• Title/Summary/Keyword: SW Engineering Level

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A Research on the SILS System for Design and Analysis of Non-Communication Electronic Warfare Weapons based on the Engineering M&S Technique (공학급 M&S 기반 비통신 전자전무기체계 설계 분석 지원을 위한 SILS 시스템 연구)

  • Shin, Dongcho;Shin, Wookheon;Kim, Taehyun;Lee, Chiho;Jeong, Unseob
    • Journal of the Korea Institute of Military Science and Technology
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    • v.24 no.3
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    • pp.272-280
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    • 2021
  • We research and develop a SW-based virtual testing product that can be commonly used in the design/development of non-communication EW systems before the production of physical test products. Through this study, we have developed M&S technology to improve the accuracy of EW weapon system analysis/design and to verify and predict the performance of EW equipment, and to develop proven engineering module models and model base systems. It proposes a technology to build an EW M&S framework that can flexibly link/integrate various engineering/engage-level EW heterogeneous M&S systems.

Development Strategy of Embedded Systems for Ship & Maritime Services (조선 해상용 임베디드 시스템 개발 방안)

  • Kim, Jae-Myoung;Lee, Joa-Hyoung;Jang, Byung-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.458-461
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    • 2011
  • IT related services are available in the shipborne and maritime area. As their service requirements are requested diversely, the safe and reliable embedded system based device needs increase. There are two categories in embedded system : communication/control system and various user interface needed service system. In this paper, we propose the classification of embedded system in the shipborne and maritime area and provide two reference embedded system platforms and their components. One is low-level embedded reference platform of communication/control system and the other is high-level embedded reference platform of user interface oriented system.

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Analysis of High School Informatics Curriculum Based on Computer Science Curricula 2013 (CS2013에 근거한 국내외 고등학교 정보교육과정 분석)

  • Woo, HoSung;Kim, JaMee;Lee, WonGyu
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.8
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    • pp.411-418
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    • 2017
  • The curriculum is about what to teach and learn, which is the basis for judging the level of knowledge. At the present time when the necessity of informatics education is emphasized, cultivation of human resources to actively cope with the SW-oriented society is the core of national competitiveness. The purpose of this study is to compare and analyze the quantitative aspects of high school curriculum based on higher education curriculum. Among the 18 knowledge areas, 'America' has 15 areas, 'UK' has 10 areas, and 'Japan' has 7 areas. However, 'Korea' has 6 areas, The purpose of this study is to understand the current status of Korea's information curriculum through the analysis of curriculum and to provide contents and implications for the curriculum revision.

A Modular Based Approach on the Development of AI Math Curriculum Model (인공지능 수학교육과정의 모듈화 접근방법 연구)

  • Baik, Ran
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.50-57
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    • 2021
  • Although the mathematics education process in AI education is a very important issue, little cases are reported in developing effective methods on AI and mathematics education at the university level. The universities cover all fields of mathematics in their curriculums, but they lack in connecting and applying the math knowledge to AI in an efficient manner. Students are hardly interested in taking many math courses and it gets worse for the students in humanities, social sciences and arts. But university education is very slow in adapting to rapidly changing new technologies in the real world. AI is a technology that is changing the paradigm of the century, so every one should be familiar with this technology but it requires fundamental math knowledge. It is not fair for the students to study all math subjects and ride on the AI train. We recognize that three key elements, SW knowledge, mathematical knowledge, and domain knowledge, are required in applying AI technology to the real world problems. This study proposes a modular approach of studying mathematics knowledge while connecting the math to different domain problems using AI techniques. We also show a modular curriculum that is developed for using math for AI-driven autonomous driving.

SW-HW Co-design of a High-performance Dehazing System Using OpenCL-based High-level Synthesis Technique (OpenCL 기반의 상위 수준 합성 기술을 이용한 고성능 안개 제거 시스템의 소프트웨어-하드웨어 통합 설계)

  • Park, Yongmin;Kim, Minsang;Kim, Byung-O;Kim, Tae-Hwan
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.8
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    • pp.45-52
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    • 2017
  • This paper presents a high-performance software-hardware dehazing system based on a dedicated hardware accelerator for the haze removal. In the proposed system, the dedicated hardware accelerator performs the dark-channel-prior-based dehazing process, and the software performs the other control processes. For this purpose, the dehazing process is realized as an OpenCL kernel by finding the inherent parallelism in the algorithm and is synthesized into a hardware by employing a high-level-synthesis technique. The proposed system executes the dehazing process much faster than the previous software-only dehazing system: the performance improvement is up to 96.3% in terms of the execution time.

