• Title/Summary/Keyword: SW 교육모델

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Structural Relationships among Factors Affecting Teachers' Robot-based SW Education Acceptance in Primary School (초등교사의 로봇활용SW교육 활용의도와 영향 요인간 구조적 관계 분석)

  • Lee, Jeongmin;Chung, Hyunmin;Ko, Eunji
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.215-229
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    • 2018
  • The purpose of this study was to examine the structural relationships among factors affecting teachers' robot-based SW education acceptance in primary school. In addition, this study investigated moderating effects of gender, age, and experience. For this purpose, 171 elementary school teachers participated in this study and structural equation modeling analyses were employed to examine the causal relationships among variables. The result of this study showed that perceived ease of use, perceived usefulness, personal innovativeness had direct effects on attitude. Furthermore, attitude mediated relationships between perceived usefulness, perceived ease of use, personal innovativeness and intention to use. Third, the moderating effects of experience between perceived usefulness, personal innovativeness and attitude were significant, but gender and age were not significant on all paths. Based on the results of this study, successful teaching practices, cases, and contents should be shared with teachers. Also, continuous supports and differentiated strategies based on experience are needed.

Gradient Descent Training Method for Optimizing Data Prediction Models (데이터 예측 모델 최적화를 위한 경사하강법 교육 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.305-312
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    • 2022
  • In this paper, we focused on training to create and optimize a basic data prediction model. And we proposed a gradient descent training method of machine learning that is widely used to optimize data prediction models. It visually shows the entire operation process of gradient descent used in the process of optimizing parameter values required for data prediction models by applying the differential method and teaches the effective use of mathematical differentiation in machine learning. In order to visually explain the entire operation process of gradient descent, we implement gradient descent SW in a spreadsheet. In this paper, first, a two-variable gradient descent training method is presented, and the accuracy of the two-variable data prediction model is verified by comparison with the error least squares method. Second, a three-variable gradient descent training method is presented and the accuracy of a three-variable data prediction model is verified. Afterwards, the direction of the optimization practice for gradient descent was presented, and the educational effect of the proposed gradient descent method was analyzed through the results of satisfaction with education for non-majors.

Development of Elementary School AI Education Contents using Entry Text Model Learning (엔트리 텍스트 모델 학습을 활용한 초등 인공지능 교육 내용 개발)

  • Kim, Byungjo;Kim, Hyenbae
    • Journal of The Korean Association of Information Education
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    • v.26 no.1
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    • pp.65-73
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    • 2022
  • In this study, by using Entry text model learning, educational contents for artificial intelligence education of elementary school students are developed and applied to actual classes. Based on the elementary and secondary artificial intelligence content table, the achievement standards of practical software education and artificial intelligence education will be reconstructed.. Among text, images, and sounds capable of machine learning, "production of emotion recognition programs using text model learning" will be selected as the educational content, which can be easily understood while reducing data preparation time for elementary school students. Entry artificial intelligence is selected as an education platform to develop artificial intelligence education contents that create emotion recognition programs using text model learning and apply them to actual elementary school classes. Based on the contents of this study, As a result of class application, students showed positive responses and interest in the entry AI class. it is suggested that quantitative research on the effectiveness of classes for elementary school students is necessary as a follow-up study.

Exploring Training Priority about IT Test and IT Quality Assurance Jobs (IT테스트, IT품질보증 직무분야 교육훈련 우선순위 탐색)

  • Kang, Ji-woon;Song, Hyun-kyung;Park, Jeong-hwan;Yoon, Jong-min
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.630-634
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    • 2017
  • The importance of SW quality is also rising as the usage of SW is increased in the areas of society. The development of SW quality competency of the human resource is essential for ensuring the quality of SW product, and the details of it should be reflected firstly in the demands of industrial sites. In this paper, the needs assessment and the training priorities were identified by IT Test and IT Quality Assurance based on National Competency Standards(NCS). T-test, Borich's need assessment model, and the Locus for Focus Model were conducted for determining training priorities. As a result, top and post training priorities were drawn from the redundancy check and some related implications were suggested.

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Development of Game Programming Education Model 4E for Pre-Service Teachers (예비교사를 위한 게임 프로그래밍 교육모델 4E 개발)

  • Sung, Younghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.561-571
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    • 2019
  • Programming education generally includes problem analysis process, automation through algorithms and programming, and generalization process. It is a good software education method for students in improving computing thinking. However, it was found that beginners had difficulties in understanding instruction usage, writing algorithms, and implementing programming. In this study, we developed a game programming education model and curriculum for programming education of pre-service teachers. The 4E model consisted of empathy, exploration, engagement and evaluation. In addition, it is configured to learn game core elements and core command blocks by each stage. To help the pre-service teachers understand the use of various programming blocks, a three-step teaching and learning method was presented, consisting of example learning, self-game creation, and team-based projects. As a result of applying and verifying the curriculum for 15 weeks, it showed significant results in the 4E model and pre-service teachers' perception of block programming competence and the level of computational thinking on the submitted game project results was also high.

