe aspects of user culture and could be a attractive approach to seek easily new design concept for designer and developer. A further direction of this study will be following areas, Ethnography methods research of user gestures, Cultural research to phenomenon of user design and UGSBD(User gesture scenario based design) research. And it seems probable that they are applied in design development as follows, User initiative customization products, User participatory recycling products and creativity-experience design.

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Design and Analysis of Ubiquitous Customer Relationship Management System Based on Near Field Communication (근거리 무선 통신 기반 유비쿼터스 고객 관계 관리 시스템의 설계 및 분석)

  • Jun, Jung-Ho;Park, Hyun-Soo;Lee, Kyoung-Jun
    • Information Systems Review
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    • v.14 no.1
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    • pp.37-65
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    • 2012
  • This research aims to design and analyze a ubiquitous customer relationship management system based on near field communication which can be applied to stores in off-line environment. The existing customer relationship management system has been used mainly for stores in off-line environment to issue a royalty card, to stamp a seal on the purchase goods, and to manage the history of customers' visits and purchases. But, the existing system has two weaknesses; it makes difficult for a store manger not only to acquire a wealth of customer data but also to systematically manage the acquired data. In particular, the effectiveness and efficiency of the royalty card are questioned when a customer makes purchases in the store in that the customer frequently does not carry it or loses it. So, this research suggests a ubiquitous customer relationship management system where a tag for near field communications is attached to a store in off-line environment; a store manager can collect and manage easily customer's dada and customers can seamlessly acquire store's information. To do this, this research conducts the followings. First, we review the previous researches of customer relationship management to examine the concept of ubiquitous customer relationship management. Second, from the examination, we draw the factors to be considered in ubiquitous customer relationship management system based on near field communication. Third, we propose a scenario where the suggested system is used. Fourth, we analyze the participants' values and the process that will be used for the suggested system. Finally, we discuss the possibility of the application of this system to real business environment from various viewpoints.

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A Study on the Development of GIS Based Water Quality Simulation System using HSPF in Basin of Yeong-san River (HSPF 모델을 적용한 GIS기반의 영산강 유역 수질모의 시스템 개발에 관한 연구)

  • Lee, Sung Joo;Kim, Kye Hyun;Lee, Chol Young;Lee, Geon Hwi
    • Journal of Wetlands Research
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    • v.14 no.4
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    • pp.645-656
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    • 2012
  • The basin environment has been seriously damaged by reckless development during the past half century. The demand for management in the basin has increased, but the system for prediction and management is not sufficient. Therefore, the aim of this study is to design a GIS-based water quality linkage system using the most suitable simulation, HSPF (Hydrological Simulation Program-Fortran) in this basin of South Korea. To achieve this, data of HSPF model for simulation and GIS data for spatial analysis is collected. And the system applied linkages of the water quality model and GIS such as Loose coupling. Also, the major function of the system was designed as a modular unit. Ultimately, the system is developed using development language of VB.NET from Microsoft and ArcObjects component from ESRI based on design for a module unit. The water quality simulation system can be supported to prediction and management for basin environment of Yeong-San River. In the future study, scenario will be established using the result of HSPF model And will be expected to support to situation of future basin and policy making.

Design Plan for Digital Textbooks Applying Augmented Reality Image Recognition Technology -A Study on the Digital Textbooks for Middle School Science 1- (증강현실(AR) 영상인식 기술을 적용한 디지털 교과서 디자인 기획 -중학교 과학1 디지털 교과서 중심으로-)

  • Yoo, Young-Mi;Jo, Seong-Hwan
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.353-363
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    • 2018
  • According to the Digi Capital forecast, the global augmented reality market is expected to grow rapidly by 2020 to reach 150 billion dollars. In particular, high value added effects are expected in education. As ICT advances, digital textbooks are also leading innovative education by adding interactive functions. Advanced countries, including the U.S., are already using digital textbooks that use augmented reality technology in their classes. In line with this technological outlook, the ministry proposed a design plan that applies augmented reality technology to middle school science 1 digital textbooks. A study on middle school science 1 digital textbooks showed that each unit provided short videos. In addition, an investigation into the augmented reality class case showed that it was difficult to establish experimental equipment, lack of equipment (devices), and 3D design contents that did not continue despite the excellence of learning effects. Based on this demand, we designed an augmented reality scenario and system configuration to be applied to the instrument-specific experiments of middle school science 1 digital textbooks to explore and explore the contents of augmented reality by students. This research will replace the dangerous experiments and time consuming experiments for teachers and students by applying augmented reality to science subjects that are essential for the development of digital textbooks.