Present State of Programming Language Education and Suggestions for Its Improvement (프로그래밍 언어 교육현황과 개선제안)

  • Rheem, Jae-Yeol
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.56-61
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    • 2011
  • As IT technology improves, software is being more and more important. Industry demands higher level of programming ability from university graduates. As a result, programming related courses already take higher possession of electronics department curricula. But even though the environment likewise computer laboratory is improved as much, and professors have tried to enhance the quality of their lectures and educational results, still programming education does not match the demand of our society and industry. In this paper, we introduce the overview of programming education in electronics department, KUT and discuss problems in programming language education especially for the 1st year students, since programming education to the 1st year university students becomes one of the most important part as it deals with fundamentals on programming language and we suggest its improvement directions in regards with students, teaching materials, professors, class size, and class hours.

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Interactive Colision Detection for Deformable Models using Streaming AABBs

  • Zhang, Xinyu;Kim, Young-J.
    • 한국HCI학회:학술대회논문집
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    • 2007.02c
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    • pp.306-317
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    • 2007
  • We present an interactive and accurate collision detection algorithm for deformable, polygonal objects based on the streaming computational model. Our algorithm can detect all possible pairwise primitive-level intersections between two severely deforming models at highly interactive rates. In our streaming computational model, we consider a set of axis aligned bounding boxes (AABBs) that bound each of the given deformable objects as an input stream and perform massively-parallel pairwise, overlapping tests onto the incoming streams. As a result, we are able to prevent performance stalls in the streaming pipeline that can be caused by expensive indexing mechanism required by bounding volume hierarchy-based streaming algorithms. At run-time, as the underlying models deform over time, we employ a novel, streaming algorithm to update the geometric changes in the AABB streams. Moreover, in order to get only the computed result (i.e., collision results between AABBs) without reading back the entire output streams, we propose a streaming en/decoding strategy that can be performed in a hierarchical fashion. After determining overlapped AABBs, we perform a primitive-level (e.g., triangle) intersection checking on a serial computational model such as CPUs. We implemented the entire pipeline of our algorithm using off-the-shelf graphics processors (GPUs), such as nVIDIA GeForce 7800 GTX, for streaming computations, and Intel Dual Core 3.4G processors for serial computations. We benchmarked our algorithm with different models of varying complexities, ranging from 15K up to 50K triangles, under various deformation motions, and the timings were obtained as 30~100 FPS depending on the complexity of models and their relative configurations. Finally, we made comparisons with a well-known GPU-based collision detection algorithm, CULLIDE [4] and observed about three times performance improvement over the earlier approach. We also made comparisons with a SW-based AABB culling algorithm [2] and observed about two times improvement.

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Design of Quality Metrics and Accreditate Procedure for SW Process Improvement based on K-model (K-모델기반의 소프트웨어 프로세스 품질 척도 및 인증절차 설계)

  • Hwang, Sun-Myung
    • Journal of Advanced Navigation Technology
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    • v.13 no.6
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    • pp.861-875
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    • 2009
  • In order to make high quality software and high reliability software, systematic development management and organizational support are essential needed. Since 1990's Software process models such as ISO/IEC 15504 and CMMI have been used to improve organization capability. But these models have problems that are used to apply on large scaled organization or large project and so many practices are actually required. We present characteristics of ISO/IEC 15504, CMMI and K-model can easily apply to small and medium sized business or project, and propose the standard quality metric and accreditate procedure based on K-model for measuring quantitative quality level.

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Design of On-Chip Debugging System using GNU debugger (GNU 디버거를 이용한 온칩 디버깅 시스템 설계)

  • Park, Hyung-Bae;Ji, Jeong-Hoon;Xu, Jingzhe;Woo, Gyun;Park, Ju-Sung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.1
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    • pp.24-38
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    • 2009
  • In this paper, we implement processor debugger based on OCD(On-Chip Debugger). Implemented debugger consist of software debugger that supports a functionality of symbolic debugging, OCD integrated into target processor as a function of debugging, and Interface & Control block which interfaces software debugger and OCD at high speed rates. The debugger supports c/assembly level debugging using software debugger as OCD is integrated into target processor. After OCD block is interfaced with 32bit RISC processor core and then implemented with FPGA, the verification of On-Chip Debugging System is carried out through connecting OCD and Interface & Control block, and SW debugger.

Suggestion of RE and TDD-based V&V Development Process for Scientific Software Implementation (과학용 소프트웨어 구현을 위한 RE와 TDD기반 V&V 개발 프로세스 제안)

  • Lee, Jae-Hong;Kim, Duksu;Kim, Seung-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.2
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    • pp.79-88
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    • 2021
  • Scientific software requires a development process different from conventional application software due to its unique characteristics, such as expert-level deep domain knowledge requirements. In this study, we proposed a V & V development process based on RE (Reverse Engineering) and TDD (Test-Driven Development) for software development for science. We also configured a virtual scenario for the actual project, applied it, checked the procedure, and refined it. The development process of this study, suggested for the purpose of developing scientific software, will contribute to the development and application of the software that can provide high quality and high reliability. And This study is expected to serve as an opportunity for the development of scientific software and the spread of research.