A study on development of educational contents about combining computational thinking with design thinking (창의·컴퓨팅사고 교육내용 기본 설계 연구)

  • Oh, Kyung-Sun;Suh, Eung-Kyo;Chung, Haejin
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.65-73
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    • 2018
  • The objective of this study is to suggest the contents of education for software for Undergraduates who are not majoring in IT to cultivate creative and convergent people to prepare for the 4th Industrial Revolution. In the background, this study investigated the relationship between design thinking and computing thinking factors and examined the direction of software education to develop creative problem solving abilities. Two specialist questionnaires and focus group interviews were used to derive two levels of content elements for design thinking based computing thinking. According to the results of the analysis, This research is based on the process of design thinking, focusing on diffuse thinking at the first level, and the whole contents are composed. The process of producing a prototype was used to derive the computational thinking contents necessary for problem solving. This study focuses on convergent thinking at the second level and draws out the contents of computing thought to embody the first level contents of various ideas and stories into computing. It is expected that this study will be used as basic data to develop the content and method of education as SW education for non - major subject in university.

The study of the field customized SW training course design based on the analysis of the field suitability of the university SW education (대학 SW 교육의 현장 적합도 분석에 기반한 현장 맞춤형 SW 교육 과정 설계에 대한 연구)

  • Cha, Joon Seub
    • Smart Media Journal
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    • v.4 no.4
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    • pp.86-92
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    • 2015
  • Recently, it is entering the hyper connectivity age due to the development of sensor and communication technology. In particular, it is emerging new industries such as the IoT, bigdata, cloud by convergence with the ICT and other industries. Because these industries are high the gravity of the software, the demand for software manpower is increasing rapidly. But university curriculum don't deviate from the traditional curriculum, and lack of positive response to these changes is occurring a mismatch with the industry demand. In this paper, investigate a software curriculums of the four-year university, and will attempt to investigate the perception about the university software course of the corporate perspective. Also, we draw a on-site fitness of universities training course by analysis of importance on software training courses between universities and businesses. Finally, we propose a strategy model for software training course design appropriate for the field.

A Study of Robot Curriculum to consider Conceptual Understanding and Learning Activities for Elementary School (개념이해와 학습활동을 고려한 초등학교 로봇 교육과정 모델 개발에 관한 연구)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.20 no.6
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    • pp.645-654
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    • 2016
  • As the 4th industrial revolution has progressed in recent years, the importance of robot education in elementary school education is increasing. In this paper, I suggested robot education framework to consider conceptual understanding and learning activities based on the 2014, 2015 KAIE software education standard curriculum for elementary school. The framework is reconstructed the 7 stages, In order to generalize the standardized model of the software curriculum, the achievement criteria should be prepared according to the content system of the curriculum considering the conceptual understanding and learning activities proposed in this paper, and if the educational contents are developed and utilized, it is expected to contribute to the activation of robot education in addition to elementary school software education.

A Case Study of Artificial Intelligence Convergence Education using Entry in Elementary School (초등학교에서의 엔트리를 활용한 인공지능 융합 교육 사례)

  • Han, Kyujung;Ahn, Hyeongjun
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.197-206
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    • 2021
  • This study is a case of convergence education using the AI model of entry in elementary schools. The subject is English, and the class was conducted based on the image learning model among the convergence activities with the art department drawing and the AI model of the entry. In order to effectively achieve the learning goals of speaking and writing in English education. The class was designed by combining art and SW. Students experienced communication using AI, improved confidence, and were able to improve creativity and communication skills by expressing not only listening and speaking but also expressing through various media such as pictures and photos. In addition, in order to find out the effectiveness of the class, a survey was conducted on students and the results were analyzed. As a result of the analysis, it was found that it had a positive effect on students' participation rate, degree of understanding AI after class, interest in AI, satisfaction with AI classes.

Software Education based on Experiential Education (경험 중심 교육을 기반으로 한 소프트웨어 교육 방안)

  • Jin, Kwang-Hun;Lee, Myung-Suk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.327-330
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    • 2019
  • 본 연구는 기존의 소프트웨어 교육 방법이 가지는 문제점을 분석하고, 이를 해결하기 위한 방안으로 존듀이와 프레네의 경험 중심 교육 방법에 기반을 둔 새로운 소프트웨어 교육 모델을 제안한다. 경험 중심 기반의 새로운 소프트웨어 교육 방법은 학습자들의 자율성을 보장하고, 학습자들 간의 상호작용을 통해 일상생활의 문제점을 해결할 수 있는 문제 해결력을 기르는데 중점을 두고 있다. 따라서 본 연구는 자유로운 사고방식으로 일상생활의 다양한 문제를 발견할 수 있는 능력과 다양한 경험을 통해 이를 해결할 수 있는 능력을 기르도록 체계화된 소프트웨어 교육 모델을 구성할 것이며 이를 통해 소프트웨어 교육의 발전에 기여하고자 한다.

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