• Title/Summary/Keyword: SW교육

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Development of Digital and AI Teaching-learning Strategies Based on Computational Thinking for Enhancing Digital Literacy and AI Literacy of Elementary School Student (초등학생의 디지털·AI 리터러시 함양을 위한 컴퓨팅 사고력 기반 교수·학습 전략 개발)

  • Ji-Yeon Hong;Yungsik Kim
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.341-352
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    • 2022
  • The wave of a knowledge and information society led by AI, Big Data, and so on is having an all-round impact on our way of life. Therefore the Ministry of Education is in a hurry to strengthen Digital Literacy, including AI and SW Education, by improving the curriculum that can cultivate basic knowledge and capabilities to respond to changes in the future society. It can be seen that establishing a foundation for cultivating Digital Literacy through all subjects and improving basic and in-depth learning in new technology fields such as AI linked to the information curriculum is an essential part for future society. However, research on each content for cultivating Digital and AI literacy is relatively active, while research on teaching and learning strategies is insufficient. Therefore in this study, a CT-based Digital and AI teaching and learning strategy that can foster that was developed and Delphi expert verification was conducted, and the final teaching and learning strategy was completed after evaluating instructor usability and analyzing learner effectiveness.

Analysis of the Impact Relationship for Risk Factors on Big Data Projects Using SNA (SNA를 활용한 빅데이터 프로젝트의 위험요인 영향 관계 분석)

  • Park, Dae-Gwi;Kim, Seung-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.1
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    • pp.79-86
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    • 2021
  • In order to increase the probability of success in big data projects, quantified techniques are required to analyze the root cause of risks from complex causes and establish optimal countermeasures. To this end, this study measures risk factors and relationships through SNA analysis and presents a way to respond to risks based on them. In other words, it derives a dependency network matrix by utilizing the results of correlation analysis between risk groups in the big data projects presented in the preliminary study and performs SNA analysis. In order to derive the dependency network matrix, partial correlation is obtained from the correlation between the risk nodes, and activity dependencies are derived by node by calculating the correlation influence and correlation dependency, thereby producing the causal relationship between the risk nodes and the degree of influence between all nodes in correlation. Recognizing the root cause of risks from networks between risk factors derived through SNA between risk factors enables more optimized and efficient risk management. This study is the first to apply SNA analysis techniques in relation to risk management response, and the results of this study are significant in that it not only optimizes the sequence of risk management for major risks in relation to risk management in IT projects but also presents a new risk analysis technique for risk control.

The Effect of Hospital Mobile App Quality Factors on Users ' Continuous Use Intention: An Integrated Approach of Information Systems Success and Expectation-Confirmation Models (병원모바일앱 품질요인이 이용자의 지속이용의도에 미치는 영향: 정보시스템성공모형과 기대일치모형의 통합적 접근)

  • Min Soo Kim;Sang-Hyeak Yoon;Sae Bom Lee;Sung-Byung Yang
    • Journal of Service Research and Studies
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    • v.13 no.1
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    • pp.76-95
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    • 2023
  • As information and communications technology-based "smart hospitals" and "digital healthcare" have become a hot topic in the healthcare field, hospital mobile apps are gaining attention; but, the utilization rate is low due to lack of publicity, unstable systems, and late updates. In this situation, systematic research is needed to increase the utilization rate of hospital mobile apps, but related research has been rare. Therefore, this study integrates the information systems success model (ISSM) from the technical perspective and the expectation-confirmation model (ECM) from the cognitive perspective to demonstrate the influence mechanism on the continuous use intention of hospital mobile apps. For this purpose, an online survey was conducted among 181 Korean adults who have used hospital mobile apps. The results of the structual equation modeling showed that most of the quality factors have significant effects on expectation confirmation, perceived usefulness, and satisfaction. Additionally, expectation confirmation significantly affects perceived usefulness and satisfaction, and both perceived usefulness and satisfaction significantly affect the continuous use intention of hospital mobile apps. This study is of importance in that it integrates the ISSM and ECM and applies them to the context of using hospital mobile apps, which are underutilized in the healthcare field, and provides practical implications for increasing the utilization rate of hospital mobile apps and operating effective and efficient services through the findings.

