• Title/Summary/Keyword: SW competency

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A Study on the Development of Software Education Program to Activate Employment for the Disabled

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.209-216
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    • 2022
  • In this paper, we propose an effective software education program to promote employment of the disabled and verify the effectiveness of SW education through pilot operation. In this SW education program, we develop a SW curriculum consisting of the basic course, Unity programming course, and the advanced course, AR/VR digital content development course. The SW education achievement standard develops the basic and advanced course achievement standards in consideration of the level of the virtual reality content production job of the National Competency Standards(NCS) and the SW education achievement standards of youth with visual, hearing, and physical disabilities. SW education materials are developed on a project basis so that one AR/VR digital content can be implemented step by step according to the intellectual level of the disabled based on Unity. SW education pilot training is conducted as online education based on Blended Learning due to COVID-19. In order to derive the SW education effect and each learner's individual SW education academic achievement for the SW education pilot training, a survey is conducted on learners, and the results are analyzed. In the basic course, 77.3% of learners achieved academic achievement above excellent(80-90), and in the advanced course, 48.8% of learners achieved academic achievement above excellent(80-90). These results verify that the SW education program for the disabled developed in this paper is effective in activating employment for the disabled.

Development of Information Competency Test Tool for Elementary and High School Students (초중등학생 정보 교과 역량 검사 도구 개발)

  • Hong, Ji-Yeon;Park, Jung-ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.4
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    • pp.605-611
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    • 2022
  • Under the influence of the Fourth Industrial Revolution, there is a emphasis on capacity building based on computational thinking to foster talent for future. In Korea, SW education has been mandatory since 2018. Since 2017, research has been conducted on the definition of SW education capability and the development of diagnostic tools. At this time, the diagnostic tool for middle school has been revised and supplemented once in 2018 and is used so far. In response to the request from the field to expand the information diagnostic test for middle school to elementary school and high school, it began as one of the 2019 study on the effectiveness of SW leading schools. In this study, we develop a diagnostic tool for elementary and high school based on the diagnostic tool for middle school. Expert validity verification and preliminary inspections are carried out. Preliminary examinations will analyze the reliability, discrimination, and difficulty of the questions, and look forward to seeing the potential as a testing tool in the future.

Elementary School Teachers' Perception of New Informatics Subject according to Computing Competency

  • Mi-Young Ryu;Seon Kwan Han
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.11
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    • pp.245-252
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    • 2023
  • In this study, we analyzed elementary school teachers' perception and method of establishing a new subject according to their computing competency. First, we developed a survey on the need to establish a new elementary school informatics. We also collected data from 166 elementary school teachers. As a result of the analysis, opinions differed on the establishment of information subjects depending on teachers' computing competencies. Teachers also showed differences in the characteristics of their subjects, number of class hours, and methods of organizing classes. As the results, we found that in order to establish a new information subject, a plan must be prepared to raise awareness and the need for informatics subjects among teachers who have low computing compency or no major in computer-related fields. We hope that many elementary school teachers will recognize the necessity and importance of establishing a new information subject.

The Effect of Software Education on Middle School Students' Computational Thinking (소프트웨어 교육이 중학생의 컴퓨팅 사고력에 미치는 효과)

  • Lee, Jeongmin;Ko, Eunji
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.238-250
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    • 2018
  • The 2015 revised curriculum includes 'informatics' course including the process of building software aiming at cultivating creative and convergent ability. This study analyzes the competencies pursued in the revised curriculum and defines computational thinking as the main competency. The subjects of the study were the first grade of a middle school in the first semester of the 2018 school year. Of the 95 collected data, 83 data were used for analysis and the significance was confirmed by the paired t-test. Also, computational concept, computational practice and computational perspectives were confirmed through artifact-based interviews. As a result of statistical analysis, critical thinking, creativity, algorithmic thinking, and problem-solving significantly increased among sub-variables of computational thinking. Statistical results and interview results were analyzed to provide implications for design and implementation of software education in 'informatics' course.

Educational Effects of Collaborative Story Creation Activities Using the Entry Programming Language (엔트리 프로그래밍 언어를 활용한 협력적 이야기 생성하기 활동의 교육적 효과)

  • Seo, Hyunseok;Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.651-660
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    • 2018
  • To determine the educational effects of collaborative story creation activities using the Entry programming language, we instructed first year students at the national university of education on these activities for three weeks and analyzed the changes in their software (SW) education capacity and story creating ability. The completed analysis showed no significant changes in the students' SW education capacity as related to information literacy, computational thinking, and learner competency; however, the students' ability to create stories increased significantly. Although students struggled to learn story creation using Entry, they gradually found that the activities were useful and their interest in creating stories grew. Therefore, we suggest expanding the number of subject curriculum activities using Entry in order to improve SW education capacity as well as the subject capacity for student teachers.