Suggestion of RE and TDD-based V&V Development Process for Scientific Software Implementation (과학용 소프트웨어 구현을 위한 RE와 TDD기반 V&V 개발 프로세스 제안)

  • Lee, Jae-Hong;Kim, Duksu;Kim, Seung-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.2
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    • pp.79-88
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    • 2021
  • Scientific software requires a development process different from conventional application software due to its unique characteristics, such as expert-level deep domain knowledge requirements. In this study, we proposed a V & V development process based on RE (Reverse Engineering) and TDD (Test-Driven Development) for software development for science. We also configured a virtual scenario for the actual project, applied it, checked the procedure, and refined it. The development process of this study, suggested for the purpose of developing scientific software, will contribute to the development and application of the software that can provide high quality and high reliability. And This study is expected to serve as an opportunity for the development of scientific software and the spread of research.

Usability Evaluation of XR Content for Production Training Through Word Cloud Analysis (워드클라우드 분석을 통한 제작공정 교육용 확장 현실 콘텐츠 사용성 평가)

  • Eeksu Leem
    • Journal of Advanced Navigation Technology
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    • v.28 no.4
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    • pp.574-581
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    • 2024
  • This study explores the usability of extended reality (XR) content tailored for production process training, with a focus on user experience. Participants engaged with extended reality training modules, and qualitative data was subsequently collected through interviews. These interviews evaluated the hardware, user interface, and overall user satisfaction. The analysis utilized python packages for keyword extraction and word cloud visualization, offering insights into user perceptions. The findings revealed that although the hardware was deemed comfortable, concerns were raised regarding its weight and heat emission. The interactive interface, which relies on hand tracking, encountered issues with recognition rates, leading to suggestions for alternative input methods. Users acknowledged extended reality's potential impact on industries like healthcare and education, sharing both positive and negative views on the technology. This research enhances our understanding of user responses and guides the future enhancement of extended reality content for industrial applications, aiming to improve its quality and practical usability

A Study on the NCS based Curriculum for Educating Information Security Manpower (정보보호 산업분야 신규 인력 양성을 위한 NCS 기반 교육과정 설계에 관한 연구)

  • Song, Jeong-Ho;Kim, Hwang-Rae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.537-544
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    • 2016
  • National Competency Standards (NCS) need to be introduced to train newly hired staff and to gradually improve employees' work performance in the information security industry. In particular, the introduction of a new NCS curriculum for new hires is important in order to retain and efficiently manage professionals in the information security field. However, the legacy NCS is not clearly designed for the information security field. So a formal curriculum has been suggested for institutions training the information security workforce. Therefore, this study establishes a competency unit based on the types of personnel, their duties, and required knowledge. To select the competency unit, this study reviewed prior research to understand the required skills and work knowledge, and reviewed recruitment-based NCS that public agencies and public and private companies have carried out, including them in the study. The selected competency unit was classified into a required competency unit and an elective competency unit based on the importance of the duties and the demands of training. Through a verification process for the new, licensed career path model in the NCS information and communications field, this study suggests updated NCS competency units and required courses to provide an appropriate NCS curriculum for newly hired employees in the information security industry.

The Development of Software Teaching-Learning Model based on Machine Learning Platform (머신러닝 플랫폼을 활용한 소프트웨어 교수-학습 모형 개발)

  • Park, Daeryoon;Ahn, Joongmin;Jang, Junhyeok;Yu, Wonjin;Kim, Wooyeol;Bae, Youngkwon;Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.49-57
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    • 2020
  • The society we are living in has being changed to the age of the intelligent information society after passing through the knowledge-based information society in the early 21st century. In this study, we have developed the instructional model for software education based on the machine learning which is a field of artificial intelligence(AI) to enhance the core competencies of learners required in the intelligent information society. This model is focusing on enhancing the core competencies through the process of problem-solving as well as reducing the burden of learning about AI itself. The specific stages of the developed model are consisted of seven levels which are 'Problem Recognition and Analysis', 'Data Collection', 'Data Processing and Feature Extraction', 'ML Model Training and Evaluation', 'ML Programming', 'Application and Problem Solving', and 'Share and Feedback'. As a result of applying the developed model in this study, we were able to observe the positive response about learning from the students and parents. We hope that this research could suggest the future direction of not only the instructional design but also operation of software education program based on machine learning.