Development of Instructional Model of Unplugged activities for Improving SW Educational Competency of Pre-service Teachers (예비교사 소프트웨어(SW) 교육 역량 강화를 위한 언플러그드 활동 수업모형 개발)

  • Hong, Hyeonmi;Jang, Seonyoung
    • Journal of The Korean Association of Information Education
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    • v.25 no.4
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    • pp.641-651
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    • 2021
  • The purpose of this study is to develop and validate an unplugged instructional model for pre-service teachers' SW competences in higher education. The unplugged instructional model was developed through the following procedures; 1) developing the 1st model based on the results of literature review, 2) getting test for use by one practicing instructor, 3) collecting the opinions of learners who participated in the unplugged instruction, and 4) getting model validation by 4 experts. The developed unplugged instructional model consists of 6 phases: 'stimulating of learners' motivation', 'introducing learning activities', 'constructing an activities', experiencing unplugged activities', 'extending and generating outcome of unplugged learning', and 'reflecting' in addition, each phase includes learning activities. The validation results confirm that the unplugged instructional model was both reliable.

A Study on the Global Competitiveness and Way of Coexistence of Korean ICT Industries

  • Chang, Young-Hyun
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.124-130
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    • 2015
  • Infinite competition on ICT industries is starting again. The basis of competence over global dominance will be human resource, a global ecosystem for products and national agenda for science and technology, etc.. This paper presents the six solution for the Global Competitiveness and Coexistence of Korean ICT Industries. Korea should nurture the brand of "World Best Korean ICT Forever" to secure technical competency of ICT related fields in global market. All ICT technologies should be aligned to global standard and market demand from beginning and the ecosystem around product needs to be established. System framework for utilizing the resource of core SW experts must be established. Through global partnership with China as manufacturing base for Korea-developed products, technical competency can be maintained including product planning. Security measure for technical assets is mandatory. Finally, core technology that will drive the future of ICT industries in Korea should be regarded as core subjects.

Context-aware entity link framework using wikidata (wikidata를 이용하는 상황 인지 엔티티 링크 프레임워크)

  • Jang, SeoYoon;Park, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.587-589
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    • 2020
  • 사용자의 관심사를 고려하면 상황 인지 서비스의 질을 높일 수 있다. 기존의 사용자의 관심사를 고려하는 서비스에는 지식베이스(KB)가 사용 되었으나, 최근 새로운 방법인 wikidata를 이용한 엔티티 링크를 활용한 방법도 활발히 연구가 진행되고 있다. wikidata가 적용된 엔티티 링크는 기존의 KB를 이용하는 방법보다 데이터의 변경, 보완이 쉽고 가볍다. 이에 본 논문에서는 wikidata가 적용된 엔티티 링크 모델을 이용한 상황인지 서비스를 제공 할 수 있는 프레임워크를 제안한다.

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A Study on Artificial Intelligence Education Design for Business Major Students

  • PARK, So-Hyun;SUH, Eung-Kyo
    • The Journal of Industrial Distribution & Business
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    • v.12 no.8
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    • pp.21-32
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    • 2021
  • Purpose: With the advent of the era of the 4th industrial revolution, called a new technological revolution, the necessity of fostering future talents equipped with AI utilization capabilities is emerging. However, there is a lack of research on AI education design and competency-based education curriculum as education for business major. The purpose of this study is to design AI education to cultivate competency-oriented AI literacy for business major in universities. Research design, data and methodology: For the design of AI basic education in business major, three expert Delphi surveys were conducted, and a demand analysis and specialization strategy were established, and the reliability of the derived design contents was verified by reflecting the results. Results: As a result, the main competencies for cultivating AI literacy were data literacy, AI understanding and utilization, and the main detailed areas derived from this were data structure understanding and processing, visualization, web scraping, web crawling, public data utilization, and concept of machine learning and application. Conclusions: The educational design content derived through this study is expected to help establish the direction of competency-centered AI education in the future and increase the necessity and value of AI education by utilizing it based on the major field.

SW Education Program using Pair Programming Collaboration Tools (짝프로그래밍 협업도구를 활용한 SW교육프로그램)

  • Kim, Yong-Ok;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.375-384
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    • 2019
  • In a rapidly changing society with the Fourth Industrial Revolution, future students should have the skills to utilize and organize high-quality knowledge, not the amount of knowledge. With the launch of the revised curriculum in 2015, the curriculum has been reorganized based on competency and the software education has been seeking capabilities such as 'Cultural computing knowledge', 'Computational thinking', and 'Collaborative problem solving skills'. Therefore, practical collaboration tools and education programs that can be used in the field of education are developed based on Pair Programming, which is a specific collaborative learning strategy to develop cooperative problem solving skill. The educational program using this collaboration tool was developed with a focus on developing computational thinking and collaborative problem solving skills through Pair Programming rather than focusing on learning grammar of programming language and programming techniques. In a educational program, students will be able to use collaborative tools for pair programming and foster collaborative problem-solving skills.