A Study on the Recognition and Qualities of Early Childhood Coding Education in Childcare Center Teachers (어린이집 교사의 유아코딩교육에 대한 인식과 자질에 대한 연구)

  • Chun, Hui Young
    • Korean Journal of Childcare and Education
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    • v.14 no.1
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    • pp.227-248
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    • 2018
  • Objective: The purpose of this study was to investigate the recognition and qualities of early childhood coding education in childcare center teachers. Methods: 158 childcare center teachers responded to 56 questions on a questionnaire extracted and revised from previous research. Frequency analysis and one-way ANOVA were applied for the data analysis. Results: Many teachers agreed that the software education policy was timely appropriate. Most of them needed the education in order to improve children's creativity and problem solving ability, and answered that it is appropriate to start the education at age 5. Most of them recognized that small group and free choice activities, play activities linked with daily life topics and coding programs by the childcare center teachers were desirable as educational methods. Provision of educational HW/SW environment was a relatively important element for effective implementation of the education. The coding educational qualities perceived by the teachers were not high, and were related to the age of the children they were in charge of and their computer literacy. Conclusion/Implications: The recognition of childcare center teachers was relatively positive, but it is necessary to educate the teachers to improve their recognition and qualities of the education in consideration of teachers' variables.

Factor Analysis for Activation of Certification industry (GS인증산업 활성화를 위한 요인분석)

  • Kim, Shin-Pyo;Lee, Soon-Bae;Lee, Gil-Min;Kim, Jong-Sik
    • Journal of Industrial Convergence
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    • v.13 no.2
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    • pp.1-9
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    • 2015
  • This Study aims to present the guidelines for the activation of the domestic GS certification market through the assessment of the characteristics of the demands of the domestic SW companies pursuing to acquire GS certification. As the results of the factor analysis of the guidelines for the activation of the domestic GS certification market, (1) strictness of the certification standards, (2) level of satisfaction on the certification services and (3) certification effects were deduced as the specific variables. This study is highly significant in that the fact that the certification market is more effectively activated when the 3 factors, namely, strictness of the certification standards, level of satisfaction on the certification services and certification effects, have been intensively reinforced although there exist countless number of specific variables including certification system, certification cost, certification expertise and certification marketing, etc. in order to activate GS certification market has been statistically verified.

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Development of New Control Interface Technology Based on Leap Motion (Leap Motion을 이용한 새로운 제어 인터페이스 기술 개발)

  • Kim, Hyun-Taek;Nam, Jae-Hyun;Jung, Woo-Hwan;Cho, Kuk-Jin;Kim, Byung-Gyu
    • Annual Conference of KIPS
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    • 2013.11a
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    • pp.1649-1652
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    • 2013
  • 최근 정보기술의 발전에 가속화되면서 기존의 키보드나 마우스 같은 전통적인 제어장치들과는 달리 새로운 하드웨어 인터페이스들이 등장하고, 그에 따른 새로운 시각에서의 제어 방법들 등장하고 있다. 본 논문에서는 Leap Motion이라는 새로운 하드웨어 인터페이스를 사용할 때 제공되는 단순한 위치 정보만 쓰는 것이 아니라 어떠한 위치에 있는지, 특정 동작을 취했을 때 모션 등과 같은 정보들도 함께 사용하기 위해 손과 손가락을 인식할 수 있도록 모션 인식방법을 제안하고, 제안된 기술을 기반으로 3D Avatar를 제어 및 편집 후 애니메이션을 만들어 공유할 수 있는 모션제어 저작SW를 개발하였다. 본 기술은 의료, 게임, 교육 등 다양한 분야에서 새로운 제어 기술로서 활용될 수 있으며, 기존의 공간 터치 기술과는 다른 장점을 제공할 것으로 예상된다.